ActionScript 2.0 :: Effect Of Overlap With SwaphDephts Menu?
Oct 14, 2010
I want to effect a kind .. a binder, that when you mouse menu comes back to front, I've created a tween on the Over the menu and applied a small effect for him to run to the right and then back to the same place on the last frame and I put 'Modify > Arrange> Bring To Front 'But even then it did not work: x.
I have a Flash header with a menu item that drops down a sub menu and takes up an additional 200px or so of space. I need the menu to overlap the HTML content below without having to make the SWF file taller, since that would push everything down.
I have created a scrolling menu based on the iphone. It works. But it needs some easing on it so that it doesnt stop moving straight away(like the iphone).
I would like to do something like the menu on the left hand side of this page: [URL] I am after the effect where the color fades in when rolled over and fades out when the mouse leaves the area.
Actually I want to create a fisheye effect for my portfolio site, I tried to do that but other links get overlap on previous link .While I rollover a button all other button should move away from the target button(active button).
Code: Select allimport caurina.transitions.*; var k:Array = new Array(); for (var i=0; i<5; i++) {
I've ben through the Sliding menu tutorial on kirupa at:[URL]The effect is great although for my purposes I am trying toget rid of the elastic easing effect and get a even speed without easing. The overall effect I want to achieve is a more of a push and stop rather than the blocks being sprung into place. [URL]
i found this nice Mac OS X Dock Menu effect on [URL] (the second link from the top), the thing is, it only works when it is published for flash player 6 or lower... why it doesn't work when it is published for flash player 7...
In my flash page I made, in the right side, a horizontal infinite menu with a magnifying glass that has the same effect. This clip is made separately and is loaded into the page by an empty movie clip. All works well when is not in the page, but when it is loaded the lens is not moving. I figured out this problem putting this AS into the empty movie clip:
But another problem appeared. Wherever I use the mouse, the lens are acting as if I am manipulating it. The lens are moving according to the position of the mouse. What can I do?
i have a menu which has 10 items. there are sub menus for each of them. the submenus total to 40 items. and when i click on ech of these submenus, then i need an image to appear on a part of the stage. Now, I need the same effect for ech of the image. Say when i click on the 1st submenu of the 1st main menu, the image of an apple comes from the bottom the stage to the centre of the stage.
Now when I click on any other submenu - say 1st submenu of the 3rd main menu, this apple image should go off the stage from the top and an image of mango should appear from the bottom of the stage to the centre of the stage (same as how apple image appeared). So, basically, i need any image to come from the bottom of the stage to centre of the screen and whn a diff image is calld, the image on the screen shld go off frm centre to the top.
I was going to attempt to create a vertical accordion menu with a genie effect this week.So it'll be like your normal text based accordion menu but the entries will shrink and grow depending on where your mouse is.I've never ever seen this specific type of menu before and I'd quite like to get a look at one to visualize how it should behave.
How do I create a cool effect where when I click on a menu item, the layout chages size according to the size of the content on the page.URL...How did he do it? Actionscript or just transitions?
i need to know how to make that effect on [url].... website where when the sliding menu gets to a point it loads a movieclip and a movie starts.. i have so far for the sliding menu..
buttons : on (release) _root.menu.Xpos = 0 on (release)[code]....
I have a flash drop down menu that overlaps a separate flash piece in an HTML page. The example of what I am talking about can be found here: [URL]
When you hover over product types, you'll notice that the drop down falls under the 'water banner'. I have set the z-index of that specific banner to be lower than the flash header but it still did not work. When I change the 'water banner' to a static image instead of a flash file, the menu overlaps without a problem.
This is the style that I have applied to the navigation bar
Not sure how best to put this into words Ddoes the depth manager always keep one on top of another, or can planes intersect, overlap, go through one another?
I want to add a lector in every frame with question. Everything works fine if i have 3 sounds of lector. When i add next, more then 3, in 4 frame sounds starting overlap on self.I dunno why, there is no error or warning. Funny is, if i change positions of sound for example add lector to 1,4,5 and 6 frames, overlap starting at frame 6 and next ones. I solved this problem by playing sound with AS3.
Here is a code: Code: var soundReq:URLRequest = new URLRequest("1.mp3");
how can overlap a bitmap to another, setting the alpha of the top one in a way that I can still see the bottom one?Like if in photoshop I have to levels with one image each and I decrease the alpha of the top level.
how to display the "add effect" menu? I've looked around and can't seem to find any info on it. I was watching this youtube tutorial [URL}..v=m6CBiq6_RZM and they have it displayed in the upper left hand corner.
Im using Flash CS3 with Action Script 2. I create a Flash file with few scenes in it. im using movie clip button in every scenes plus i embed .mov file in some of the scenes. I also have sound in every single scenes.
i create btnHDPage1 with instance name hd1 to be linked to scene1 and i create btn2 with instance name hd2 to be linked to scene2. (all these buttons are movie clip buttons). i have a sound and both scenes and a .mov file in scene1
The problem is, when i click on hd1 or hd2, yes it goes to appropriate scene. but the sound is overlapping and when im in scene2 and click on hd1 to go to scene1, my sound does not play and my .mov does not working.
i am doin a room planner where objects can be moved about 2 problems i got so far number 1 how can i make it so the objects can not overlap each other when the user drags them about 2nd problem is is it possible to put a arrow on the corner so when the user clicks it it spins round?
I have a screen showing 6 buttons. 3 of these buttons are fixed controls which must always be in view while the remaining three will be randomly selected for each question from a total of about 150 possibilities (do I really have to make 150 differently labeled buttons? (but this is a side issue)). these randomly selected buttons show up at randomly selected screen positions? I'm vaguely aware that X and Y and random will be used here.
The idea is to prevent the user from becoming familiar with the layout and building an intuition which would be counterproductive to the aim of the application. The remaining aspect of this problem after randomizing the position of the three dynamically generated buttons is that they must not overlap the 3 fixed controls which must be always available. I'm sure II could spend weeks on this without a few good tips to point me in the right direction.
I am creating a flash website and I want to scatter images all over the screen. Now doing this part isn't that hard, as it seems simply as giving them random coordinates. However I do not want them to overlap each other nor certain areas.I haven't scattered them yet, I've tried though with hitobject etc. How can I solve it so they won't overlap each other?
I have designed an interface and on one of the pages there are thumbnails of book covers which you rollover each cover and on the "up and down" states ive included the blurb which has some details about that articular book. However not all books appear correctly, the blurbs go behind the other book covers. All the books covers are placed on a single keyfame in the timeline, i have tried it on separate layers as well but got the same result. above the screenshot of the problem: Ive tried many ways to fix it and each time it is the same.
i have two draggable mclips on stage and need one of them two snap to the other whenever it passes over it. I tried with f(hitTestObject){ mc1.x = mc2.x; and mc1.y = mc2.y}, but it doesn�t work very nice.
I have two movieclips and I want to test if they have collided. However, I want them to still be able to touch eachother (i.e. no pixels between them) without them registering that they have collided. I'm using the following code but it doesn't quite do the trick for what I am wanting to do: