ActionScript 3.0 :: Control The Timeline Of A Loaded Swf?
Sep 13, 2010
I have two swf files. I use as3 on the main timeline of a.swf which successfully loads and inserts b.swf onto the stage (b.swf has a stop on fame 1):
[Code]...
My goal it to get the myButton click to play frame 2 of the recently loaded b.swf - but that's not happening.What am I doing wrong?
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Aug 25, 2009
I have a swf that loads an external swf. I want the external swf, (the one that was just loaded), to interact with the timeline of the swf that just loaded it. I've been trying MovieClip(root). or MovieClip(parent). but they give me errors. How should I use as3 in the external swf so that it interacts correctly with the parent?
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Aug 24, 2010
I'm using a textfield for debug information.I'm loading an swf on the main timeline and I'm showing the status in the debug textfield.[code]I'm loading a png file in the loaded swf. , I'm trying to show the status of the png file as I showed the status of the swf.[code]I can't control the main swf from inside the loaded swf. Even gotoAndStop or calling a function doesn't work.Do I need to add something when I load the swf, saying it's a MovieClip or something?URL...
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Nov 2, 2010
i have a simple swf called site.swf that loads a menu with UILoader called menu.swf, from menu i'm able to navigateToURL but i also need that it goes to frame 50 in menu.swf..
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Feb 1, 2010
I have a swf that gets XML of a location of another swf and loads it. It then casts the loader's content as a movie clip and adds it to the stage. I have that working fine, but how can I control the timeline of the loaded swf?
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Jul 25, 2011
I am trying to load multiple swfs (one at a time) using one loader and pause/play the loaded swfs using a button. I have gotten the swfs to pause/play, but all except for one will delete itself upon resuming. I made the loaded swfs in Captivate. Each Captivate swf is made up of multiple Flash swfs, each on its own slide. When the swfs delete, they only delete the currently playing slide's swf and then the next slide's swf will appear and play when the timeline advances to it (but will also delete if paused/resumed), but the playbar will show that the swf has been successfully paused and restarted and will continue along with no swf showing.
Here is a short version of my code (becuase the original has 8 swfs to choose from):
function(){return A.apply(null,[this].concat($A(arguments)))}//HERE STARTS THE ATTACHMENT BUTTONS REFERENCING FROM THE mainMC
var ansaldoButton:DisplayObject =
[Code].....
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Nov 2, 2009
I have a set of SWFs loaded, and have successfully added them to the stage, and can assign basic methods ( gotoAndPlay(), stop() etc..) based on MouseEvents. I can't quite figure out, however, how to assign methods based on frame number or label, triggered by labels on the currently playing SWF timeline. So, for example: externally loaded swf starts playing, and a listener is set up to listen for a "stop" label, which would activate stop();I can obviously just drop a stop(); in the timeline of the loaded swf, but I am really trying to banish all code from timelines, period.
I could set up a frame-based listener to decide if a label exists at the current frame, and then to evaluate if that frame label == "stop"... but that seems pretty messy, and because it has to run at every frame, CPU heavy...So - the question is really about listeners, I guess. What event would I listen for? Something like a MouseEvent - but ... a LabelEvent instead Obviously - this doesn't exist, but something like it would be perfect. tions scattered here and there isn't that big of a deal
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May 7, 2009
I was trying to get two swfs loaded into a main swf to control each others timelines. This is what I've tried out:
Code:
Select allpackage{
import flash.display.MovieClip;
import flash.display.Loader;
import flash.events.*;
import flash.net.URLRequest;
import fl.transitions.easing.*;
import caurina.transitions.Tweener;
public class LoadTest extends MovieClip{
[Code] .....
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Feb 13, 2009
Is it possible that we can control external loaded swf sound (on timeline) properties.
E.g:
duration
position
onComplete....etc?
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Mar 3, 2009
I have a basic xml driven portfolio. The xml file holds the path to the portfolio pieces (external .swfs). I have a main navigation that moves from project to project and a subnavigation to view individual pages of that project.The subnav is where I have the problem, I simply want to call gotoAndPlay("framelabel") of the designated mc. It seems that you can no longer call to the timeline of child movieclips as you could with AS 2. I've found some examples Except the examples discuss access of nested movieclips on the stage with assigned instance names. But the problem I'm facing is that I have each item pulled in via the loader Class then the objects are pushed into an array and my subnav needs to access them dynamically via array notation.something like this:
PHP Code:
public function loadMe(){
//var l:Loader = new Loader();
[code].....
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Oct 11, 2010
i have a UILoader that loads an image from an xml list when you click its thumbnail ( in its thumbnails mc on mainstage aswell) thing is, i have another UILoader on the layer above that loads in a swf ( a slideshow that fades in and out the pictures when they change to the next, with all the coding on frame 1, frame 2 only has a stop and some code for when the mouse is idle for 5 secs it goes back to frame 1) so when you go to "portraits" it takes you to frame "x" where the slideshow ( loaded external swf ) starts playing automaticly right, if i click any thumbnail the slideshow goes to frame 2 ( wich is perfect and the mouse idle thing i wanted works great ) the ONLY THING IS
after the slideshow runs by default for the first time ( i enter the category portraits ) and i click any thumbnail ( moving slideshow swf to frame 2 enabling mouse idle event ) and the mouse is idle ( so it does the event and starts playing the slideshow again ( goes back to frame 1 ) ) I CANT MAKE THE UILOADER OF THE THUMBS IMAGE TO DISSAPPEAR!
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Aug 30, 2009
On my main timeline, I load a mc from the library with:
text_content.attachMovie("text_content", "text_content", 10);
There is a marker inside this mc called "news". I need a script in the main timeline that will gotoandStop "news" within the "text_content" mc.I have tried, amongst others
[code].....
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Dec 3, 2009
Where can I find ready-made buttons that will control an FLV and a timeline together? I have a swf with an FLV and I animate images and phrases on a movieClip timeline timed to what they say in the flv. I set up cuepoints that trigger the animations, so when users scrub, pause, etc. the timeline eventually catches up with the FLV, but it would be a lot nicer if the pause, scrub, etc. would do the same to the timeline and there was no lag time.
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Jan 18, 2010
in AS2 how would i use the down arrow key to make the timeline play? at the moment i have this and i presume i need to put something after that to make it play. [code]but i presume this is totaly wrong because the "stop();" doesnt stop the clip when the "if (Key.isDown(40))" bit is after it.
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May 22, 2009
I have an application with a collection of sounds in the timeline. One sound file is recorded at a slightly lower volume than the others. I know I could change this in Audacity but I'm wondering whether I could attach a line of actionscript to its button to raise its volume slightly.I know its possible to do this when playing sounds with actionscript directly from the library, but that would be too big a departure from the development style used.
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Mar 29, 2008
I am creating a very simple presentation in CS3, which will be projected on-screen and will have a live speaker. I would like to be able to pause the SWF at various locations along the timeline so that the speaker my discuss issues on the screen, and then presume playing it. Since don't want this control visible (such as with a button) to the audience, I would like the control either with the press of a key, such as the arrow right key, or with a remote controller. How would I encode this both with the press of a key or with a remote controller?
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Jul 13, 2006
i know i've done this before! i have a swf. 4 labels. a stopat frame 1. i embedd this into my main timeline. i have 4 butons inan MC in my main project, going to specific labels in my maintimeline, where i have the following code, attempting to load theswf and jump to that label:
this.container_shell.loadMovie("interact01.swf");
interact_shellb.gotoAndStop("label1");
its not working. the swf loads, but i can't jump to thelabel
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Feb 17, 2009
in the old version of flash, there was an option in the property inspector where one could have assigned ie. 8 seconds to a keyframe (esp. text) so one could read the let's say 3 sentences before the next set of sentences came on the stage. i swear there was an option for this in flash 8. can anyone tell me how to control the timing in flashcs4 in between frames? i know how to make the very last frame stop( ); in actionscript 3.
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Sep 8, 2009
I have sound on the timeline.
Also I have the following buttontns[code]...
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Sep 10, 2009
What was simple is now documented by 15 pages of chicken scratchesI have searched through the docs and am just lostWhat I want to do was simple enough in AS2: onClipEvent (EnterFrame)_root.gotoAndPlay("2");But can't be done now. It doesn't work as a frame action either without the onClipEvent. All I want to do is go from the last frame of the timeline to frame 2 and skip the preloader. How the heck do I do that in AS3? I've searched online and cannot find the method, and perhaps search terms don't work. Anything I can find applies to AS2.
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Dec 7, 2009
I am trying to use a button to control a timelineie if you click once you gotoAndPlay frame 2, the next time you click the same button you will gotoAndPlay frame 22, then gotoAndPlay 44 etc.I have spent the last couple of days trawling forums and a variable seems to be the answer, but I am not sure if this is correct.
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Feb 1, 2011
I am building a somewhat sophisticated slide menu. I have input a wait(); command using setInterval in the first frame of my actions panel. My wait() function works perfectly.I have also set a few variables to start out being false. Once a particular button is clicked, it sets the variable to true and sends the playhead to a particular spot within the movie. Actionscript then performs a command to that says if that variable has been set to "true" gotoAndPlay "this", otherwise gotoAndPlay "this-instead".
The problem I am having is that when I click on one of the buttons, it is somehow setting all the variables to true and sending the playhead to places I don't want it to go.Here is the code I have placed in my first frame:
button1 == false; button2 == false; button3 == false; button4 == false;
//Make movie wait for ten second interval before resuming playfunction wait() {stop();var myInterval = setInterval(function () {play();clearInterval(myInterval);}, 10*1000); // stop for 10 seconds}[code]....
For some reason, regardless of which button is actually pressed, (cube2, cube3, or cube4, all of the variables are set to "true" and the playhead goes to whichever frame it wants to at that point.
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Mar 20, 2012
I simply need to use key presses to jump around on the timeline, ie. press "a" and the movie jumps to frame 355. Preferably a simple way of doing this with AS2. Please help... I will help you with Photoshop one day.
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Feb 17, 2009
I have a flash web site with multiple scenes for each page. I know, I should use multiple swf's, not scenes, and I probably will if I can't get this figured out.So what I'm doing is that my link buttons set a variable called "destination" which then moves the time line to a frame label called var_transition, where var is the prefix for the current scene.(for example, the transition frame on my primary scene is ov_transition, where the transition frame for the faq scene is faq_transition).So you see, I don't have duplicate frame labels, but what happens is that the transition works perfectly when moving from the first scene to any other scene, but after that things get a little screwy... When I try to go back to the primary scene, the transition loops itself to the point just before the timeline would move.
It's 5 frames with a tween of a single graphic that sweeps past the stage. When the graphic fully covers the stage, the time line should move to the frame label defined in the destination variable, where, at that point, the transition will finish by continuing it's tween until it fully reveals the stage at the new location.Also, I included a button on the second scene (auto parts) that should send the movie to the third scene (bank), but when I hit it, it sends me to the 4th scene (cafe) for no apparent reason.
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Oct 24, 2009
is there a way to place a control bar and counter into a Flash file and saved to a SWF, the same way you would have a player control bar in a FLV file? This is what I need it to look like... [URL]
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Jul 2, 2008
What I need its a way to control my timeline forward and rewind. To make it easy to explain I will make a example: Imagine that you have a movie (cars crossing a street - with trucks and buses too). Sometimes there is just cars on the street, sometimes just trucks. I should paste this movie into my timeline(like image sequence), in the background of my application. In other layer will be informations, in this example, about trucks and cars. Till this point ok. But I need to make the movie go to the frame that I choose to be the image of the movie that only have cars.
Okay ... this is in frame 15 of the movie. Then I click a button and go to show trucks info. I click and go to frame 30... at this point ok too. But now I click again to see about cars. Its in frame 15 and I don't want to "JUMP" (like gotoandstop)... I want the movie rewinds (in the speed that it plays) till I get frame 15. How do I control the timeline like this? (There will be at least 6 points in this movie that i want to stop by. And this movie begins stopped.)
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Jan 21, 2010
I'm trying to load a SWF into a main movie, and then control its time line(nextframe and gotoandsop) with a button in the main movie (parent.)
i'm using this code to load the movie:
Code: Select allvar mcExt:MovieClip;
var ldr:Loader = new Loader();
ldr.contentLoaderInfo.addEventListener(Event.COMPLETE, swfLoaded);
ldr.load(new URLRequest("home.swf"));
[Code].....
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Jun 7, 2011
I've been trying to get a scroll bar to be able to control the timeline of an swf. For instance, let's say you have a movie clip with an animation that is 50 frames long. I would like to be able to make the frame # of that animation to be displayed according to the corresponding position of the tab on the scroll bar. So let's say the tab on the scroll bar is all the way on the far left, then the frame of the animation would be on frame #0 (or label 0). If the scroll tab was all the way on the far right of the scroll bar, then the frame of the animation would be on frame #50 (or label 50).
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Oct 19, 2004
I have a loadMovie function in my timeline that is loading a external swf file. I want a button to control the tim line of the swf file that is loading externally.I know this is wrong, but kind show what i want to do:
Code:
loadMovie("g2.swf", empty_mc)
//button
[code].....
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Dec 6, 2005
what I have completed already is a slider button that can be clicked on and moved left and right and have inserted my movie into flash. What action script is needed to apply to the slider button so it can forward and reverse my flash movie.I could find any tutorials on this basic dynamic movie player effect.
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