ActionScript 2.0 :: Build Some Array That Describe The Geometry Of Each State Mask?

Dec 4, 2006

I think I could build some array that describe the geometry of each state for each piece of the mask, then use the Tween class to change them interactively, but I'd like to do it in a more simple way...

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ActionScript 1/2 :: Build Many Algebra And Geometry Equations In Flash?

Apr 18, 2006

I have a need to build many Algebra and Geometry equations in Flash. I am looking for some kind of flash plugin that will typeset these equations so that I don't have to build them by hand. For instance, if I had a fraction 1/2 or 134/489 and I was stacking the numerator over the denominator, the fraction line would adjust to the length of the longest number.

I know that the InMath plugin works like this for InDesign, but the formatting breaks in the few file types that are able to be imported into Flash. Is anyone aware of such a plugin made specifically for flash?

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ActionScript 3.0 :: How To Build Mask With 2 Child MovieClips

May 11, 2009

I'm trying to build a simple mask with 2 children mcs. The masking is almost working, but the two children only mask where they don't overlap. I've tried using a mask layer and using code, and it's the same effect either way.

Below is the code:
import caurina.transitions.*
sticker.mask = noteMask_mc;
Tweener.addTween(noteMask_mc.mask_1, {y:-540, scaleX:2.5, scaleY:2.5, time:10, transition:"easeIn"});
Tweener.addTween(noteMask_mc.mask_2, {x:255, scaleX:2.5, scaleY:2.5, time:10, transition:"easeIn"});

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Actionscript 3 :: Describe An Inline && In English?

Mar 19, 2012

I recently came across some code like this:

parent && parent.removeChild(this);
Which takes the place of:
if(parent)

[code]........

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ActionScript 3.0 :: Describe Nested MovieClips To External Class?

Feb 6, 2009

I have a couple of nested movieclips inside an interface file. There are some external movies that are imported (and their scripts call functions within the main class), and when I publish any of these I get these errors[code]...

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ActionScript 3.0 :: Display Text That Describe Each Image On ImageFade Animation?

Jun 6, 2010

i created an image fade animation on the timeline... no actionscript involved.... now i want a series of text to slide up to the bottom of each image as the image fades in and out...if the image ia on image1, then text1 is displayed, before its gets to image2... text1 should be off..and image1 fades in image2...then text2 is displayed describing each image.. and so on...

i have tried alot of actionscript codes, but i think i need a special property to go about it...

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ActionScript 2.0 :: Using Attribute To Build Array?

Feb 1, 2010

i have xml that looks like:

Code:
<features>
<screen leisureGallery="true">
<client>Gator Golf Cart</client>[code].....

everything is on frame 1 in the movie, several layers.all items in the XML are displaying; it seems like my checker doesnt work?

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IDE :: Passing Geometry Data To And From Flash?

Jan 12, 2009

Goal: To build an Internet Mapping Site (IMS) using FlashScenario: Using Manifold GIS for the backend. It is a full scale GIS software which easily outputs data (geometry and tabular) into xml. It has built in IMS capabilities, but theWould like to build an IMS using Flash as the front end, and Manifold as backend. How would I set up something where the GUI and display were Flash, the user interacts with the Flash (Pan, Zoom, Selection, Query(SQL)), have Flash fetch that from Manifold via xml, and display the new extent, query results, etc.?

So there would need to be geometry data retrieval and display as well as tabular. For example the user should be able to use a "Zoom by Extent" feature where they draw a rectangle on the map, it returns the coordinates of the box to Manifold, Manifold returns it, etc. On the other hand they need to be able to query the datasets (simple sql queries).I hope this makes some sense. I'm a noob in many aspects to backend so I'm just trying to get a handle on whether this is possible, and what backend needs to be implemented in order to make this happen? Would you know of a possilble better method? Silverlight, etc?

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ActionScript 2.0 :: Build A Nested Array From Xml File

Sep 19, 2009

I am trying to build a nested array from my xml file.so that I then can build some photo slide shows.[code]What I want to do is be able to access the xml data by array notation.For example: If I want the to load the 1st photographers 2nd Gallery adn 3rd image I would say something like:[code]

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ActionScript 2.0 :: Geometry Wars Game - Preventing Lag?

Oct 25, 2010

I am currently creating a remake of the game Geometry Wars but in Flash using AS2 but the further you get through the game it seems the more lag builds up. And it is down to my computer (which does suck) but it's been tested on multiple pretty good PCs. It lags when a lot of enemies enter the screen but to be fair there isn't a lot. Here is my game which I am currently blogging to get feedback : geowarsbeta.tk <- with http at the start.

Stuff I am doing to prevent lag:
-Enemies are not visible when offscreen.
-Unwanted movieclips (like bullets) are deleted once offscreen.
-Main ships 'onEnterFrame' is split up in to lot of small functions.

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ActionScript 2.0 :: Retain Down State For Buttons In Array?

Jul 14, 2009

What I thought was going to be easy was far from.I have several pages on a flash project that have buttons nestled in a movieclip.The seemingly simple question is how do I get one to stay in the down state after rolling off and retaining that state until another is clicked.This is the code I've generated so far that disables the button after clicked and enables when another is clicked, however it doesn't stay in the down state, after roll out they revert back.

Code:
var buttons:Array = new Array("home", "portfolio", "contact", "about");
home.onPress = function() {
buttonOver("home");[code]..........

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ActionScript 2.0 :: Build New Array From _width Values In Loop?

Sep 9, 2007

I have a bunch of thumb mc instances on my stage, using the same mc symbol. They're all sized differently so the widths(which are same as heights) vary.I want to be able to access their width value from an array independent of all the scaling I'm doing with rollovers. That is, I need to have each mc instance's original width accessible from anywhere in my code.The simplest way to do this is to hard code an array, like:

var Twidth:Array = new Array();
Twidth[0] = "33";
Twidth[1] = "45";[code]....

But since I have 22 thumbs and several portfolios, and want the option of changing their original sizes on the stage, I want to create the array above on the fly using information in a loop. For instance, I already have a loop in a function called generateThumbs(). Here's what I've tried:

for (var i = 0; i<total; i++) {
Twidth = new Array();
Twidth[i] = this["thumb_mc"+i]._width;[code]....

for trace on the first method, replacing 'i' with the key I want (Twidth[2]):

undefined
undefined
45
undefined
undefined

As you can see, this gives me non-indexed non-delimited value for the whole loop (the actual in my real movie is 22). There's no length or array because its actually just one value. Entering a number in the key will display a bunch of undefined with one defined. I have no way of extracting that one key without getting all the other undefined values.my question is: How do I put 'this["thumb_mc"+i]._width' values into a loop with each value indexed for the rest of my functions to access?

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ActionScript 3.0 :: How To Build Grid Of Identical MCs In Multidimensional Array

May 17, 2009

I'm trying to build an 8x8 grid of identical movieclips, in a multidimensional array, that I can then access by row, and play each in order. So far, I can get them into the array, but I'm having trouble playing each item in a row. Basically, I have 8 more selector buttons in another array, and I added an event handler to each of those, and I want to use the index position of each selector button to play the corresponding row in the first array.

Code:
//The first Array
for ( i = 0; i< 8 ; i++) { //create a row
beatsArray[i] = new Array();
for (var j:Number = 0; j<8; j++) { //add 8 instances to the row
beats = new Beats;
addChild(beats);
[Code] .....

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ActionScript 3.0 :: Build Function That Creates A 2D Array Similar?

Feb 9, 2011

I keep confusing myself :S I've been staring at this screen too long.I'm trying to build function that creates a 2D array similar to this one:

Code:
private var test:Array = new Array
(

[code].....

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ActionScript 3.0 :: Vector Class Containing Flash.geometry.Points?

Aug 29, 2010

import flash.geom.Point; I am trying to write a game using the new Vector class.  Then Vector will  be composed of flash.geom.Point (s). However, when I try to use the concat funtion to return another vector with a series of Points added to the end of the vector, I will get: TypeError: Error #1034: Type Coercion failed: cannot convert flash.geom::Point@bce8901 to __AS3__.vec.Vector.<*>. at Vector.<*>$/castToThisType() Action script is saying that I am trying to convert a vector to Point to a vector.  I do not see how this is the case. In the example below, I have declared adjoiningPoints to be of:var adjoiningPoints:Vector.<Point>;
 
When I call path.concat( myNextPoint );  I get the above error.  In order to troubleshoot  the problem, added the additional lines declaring 'iAPath'.  When I work with the arrays everything works fine. The arrays are entirely populated with points and there is no error.

[Code]...

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Actionscript 3 :: Reference Rectangle/geometry Objects In Flex 4?

Sep 14, 2011

I'm doing an geometry object tranformations for a project. I need to have same rectangle across 4 parts in a screen. So when i change one rectangle others will be transformed like scaling or something.So i was able to do this with image, just giving "source" attribute. How to do with geometry objects?[code]

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ActionScript 2.0 :: Change Geometry To Something Exported From Maya Using Collada

Aug 9, 2009

how to change the geometry to something exported from maya using collada but the problem lies when i rotate the object. the cube rotates just fine but any toher geometry that isnt a perfect square gets all fecked up when you rotate. as you can see from the shape i have currently the top and bottom rotate just fine. im guessing it has to do with the math.cos and math.sin but really not sure.

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ActionScript 2.0 :: Collision - Character Shall Stop Movement If He Hits A Geometry

Aug 7, 2008

am pretty new to Kirupa and Flash. I have a little problem, concerning a character hitting a wall. What i have: a char that can jump and move around by the arrow keys. What i need: character shall stop movement if he hits a geometry. But being able to start movement again, besides through the geometry. I'd like to reach this with gskinners CheckForCollision class. Have a look here: [URl] But i didnt manage my code to get it work. So maybe you could leak me some information on how to get this done. Heres my code so far:

[Code]...

edit admits: so far i have a character mc called "player" and one called "level". i would apply the code to the player, and it would be cool to have the possibility to check collision of the player with multiple MCs, not only the level.

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ActionScript 3.0 :: Build A Small App That Will Iterate Through An Array Of Sound Files To See If They Are Valid?

Sep 11, 2009

I'm trying to build a small app that will iterate through an array of sound files to see if they are valid.I'm simulating corrupt sound files by taking .png's and changing the extension on them to .mp3 The idea is a sound will start playing and the timer will start. When the sound is done playing the next sound will start and the timer will reset and start counting down again. If a sound does not finish within 45 seconds the timer will complete, output the name of the file that did not finish, and then skip to the next file. For some reason though the timer does not reset when the sounds finish playing, it just keeps counting down from wherever it is.

Code:

import flash.display.Sprite;
import flash.net.URLRequest;
import flash.media.Sound;
import flash.media.SoundChannel;

[code]....

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ActionScript 2.0 :: Set One Piece Of Mask From Library For Each Mc In Array

Sep 15, 2005

this code works but I want to set one piece of mask from the library for each mc in the array...how?[code]

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Flash :: Flex - TFS Build 2010 Call An Ant Script And / Or Build?

Mar 31, 2011

In TFS 2010 build, I have a new build and I want to call an ant script that builds Flash. How do I call the ant script? Also How can I compile the Flash directly? I've seen the Power Tools and this question but it doesn't help me as we don't have TFS 2008. I can't find any documentation on how to use the power tools except the 1 sentence on the bottom of download page saying to create your build the old way and import it (which isn't very helpful). I've installed the power tools on the agent computer but I don't see any new options in the Toolbox when I'm designing the build flow.

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Flex :: Creating Ant Build Script To Build Only When A Dependency Was Updated?

Apr 14, 2011

I just started working with ant a few days ago. Right now I have a general buildall.xml which should call each project's build.xml. Because some projects depend on each other, I need to rebuild some other projects which depend on it. This isn't a problem--I'm just setting the depends property of the target. However, ant is always building the dependencies, even when the files haven't changed.Let's say project1 has no dependencies; project2 depends on project1; project3 depends on project1, 2; project4 depends on project1, 2, and 3; and so on.I could hack a solution which looks at project K, and checks if project 1 .. project K have updated files using uptodate. If so, then run the target. This is messy and appears unnecessary.

What is the cleanest way to implement this?EDIT: So I decided to just hack in a bunch of targets, "check_projectK" where it does the uptodate checks on all of its source files, its build file, and the build files of the 1 .. K-1 projects. Due to dependencies, this is always handled correctly. However, this is still a large amount of copy and paste for a large workspace.

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ActionScript 1/2 :: Dynamic InstanceName - Link The State Id's In The Xml Record To The State MovieClips That Make Up The Map?

May 12, 2009

I have a flash map that contains 51 movieClips, one for each state.Sample instanceName for a state (Alabama) would be: S_01
 
I have a XML record that contains specific info for each state.<stateID>01</stateID
 
I am trying to link the stateID's in the XML record to the state movieClips that make up the map.var stateInstanceName = 'S_' + stateID;
 
I was just trying to do a simple trace command to see if I could pull the _width of each state clip to see if I was linked up:
 
trace(mapInstance.stateInstanceName._width)

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ActionScript 3.0 :: Flex - Loading Page As One State And The Main Application Design In Another State?

Apr 9, 2011

It's my understanding that view states can be useful when switching the layout of design elements. Such as, a loading page as one state and the main application design in another state. Is this the correct use of them? Additionally, I have a label in State1 and I cannot figure out how to access that label via actionscript. labelID.text = "New Text"; is not working.

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Actionscript 3 :: Adding A Rollover State To A Spark Button When State Is Disabled?

Apr 14, 2011

I need to add a rollover effect to the disabled state of a Spark button. This way, users can rollover the button and know why the button is disabled.I think I would have to override ButtonBase's getCurrentSkinState. Is there anyway to test if a mouse cursor is over a disabled button?

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Flex :: Get State Group / Actual State Object For Current?

Mar 30, 2012

I'm using Flex 4.5 and trying to take advantage of the new state groups feature. I have two States (call them readType1 and readType2) that both belong to the same stateGroup (call it readOnly). There are several places where I'd like to do something based on the current state, and it would be the same thing for the two read states. [code]...

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Eclipse :: Retrieve Build Information After Build Completes In FDT?

Jul 30, 2011

Using FDT, when I have a debug configuration with several operations in the launcher chain and the final launcher opens in Flash Player, how can I retrieve the build output from the console once the build is complete and Flash player is running?

It seems that once Flash Player has started the console clears to make way for the application's trace output, but I need to be able to look back over the events and build times for each item in my launch chain while Flash Player is running. Is there a setting I can enable to either log my build output to a file or to preserve it in the console?

Edit: I know I can still read the info when building normally, this question is specifically for building with the debugger.

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Flex :: Set Size Of State After Moved Child State Using AIR?

Jul 25, 2009

In my air project i used current state size is width="441" height="358" . i have link button like Singin then move to singin state (currentstate='singin')

<mx:State name="signin">
<mx:SetProperty name="height" value="616"/>
<mx:SetProperty name="width" value="919"/>

So application resize into 616,919 . After that function finished move to current state like(currentstate='') But size not be changed . How can i set the size for current state?

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Flex :: Fade All The Elements Of The Next State When Transitioning From Any State?

Jan 27, 2010

I want to fade all the elements of the next state when transitioning from any state.I tried different things but I can't get it to work. And I don't want to manually add transitions for every state.

Something like:

<s:Transition fromState="*" toState="*">
<s:Fade target="*" duration="500" />
</s:Transition>

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Flex :: Creating State Children Before Switching To State

Mar 25, 2010

In my view I have a welcome screen:

[Code]...

Which is a pretty small component and I have panelContainer:

[Code]...

Whilst the user is reading the warm and fuzzy welcome note in the welcome state I want to be creating the big expensive panels state so taht when we switch there is no delay. Before the panels state is set panelView is null but I presume there must be an IDefferredInstance floating around somewhere that I can use to kick off the creation of the view. How can I get hold of it?

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