in AS2 how would i use the down arrow key to make the timeline play? at the moment i have this and i presume i need to put something after that to make it play. [code]but i presume this is totaly wrong because the "stop();" doesnt stop the clip when the "if (Key.isDown(40))" bit is after it.
I have a simple flash project with a TV and a remote control. right now there are arrow buttons on the remote control that i have setup so that when you click on the button it goes to another frame. now my client wants it also setup so that when they hit the arrow buttons (up, down, etc) that it goes to a certain frame.
I have the script so that you can controle a car with the arrow keys but for one of the misions on my gta2 style game i would like an enemy car to follow you. The car has to stay facing the right way acording to the way the street though, this is the only bit i cant think of i also need boundries.
I have created a simple menu with 4 buttons[code]...
What I need to do is control this menu with the cursor keys. For example, right key selects the button on the right, down key selects button below... etc. Once selected, the enter key will invoke that button.
I followed the tutorial and built a carousel and it works great. I linked up some xml and I've got pretty much just what I want. I understand the math _ sort of _ I never paid much attention in math class so the whole 3d thing is a train wreck for me.
What I really want to do is setup arrow keys to control which item is in front. I've tried hit tests to check the next/prev item and then stop there.. but the timing is sort of per project - meaning I need to set the rate or amount of items each time I want to change anything. I even tried setting intervals to set the speed to 0 after # milliseconds. Nothing works quite right.
Because here in my game the main character is controlled through mouse and i want it to be controlled in left and right arrow keys. Here are the codes:
I have a simple animation that I would like to control the speed of the movie using the right an left arrow buttons. Keep pressing right arrow to speed up, and keep pressing left button to slow down.
I have the follwoing code to control a Flash-based presentation but BACKSPACE and ENTER lkey are not working. I am puzzled. PD: All the rest of the keys works fine.
I'm making a Flash presentation for a client which I will eventually publish as a Projector movie...All the animated slides are in individual scenes, but the individual scenes have several stop points.My client wants to be able to use the left and right arrow keys to skip backwards and forwards to these stop points. They also want to be able to press the spacebar at any point to stop and play the movie manually.
I'm making a Flash presentation for a client which I will eventually publish as a Projector movie...All the animated slides are in individual scenes, but the individual scenes have several stop points.My client wants to be able to use the left and right arrow keys to skip backwards and forwards to these stop points. They also want to be able to press the spacebar at any point to stop and play the movie manually.
I'm making a Flash presentation for a client which I will eventually publish as a Projector movie...
All the animated slides are in individual scenes, but the individual scenes have several stop points.
My client wants to be able to use the left and right arrow keys to skip backwards and forwards to these stop points. They also want to be able to press the spacebar at any point to stop and play the movie manually.
I'm making a Flash presentation for a client which I will eventually publish as a Projector movie. All the animated slides are in individual scenes, but the individual scenes have several stop points. My client wants to be able to use the left and right arrow keys to skip backwards and forwards to these stop points. They also want to be able to press the spacebar at any point to stop and play the movie manually. Does anyone know how this can be done or know of a tutorial that does what I am after.
I'm completely new to AS3/Flash programming, though I program in C/C++/C# in my job. These days I got a project idea which I think Flash would better fit than the other languages I mentioned above. I want to create an on-line automation application that can:
1. Control user mouse clicks, or eventually keyboard, pressing some keys;
2. Communicate/connect to the user's bluetooth device, establishing connections to the mobile devices attached to it - the web application in this case would act as a server.
I have been tasked with creating a "PowerPoint-style" presentation using Flash CS4 and I am just learning AS3. I would just use a PPT to Flash conversion utility but they want more elaborate text and image effects and better embedded video handling. Also, it seems like using the Flash Slide presentation option in Flash CS4 limits the kind of effects I can do. How to navigate the presentation sequentially (back and forth) using the arrow keys to jump to the next or previous frame label.
Here's the code I have in the first frame of timeline: ActionScript Code: // Key Listener stage.addEventListener(KeyboardEvent.KEY_DOWN, changeSection); function changeSection(event:KeyboardEvent):void { switch (event.keyCode) { [Code] .....
On my main timeline, I load a mc from the library with:
text_content.attachMovie("text_content", "text_content", 10); There is a marker inside this mc called "news". I need a script in the main timeline that will gotoandStop "news" within the "text_content" mc.I have tried, amongst others
Im making an interactive video menu system in flash cs5, Ive split each menu page into labeled sections along the timeline. I have the following code placed in a specific labeled section so it should jump to the "Directory Screen" when the 3 key is pressed:
But when it goes to the Directory Screen, if I press 3 again it shouldnt do anything but flash seems to remember the code and when I press 3 again on the "Directory Screen" it skips to the next labeled item for some reason.
whether using a String as the key in a Dictionary results in slower lookups than using an Object, Class or Custom Object (an instance of developer defined Type)?
When using a String as a key, does the literal String have to be parsed, or does the Dictionary key point to the String Object?
Where can I find ready-made buttons that will control an FLV and a timeline together? I have a swf with an FLV and I animate images and phrases on a movieClip timeline timed to what they say in the flv. I set up cuepoints that trigger the animations, so when users scrub, pause, etc. the timeline eventually catches up with the FLV, but it would be a lot nicer if the pause, scrub, etc. would do the same to the timeline and there was no lag time.
I have an application with a collection of sounds in the timeline. One sound file is recorded at a slightly lower volume than the others. I know I could change this in Audacity but I'm wondering whether I could attach a line of actionscript to its button to raise its volume slightly.I know its possible to do this when playing sounds with actionscript directly from the library, but that would be too big a departure from the development style used.
I am creating a very simple presentation in CS3, which will be projected on-screen and will have a live speaker. I would like to be able to pause the SWF at various locations along the timeline so that the speaker my discuss issues on the screen, and then presume playing it. Since don't want this control visible (such as with a button) to the audience, I would like the control either with the press of a key, such as the arrow right key, or with a remote controller. How would I encode this both with the press of a key or with a remote controller?
i know i've done this before! i have a swf. 4 labels. a stopat frame 1. i embedd this into my main timeline. i have 4 butons inan MC in my main project, going to specific labels in my maintimeline, where i have the following code, attempting to load theswf and jump to that label:
in the old version of flash, there was an option in the property inspector where one could have assigned ie. 8 seconds to a keyframe (esp. text) so one could read the let's say 3 sentences before the next set of sentences came on the stage. i swear there was an option for this in flash 8. can anyone tell me how to control the timing in flashcs4 in between frames? i know how to make the very last frame stop( ); in actionscript 3.
What was simple is now documented by 15 pages of chicken scratchesI have searched through the docs and am just lostWhat I want to do was simple enough in AS2: onClipEvent (EnterFrame)_root.gotoAndPlay("2");But can't be done now. It doesn't work as a frame action either without the onClipEvent. All I want to do is go from the last frame of the timeline to frame 2 and skip the preloader. How the heck do I do that in AS3? I've searched online and cannot find the method, and perhaps search terms don't work. Anything I can find applies to AS2.
I am trying to use a button to control a timelineie if you click once you gotoAndPlay frame 2, the next time you click the same button you will gotoAndPlay frame 22, then gotoAndPlay 44 etc.I have spent the last couple of days trawling forums and a variable seems to be the answer, but I am not sure if this is correct.
I am building a somewhat sophisticated slide menu. I have input a wait(); command using setInterval in the first frame of my actions panel. My wait() function works perfectly.I have also set a few variables to start out being false. Once a particular button is clicked, it sets the variable to true and sends the playhead to a particular spot within the movie. Actionscript then performs a command to that says if that variable has been set to "true" gotoAndPlay "this", otherwise gotoAndPlay "this-instead".
The problem I am having is that when I click on one of the buttons, it is somehow setting all the variables to true and sending the playhead to places I don't want it to go.Here is the code I have placed in my first frame:
button1 == false; button2 == false; button3 == false; button4 == false; //Make movie wait for ten second interval before resuming playfunction wait() {stop();var myInterval = setInterval(function () {play();clearInterval(myInterval);}, 10*1000); // stop for 10 seconds}[code]....
For some reason, regardless of which button is actually pressed, (cube2, cube3, or cube4, all of the variables are set to "true" and the playhead goes to whichever frame it wants to at that point.
I simply need to use key presses to jump around on the timeline, ie. press "a" and the movie jumps to frame 355. Preferably a simple way of doing this with AS2. Please help... I will help you with Photoshop one day.