I'm trying to test a custom Flex 4 skinnable component, using the FlexUnit UIImpersonator class. If I run my tests from a FlashBuilder Spark only project everything works fine. If I try to test from a project with the mx component set on the classpath I get a "getElementIndex not available in non Flex 4 projects" error.Can I unit test spark components in FlexUnits visual test environment while still having the mx component set on the classpath?
UIImpersonator delegates it's method calls to a "testEnvironment".The implementation used for this "testEnvironment" is decided by the VisualTest EnvironmentBuilder class and the FlexEnvironmentBuilder class. If the FlexEnvironmentBuilder class can find the "mx.core.Container" on the classpath it returns a MX environment, else a Spark environment. Only the spark environment has valid implementations for Flex 4 relevant method calls on the UIImpersonator - like the addElement method.
My buttons only work when I click on them on the stage while having the "enable simple buttons" option on. They do not work if I try to "test movie," "test scene" and publish it to a SWF. Nothing responds whenever I am in these modes. I am using Adobe Flash Professional CS5 Actionscript 2.0.
i have a movie that has worked fine in past during Html test but ive been doing some dubugging using the flash test latly and it runs fine here but when i go back and try to test in Html mode no errors come just the movie never fully starts (starts up about as much as if there was an error).
I have two scenes in my flash file and in scene 1, first button takes you to frame 2 where movie clip is -works
on (release) { gotoAndStop("scene1",2); } second button takes you to frame 3
but on scene 2 that performs same function as scene 1, the first button
on(press){ gotoAndStop("scene2",2); }
instead of going to frame 2 goes to frame 3. and the second button goes correctly to frame 3.that happens when i test scene! when i test movie all buttons work properly.
In FlexUnit 1 it is possible to access the name of the currently-running test using the TestCase.getName() method because all tests subclass TestCase. In FlexUnit 4, however, there's no base class for tests; the tests are identified by annotations. So, how can I replicate the getName() functionality in FlexUnit 4?
I have a flash drop down menu that overlaps a separate flash piece in an HTML page. The example of what I am talking about can be found here: [URL]
When you hover over product types, you'll notice that the drop down falls under the 'water banner'. I have set the z-index of that specific banner to be lower than the flash header but it still did not work. When I change the 'water banner' to a static image instead of a flash file, the menu overlaps without a problem.
This is the style that I have applied to the navigation bar
Not sure how best to put this into words Ddoes the depth manager always keep one on top of another, or can planes intersect, overlap, go through one another?
I want to add a lector in every frame with question. Everything works fine if i have 3 sounds of lector. When i add next, more then 3, in 4 frame sounds starting overlap on self.I dunno why, there is no error or warning. Funny is, if i change positions of sound for example add lector to 1,4,5 and 6 frames, overlap starting at frame 6 and next ones. I solved this problem by playing sound with AS3.
Here is a code: Code: var soundReq:URLRequest = new URLRequest("1.mp3");
how can overlap a bitmap to another, setting the alpha of the top one in a way that I can still see the bottom one?Like if in photoshop I have to levels with one image each and I decrease the alpha of the top level.
Im using Flash CS3 with Action Script 2. I create a Flash file with few scenes in it. im using movie clip button in every scenes plus i embed .mov file in some of the scenes. I also have sound in every single scenes.
i create btnHDPage1 with instance name hd1 to be linked to scene1 and i create btn2 with instance name hd2 to be linked to scene2. (all these buttons are movie clip buttons). i have a sound and both scenes and a .mov file in scene1
The problem is, when i click on hd1 or hd2, yes it goes to appropriate scene. but the sound is overlapping and when im in scene2 and click on hd1 to go to scene1, my sound does not play and my .mov does not working.
i am doin a room planner where objects can be moved about 2 problems i got so far number 1 how can i make it so the objects can not overlap each other when the user drags them about 2nd problem is is it possible to put a arrow on the corner so when the user clicks it it spins round?
I have a screen showing 6 buttons. 3 of these buttons are fixed controls which must always be in view while the remaining three will be randomly selected for each question from a total of about 150 possibilities (do I really have to make 150 differently labeled buttons? (but this is a side issue)). these randomly selected buttons show up at randomly selected screen positions? I'm vaguely aware that X and Y and random will be used here.
The idea is to prevent the user from becoming familiar with the layout and building an intuition which would be counterproductive to the aim of the application. The remaining aspect of this problem after randomizing the position of the three dynamically generated buttons is that they must not overlap the 3 fixed controls which must be always available. I'm sure II could spend weeks on this without a few good tips to point me in the right direction.
I am creating a flash website and I want to scatter images all over the screen. Now doing this part isn't that hard, as it seems simply as giving them random coordinates. However I do not want them to overlap each other nor certain areas.I haven't scattered them yet, I've tried though with hitobject etc. How can I solve it so they won't overlap each other?
I have designed an interface and on one of the pages there are thumbnails of book covers which you rollover each cover and on the "up and down" states ive included the blurb which has some details about that articular book. However not all books appear correctly, the blurbs go behind the other book covers. All the books covers are placed on a single keyfame in the timeline, i have tried it on separate layers as well but got the same result. above the screenshot of the problem: Ive tried many ways to fix it and each time it is the same.
i have two draggable mclips on stage and need one of them two snap to the other whenever it passes over it. I tried with f(hitTestObject){ mc1.x = mc2.x; and mc1.y = mc2.y}, but it doesn�t work very nice.
I have two movieclips and I want to test if they have collided. However, I want them to still be able to touch eachother (i.e. no pixels between them) without them registering that they have collided. I'm using the following code but it doesn't quite do the trick for what I am wanting to do:
I'm trying to simply draw a solid shape consisting of various other shapes, however, when I overlap two shapes, the overlapped area becomes transparent again. For instance:
Code: var myShape:Shape = new Shape(); myShape.graphics.beginFill(0x000000); myShape.graphics.drawCircle(10, 10, 25); myShape.graphics.drawCircle(20, 10, 25); myShape.graphics.endFill(); this.addChild(myShape);
The above code is AS3, but I believe the same thing happens for AS2 as well. The overlapping area between the two circles is not clack.
I like to place lets say 4 movieclips on the stage with a random x-axis, but with no overlap, and if possible also not outside the borders of the stage. Performing the hit test would be not to hard, but then perfomring it again untill it is true, that is the tricky part (for me).
On the other hand I just want to place them visually random on stage, but infact they need to be more or less evenly distributed over the stage width, so maybe another solution is easier?
part of the code:
Code: else if((i > spacery) && (i <= spacery*2)) { container.x = Math.floor(Math.random()*800); if (if (container.hitTestObject(container)){
I've been able to avoid this issue by avoiding overlaps or breaking the top layer down to a bitmap but in this particular design I need to have overlapping buttons. Previously if I had an MC overlap a button (cs3/as3) the button wouldn't work so in this design I made sure the hit areas weren't overlapping and the buttons do indeed work. Problem is when you click them, most of the time, there will be what looks like a single frame blink. In recording the issue the blink is the exact size of the full button being pressed. [URL] All of the buttons do it, Home, Bio, Demo, Contact. If it doesn't do it at first, keep clicking and they will.
I have a menu swf with multiple buttons and an animated logo which is in a loader called myLoader
These buttons are in an MC which uses this[code]...
...and so on with the add.event.listeners and they all work great- they overlap the menu then disappear.
The problem I have is the logo always stays on top of everything. Looks rather stupid, is there a way I can hide this logo behind the swfs while they play?
I have made a Actions Script 3 code that fetches an image, does an addchild do it and adding a mask to it aswell.
Everything works fine, except the mask I've made is an animated MovieClip, and this MovieClip hides some spots where 2 or more objects inside that MovieClip overlaps each others.I haven't found how to remove this effect, so the mask is valid on overlaping aswell.[code]...
I want to effect a kind .. a binder, that when you mouse menu comes back to front, I've created a tween on the Over the menu and applied a small effect for him to run to the right and then back to the same place on the last frame and I put 'Modify > Arrange> Bring To Front 'But even then it did not work: x.
the sound is place inside a movieclip timeline on the first frame. its about 600 frames long the sound. the main timeline were the movieclip is situated is only 1 frame long. The main timeline is 50 frames long.I thought if the movieclip was not on the frame the sound wouldnt play.
i have an issue with the sound in the game.ive place a soundtrack on the first frame. its a long sound track. over 600 frames long. I place the sound inside a movieclip due to a large size. My issue i have is it sound plays even on the frames the movieclip is not situated on.when i return to the frame. the sound starts to overlap and play twice which is a bit of a mess and a racket.