Flash - How To Approach Multiplayer Game Facebook App Project

Jun 16, 2011

I wish to create a multiplayer game facebook app. A game will have 1 to 4 people in it playing from their own systems. I wish to target, lets say, 10K simultaneous online users. I am planning to write the client side game in Flash. I wanted to know how these clients communicate with each other. Can these clients communicate directly with each other or I should go with "server as middleman" approach? I want the game to work even in "restricted" networks. If server, how do I have things working from google app engine cloud service? I came across channel API, should I use that? Would it work with a flash client?

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Flex :: Multiplayer Game / Flashs New P2p Technology / Dedicated Server

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Flash :: Php - Facebook Game Authentication

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I need to authorise my Flash game (which runs on Facebook) users against my game server. I'm able to get their data like id, access token, etc, from Facebook on the client (I'm using the Flash Facebook API) but I'm not sure how to authorize them on my game server (e.g. do a login with a database query). One scenario that I have on my mind:

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Php :: Integrate A Flash Professional Game Into Facebook?

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I'm trying to integrate a Flash Professional/AS3 game into Facebook. The swf is hosted on a secure (https) server. The swf has to connect to a SmartFoxPro socket server on another domain.I'm using the Facebook Actionscript API to interface with Facebook. (Should I use PHP, instead? I read an article that recommends using PHP, because the Actionsrcipt API may not be kept up to date.) When I fire up my app, I get a "Security Information" pop-up box saying that the page contains both secure and nonsecure items. I click "yes" to all the display of the nonsecure items.

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ActionScript 3.0 :: Flash Game With Facebook Connect?

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I'm building a multiplayer card game using Flex on the client side and Java on the server side and I wanted to know if I must sockets and the accept method in order to connect users to the server for in order for them to join a game room or create one or to chat.In the past I've learned how to build a game server which both sides are JAVA and connection was in sockets but now days the client side will be in FLEX which has few ways to connect to a Java server (XML,SOAP,BLAZEDS(AMF)) and I find it hard to understand how to write the Java server in order to do all the features of a game server,especially managing the rooms and sending data back to the users.

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