ActionScript 3.0 :: Get A Loaded SWF To Control Parent Timeline?

Aug 25, 2009

I have a swf that loads an external swf. I want the external swf, (the one that was just loaded), to interact with the timeline of the swf that just loaded it. I've been trying MovieClip(root). or MovieClip(parent). but they give me errors. How should I use as3 in the external swf so that it interacts correctly with the parent?

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ActionScript 3.0 :: Control Of Externally Loaded Child Movieclip Timeline From Parent?

Mar 3, 2009

I have a basic xml driven portfolio. The xml file holds the path to the portfolio pieces (external .swfs). I have a main navigation that moves from project to project and a subnavigation to view individual pages of that project.The subnav is where I have the problem, I simply want to call gotoAndPlay("framelabel") of the designated mc. It seems that you can no longer call to the timeline of child movieclips as you could with AS 2. I've found some examples Except the examples discuss access of nested movieclips on the stage with assigned instance names. But the problem I'm facing is that I have each item pulled in via the loader Class then the objects are pushed into an array and my subnav needs to access them dynamically via array notation.something like this:

PHP Code:
public function loadMe(){
//var l:Loader = new Loader();

[code].....

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ActionScript 2.0 :: Timeline Control Of Child .swf From Parent

Jan 26, 2012

I have a main .swf from which I am loading a child .swf into using this code.[code] Once the .swf is loaded in though, I want to be able to use basic timeline control functions like stop(); and gotoAndPlay(); on the child .swf from the parent.

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Unable To Make The Imported Buttons Control The Timeline Of The Parent?

Jan 18, 2009

I have an swf file, MyRoundButtons, which is a set of radio buttons I built (not components). It works fine, but if I import it into a parent it won't work anymore. I have to write a script to load it into a movieclip, (which I hate, because I'll have a several different swfs to assemble on my final stage. I really want to see them all on the stage together, not just at runtime.)

Even when I load it into a clip and the buttons work, however, it doesn't seem to have a separate timeline when double-clicked ,and:I can't make the imported buttons control the timeline of the parent.I defined a test function:

Code: Select allfunction goToNirvana() {gotoAndPlay("nirvana")};

Frame "nirvana," in th parent, has a Trace instruction in it.
goToNirvana works on its own in the parent. [code].....

Whether I define that function in the child, the parent, or both, the instruction won't work. Now, I'd prefer not to do the loadMovie thing at all if I can avoid it, I'd rather have fully rendered button clips onstage at authoring for me to arrange and move about, with fully independent timelines right there. But you see what I'm trying to do. I just can't get it done.

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ActionScript 3.0 :: Timeline Actions Ignored When Loaded Into Parent Swf

Jan 25, 2009

If I have a movieclip in my library with some animation on the timeline and actions as well (stops, calls to other methods, etc.) and at runtime I add this clip to the display list, everything works as expected. The actions in the timeline of said clip are fired.If however, I load this file into another swf all the actions in the movieclip are ignored.Attached is a demonstration of this behavior. simply runnning Child.swf on it's own will show nothing as there is a stop on the first frame of the attached clip. However run the Shell.swf (which loads Child.swf) and you'll see the animation of the movie clip. There are no calls anywhere telling anything to start playing. What's worse, the method call further down the timeline and the stop and the end of the timeline are also ignored. Compiling these files and looking at the Output window, you'll see the trace from the method "__testCall" is never fired.Is this a bug with the Flash Player?I've had to use addFrameScript as an alternative to actually having the actions on the timeline. lame.

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Professional :: Loaded SWF Runs Code On Parent Timeline?

Nov 30, 2010

I have a parent movie that contains several buttons that load several child SWF files.The parent timeline has only 1 frame, and in that frame all the ActionScript (version 3) for the parent movie is imported with a single statement:
 
include "script.as"; 

The problem is that when a child movie loads, IF the child contains ANY ActionScript calls, it also somehow runs the code in "script.as", which accesses many elements of the parent movie which are not present in the child. This produces "NULL object reference" errors which crash the script:
 
TypeError: Error #1009: Cannot access a property or method of a null object reference.If I remove all ActionScript calls from the child's timeline, then the child doesn't run the parent's code - But if place so much as a stop(); call in the child timeline, then the child runs the parent's code after being loaded in.
 
I originally wrote this script for another project, which works fine, and then copied and pasted it to this one, so I don't understand why it's not working the same way. Earlier on I suspected the trouble might be from re-saving my current project as ActionScript 3, when before this upgrade was saved as ActionScript 2. So I went back and re-created each file in fresh AS3 FLAs, but it didn't solve the problem.The child SWFs are loaded with this code from "script.as".

var ldr:Loader = new Loader();    addChild(ldr);    var url:String = "child.swf";    var urlReq:URLRequest = new URLRequest(url);    ldr.load(urlReq); 

Also in "script.as" is a simple trace call at the top of the file:
 
trace('script.as is running'); 

When de-bugging the file, the message 'script.as is running' appears in the output panel when each child SWF is loaded, which tells me that the child files are running the parent's code. Is there any way to prevent this from happening?

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ActionScript 3.0 :: Control The Timeline Of A Loaded Swf?

Sep 13, 2010

I have two swf files. I use as3 on the main timeline of a.swf which successfully loads and inserts b.swf onto the stage (b.swf has a stop on fame 1):

[Code]...

My goal it to get the myButton click to play frame 2 of the recently loaded b.swf - but that's not happening.What am I doing wrong?

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ActionScript 3.0 :: Control Main Timeline From Loaded Swf

Aug 24, 2010

I'm using a textfield for debug information.I'm loading an swf on the main timeline and I'm showing the status in the debug textfield.[code]I'm loading a png file in the loaded swf. , I'm trying to show the status of the png file as I showed the status of the swf.[code]I can't control the main swf from inside the loaded swf. Even gotoAndStop or calling a function doesn't work.Do I need to add something when I load the swf, saying it's a MovieClip or something?URL...

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ActionScript 3.0 :: Control Main Timeline From Loaded Swf?

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i have a simple swf called site.swf that loads a menu with UILoader called menu.swf, from menu i'm able to navigateToURL but i also need that it goes to frame 50 in menu.swf..

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ActionScript 3.0 :: Control Timeline Of Dynamically Loaded External SWF?

Feb 1, 2010

I have a swf that gets XML of a location of another swf and loads it. It then casts the loader's content as a movie clip and adds it to the stage. I have that working fine, but how can I control the timeline of the loaded swf?

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ActionScript 3.0 :: Control The Timeline Of Externally Loaded Swfs?

Jul 25, 2011

I am trying to load multiple swfs (one at a time) using one loader and pause/play the loaded swfs using a button.  I have gotten the swfs to pause/play, but all except for one will delete itself upon resuming.  I made the loaded swfs in Captivate.  Each Captivate swf is made up of multiple Flash swfs, each on its own slide.  When the swfs delete, they only delete the currently playing slide's swf and then the next slide's swf will appear and play when the timeline advances to it (but will also delete if paused/resumed), but the playbar will show that the swf has been successfully paused and restarted and will continue along with no swf showing.
 
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function(){return A.apply(null,[this].concat($A(arguments)))}//HERE STARTS THE ATTACHMENT BUTTONS REFERENCING FROM THE mainMC
var ansaldoButton:DisplayObject =

[Code].....

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ActionScript 3.0 :: Timeline Control Of Externally Loaded Swfs?

Nov 2, 2009

I have a set of SWFs loaded, and have successfully added them to the stage, and can assign basic methods ( gotoAndPlay(), stop() etc..) based on MouseEvents. I can't quite figure out, however, how to assign methods based on frame number or label, triggered by labels on the currently playing SWF timeline. So, for example: externally loaded swf starts playing, and a listener is set up to listen for a "stop" label, which would activate stop();I can obviously just drop a stop(); in the timeline of the loaded swf, but I am really trying to banish all code from timelines, period.

I could set up a frame-based listener to decide if a label exists at the current frame, and then to evaluate if that frame label == "stop"... but that seems pretty messy, and because it has to run at every frame, CPU heavy...So - the question is really about listeners, I guess. What event would I listen for? Something like a MouseEvent - but ... a LabelEvent instead Obviously - this doesn't exist, but something like it would be perfect. tions scattered here and there isn't that big of a deal

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I was trying to get two swfs loaded into a main swf to control each others timelines. This is what I've tried out:

Code:
Select allpackage{
import flash.display.MovieClip;
import flash.display.Loader;
import flash.events.*;
import flash.net.URLRequest;
import fl.transitions.easing.*;
import caurina.transitions.Tweener;
public class LoadTest extends MovieClip{
[Code] .....

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Is it possible that we can control external loaded swf sound (on timeline) properties.

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Apr 30, 2009

I am just trying to use actionscript 3.0 (Flash CS4) to change the 'Parent' timeline from a button in the 'Child' timeline

[Code]...

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IDE :: Child Movieclip Timeline Changes Don't Show In Parent Timeline?

May 21, 2009

Why does a child movieclip only show the first frame within the IDE, regardless of where you are in the parent timeline?If you throw a movieclip with 25 frames onto the main timeline, which also has 25 frame, you don't see the nested movieclip's frame-progress while you scroll through the main timeline.Is there a setting somewhere in preferences or somewhere that will enable you to see a nested movieclip's frame position from the main timeline?  Like you do with After Effects composites?

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On my main timeline, I load a mc from the library with:

text_content.attachMovie("text_content", "text_content", 10);
There is a marker inside this mc called "news". I need a script in the main timeline that will gotoandStop "news" within the "text_content" mc.I have tried, amongst others

[code].....

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ActionScript 3.0 :: Loaded Swf Tell The Parent Loader To Unload Itself After The Loaded Swf Finishes Playing?

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I have a shell swf that is loading a swf. How do you have the loaded swf tell the parent loader to unload itself after the loaded swf finishes playing?

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Flash :: Loaded Font Doesn't Show Up When Parent Swf Creates TextField In Loaded Child Swf

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Im working on a project that has a main swf file associated with the document class. It loads XML that provides the text content for the project, then it loads a swf that contains a font in its library, then it loads the first of several content module swfs. When the font swf has inited, I'm registering its library font with Font.registerFont(), and using it in a TextFormat object. After everything is done, I can add code to the document class to create a text field on the stage of the main swf and format it successfully with the TextFormat object, but when I try to do the same thing inside the loaded content module swf, the text doesn't show up there at all.

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ActionScript 3.0 :: Loaded Font Doesn't Show Up / When Parent Swf Creates TextField In Loaded Child Swf

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I'm working on a project that has a main swf file associated with the document class. It loads XML that provides the text content for the project, then it loads a swf that contains a font in its library, then it loads the first of several content module swfs. When the font swf has inited, I'm registering its library font with Font.registerFont(), and using it in a TextFormat object. After everything is done, I can add code to the document class to create a text field on the stage of the main swf and format it successfully with the TextFormat object, but when I try to do the same thing inside the loaded content module swf, the text doesn't show up there at all.

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IDE :: Control External SWF From Parent SWF

Dec 22, 2009

I am studying yet. so I am using Macromedia Flash 8. I've created a swf file as (main project.swf) and Loaded a external swf using loader component. the file is main_slide. Now I want send a command or data to project file, from loaded main_slide.

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ActionScript 2.0 :: Parent SWF Control From External SWF?

Jan 15, 2008

I have one PARENT swf and one EXTERNAL swf. on PARENT i have one movie clip called PARENT_MC. on EXTERNAL swf i have one button with the following action:

myButton.onRelease = function() {
_level0.PARENT_MC._visible=0;
};

all i need to do is control a movie clip on parent swf from an external swf file.

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Actionscript :: Class Loaded Into Parent Class / Get Parent Variables

Apr 20, 2009

I have a child class that is loaded into the parent class when the swf begins, like so: var myvar = 'hello'; public function Parent() { this.child = new Child(); }; How can I retrieve the variable 'myvar' from within child?

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ActionScript 2.0 :: Control Movie Clip From Parent Swf

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Im trying to control a movie clip that is part of a swf from another swf file. For example. My main flash file is called index.swf. this flash files loads another flash file called image.swf within image.swf are several movie clips (mc_1, mc_2) that I need to control show hide. I need to do so directly from index.swf.This would be flash 9 action script 2.Here is the code i am trying to work with. "filter" is a movieclip on index.swf. mc_1 and so on are movie clips on image.swf. What is the path i need to define before "mcfadeTo..."[code]

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ActionScript 3.0 :: Control External SWFs Through Parent SWF?

Mar 7, 2012

Currently, I have a main SWF (shell) that pulls in external SWFs via XML. I'd like to add buttons to the main SWF that allows me to control the content within the external SWFs (i.e. play, pause, etc). I've played around with a few different ways to get this to work, but have come up empty each time.

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ActionScript 3.0 :: How A SWF Child Can Control A Parent's Function/variable

Jan 12, 2009

For instance, in the below code a parent can control a SWF child's function "alert ()". But how a SWF child can control parent's function "ReceivingChildMsg()" ?

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ActionScript 2.0 :: External Swf Data Control From Parent File?

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im loading an external swf from my parent swf:loadMovie("external.swf", 4);now, on external.swf i have a dynamic textfiled, which should be updated from the PARENT swf:

this is on PARENT swf file:
this.onRelease = function() {
_level4.mytextfield.htmlText = "some text";

[code].....

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ActionScript 3.0 :: Movie Which Contains A Mc On The Main Timeline Using Parent

Sep 17, 2009

I have a movie which contains a mc on the main timeline. that mc has a function in it that says

[Code]....

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ActionScript 3.0 :: Controlling Timeline Of Parent Movieclip?

Jan 14, 2009

I've just swiched over from FL8 to FL CS4 (3 days ago). I'm learning AS3 at the moment but am on a deadline with a project (a bit over it actualy) which uses AS3

I have a movieclip (container_mc) on the main timeline which holds all the animation and a timer (timer1_mc).When container_mc reaches frame 2 it stops and a timer (timer1_mc) starts running.When the timer finishes, container_mc should continue to the next frame.The code I have to do that (from the timer1_mc) is:

if (d> 260) {
parent.container_mc.nextFrame();
trace("blabla");[code]....

This doesn't work, it gives me the error 1119: Access of possibly undefined property container_mc through a reference with static type flash.display:DisplayObjectContainer.

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