I am trying to get converted to Actionscript 3 from AS2.In old versions of flash, you simply placed the sound in a keyframe inside the button on the over or down state. Worked fine, but not anymore.I guess the sound must be set up with actionscript and a listener.I understand linkage. how to make one sound on the over state and a different one on the down state?
It's my understanding that view states can be useful when switching the layout of design elements. Such as, a loading page as one state and the main application design in another state. Is this the correct use of them? Additionally, I have a label in State1 and I cannot figure out how to access that label via actionscript. labelID.text = "New Text"; is not working.
I need to add a rollover effect to the disabled state of a Spark button. This way, users can rollover the button and know why the button is disabled.I think I would have to override ButtonBase's getCurrentSkinState. Is there anyway to test if a mouse cursor is over a disabled button?
I'm using Flex 4.5 and trying to take advantage of the new state groups feature. I have two States (call them readType1 and readType2) that both belong to the same stateGroup (call it readOnly). There are several places where I'd like to do something based on the current state, and it would be the same thing for the two read states. [code]...
In my air project i used current state size is width="441" height="358" . i have link button like Singin then move to singin state (currentstate='singin')
So application resize into 616,919 . After that function finished move to current state like(currentstate='') But size not be changed . How can i set the size for current state?
I want to fade all the elements of the next state when transitioning from any state.I tried different things but I can't get it to work. And I don't want to manually add transitions for every state.
Which is a pretty small component and I have panelContainer:
[Code]...
Whilst the user is reading the warm and fuzzy welcome note in the welcome state I want to be creating the big expensive panels state so taht when we switch there is no delay. Before the panels state is set panelView is null but I presume there must be an IDefferredInstance floating around somewhere that I can use to kick off the creation of the view. How can I get hold of it?
i curious how to access state in flex "Current State" from flash movie clip??..so far i make movie clip in flash and it has button inside with name " button" and i put this flash file into flex in "state 1" flex application..i want to make event handler for "button" that trigger changing state from "state 1" to "state 2" in flex application..and in flex application i do not write anything because i have no idea how to deal with this stuff..
I have 20 buttons (mc's). I want to be able to select one and have it stay in the down state until another is pressed. Frame 1 is "up" frame 2 is "down". I have an array of the buttons(mc's). This piece of code works but doesn't return the button to the up state when another is selected.
function changeButtonState(a){ var i = 0; for (i=0;i<=19;i++){ if(a=="S"){_level0.sb[b].gotoAndStop(2);isw = 1;} }}
How can I simply use an array or something to save the current frame of all the child movieclips so when I change the frame and then go back, they don't start on the first frame again? It is a very simple question, but I have a feeling that it is going to be super hard to implement.
i have been using gotoandlearn for about 2 months now and would like to know if anyone can elaborate on one of lee's tutorials...I ve been trying my self to figure it out (you know, learn) but i can seem to get it right.im trying to have the button (mc) stay in the over state once it is pressed.[code]the reason i went with the gotoandstop at frame 10 is bc i have a stop action on it..
I was able to get the links working as they should but i can find no way to get the hover effect (not even the doopingTextArea class) I have content coming in through XML (a list of words and link)... I'm trying to create a menu where when you rollover the word the entire background area of that menu item changes color. Just like a CSS menu that creates a hover state that fills the entire background area of that item. Since the content is dynamic, it would need to have a scrollbar that expands/contracts etc.
I'm looking for an AS3/XML parsing pro to help me with an issue I'm having. The following xml file loads 7 icons ("url") into an array. What I want to do is create an activestate using child ("activestate") that replaces the "url" icon when clicked. I have no idea what the best way to do this would be. I've tried everything. The reason for this application is if i decide to change up the content down the line I won't have to recode anything. Just update the icons.
xml <?xml version="1.0" encoding="utf-8"?> <images> <image>
how to make flash menu in active state.when i click one other button the first button remain on rollover sate and do not become active. see for your self.
Is there a way to make state transitions/animations of a fl.control states - button for example ?All I can do now is change the skin design and that's it, I can't animate between states like I can with Flash Builder skins. So is there a way to do that, any technique or I have to create a button component from scratch?
how to make a button stay in the down position in CS3, Actionscript 3.0?
I have 3 buttons, each with the same roll over state. What I'd like to do is when the button is clicked, it remains in the roll over state until something else happens.
Basically I am trying to do a Flash (AS 2.0) application that connects a FMS server. That isn't the problem, though. The problem is that when I click a button (myBtnEn) it changes a Bool variable to true, and if I click another button (myBtnDis) it changes the same Bool variable to false. The problem is:I want to display that variable's state in a Dynamic Text Box that is inside 1 Movie Clip and it doesn't change/display a thing else than when is loaded.[code]as you can imagine the code for myBtnDis is the same but "false" in the place of "true".myBoolStatus : name of the VARIABLE in the Dynamic Text Box.I have tried to name the Dynamic Text Box (for example "myBoolStatusP") and then add the ".text = " code but still the same.
I'm making an interactive map of the U.S. The layer with the outlines of the U.S. states sits on top. It has to sit on top because otherwise the outlines don't show up above the color fills for each state. I want a popup balloon to appear when you roll over each U.S. state. However, when I turn a state, say, New York, into a button, the button layer sits below the outline layer. So when I create the popup box for the button's rollover state, the popup box is *under* the US state outlines. How can I make the button rollover state exist on the highest layer?
If I have a component that has some states defined, is there a way to make changes in design mode but not have it tied to a particular state? For example, if I have state1 and state2, any changes in design mode will be based on state1 or state2 (i.e. width.state1). I understand this is the direction Flex is going in but I'm transitioning from a Flex 3 app and right now I just want to make the change to width and not width.state1.
This seems so simple and yet I can't figure out why my MovieClips won't hold their instance names.[code]And I do this for each button (I know I can do this with XML but nothing seems to work right now so I've broken it all down to see what's going wrong).[code]And the trace statement gives me "instance29" or some such. Can't seem to get the name to stick. I've tried creating getter and setter methods in my button class to access a label property and use that instead of the name but it comes out undefined when I trace. I'm having trouble finding anything on the forums though I'm sure it must be there. Could someone point me in the right direction. I don't need a full answer, just an explanation of why this is happening.
The title pretty much sums up what I am trying to do: I haven't started digging into using script in Flash yet, still being very much a beginner.
I created a simple file using movie clips nested in buttons so that when I mouseover a letter, it bobs up and down, but I can't work out how to make it return to its original "up" state *smoothly* when the mouse is moved away. If it must involve script please be aware I am a total noob!
I'm trying to make buttons that involve a character pointing to indicate interaction.When a button is interacted with (mouse over or down) the character's arm points to that particular button. I separated his body, so that it remains constant on the main stage, no matter which button is being interacted with.The problem is, when the user is not mousing over or clicking down on any button, the character has no arms (since only his body remains constant)!How do I resolve this?The only thing I thought of so far is if there's any way to create an up button state that includes the arm (right now I have nothing for mouse up) THAT ENDS when the next button is interacted with. Is that possible? If I put the arm in the up state (in addition to mouse over and down) it stays when the interaction is over, which poses a problem when the user interacts with the next button (the character ends up with double the arms since each button introduces a different set of arms pointing towards that particular button).
I have a sub menu with two movie clip buttons, let's call them mc1 and mc2. They both have a MOUSE_OVER event and a MOUSE_OUT event. What I would like is that when mc1 is clicked it will stay in the over state and then if mc2 is clicked mc1 will go back to the out state while mc2 stays in the over state.What seems to be happening in my code is that the MOUSE_OUT event is overriding the MOUSE_DOWN event. So when I take the mouse off after I've clicked mc1 the over state goes away.
is it possible to set the state of keys rather than just read them in AS3? I am particularly interested in setting the state of the CAPS LOCK, NUMBER LOCK and SCROLL LOCK if possible i.e. toggling the LED state.
how to make a button stay in its down state when it's clicked, and then go back to its up state when another button is clicked? I'm using buttons, not movie clips.