ActionScript 2.0 :: Geometry Wars Game - Preventing Lag?
Oct 25, 2010
I am currently creating a remake of the game Geometry Wars but in Flash using AS2 but the further you get through the game it seems the more lag builds up. And it is down to my computer (which does suck) but it's been tested on multiple pretty good PCs. It lags when a lot of enemies enter the screen but to be fair there isn't a lot. Here is my game which I am currently blogging to get feedback : geowarsbeta.tk <- with http at the start.
Stuff I am doing to prevent lag:
-Enemies are not visible when offscreen.
-Unwanted movieclips (like bullets) are deleted once offscreen.
-Main ships 'onEnterFrame' is split up in to lot of small functions.
I need help with a health bar that I am trying to create for my game, Nerd Wars. I have 2 health bar, the players health bar that changes from weapon choice and an enemy bar which shows the enemy health when the players weapon choice is on.
Between the change animation I have put a few second for the enemy/player health bar to go down in. The health bars should be going down by a certain random amount between 40 and 60 and this is where I think the problem is. post code that would generate a random number between 40 and 60 and assign it to a variable. I think that would be a good place to start.
I have flash CS4 and I understand that you can "easily" replicate the star wars text scroll effect with the 3d tools. [URL]. I have followed that tutorial to the best of my ability but no matter what I do, I cannot get the text to scroll into the distance, it just moves upwards.
We're devoloping a flash game which have a php and mongodb backend.. It's kinda like FarmVille and other zynga games.How can we make fully load test to cover possible performance issue earlier?
Goal: To build an Internet Mapping Site (IMS) using FlashScenario: Using Manifold GIS for the backend. It is a full scale GIS software which easily outputs data (geometry and tabular) into xml. It has built in IMS capabilities, but theWould like to build an IMS using Flash as the front end, and Manifold as backend. How would I set up something where the GUI and display were Flash, the user interacts with the Flash (Pan, Zoom, Selection, Query(SQL)), have Flash fetch that from Manifold via xml, and display the new extent, query results, etc.?
So there would need to be geometry data retrieval and display as well as tabular. For example the user should be able to use a "Zoom by Extent" feature where they draw a rectangle on the map, it returns the coordinates of the box to Manifold, Manifold returns it, etc. On the other hand they need to be able to query the datasets (simple sql queries).I hope this makes some sense. I'm a noob in many aspects to backend so I'm just trying to get a handle on whether this is possible, and what backend needs to be implemented in order to make this happen? Would you know of a possilble better method? Silverlight, etc?
I have a need to build many Algebra and Geometry equations in Flash. I am looking for some kind of flash plugin that will typeset these equations so that I don't have to build them by hand. For instance, if I had a fraction 1/2 or 134/489 and I was stacking the numerator over the denominator, the fraction line would adjust to the length of the longest number.
I know that the InMath plugin works like this for InDesign, but the formatting breaks in the few file types that are able to be imported into Flash. Is anyone aware of such a plugin made specifically for flash?
import flash.geom.Point; I am trying to write a game using the new Vector class. Then Vector will be composed of flash.geom.Point (s). However, when I try to use the concat funtion to return another vector with a series of Points added to the end of the vector, I will get: TypeError: Error #1034: Type Coercion failed: cannot convert flash.geom::Point@bce8901 to __AS3__.vec.Vector.<*>. at Vector.<*>$/castToThisType() Action script is saying that I am trying to convert a vector to Point to a vector. I do not see how this is the case. In the example below, I have declared adjoiningPoints to be of:var adjoiningPoints:Vector.<Point>;
When I call path.concat( myNextPoint ); I get the above error. In order to troubleshoot the problem, added the additional lines declaring 'iAPath'. When I work with the arrays everything works fine. The arrays are entirely populated with points and there is no error.
I'm doing an geometry object tranformations for a project. I need to have same rectangle across 4 parts in a screen. So when i change one rectangle others will be transformed like scaling or something.So i was able to do this with image, just giving "source" attribute. How to do with geometry objects?[code]
how to change the geometry to something exported from maya using collada but the problem lies when i rotate the object. the cube rotates just fine but any toher geometry that isnt a perfect square gets all fecked up when you rotate. as you can see from the shape i have currently the top and bottom rotate just fine. im guessing it has to do with the math.cos and math.sin but really not sure.
I think I could build some array that describe the geometry of each state for each piece of the mask, then use the Tween class to change them interactively, but I'd like to do it in a more simple way...
am pretty new to Kirupa and Flash. I have a little problem, concerning a character hitting a wall. What i have: a char that can jump and move around by the arrow keys. What i need: character shall stop movement if he hits a geometry. But being able to start movement again, besides through the geometry. I'd like to reach this with gskinners CheckForCollision class. Have a look here: [URl] But i didnt manage my code to get it work. So maybe you could leak me some information on how to get this done. Heres my code so far:
[Code]...
edit admits: so far i have a character mc called "player" and one called "level". i would apply the code to the player, and it would be cool to have the possibility to check collision of the player with multiple MCs, not only the level.
I'm developing some photo viewer app for some web site in flex 3. One of the demands made by my customers is preventing of their unique visual content from copying at least by standard Windows tools ("Print Screen" button). Are there any tricky techniques capable of doing this?
The first thing occurred to me is handling "Print Screen" button of keyboard doesn't seem to be as effective as my client needs.
How can I prevent concatenating when using the addition operator? totalCost_txt.text = (firstCost_txt.text + secondCost_txt.text)I can replace the "+" with any other operator and it works. (huh?)
I stayed up all night building an application on cs5.5 that needs to keep running for up to an hour without the screeen dimming or the device going to sleep. After a lot of googling I could not find anything. Is there a way to emulate or trick the system and make it think that there is user interation ? Or is there an option I can change to make this work? I am testing on an ipod touch 4g
I'm working on the Java backend for a Flash webgame - the client and server communicate using Action Message Format (AMF). A few weeks ago, another team in our company had their product hacked by a user who decompiled the Flash client, and used an altered version to flood the backend with bogus requests. We want to prevent this kind of attack in our new game.(More details: webserver used is Tomcat, AMF client is BlazeDS.)I'd like to know what the best way to prevent this kind of attack would be. Some ideas I had:the nginx configuration seemed like the best place to handle rate limiting, but I cant find any resources on how nginx interacts with AMF. Do the AMF requests just get sent straight to Tomcat?most requests involve a userId param for the relevant user. Rate-limiting requests involving overused userIds might be one approach - however, an attacker who just wants to flood the server could easily spam random userIds.
I imported a video using progressive download method (so not embedded). I don't want the video to play until the user clicks on it. Right now, it's playing as soon as I get to the frame it's on. Is there a way to prevent it from playing until the user activates it?
I have a movie clip, asterixHolder, with multiple frames that is instructed, at times, to gotoAndPlay at a particular frame (where'currentSection' is a number):
Code: asterixHolder.gotoAndPlay("tween"+currentSection); Nested inside asterixHolder is a clip called theAsterix that I want to continually rotate. I've been achieving this with a Timer Event:
[Code]...
However, when the TimerEvent code is included - or to be more precise, when the function timerHandler references asterixHolder - the previous code to send the clip to the appropriate frame does not work. Could anyone tell me why this is the case? It doesn't seem logical that calling a nested clip should prevent the parent clip from doing anything.
edit: Resolved; my ActionScript function for parsing the mySQL results didn't correctly interpret a recently modified column, and the corrupted new output happened to be identical to the old output.
I have created an application that accesses a PHP/mySQL database, but it caches old information.
I used the workaround from Adobe's website, where I append '+ new Date().getTime()' to the URLRequest String, but the application continues to use the old data.
When I trace the URLRequest String and C&P it into a browser window, however, I receive the correct data.
I have a class that extends the MovieClip class, is there a way that I can prevent this MovieClip from dispatching a certain event? More specifically I want to prevent it from dispatching MouseEvent.CLICK under certain conditions.
whenever i view my animaion on my browsers, it plays to fit the screen. actionscrip that will keep it the size it is meant to be. And if the actionscript has to be added to the first frame..does that mean to every layers first frame(there are about 6 or 7 layers)..one more thing..with the animation already done, how can i insert a preloader all the way in the begining?
Is there anyway to disable the Print Screen key or stop users from capturing the screen.
I've tried the fallowing method
private function init():void { this.addEventListener(Event.ENTER_FRAME, onEnterFrame); }
[Code]...
but it gives me this error, anyway to make this work?
Error: Error #2176: Certain actions, such as those that display a pop-up window, may only be invoked upon user interaction, for example by a mouse click or button press. at flash.system::System$/setClipboard()
What I want the SWF to do is play from the beginning when someone hits the index.php file and gotoAndStop(234) when someone goes to a sub-page (like contact.htm).What I did first was:
<CODE> function checkSO() { var SO = SharedObject.getLocal("siteSO"); if (SO.data.visitedAlready != undefined) {
[code]....
And that worked in the sense of no cookie-it loads and plays the swf from the beginning. If
there is a cookie it starts from frame 234.
As it sits now as long as the cookie exist in the TIF everytime they return to my page it will not play the opening animation it will just jump to then end even on the index.php.
What I want the SWF to do is play from the beginning when someone hits the index.php file and gotoAndStop(234) when someone goes to a sub-page (like contact.htm).What I did first was:
And that worked in the sense of no cookie-it loads and plays the swf from the beginning. If there is a cookie it starts from frame 234.
As it sits now as long as the cookie exist in the TIF everytime they return to my page it will not play the opening animation it will just jump to then end even on the index.php. [code].....
I am working on a product options form whose contents should be cleared by a clearOptions() method each time the user adds an option. The option name TextInput is bound to a value object that is reinstantiated each time the the user adds a product option. The problem I am having is that the StringValidator fires each time the bound value object is reinstantiated.
Basically I have some TLF text as a symbol, it's read only, the font is embedded and I set mouseEnabled to false. It's sitting as a graphic, on top of a button. When I mouse over the text, or the area where the text would be, it prevents the button from receiving the on mouse over event. Using classic, dynamic text, this route normally works just fine. Any ideas what could be causing the problem?
I have a ViewStack, with a bunch of NavigatorContainers in. Each NavigatorContainer contains a different category of settings for the application.
I would like to be able to display a popup prompting the user if they try to leave the current NavigatorContainer without saving the changes they have made to the container's settings.
What would be ideal is something like the 'changing' event in the List component, whereby you are able to cancel or defer the event. Calling preventDefault() on the change event in ViewStack doesn't prevent the index change from happening.
Normally I'd not post my questions in this forum but this is a exeption .Anyway how can i prevent the menu from showing up when right clicking the mouse button in flash runtime?EDIT: I learned that it's not possible to completely hide it in as3, but it's possible in as2 though, or when using html. You however can hide everythng in that list except for "settings" and "show redraw regions"