Unable To Make The Imported Buttons Control The Timeline Of The Parent?

Jan 18, 2009

I have an swf file, MyRoundButtons, which is a set of radio buttons I built (not components). It works fine, but if I import it into a parent it won't work anymore. I have to write a script to load it into a movieclip, (which I hate, because I'll have a several different swfs to assemble on my final stage. I really want to see them all on the stage together, not just at runtime.)

Even when I load it into a clip and the buttons work, however, it doesn't seem to have a separate timeline when double-clicked ,and:I can't make the imported buttons control the timeline of the parent.I defined a test function:

Code: Select allfunction goToNirvana() {gotoAndPlay("nirvana")};

Frame "nirvana," in th parent, has a Trace instruction in it.
goToNirvana works on its own in the parent. [code].....

Whether I define that function in the child, the parent, or both, the instruction won't work. Now, I'd prefer not to do the loadMovie thing at all if I can avoid it, I'd rather have fully rendered button clips onstage at authoring for me to arrange and move about, with fully independent timelines right there. But you see what I'm trying to do. I just can't get it done.

View 1 Replies


Similar Posts:


ActionScript 3.0 :: Buttons Unable To Control A Movieclip's Timeline

Aug 13, 2009

I have 2 buttons (prev and next) that should control the timeline of a moviclip called "container"

but it just doesn't work. at first it moves to the second frame on this movieclip then the container shows always the same content ( it has different content for each frame), the content of the second frame.[code]...

View 2 Replies

Actionscript 3 - Imported SWF Timeline Control In Flash?

Mar 8, 2010

How to control imported .swf timeline?

var introLoader:Loader = new Loader();
var introReq:URLRequest = new URLRequest("intro.swf");
introLoader.load(introReq);
introLoader.contentLoaderInfo.addEventListener(Event.COMPLETE, onComplete);
function onComplete(e:Event){
addChild(introLoader);
}

View 1 Replies

ActionScript 3.0 :: Unable To Control The Root Timeline From A Class?

Sep 1, 2009

I've been trying to switch from AS2 to AS3 by forcing myself to use AS3 on every project and never revert to AS2 no matter what the problem may be. Doing this, I've learned a lot so far, and it has shown me that AS3 has the potential to be much more logical and easier to manage, but every once in a while I run into a problem in which research doesn't prevail.

At the moment I'm working on a project that uses the Union Platform. My goal is to make all control over User1's "Reactor" API managed by a single class.

Anyways, I've ran into a very limiting problem that I can't seem to get by. I can't figure out a way to call the root object and be able to call it's functions from a class!

Here's one of the methods that I've tried (No errors were reported, but it did not work) -

main.as:

Code:
package {
import flash.display.MovieClip;
import net.user1.reactor.Reactor;

[Code]...

As you can see, I tried to pass "this" as a MovieClip in hopes that I would be able to use the MovieClip's class functions. (Which is most likely very nooby and completely wrong since it's probably not considered a MovieClip reference, but what do I know?) Everything is fine, except the swf does not go to frame 2 when readyListener() is called. No errors are outputted either.

View 4 Replies

ActionScript 3.0 :: Get A Loaded SWF To Control Parent Timeline?

Aug 25, 2009

I have a swf that loads an external swf. I want the external swf, (the one that was just loaded), to interact with the timeline of the swf that just loaded it. I've been trying MovieClip(root). or MovieClip(parent). but they give me errors. How should I use as3 in the external swf so that it interacts correctly with the parent?

View 3 Replies

ActionScript 2.0 :: Timeline Control Of Child .swf From Parent

Jan 26, 2012

I have a main .swf from which I am loading a child .swf into using this code.[code] Once the .swf is loaded in though, I want to be able to use basic timeline control functions like stop(); and gotoAndPlay(); on the child .swf from the parent.

View 1 Replies

ActionScript 3.0 :: Control Of Externally Loaded Child Movieclip Timeline From Parent?

Mar 3, 2009

I have a basic xml driven portfolio. The xml file holds the path to the portfolio pieces (external .swfs). I have a main navigation that moves from project to project and a subnavigation to view individual pages of that project.The subnav is where I have the problem, I simply want to call gotoAndPlay("framelabel") of the designated mc. It seems that you can no longer call to the timeline of child movieclips as you could with AS 2. I've found some examples Except the examples discuss access of nested movieclips on the stage with assigned instance names. But the problem I'm facing is that I have each item pulled in via the loader Class then the objects are pushed into an array and my subnav needs to access them dynamically via array notation.something like this:

PHP Code:
public function loadMe(){
//var l:Loader = new Loader();

[code].....

View 12 Replies

Professional :: Unable To Make Timeline Import Statements?

Nov 8, 2010

I have a bunch of MovieClip Symbols in Library.  They all need to import the same classes for timeline code.  I don't want to add the import statements to every MovieClip's timeline.

View 2 Replies

ActionScript 2.0 :: Using Buttons To Control Timeline Of MovieClip?

Feb 6, 2010

I do have a movie clip and inside that movie clip I have used a button in order to control the time line of the MC. I have divided the MC time line in to 4 parts. and according to the roll ove and role out the movie clip works. I want to change the scene when user click the MC clip. How can i do that? I have attached the FLA file to this one.

View 1 Replies

ActionScript 2.0 :: Complex Buttons And Timeline Control?

Sep 1, 2006

I'm dealing with this line of action-sript (which I'm new to) for a complex rollover:

--------------
//stop();
this.onEnterFrame = function(){
if(rewind == true){
prevFrame();

[code]....

In the last line, I want the function to go to a frame in the timeline, not to an outside URL. Shouldn't I just be able to change it to this? (85 is the frame number)

this.onRelease = function(){
gotoAndPlay(85);
}

It's not working?

View 2 Replies

ActionScript 2.0 :: SWF Timeline Animation Player With Control Buttons?

Sep 16, 2010

I have few .swf files (presentation with narration) with timeline animation. Now, what i need is to load them into a player control with play/pause, seek bar, audo control and next / prev slide buttons. Is there any free players (components) are available?

View 1 Replies

ActionScript 3.0 :: Buttons Inside Movieclips. Timeline Control Dilema?

Mar 10, 2009

so im making a portfolio website that is composed of 3 general movie clips all located on the main stage.

STAGE ---> mainscreenMC
---> recentworkMC
---> newsMC

[code].....

View 4 Replies

ActionScript 2.0 :: Unable To Make Variables And Buttons?

Feb 7, 2004

I have a movie clip button that has 3 states:up, over, out, and press.the action script inside the movie clip button looks like this:

stop();
onRollOver = function () {
this.gotoAndstop("_over");

[code]....

View 5 Replies

ActionScript 3.0 :: Control Buttons Inside The Sprite/movieclip From The Main Timeline?

Jan 10, 2011

elow sir I am new here in actionscript and i'm using actionScript 3.0 I need to know what correct code to navigate this. First I have a movieClip from stage in main timeline and i use it as an container for my sprite an instance name of "container_mc" and when that sprite plays after it, it will stop and it will appear a button, I need that button to remove this sprite from the main timeline.

View 1 Replies

ActionScript 2.0 :: Unable To Make Some Nice Animations,buttons And Stuff?

Apr 28, 2005

I've only used flash for 5 months now. As you expect, i'm a super novice. I've been trying to follow the books, tutorials i fould on web and was able to make some nice animations,buttons and stuff. But i'm not a programmer, i never been one and i just don't think i got the brains for it. I just know a little bit. Like i said, it's only been 5 months so i only know how to change other's script to suit mine, i can't create any complicated from top of my head. My question is...do I HAVE TO be an expert to make websites with Flash? After all, i'm only learning Flash so I can make interactive websites. I'm not looking forward to making games or drawing boards or anything. Just websites. How much knowledge of Actionscript(or XML) would I need to make a flash only website?

View 4 Replies

IDE :: Make A Button Inside A MovieClip Control Its Own Timeline?

Jan 31, 2009

I created a Movie Clip with a button inside it. The Movie Clip contains simple animation within its timeline. I dragged the Movie Clip to the main stage and tested the movie/ My goal is to have the button start the animation inside the Movie Clips timeline but it is not working.The Movie Clip instance is named 'film_mc' and the button inside it is named 'first_btn.' The frame is labeled 'one'. I tried these two Action Scripts that I put on the main timeline. Where am I going wrong?

film_mc.first_btn.onRelease=function(){
film_mc.gotoAndPlay("one");
}

[code].....

View 1 Replies

ActionScript 2.0 :: Timeline Control - Navigate Through A Movie Clip And Stop At Frame Labels Using Individual Buttons?

Sep 8, 2010

im trying to navigate through a movie clip and stop at frame labels using individual buttons to call to individual labels while being able to see the on the way to the frame(for a blurred effect).my goal is to jump from point A to point F to point Z and see all the frames in between and visa versa.

View 1 Replies

ActionScript 2.0 :: Make Keys On Keyboard Control Flash Timeline?

Feb 4, 2009

I have a simple flash project with a TV and a remote control. right now there are arrow buttons on the remote control that i have setup so that when you click on the button it goes to another frame. now my client wants it also setup so that when they hit the arrow buttons (up, down, etc) that it goes to a certain frame.

View 6 Replies

Actionscript 3 :: Flex : Make A Generic List Control That Has X Buttons In It

Dec 3, 2010

I am trying to make a generic list control that has x buttons in it so that users can remove items from the list by clicking the x button. However, this list control needs to support item renderers while still standardizing the layout of items placed next to x buttons.

So I figure the best approach would be to extend the list control and use a renderer that draws the x button and combines that with what ever renderer the user supplies. Unfortunately I cannot figure out how to do that.

I tried overriding newInstance method from the IFactory interface and used that to create an HBox that contains my button and inserts the newInstance result from a user supplied renderer, however it wasn't complete. It displayed as I expected, but the mouse over effect only worked on the user supplied renderer portion and not the entire HBox that my custom renderer made.

View 3 Replies

Flex :: Imported Flash Builder Project Unable To Open Swc?

Sep 27, 2011

I wanted to import an older FB project into the flash builder on my new pc, but I only have the filestructure. So I used 'import>existing projects into workspace'.The files seem to be intact still, but the project now gives me an error regarding an swc in the bin folder:

'unable to open 'something'in'something'.swc

View 1 Replies

ActionScript 3.0 :: Change Parent Timeline From A Button In The 'Child' Timeline

Apr 30, 2009

I am just trying to use actionscript 3.0 (Flash CS4) to change the 'Parent' timeline from a button in the 'Child' timeline

[Code]...

View 2 Replies

ActionScript 3.0 :: Unable To Reference Child Display Objects Of Clip Imported From Library?

Jun 17, 2009

PBar contains two SimpleButtons (pBarProgress and pBarLoaded) and a MovieClip (pBarBg).I import pBar from the library like this:private var pBar:PBar = new PBar();and add it to a container MC on the stage like this:containerMC.addChild(pBar);Up to this point, everything works great. I can see pBar and its children on the stage when I run my movie. But then I want to start referencing and manipulating pBar's child objects, but nothing I do works. Ive tried ...pBar.pBarProgress.scaleX = 0;var pBarProgress:SimpleButton = Bar.getChildByName("pBarProgress") as SimpleButton; pBarProgress.scaleX

View 1 Replies

IDE :: Child Movieclip Timeline Changes Don't Show In Parent Timeline?

May 21, 2009

Why does a child movieclip only show the first frame within the IDE, regardless of where you are in the parent timeline?If you throw a movieclip with 25 frames onto the main timeline, which also has 25 frame, you don't see the nested movieclip's frame-progress while you scroll through the main timeline.Is there a setting somewhere in preferences or somewhere that will enable you to see a nested movieclip's frame position from the main timeline?  Like you do with After Effects composites?

View 3 Replies

ActionScript 3 :: Imported Enabler Component In Both Parent / Child Asset Files

May 24, 2010

I've just started to work with DoubleClick Studio. I've successfully created a Flash expanding ad with CS4 that is mostly scripted and uses the Document class option. Now for some reason the back end of DoubleClick Studio thinks I've imported the Enabler component twice. I've checked my files numerous of times but can't find the root cause.

View 1 Replies

ActionScript 3.0 :: See An Imported FLV File On The Timeline?

Sep 23, 2010

I have a feeling this is a really basic question, but I am pretty new to Flash. I've imported an FLV file. This file is a slideshow of photographs with a Ken Burns effect already applied. I was hoping that I would be able to see the video frames on a timeline.What I then want to be able to do is jump to different frames (approximately where the photo changes) as a result of clicking buttons.

View 9 Replies

ActionScript 3.0 :: Controlling An Imported Swf's Timeline

Mar 9, 2011

I can't use the normal MovieClip methods on my imported swf.

Code:
package {
import flash.display.MovieClip;
import flash.events.Event;

[Code].....

I've tried waiting for the swf to finish loading

View 5 Replies

ActionScript 3.0 :: Make Two Buttons Which Will Control The Movie To Goto Next Frame And Previous Frame?

Oct 5, 2009

Just finally making the transition from AS2 to AS3.All i need to do at this point is make two buttons which will control the movie to goto next frame and previous frame. I have gotten how to make the buttons go to a specified frame number and also a button to go to a specified external url but no success in making a simple next/previous pair of buttons.

stop();
but1.addEventListener(
MouseEvent.MOUSE_UP,

[code]....

View 14 Replies

ActionScript 1/2 :: Refering To A Class Imported On The Root Timeline?

May 22, 2009

This is probably ueber basic, but I don't know how to do it. I am importing tweenlite on the root timeline like this: import gs.TweenLite;

I now want animate things in other MCs. I tried something like this, but it did not seem to work.parent.TweenLite.to(text1, 3, {_alpha:100, overwrite:0});

View 5 Replies

ActionScript 1/2 :: Control A Mc Timeline From The Main Timeline?

Aug 30, 2009

On my main timeline, I load a mc from the library with:

text_content.attachMovie("text_content", "text_content", 10);
There is a marker inside this mc called "news". I need a script in the main timeline that will gotoandStop "news" within the "text_content" mc.I have tried, amongst others

[code].....

View 4 Replies

ActionScript 3.0 :: Unable To Access Parent Constants Through Subclass?

Jul 20, 2009

I've defined two classes, one of which extends the other. The superclass defines a constant and I can't seem to access it through the subclass.

Code:
public class BigClass
{
public static const BIG_CLASS_CONSTANT:String = "Hi Mom.";

[Code]....

Shouldn't polymorphism allow a subclass to access constants of the classes they extend? Does the subclass have to reference the parent constant in some other way than a simple extension? Do I actually have to declare that constant in each and every class that decided to extend from that parent (but then how would the parent refer to it?)? Or (and this is the most likely) is there something completely different that I'm missing?

View 2 Replies







Copyrights 2005-15 www.BigResource.com, All rights reserved