ActionScript 3.0 :: Buttons Unable To Control A Movieclip's Timeline
Aug 13, 2009
I have 2 buttons (prev and next) that should control the timeline of a moviclip called "container"
but it just doesn't work. at first it moves to the second frame on this movieclip then the container shows always the same content ( it has different content for each frame), the content of the second frame.[code]...
I have an swf file, MyRoundButtons, which is a set of radio buttons I built (not components). It works fine, but if I import it into a parent it won't work anymore. I have to write a script to load it into a movieclip, (which I hate, because I'll have a several different swfs to assemble on my final stage. I really want to see them all on the stage together, not just at runtime.)
Even when I load it into a clip and the buttons work, however, it doesn't seem to have a separate timeline when double-clicked ,and:I can't make the imported buttons control the timeline of the parent.I defined a test function:
Frame "nirvana," in th parent, has a Trace instruction in it. goToNirvana works on its own in the parent. [code].....
Whether I define that function in the child, the parent, or both, the instruction won't work. Now, I'd prefer not to do the loadMovie thing at all if I can avoid it, I'd rather have fully rendered button clips onstage at authoring for me to arrange and move about, with fully independent timelines right there. But you see what I'm trying to do. I just can't get it done.
I do have a movie clip and inside that movie clip I have used a button in order to control the time line of the MC. I have divided the MC time line in to 4 parts. and according to the roll ove and role out the movie clip works. I want to change the scene when user click the MC clip. How can i do that? I have attached the FLA file to this one.
elow sir I am new here in actionscript and i'm using actionScript 3.0 I need to know what correct code to navigate this. First I have a movieClip from stage in main timeline and i use it as an container for my sprite an instance name of "container_mc" and when that sprite plays after it, it will stop and it will appear a button, I need that button to remove this sprite from the main timeline.
I've been trying to switch from AS2 to AS3 by forcing myself to use AS3 on every project and never revert to AS2 no matter what the problem may be. Doing this, I've learned a lot so far, and it has shown me that AS3 has the potential to be much more logical and easier to manage, but every once in a while I run into a problem in which research doesn't prevail.
At the moment I'm working on a project that uses the Union Platform. My goal is to make all control over User1's "Reactor" API managed by a single class.
Anyways, I've ran into a very limiting problem that I can't seem to get by. I can't figure out a way to call the root object and be able to call it's functions from a class!
Here's one of the methods that I've tried (No errors were reported, but it did not work) -
As you can see, I tried to pass "this" as a MovieClip in hopes that I would be able to use the MovieClip's class functions. (Which is most likely very nooby and completely wrong since it's probably not considered a MovieClip reference, but what do I know?) Everything is fine, except the swf does not go to frame 2 when readyListener() is called. No errors are outputted either.
In the last line, I want the function to go to a frame in the timeline, not to an outside URL. Shouldn't I just be able to change it to this? (85 is the frame number)
I have few .swf files (presentation with narration) with timeline animation. Now, what i need is to load them into a player control with play/pause, seek bar, audo control and next / prev slide buttons. Is there any free players (components) are available?
I have a button inside a movieclip, to which I would like to apply a rollover function. When rolled over, this button (inside MOVIECLIP 1) would make (MOVIECLIP 2) jump to second frame. I'm using Flash 8.This is turning onto a real headache for me, since i've searched every single forum and thread concerning this matter, and nothing seems to work.
what i'm trying to accomplish is onthe rollover of a button, a picturefades in, and on rollout, the picturefades out. that shouldn't be too hard,but i would like to have one rolled out and another rolled over, so one pictureis fading out, and another fading inthese pictures are supposed to overlayso i am thinking that i will need to useactionscripts to control the timeline ofa movieclip.
How can I access the main timeline from inside a MovieClip. In short words I would like to be able to move the main timeline from a MovieClip, for instance if I have a MovieClip called myMc and I want the main timeline to gotoAndStop in frame (3) when myMc is done paying.
Originally, the client wanted to control "hero_mc" using the keyboard but now they would like to control him with buttons only. Here is the original code on the "hero_mc" which works as expected:
im trying to navigate through a movie clip and stop at frame labels using individual buttons to call to individual labels while being able to see the on the way to the frame(for a blurred effect).my goal is to jump from point A to point F to point Z and see all the frames in between and visa versa.
I have a movieclip inside the OVER on a button, right now I have an animation that causes the button's brightness increases from 0 to 10 over 24 frames and then come stops because of a stop (). I now intend to add an animation after stop () which gets the button's brightness goes back to 0 again when you no longer hold the mouse over the button. I would therefore like to make some kind of mouseOut event that allows Movieclip go to the next frame. I have tried to insert a target path but it seems that it can't reach the movie clip inside the button.
I have a stop on my main timeline. At the stop I have a movieclip play. In the movieclip I will have a video play. After the video plays I have a button for the user to continue play until the end of the movieclip. Once the movieclip is done I want to resume back to a specific frame in my main timeline.
First off, I have a movie clip called mc_instructions. Inside the movie clip, about 940 frames into it, a button appears called btn_ready. I need this button to bring me to frame 3 on the main timeline when clicked on.
I am trying to do a simple thing in theory. In my main timeline I have a series of images with frame labels for each. In a movieclip (with its own labels) below the images, I have two panels of butttons that flop back and forth (to save space). The idea is to simply have the maintime play the frame specified by the corresponding button in the movieclip. [code]...
I created a Movie Clip with a button inside it. The Movie Clip contains simple animation within its timeline. I dragged the Movie Clip to the main stage and tested the movie/ My goal is to have the button start the animation inside the Movie Clips timeline but it is not working.The Movie Clip instance is named 'film_mc' and the button inside it is named 'first_btn.' The frame is labeled 'one'. I tried these two Action Scripts that I put on the main timeline. Where am I going wrong?
I'm currently attempting at a little flash project where i have a movieclip travelling vertically downwards along the Y axis. When it hits a certain axis (in this instance, 500), I have a class written so that the movieclip then travels back upwards along the Y axis. I want the movieclip to change frame when it hits 500 along the Y axis (it's a movieclip of a bird flying towards the sea, and as it flies back up i want a fish in it's claws). I've tried looking into a method to do this, but nothing seems to work! I tried adding to following line of code into my class -
{ if(_y > 500){ enemy1.gotoAndStop (2); }
but it gives me an error stating my movieclip is not a static attribute, and i have no idea what that means. I've tried putting a variation of this code into frame 1 of the movieclip itself, but it just skips straight to frame 2 without taking notice of any code relating to the Y axis.
I have a basic xml driven portfolio. The xml file holds the path to the portfolio pieces (external .swfs). I have a main navigation that moves from project to project and a subnavigation to view individual pages of that project.The subnav is where I have the problem, I simply want to call gotoAndPlay("framelabel") of the designated mc. It seems that you can no longer call to the timeline of child movieclips as you could with AS 2. I've found some examples Except the examples discuss access of nested movieclips on the stage with assigned instance names. But the problem I'm facing is that I have each item pulled in via the loader Class then the objects are pushed into an array and my subnav needs to access them dynamically via array notation.something like this:
PHP Code: public function loadMe(){ //var l:Loader = new Loader();
I've created a movieclip with buttons inside that I want to use to navigate to different scenes on the main timeline. I have created a function() that loads the button movieclip into the main timeline, but if I try to write a function() to activate the button and move the main timeline to a different scene/frame label it doesn't work. I have tried various things:
I put the code above on the main timeline. It doesn't seem to work. Basically, I could put just an on(release) handler on the buttons, but I wanted to try to keeping all the AS in one place if I can.
I've created a movieclip with buttons inside that I want to use to navigate to different scenes on the main timeline. I have created a function() that loads the button movieclip into the main timeline, but if I try to write a function() to activate the button and move the main timeline to a different scene/frame label it doesn't work. I have tried various things:
I'm putting together a site, that has 3 pages and I'd like the content to move into position when the menu button is clicked. So, 3 buttons etc, 'Home, Portfolio, contact" and one movie clip that contains the info. I'm not really a programmer [URL].
This code is listed for each button instance and to forward the user to a frame on the main timeline (NOT the timeline in the MovieClip itself).
Again, this code is contained in the MovieClip itself and not on the main timeline, as the buttons exist in the movieClip I.E. button1_btn to button21_btn
Lastly, to provide a visual idea of what i'm expereincing, please refer to screenshot embeeded in this message or the attachment (same thing).
This is my first time coding a website using ActionScript. So far everything has went very well, I designed the website in Photoshop, and imported to Flash CS5. Then I cleaned everything up, and started adding navigation to the various pages using buttons.The website is constructed in a very simple manner, there are five main pages and they are connected by buttons on a static navigation bar (the first page, home, doesn't have a corresponding button). Then there are nine sub pages, that each contain information on a character of the game, and are connected to corresponding buttons in the 'Character' layer/MovieClip. My four menu buttons (Story, The World, Characters, Extras) all navigate correctly without problems.
The problem arises because inside my Characters page (a movie clip) are nine buttons, each linking to a different page. These buttons should bring the timeline to the frame specified, but when the buttons are clicked nothing happens. I've spent hours searching for a solution to this, but with no avail, and I have a feeling the answer is prettysimple.gotoAndStop("gowang", "Scene 1");line in the Gowang character button function with:MovieClip(root).gotoAndStop("gowang");
I created a MC that is a set of buttons, my menu. Now I want my buttons to jump to a label on the timeline in Scene1... This is the code I've put on the button: this.onRelease = function(){ _Scene1.gotoAndPlay("flag1"); }
I wanted to setup an array of movieclip buttons to navigate across my timeline via labels, this is where it went pear shaped.
Having spent three days reading and attempting most online solutions I couldn't find a method which worked 100% without failing in some way or another.
I've had some joy with the method below having seen a blog entry covering different ways to call frames etc and which highlighted the bugbear below :
I've added the full code below so hopefully it may help anyone else who similarly nearly resorted to hari-kari in trying this.
import flash.events.MouseEvent; import flash.events.Event; var clipArray:Array = [btn_1,btn_2]; // Movieclip's called btn_1 etc...
[Code]....
This works fine, now however my understanding of whether it is 'good' code or not is an issue, if this could be improved in any way I'd like to know why and how as the problem with learning AS3 from 2 is that often you use code having seen it online without fully grasping the detail.
Adding MovieClip buttons with fluidity and which cancel out from an array became a three day mission when you're learning...
I have this movieclip with buttons residing in the main timeline. This movieclip is set with an _alpha = 0. How do I disabled this movieclip/buttons in the main timeline as well? The movieclip will be visible only if another button(not within this movieclip) is pressed. I tried using the following but it doesn't work. movieclipInstanceName.enabled = false; How do I go about doing it?
I have this movieclip with buttons residing in the main timeline. This movieclip is set with an _alpha = 0. How do I disabled this movieclip/buttons in the main timeline as well? The movieclip will be visible only if another button(not within this movieclip) is pressed. I tried using the following but it doesn't work. movieclipInstanceName.enabled = false; How do I go about doing it?