Zend Framework - Zend_AMF Endpoint Protection In A Flash Game Deployed In Facebook?
Apr 25, 2011feasable protection of my Zend_AMF gateway? I mean, how can I prevent someone from calling my service methods?
View 1 Repliesfeasable protection of my Zend_AMF gateway? I mean, how can I prevent someone from calling my service methods?
View 1 Repliesi want to be able to connect from flash media server 3.5 to Zend_Amf (latest ZendFramework version). i tried doing the following:
function amfresponder ( ) {
this.onResult = function (result) {
trace("Success: " + String(result));
[code]....
I've been working with Zend Amf for few months and everything is fine on my localserver (and was fine on my test server hosted by dreamhost) until recently. Now every time I try to access the gateway via the URL (i.e. http://hostname/gateway/) instead of the 'Zend AMF endpoint' message should be getting, the browser simply prompts me to download an application/x-amf file.
I have checked my code for any leading or trailing spaces (made sure all my PHP didn't have an endtag).Checked the PHP version..it's 5.2..updated Zend to 1.10.7. I was hoping that this wasn't interfering with my remote flash calls but that doesn't seem to be working as well. Flex doesn't even report a fault code.
Is there any specific PHP settings I should be checking?
I am trying to use adobe flash builder 4 with a php service.I had it set up an older macbook running leopard, but just tried to set it up on my new laptop running snow leopard.I did all the same steps.. set the Flex Server to be PHP, set the web root and url.Then I go to Data->Connect To PHP and point it to a php file I have in my web root. It says it needs to install Zend, and claims it does so successfully, but then when I try to continue, I get an error.I don't understand.. this same setup works on my older laptop.
(Yes, I checked the amf.production was false)
Unable to retrieve operations and entities from the file
Make sure that Zend Framework is installed correctly and the parameter "amf.production" is not set to true in the amf_config.ini file located in the project output folder.code]....
i have a question about Zend Framework and mainly the model part. I know there is no abstract model class and understand why. I red a lot of blog posts about it, but couldn't find any example that would clearly explain it to me. I'm building a very basic application. Lets imagine we have just three tables.company(ID, name, street, streetNo, Town), meta(ID, name, description), company2meta(ID, companyID, metaID, value, note). All types of realtionship are there (1n n1, nm). The a need also services (amf) with Value Objects. So, here is what I think:
[Code]...
I've got some trouble with the Zend Framework (AMF) and ActionScript, in sending multiple parameter to a PHP Function.
The user loads an image file from the local hard drive using FileReference into the Flash Movie than I take the Image's Bitmap Data, encode it to with JPGEncoder (CoreLib), get the byteArray of it and pass it to a PHP function though a NetConnection Instance like this.[code]...
I tried the following:
$this->view->pagedata['body'] = "onload='purchase_ajax_init();'";
But just keep getting:
Notice: Indirect modification of overloaded property Zend_View::$view has no effect in C:Program Files (x86)endApache2htdocsljjapplicationviewsscriptspurchasecreate.phtml on line 4
I've recently tried FlashPunk for game development and it seems to be easy enough to comprehend, however, when me and a friend tested simple apps coded in it on the iPhone, it seems to be acquiring an unnecessarily large amount of memory plus dropping framerates.
Are there any other choices for game development with ActionScript 3 with frameworks that are optimized for mobile gaming?
I need to authorise my Flash game (which runs on Facebook) users against my game server. I'm able to get their data like id, access token, etc, from Facebook on the client (I'm using the Flash Facebook API) but I'm not sure how to authorize them on my game server (e.g. do a login with a database query). One scenario that I have on my mind:
If I could get the same access token from Facebook on both the client (which I already do) and the server (with, for example, a redirect URL, which I tried but does not seems to work), then I could easily compare the two tokens (together with the user IDs) and thus authorize the user. UPDATE To put it simpler, I want to catch the token that is returned from Facebook on the server-side before it gets to the client (it can be a simple PHP script that parses the URL token parameter). Next, store it in the DB on the server, and when the client queries the server, I can do the comparison.
Is there any free Open Source Multiplayer Flash Game (like Happyfarm... in facebook) that I can use and build my own small network?What I'm looking for is the source code of some Multiplayer Flash Game (like http:[url]....for example)I do not know to much thing to talk about it, but if there is some, I hope:
+The game can run without any other system (not a plug-in or mod)
+If there is server-slide script, it should be PHP
+There is an English document for deverloper
What would be steps and technology needed to create a flash board game on Facebook? - something like checkers?
Will all game attributes - like ability to keep score, resume broken games and invite friends?
I'm trying to integrate a Flash Professional/AS3 game into Facebook. The swf is hosted on a secure (https) server. The swf has to connect to a SmartFoxPro socket server on another domain.I'm using the Facebook Actionscript API to interface with Facebook. (Should I use PHP, instead? I read an article that recommends using PHP, because the Actionsrcipt API may not be kept up to date.) When I fire up my app, I get a "Security Information" pop-up box saying that the page contains both secure and nonsecure items. I click "yes" to all the display of the nonsecure items.
Then, I get an "XD Proxy blah-blah-blah" popup. This pop-up goes away, and then my app logs in to my SmartFox server.So... What is this "XD Proxy" window? I think it looks unprofessional, and users may think there's an error with the app. Also, can I block or hide the "Security Information" pop-up? Why don't I see this in other FB apps?
i made flash game in action script 3.0. In my game i have leader score.. i have 2 buttons 1. share on facebook and 2. challenge your friends on facebook.on clicking 1 button it will directly go to facebook and share my score on facebook.And on clicking 2 button my all facebook friends pics will appear with checkbox when i am selecting few of my friends and click on go buttons, the facebook request will go to selected friends only for challenge ... how to do this 2 buttons functionality.
View 1 RepliesI wish to create a multiplayer game facebook app. A game will have 1 to 4 people in it playing from their own systems. I wish to target, lets say, 10K simultaneous online users. I am planning to write the client side game in Flash. I wanted to know how these clients communicate with each other. Can these clients communicate directly with each other or I should go with "server as middleman" approach? I want the game to work even in "restricted" networks. If server, how do I have things working from google app engine cloud service? I came across channel API, should I use that? Would it work with a flash client?
View 3 RepliesI just start to learn Flash AS3 and trying to make a Facebook social flash game. How is Facebook flash game divide its data into many parts for loading? For example, it's usually found that if we click on a new item (ex: character cloth, hair, eyes, etc) and drag it into stage, we need to wait for loading it from the ....er the sever(host), is it? what is the system of this and how where can i learn it? So there will be many people playing the game. therefore how can we store the accounts' data and load it when they start? How does the fullscreen system work? two separate flash?
View 2 RepliesWe're currently working on a small scale indie card game for Facebook, which we hope will reach hundreds of thousands of players (eventually). We have most of the issues figured out (scalability, server-side architecture, etc) - however one question - communication between client & server.
We have the following requirements:
Server side push messages (no client message request) High scalability (should support at first hundreds and later hopefully thousands of CCUs) Secure, reliable layer Work well with most computers, routers & browsers Works with Adobe Flash/AS3
First thing that came to mind was socket connections, but I was wondering, is there a better solution that answers our needs?
I am looking a game framework for flex/AS3. I want to use it to create simple 2d games, such as tower defense, etc.
View 4 RepliesI need a framework that would ease n modularize game development.I am also searching through web,but the reason I posted this query is that ,there are lots of great game developers out there who have been actively involved in game development.And they know what framework is right for game development purpose.This is for the facebook game similar to [URL]..
View 2 RepliesI want to learn how to make a social game in facebook. How to go about it. I think you would need a team of devs. What languages are used to make social games like farmville, happy aquarium, etc.
View 4 RepliesThe current architecture of the game is:PHP + MySql backend,Flash and ActionScript 3 frontend.Major criteria for engine/framework selection are:Support for isometric view. Resuability : The current game development should easy the work for building similar social game of diffrent story type in future.
Ease of development as3isolib - for isometric rendering, but restricted only to the rendering part. PushButton Engine - open source engine, component based Open-space engine - But That works with Smart Fox Server only I guess.
I'm currently building an application using the Adobe Facebook API and I've run into an issue where for the login method the Facebook login popup displays but when doing a Facebook share/post the popup is blocked.
This code works fine and displays me a Facebook login popup without question (Firefox):
var permissions:Array = ['publish_stream'];
Facebook.login( onFacebookLogin, { perms:permissions.join(',') } );
However, the following code running in the same application throws up a popup blocker (again Firefox):
Facebook.ui( "stream.publish", "popup", params );
Does anyone know of a work around this issue to make the share popup come up just like the login popup?
I'm using the build in Flex Dataservice to connect to a BlazeDS server. Flex is using the *.fml file within the model folder for the connection details, within that file you can find the following:
<annotation name="ServiceConfig">
<item name="DEFAULT_ENTITY_PACKAGE">valueObjects</item>
<item name="contextRoot">/MYWEBAPP</item>
<item name="rootUrl">http://192.168.178.21:8080/MYWEBAPP</item>
[code]....
the _super_Database class created by Flex DataService uses that configuration to setup a remote object for communications.Now i'm looking for a way to overwrite those settings within the Database class which extends the _super_Database class.
I would like to develop (or find, if one is already in development) a framework with support for accelerated graphics and sound built on a system flexible enough to compile to the following:
[Code]....
I need to develop a isometric game on facebook like farmvillie, barnbuddy or etc. I found couple of frame works (link is here) to develop it, but they not simple as isolib.So I decided to go with as3 isolib. Google project for that is here.
But I could not find a A-Z tutorial for as3 isolib, except basic (adding scenes, adding map and etc).
I want more stuff. So Can you please suggest me a advance as3 isolib tutorial (I googled it 100 times) ?
Anyway if you have suggestion for frame work except isolib to develop isometric game,let me know it also.
i am currently working on a facebook game and i have a problem concerning the integration of a life counter which regenerates over time for a facebook game. The game is a simple Flash/AS3 shooter in which users are competing for the highest score. For monetary reasons every game costs one life and users should only be able to start a new game, if said life counter is >=1. To clear things up, i submitted a link to Popcap's facebook game "Zuma Blitz": ZUMA Blitz I can think of a few ways to do this, but i don't know which is the best/easiest approach. Would it be best to:
[Code]....
i am currently working on a facebook game and i have a problem concerning the integration of a life counter which regenerates over time for a facebook game.The game is a simple Flash/AS3 shooter in which users are competing for the highest score.For monetary reasons every game costs one life and users should only be able to start a new game, if said life counter is >=1.To clear things up, i submitted a picture of the life counter of Popcap's facebook game "Zuma Blitz":
I can think of a few ways to do this, but i don't know which is the best/easiest approach.Would it be best to:Make it in AS3 with server communication via php?Or do it in JavaScript and communicate the count back to AS3?Another maybe related question is, how do i tell my database that the data from the life counter should be stored when the game is closed (for example by closing the browser).Can i do this from Flash or do i have to apply a html/JavaScript method?
I have been requested to make a port of an iOS game for Facebook.The game itself is fairly simple, it is a puzzle game using a 2d array for a grid with XML passed from a server for loading objects onto the the grid, to create levels.The game will ask questions at stages which will be passed to my server and stored for research purposes.Some questions for those with experience.What front-end options do I have with Facebook? I have looked into both Flash and HTML5/js both of which i have little to no experience in (I'm experienced in Java/C#/Ruby + Rails).Javascript seems like a nightmare from what I have read, even looking into javascript game engines, but at least it is free. My backend will most likely be rails for handling server logic.Summary(because I ramble too much)
-Is javascript for programming games really a problem for simple games on Facebook?
-Are js game engines worth using? Does anyone have any experience with them?
-Would prevention of cheating be possible with a js/rails game, do server side checks work?
-Are there any alternatives for a front end for someone with C#/Java/Ruby background?I've never seen any Unity or Java apps on Facebook(I don't use it much) and I don't know if the licensing will be an issue for this research project.
I have created a simple "Hello World" Application using Flash Builder Burrito SDK. I have tested the result in the emulator it is working great. After that I deployed the application using "Export Release Build Option" and entered valid certificate details and created the .apk file. I copied the .apk file into the device and i run the application. I am unable to run the app. I have tried these in 3 android supported devices and in each of these I am getting different error messages.
I have mentioned the device in which I have tested and the error message I got while I tried to install the app (.apk file).
HTC Desire - "Error while parsing the package of the application"
Samsung Galaxy Tab - "Error while parsing the package of the application"
LG Optimus one (LG P500) - "Application not installed"
I have created a New Mobile Project in the flash SDK and added simple label "HELLO WORLD" in the view section. Before deploying I have installed Adobe AIR 2.5 in the device. I need to know whether any restrictions are there for applications developed using Flash Burrito Preview Release. (whether by default all android mobile version more than 2.1 will support it?) Also when I try to install "Tour De Mobile Flex" apk in LG Optimus, it is saying "Device not supported" message. How do I overcome these problems to run the apk file without any problems.
I'm trying to determine the practical difference between using the com.facebook.session.WebSession and com.facebook.session.JSSession. The documentation ([URL]) has more around WebSession - but the example I have which is closest to what solution I'm trying to implement uses JSSession and it looks like I could avoid all of the JavaScript pass-through & ExternalInterface calls I'm making. It appears that the benefit of using this new ActionScript Facebook API is to avoid having to make all of the Facebook calls via JavaScript.
View 5 RepliesI have some FLV videos was to play on web (play in a flash player, e.g. JWPlayer). How can I protect it? I do not want someone else to download these videos.The videos was high secret! Only allow play on my website.
View 3 Replies