Javascript :: Creating A Persistent Life Counter For A Facebook Game

Mar 20, 2012

i am currently working on a facebook game and i have a problem concerning the integration of a life counter which regenerates over time for a facebook game. The game is a simple Flash/AS3 shooter in which users are competing for the highest score. For monetary reasons every game costs one life and users should only be able to start a new game, if said life counter is >=1. To clear things up, i submitted a link to Popcap's facebook game "Zuma Blitz": ZUMA Blitz I can think of a few ways to do this, but i don't know which is the best/easiest approach. Would it be best to:

[Code]....

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ActionScript 3.0 :: Creating A Persistent Life Counter For A Facebook Game

Mar 20, 2012

i am currently working on a facebook game and i have a problem concerning the integration of a life counter which regenerates over time for a facebook game.The game is a simple Flash/AS3 shooter in which users are competing for the highest score.For monetary reasons every game costs one life and users should only be able to start a new game, if said life counter is >=1.To clear things up, i submitted a picture of the life counter of Popcap's facebook game "Zuma Blitz":

I can think of a few ways to do this, but i don't know which is the best/easiest approach.Would it be best to:Make it in AS3 with server communication via php?Or do it in JavaScript and communicate the count back to AS3?Another maybe related question is, how do i tell my database that the data from the life counter should be stored when the game is closed (for example by closing the browser).Can i do this from Flash or do i have to apply a html/JavaScript method?

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Javascript :: Facebook Game Development / University Project / Front End Woes

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[Code]...

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[code]....

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ActionScript 2.0 :: Creating A Counter That Goes Up All The Time?

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ActionScript 3.0 :: Creating A Counter That Goes Up All The Time

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I need a counter to tick off 9 times per second....and it continually adds up weather you are on the site or not. How would i do this?

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ActionScript 3.0 :: Creating A Counter That Goes Up All The Time?

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if I started it now,and checked back in on the site in a couple of days it would be at say 300,000,and then I would check back in a couple days later and it might be at 600,000.I have an mc with the actual digit animations...

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Everytime a monster dies, I want the monsters killed dynamic text field to increase the number by 1. I gave it a good shot but it feels like im missing something basic, Im fairly new to this still but picking it up quickly. The following code is inside of a movieClip dealing with the monsters. The second block of code is on my main timeline.

Quote:

import fl.motion.Animator;
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[code]....

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[Code]...

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[code].....

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