Set The State Of Keys Rather Than Just Read Them?

May 9, 2009

is it possible to set the state of keys rather than just read them in AS3? I am particularly interested in setting the state of the CAPS LOCK, NUMBER LOCK and SCROLL LOCK if possible i.e. toggling the LED state.

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whether using a String as the key in a Dictionary results in slower lookups than using an Object, Class or Custom Object (an instance of developer defined Type)?

When using a String as a key, does the literal String have to be parsed, or does the Dictionary key point to the String Object?

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ActionScript 2.0 :: Get The AWSD Keys To Work As Smoothly As The Arrow Keys?

May 16, 2003

How do I get the AWSD keys to work as smoothly as the arrow keys. I can put the arrow keys inside an enterFrame

[AS]onClipEvent (enterFrame) {
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if (Key.isDown(Key.RIGHT)) {

[Code]....

If I put the AWD keys inside an enterFrame they run until I push another button

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ActionScript 1/2 :: Dynamic InstanceName - Link The State Id's In The Xml Record To The State MovieClips That Make Up The Map?

May 12, 2009

I have a flash map that contains 51 movieClips, one for each state.Sample instanceName for a state (Alabama) would be: S_01
 
I have a XML record that contains specific info for each state.<stateID>01</stateID
 
I am trying to link the stateID's in the XML record to the state movieClips that make up the map.var stateInstanceName = 'S_' + stateID;
 
I was just trying to do a simple trace command to see if I could pull the _width of each state clip to see if I was linked up:
 
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ActionScript 3.0 :: Flex - Loading Page As One State And The Main Application Design In Another State?

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It's my understanding that view states can be useful when switching the layout of design elements. Such as, a loading page as one state and the main application design in another state. Is this the correct use of them? Additionally, I have a label in State1 and I cannot figure out how to access that label via actionscript. labelID.text = "New Text"; is not working.

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Actionscript 3 :: Adding A Rollover State To A Spark Button When State Is Disabled?

Apr 14, 2011

I need to add a rollover effect to the disabled state of a Spark button. This way, users can rollover the button and know why the button is disabled.I think I would have to override ButtonBase's getCurrentSkinState. Is there anyway to test if a mouse cursor is over a disabled button?

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Flex :: Get State Group / Actual State Object For Current?

Mar 30, 2012

I'm using Flex 4.5 and trying to take advantage of the new state groups feature. I have two States (call them readType1 and readType2) that both belong to the same stateGroup (call it readOnly). There are several places where I'd like to do something based on the current state, and it would be the same thing for the two read states. [code]...

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Flex :: Set Size Of State After Moved Child State Using AIR?

Jul 25, 2009

In my air project i used current state size is width="441" height="358" . i have link button like Singin then move to singin state (currentstate='singin')

<mx:State name="signin">
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Flex :: Fade All The Elements Of The Next State When Transitioning From Any State?

Jan 27, 2010

I want to fade all the elements of the next state when transitioning from any state.I tried different things but I can't get it to work. And I don't want to manually add transitions for every state.

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Flex :: Creating State Children Before Switching To State

Mar 25, 2010

In my view I have a welcome screen:

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Which is a pretty small component and I have panelContainer:

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Whilst the user is reading the warm and fuzzy welcome note in the welcome state I want to be creating the big expensive panels state so taht when we switch there is no delay. Before the panels state is set panelView is null but I presume there must be an IDefferredInstance floating around somewhere that I can use to kick off the creation of the view. How can I get hold of it?

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ActionScript 3.0 :: Make One Sound On The Over State And A Different One On The Down State?

Oct 4, 2008

I am trying to get converted to Actionscript 3 from AS2.In old versions of flash, you simply placed the sound in a keyframe inside the button on the over or down state. Worked fine, but not anymore.I guess the sound must be set up with actionscript and a listener.I understand linkage. how to make one sound on the over state and a different one on the down state?

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Flash :: Access State In Flex "Current State" From Movie Clip?

Sep 3, 2011

i curious how to access state in flex "Current State" from flash movie clip??..so far i make movie clip in flash and it has button inside with name " button" and i put this flash file into flex in "state 1" flex application..i want to make event handler for "button" that trigger changing state from "state 1" to "state 2" in flex application..and in flex application i do not write anything because i have no idea how to deal with this stuff..

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Xml :: Flash - What Does Get Read From An Nonexistent XML Tag Read By Action Script 3

Aug 4, 2011

As the title says, suppose I have an hypothetical XML containing this:

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I can check if a certain speech has a bg change by simply doing this:

if(bgs[i])
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what should I compare in the case of sounds, I've tried many, like:

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Linux :: Intercept A Request To Read A Particular File And Instead Generate The Apparent Output Of That File Read Programatically

Mar 31, 2010

A friend of mine has a Flash Action script running on a LAMP server that currently reads an xml config file. He's asked me if it's possible to remove the xml file, and replace it somehow with a system (lets call it an 'auto xml generator') that intercepts the request to read that file and generates an output, so it appears to all intents and purposes as if the file still exists and contains the contents that has actually been returned from our auto xml generator'

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Flash :: Read A Http Response Body When Tyring To Read Http Via Tcp Socket?

Feb 19, 2011

So I want to read http streams using flash tcp sockets. I do not really need the http header at all - all I need is body which contains flv. so how to read http response body into byte array using flash sockets?

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ActionScript 3.0 :: 2 Keys At Once

Oct 15, 2010

My code doesnt detect 2 kest at once.I want to press an arrow key and spce bar. In .net the below code does do this but in flash if I hold down an arrow key and press space bar the arrow key event will stop working.[code]

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Using Keys To Control A Timeline

Jan 18, 2010

in AS2 how would i use the down arrow key to make the timeline play? at the moment i have this and i presume i need to put something after that to make it play. [code]but i presume this is totaly wrong because the "stop();" doesnt stop the clip when the "if (Key.isDown(40))" bit is after it.

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ActionScript 3.0 :: Way To Trap All Keys

Mar 7, 2010

I have a quiz projector file in full screen. I want to prevent students from using keyboard shortcuts like alt+tab or the win key.[code]...

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ActionScript 3.0 :: Check If No Keys Are Down?

Mar 23, 2012

How do I check wheter KEY_DOWN is false on every key on the keyboard? (no keys are pressed)

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ActionScript 3.0 :: Reading All The Keys?

May 28, 2009

using the authoring tool to test,I find I can only read certain keys via:stage.addEventListener(KeyboardEvent.KEY_DOWN, keyDown);
 
But when I test in a browser, I can indeed read all the keys. So the IDE must be intercepting certain keypresses. E.g., I can read w and d but not e.

How can I read all keys? Testing in a browser all the time is a bit inconvenient

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ActionScript 1/2 :: Get The Fox - By Using The Arrow Keys?

Jul 14, 2009

The objective is to get the fox - by using the arrow keys - to move around on the stage and when he touches a duck the duck should disappear of the stage. The duck has a motion tween on it, to make it fly.Also if the fox touches one of the traps he should make a sound - using the redfox.wav sound  in the library and disappear off the stage.I have this code on the actionscript timeline //Program to generate a set number of traps

//Declaring Variables var numOfTraps:Number; var movieWidth:Number; var movieHeight:Number; var counter:Number; //setting variables values for traps numOfTraps = 6 movieWidth = Stage.width; movieHeight = Stage.height; //Program to generate a set number of traps //Declaring Variables     for (counter = 7; counter <= 13; counter++){ //Place 6 traps on the stage [code]....

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Use Keys To Activate Buttons/

Jun 24, 2010

I have done up a flash demo which uses the computer mouse to navigate. Now instead of using mouse, I want to use keyboard (arrow up, down, left, right) to highlight buttons and then hit "enter" key to click the button.

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ActionScript 3.0 :: Key Presses - But Only For Some Keys

Dec 9, 2010

I have a really strange problem. I've made a custom class that listens for keyboard events such as key presses (I use it in order to navigate in an interface). When I test my file in Flash (using 'command'+'enter') all key presses work as they should. However, when I publish the file and starts the projector (or the swf for that matter) one key ('g') isn't doing what it should!

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ActionScript 2.0 :: Can Two Keys Be Registered At Once

Mar 6, 2007

Is there any way to set an event if two keys are down at once in actionscript? For example:

onClipEvent(enterFrame)
{
if(Key.isDown(Key.UP))

[code].....

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ActionScript 3.0 :: Using Keys To Move MC?

Oct 8, 2009

I'm learning Flash and Actionscript and playing around with some different features. I have an MC of a car and have coded them arrow keys to move it left and right and the up and down keys to adjust the speed. It also flips the MC horizontally based on which direction is pressed. There is a startover button that goes to the beginning of the timeline, and a back and next button.

Everything works except I have to click on the stage to get it to recognize the key presses. Once I click the stage it works fine. If I go forward and come back it won't work until I click the stage again. I THINK it was working correctly last night, but I was playing around with some of the images and code this morning and realized it wasn't working right anymore...or maybe I just didn't realize I was clicking the stage last night.

Here's my script:

Code:
stop();
btnStartOver.addEventListener(MouseEvent.CLICK, StartOver97);
function StartOver97(event:MouseEvent):void {

[Code]....

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ActionScript 3.0 :: Not All Keys Are Registering?

Nov 10, 2009

I am trying to get a keyboard input why my game is playing. So here is my code below. Thing is, only certain keys are coming up in the trace. So if I press the a key, nothing happens. If press the d key, I get the trace. Only a handful of the keys are registering... why?

Code:

function PowerUps(e:KeyboardEvent):void{
var holdout = getTimer();
var theKey:String = String.fromCharCode(e.charCode); //the key code the was pressed

[code]....

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IDE :: Disable Up/down Keys In A Combobox?

Jan 6, 2010

I'm building a simple app where an image displayed changes based on which image is selected in the combobox. Pick a different image in the combobox, the old one transitions out, the new one transitions in. Easy, right? So while the transition is taking place, even though I disable the combobox (.enabled = false, and I remove the Event.CHANGE listener for the combobox, I can still scroll through the combobox's options with the up/down arrow keys. I'd like to lock that ability out temporarily

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ActionScript 3.0 :: How To Get All Keys Of A Dictionary

Dec 23, 2010

in Java this: dict.keySet()

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MC Move With Arrow Keys Within Boundry

Mar 31, 2010

I have a file set up with a movie clip moving from side to side by itself and when it reaches the end of the stage it goes back in the opposite direction.[code]I know want to control the movie clips movement with arrow keys, just left and right so that it would stop when it reaches the edge and will only let me move it the opposite direction.I guess I'm just trying to set up a sort of template.

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Changing The Value Of A Variable By Pressing Keys?

Jun 18, 2010

There is probably a better way to do what I'm trying to do, but I simply want to make a variable change its value when I press the arrows keys. For example if I wanted to cycle through weapons, if weapon=0 then the character is holding a certain weapon, then I press the down arrow key and weapon=1 and if weapon=1 the character is holding another weapon. And if I press up weapon=0 again so he's holding the first weapon again. And say there's 8 weapons, if weapon>8 then weapon=0 again so its a cycle. I tried arrow key functions and all they worked for was making a symbol move. I think I knew how to do this stuff in gamemker pretty well but Flash is very different.

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