ActionScript 3.0 :: Check If Two Symbols Overlap?
Jan 15, 2011I'm building a game in Flash (AS3), and I need to check for a 100% Overlap of 2 symbols.
View 3 RepliesI'm building a game in Flash (AS3), and I need to check for a 100% Overlap of 2 symbols.
View 3 RepliesI used this tut to create a menu. [URL] And my question is; Can I make the slider to move after a movie clip symbols instead of button symbols? That way my menu would be animated.
View 1 RepliesI'm working through a book called Foundation Game Design with Flash, and I'm finding the Flash IDE confusing. I've been programming for several years, so working with AS3 directly is far easier than trying to understand symbols and nested symbols and the difference between graphics and movie clips and scoping issues and all that -- when tied into the IDE.
How many of you who are making games in AS3 also use the Flash IDE? Can anyone recommend a resource that is AS3 heavy and Flash IDE light? I don't care how much time I may or may not save by using things like the timeline, I just want to understand what I'm using.
I'm attempting to use CS4 (PC/Vista, if that matters) to create a SWF file that will basically act as a "library" of commonly used symbols. This SWF would be loaded at runtime by other SWFs, which could then use the symbols within it, including all art and code assets.
[Code]...
Is there any way to do that, well bone tool is for AS3 only.. so how would you connect symbols with other symbols?
View 5 RepliesI have a flash drop down menu that overlaps a separate flash piece in an HTML page. The example of what I am talking about can be found here: [URL]
When you hover over product types, you'll notice that the drop down falls under the 'water banner'. I have set the z-index of that specific banner to be lower than the flash header but it still did not work. When I change the 'water banner' to a static image instead of a flash file, the menu overlaps without a problem.
This is the style that I have applied to the navigation bar
#flash_piece {
z-index: 1;
position:relative;
top:0px;
}
I have 9 movie clips on stage that i am shuffling but some of the clip overlap each other how can i prevent this?[code]...
View 2 RepliesNot sure how best to put this into words Ddoes the depth manager always keep one on top of another, or can planes intersect, overlap, go through one another?
View 1 RepliesI'm trying to use hitTest so that if any images overlap they will be replaced on the canvass.
ActionScript Code:
function imgSeed(){
for(i=0; i<5; i++){[code]....
although this works, It checks against itself, so it always true at least once, how can I tell it not to check against itself?
I want to add a lector in every frame with question. Everything works fine if i have 3 sounds of lector. When i add next, more then 3, in 4 frame sounds starting overlap on self.I dunno why, there is no error or warning. Funny is, if i change positions of sound for example add lector to 1,4,5 and 6 frames, overlap starting at frame 6 and next ones. I solved this problem by playing sound with AS3.
Here is a code:
Code:
var soundReq:URLRequest = new URLRequest("1.mp3");
[code].....
how can overlap a bitmap to another, setting the alpha of the top one in a way that I can still see the bottom one?Like if in photoshop I have to levels with one image each and I decrease the alpha of the top level.
View 6 RepliesIm using Flash CS3 with Action Script 2. I create a Flash file with few scenes in it. im using movie clip button in every scenes plus i embed .mov file in some of the scenes. I also have sound in every single scenes.
i create btnHDPage1 with instance name hd1 to be linked to scene1 and i create btn2 with instance name hd2 to be linked to scene2. (all these buttons are movie clip buttons). i have a sound and both scenes and a .mov file in scene1
The problem is, when i click on hd1 or hd2, yes it goes to appropriate scene. but the sound is overlapping and when im in scene2 and click on hd1 to go to scene1, my sound does not play and my .mov does not working.
[Code]...
i am doin a room planner where objects can be moved about 2 problems i got so far number 1 how can i make it so the objects can not overlap each other when the user drags them about 2nd problem is is it possible to put a arrow on the corner so when the user clicks it it spins round?
View 2 RepliesI have a screen showing 6 buttons. 3 of these buttons are fixed controls which must always be in view while the remaining three will be randomly selected for each question from a total of about 150 possibilities (do I really have to make 150 differently labeled buttons? (but this is a side issue)). these randomly selected buttons show up at randomly selected screen positions? I'm vaguely aware that X and Y and random will be used here.
The idea is to prevent the user from becoming familiar with the layout and building an intuition which would be counterproductive to the aim of the application. The remaining aspect of this problem after randomizing the position of the three dynamically generated buttons is that they must not overlap the 3 fixed controls which must be always available. I'm sure II could spend weeks on this without a few good tips to point me in the right direction.
I am creating a flash website and I want to scatter images all over the screen. Now doing this part isn't that hard, as it seems simply as giving them random coordinates. However I do not want them to overlap each other nor certain areas.I haven't scattered them yet, I've tried though with hitobject etc. How can I solve it so they won't overlap each other?
View 5 RepliesI have designed an interface and on one of the pages there are thumbnails of book covers which you rollover each cover and on the "up and down" states ive included the blurb which has some details about that articular book. However not all books appear correctly, the blurbs go behind the other book covers. All the books covers are placed on a single keyfame in the timeline, i have tried it on separate layers as well but got the same result. above the screenshot of the problem: Ive tried many ways to fix it and each time it is the same.
View 3 Repliesi have two draggable mclips on stage and need one of them two snap to the other whenever it passes over it. I tried with f(hitTestObject){ mc1.x = mc2.x; and mc1.y = mc2.y}, but it doesn�t work very nice.
View 1 RepliesI have two movieclips and I want to test if they have collided. However, I want them to still be able to touch eachother (i.e. no pixels between them) without them registering that they have collided. I'm using the following code but it doesn't quite do the trick for what I am wanting to do:
Code:
thisMovieClip.hitTestObject(thatMovieClip);
I'm trying to simply draw a solid shape consisting of various other shapes, however, when I overlap two shapes, the overlapped area becomes transparent again. For instance:
Code:
var myShape:Shape = new Shape();
myShape.graphics.beginFill(0x000000);
myShape.graphics.drawCircle(10, 10, 25);
myShape.graphics.drawCircle(20, 10, 25);
myShape.graphics.endFill();
this.addChild(myShape);
The above code is AS3, but I believe the same thing happens for AS2 as well. The overlapping area between the two circles is not clack.
I like to place lets say 4 movieclips on the stage with a random x-axis, but with no overlap, and if possible also not outside the borders of the stage. Performing the hit test would be not to hard, but then perfomring it again untill it is true, that is the tricky part (for me).
On the other hand I just want to place them visually random on stage, but infact they need to be more or less evenly distributed over the stage width, so maybe another solution is easier?
part of the code:
Code:
else if((i > spacery) && (i <= spacery*2)) {
container.x = Math.floor(Math.random()*800);
if (if (container.hitTestObject(container)){
[code]....
I have two rectangles, one of which is draggable, and when hitTestObject occurs I want to prevent the overlap.
here is the code:
addEventListener(Event.ENTER_FRAME, detectColl);
redSquare.addEventListener(MouseEvent.MOUSE_DOWN, grabIt);
redSquare.addEventListener(MouseEvent.MOUSE_UP, dropIt);
[code]....
I've been able to avoid this issue by avoiding overlaps or breaking the top layer down to a bitmap but in this particular design I need to have overlapping buttons. Previously if I had an MC overlap a button (cs3/as3) the button wouldn't work so in this design I made sure the hit areas weren't overlapping and the buttons do indeed work. Problem is when you click them, most of the time, there will be what looks like a single frame blink. In recording the issue the blink is the exact size of the full button being pressed. [URL] All of the buttons do it, Home, Bio, Demo, Contact. If it doesn't do it at first, keep clicking and they will.
View 1 RepliesI have a menu swf with multiple buttons and an animated logo which is in a loader called myLoader
These buttons are in an MC which uses this[code]...
...and so on with the add.event.listeners and they all work great- they overlap the menu then disappear.
The problem I have is the logo always stays on top of everything. Looks rather stupid, is there a way I can hide this logo behind the swfs while they play?
I'm trying to detect overlap between elements on my canvas. The attempt is to reuse some of the code for collision detection at [URL]
This is the smallest MXML sample I could come up with that gives me a type error.
<s:Application xmlns:fx="http://ns.adobe.com/mxml/2009"
xmlns:s="library://ns.adobe.com/flex/spark"
xmlns:mx="library://ns.adobe.com/flex/mx" minWidth="955" minHeight="600"
[code]....
Here is the link
[URL]
when resizing the window, swf objects overlaps?
I have made a Actions Script 3 code that fetches an image, does an addchild do it and adding a mask to it aswell.
Everything works fine, except the mask I've made is an animated MovieClip, and this MovieClip hides some spots where 2 or more objects inside that MovieClip overlaps each others.I haven't found how to remove this effect, so the mask is valid on overlaping aswell.[code]...
I want to effect a kind .. a binder, that when you mouse menu comes back to front, I've created a tween on the Over the menu and applied a small effect for him to run to the right and then back to the same place on the last frame and I put 'Modify > Arrange> Bring To Front 'But even then it did not work: x.
View 0 Repliesthe sound is place inside a movieclip timeline on the first frame. its about 600 frames long the sound. the main timeline were the movieclip is situated is only 1 frame long. The main timeline is 50 frames long.I thought if the movieclip was not on the frame the sound wouldnt play.
i have an issue with the sound in the game.ive place a soundtrack on the first frame. its a long sound track. over 600 frames long. I place the sound inside a movieclip due to a large size. My issue i have is it sound plays even on the frames the movieclip is not situated on.when i return to the frame. the sound starts to overlap and play twice which is a bit of a mess and a racket.
I am making a movie using AS for an intro flash movie. The movie includes rectangles that simply move downwards with random speed, height, and width.My question is how I could change the color or alpha of the overlapping areas as seen in the quick sample I made and attached. I have gotten some success from making the MC's with an alpha and when they overlap there is a more solid color but it isn't quite the effect I was looking for.
View 2 RepliesIm using FLash MX 2004, and am creating lines using move to and lineto in an empty movie clip...is there a way to delete lines if a new one intersects, if theres an overlap...or if theres more than say 5 lines on the screen?
View 2 Replies