ActionScript 2.0 :: MovieClip Buttons To Jump To Label On Timeline
Nov 17, 2003
I created a MC that is a set of buttons, my menu. Now I want my buttons to jump to a label on the timeline in Scene1... This is the code I've put on the button:
this.onRelease = function(){
_Scene1.gotoAndPlay("flag1");
}
I have a combo box, and when a item from the drop down is selected I want to jump to a frame label on the timeline...Thats it.I dont know how to go about setting it up.I think it must be something Im not doing within the component inspector...Ive given the combo box the instance name of myComboBox here is the code I'm using:
myComboBoxListener = new Object(); myComboBoxListener.change = function(eventObj) { var eventSource = eventObj.target;
I am brand new to scripting in Flash, and was hoping I could get some help on a question. I have an animation that is 300 frames long. The first 100 frames are an animated 'ad' (for lack of a better term), the second 100 frames are a different ad, and the third 100 frames are the last ad. This can be viewed straight from beginning to end (and is intended to loop if no action is taken), but I would also like to add some functionality to the animation, so that people can jump forward to the next ad, or back to the previous ad (hitting back from the first ad would take them to the third ad, and vice versa.)
[Code]...
This does not turn up any errors when I test the movie, but the functionality does not work. Am I anywhere near a working script, or am I attempting this in a completely wrong way?
I do have a movie clip and inside that movie clip I have used a button in order to control the time line of the MC. I have divided the MC time line in to 4 parts. and according to the roll ove and role out the movie clip works. I want to change the scene when user click the MC clip. How can i do that? I have attached the FLA file to this one.
I have 2 buttons (prev and next) that should control the timeline of a moviclip called "container"
but it just doesn't work. at first it moves to the second frame on this movieclip then the container shows always the same content ( it has different content for each frame), the content of the second frame.[code]...
This code is listed for each button instance and to forward the user to a frame on the main timeline (NOT the timeline in the MovieClip itself).
Again, this code is contained in the MovieClip itself and not on the main timeline, as the buttons exist in the movieClip I.E. button1_btn to button21_btn
Lastly, to provide a visual idea of what i'm expereincing, please refer to screenshot embeeded in this message or the attachment (same thing).
This is my first time coding a website using ActionScript. So far everything has went very well, I designed the website in Photoshop, and imported to Flash CS5. Then I cleaned everything up, and started adding navigation to the various pages using buttons.The website is constructed in a very simple manner, there are five main pages and they are connected by buttons on a static navigation bar (the first page, home, doesn't have a corresponding button). Then there are nine sub pages, that each contain information on a character of the game, and are connected to corresponding buttons in the 'Character' layer/MovieClip. My four menu buttons (Story, The World, Characters, Extras) all navigate correctly without problems.
The problem arises because inside my Characters page (a movie clip) are nine buttons, each linking to a different page. These buttons should bring the timeline to the frame specified, but when the buttons are clicked nothing happens. I've spent hours searching for a solution to this, but with no avail, and I have a feeling the answer is prettysimple.gotoAndStop("gowang", "Scene 1");line in the Gowang character button function with:MovieClip(root).gotoAndStop("gowang");
Today I found that flash had no option to jump to unassigned frames.
Say, I am working on frames numbered from 1 to 250. Now I need to jump to frame number 15000 and I found that I cannot jump to the frame number 15000 directly. I have to click in the Timelline and move the scroller right to its full extent, again click in the last frame visible in the time line and so on continue this until I reached the frame 15000.
I wanted to setup an array of movieclip buttons to navigate across my timeline via labels, this is where it went pear shaped.
Having spent three days reading and attempting most online solutions I couldn't find a method which worked 100% without failing in some way or another.
I've had some joy with the method below having seen a blog entry covering different ways to call frames etc and which highlighted the bugbear below :
I've added the full code below so hopefully it may help anyone else who similarly nearly resorted to hari-kari in trying this.
import flash.events.MouseEvent; import flash.events.Event; var clipArray:Array = [btn_1,btn_2]; // Movieclip's called btn_1 etc...
[Code]....
This works fine, now however my understanding of whether it is 'good' code or not is an issue, if this could be improved in any way I'd like to know why and how as the problem with learning AS3 from 2 is that often you use code having seen it online without fully grasping the detail.
Adding MovieClip buttons with fluidity and which cancel out from an array became a three day mission when you're learning...
I have this movieclip with buttons residing in the main timeline. This movieclip is set with an _alpha = 0. How do I disabled this movieclip/buttons in the main timeline as well? The movieclip will be visible only if another button(not within this movieclip) is pressed. I tried using the following but it doesn't work. movieclipInstanceName.enabled = false; How do I go about doing it?
I have this movieclip with buttons residing in the main timeline. This movieclip is set with an _alpha = 0. How do I disabled this movieclip/buttons in the main timeline as well? The movieclip will be visible only if another button(not within this movieclip) is pressed. I tried using the following but it doesn't work. movieclipInstanceName.enabled = false; How do I go about doing it?
I've got a button that I want to use to jump to a labeled frame within the timeline. When I click on the button I can't get my trace statement to work. The error message I get is: Error 1061: call to a possibly undefined method addEventListener through a reference with a static type flash.display:SimpleButton BtnDone is the instance of the button on the stage, btn1867 is the frame label I want to jump to once the button is clicked.
Here's the code: stop(); btnDone.addEventListner (MouseEvent.CLICK,clickSection); function clickSection (evtObj:MouseEvent) { //trace action - what's happening in output window trace("The button 1867 was clicked!") gotoAndStop("btn1867"); }
Today I found that flash had no option to jump to unassigned frames. Say, I am working on frames numbered from 1 to 250. Now I need to jump to frame number 15000 and I found that I cannot jump to the frame number 15000 directly. I have to click in the Timelline and move the scroller right to its full extent, again click in the last frame visible in the time line and so on continue this until I reached the frame 15000.
elow sir I am new here in actionscript and i'm using actionScript 3.0 I need to know what correct code to navigate this. First I have a movieClip from stage in main timeline and i use it as an container for my sprite an instance name of "container_mc" and when that sprite plays after it, it will stop and it will appear a button, I need that button to remove this sprite from the main timeline.
I have a menu with 4 movieclip buttons (movieclips that act as buttons) that when pressed make the timeline jump to a certain frame. The mc buttons have both "onrollover" and "selected" states. However the timeline also moves on its own, even if no button is pressed.
I need the buttons to assume the "selected" state when the timeline reaches a specific frame (as if the button had been pressed to make the timeline jump there). But I can't figure out how to do it althought I think it must be quite simple.
This is the code I'm using (controls the buttons and its on the first frame of the main timeline)
------------------------------------------------------------------------ // create an array of all nav buttons in group var groupinfo:Array = [birds, bears, bats, bunnies]; // create constants to define start and stop of fadein and fadeout sequences // (fadeout should be exactly the same sequence as fadein, in reverse frame order)
I have a small movieclip with shifting type within it. The idea being, that it starts with a word, then rearranges the letters to spell anotherhis happens three times or so. The "another" word is always the same, so I have 3 labels each one being the same word, but the transitions in between shift to those as it animates.I am curious if there is way for me to designate that on a click, it plays through to the next label, "then" jumps to a different location in the timeline for the link away..
I got one movieclip with several buttons and another movieclip where i use: this.loadMovie("news1.swf"); What Id like to do is, if its possible, to do, on the main timeline, assign, to the buttons what news.swf to load into the other movieclip where i load it. So i can assign one button to load news1.swf and another load news2.swf.
I trying to randomly jump to a frame in a sequnce of pictures on the timeline. Neither of the parts work below - the first "if/then" statements or the commented out switch code. Very frustrated with Flash CS5. Do I really need to learn AS3 to use CS5? I'm having other issues with code I've used in CS3 Flash not working in CS5. If I'm setting the publish settings to AS 2 and Flash Player 8 it should work, right? [code]...
I have two embedded flv's in the timeline, one after the other. There are no errors in the video files. When the "playhead" in the exported swf comes to the end of the two combined videoclips, it jumps back to the first frame of the 2nd video clip for a fraction of a second, before playing from the start of the timeline as it is supposed to. I have explicitly done a "gotoandplay(1) in a separate action layer, at the last frame of the "movie", but that's not what happens.
so i have a main timeline and a nested one. the main timeline has a button named "how_btn" that plays the nested mc (named "how"). once i get into playing "how", i have a button named "menu" that i want to bring the user back to the main timeline (where the "how" button is). this is how i scripted:
how_btn.onRelease = function () { gotoAndStop("how"); } menu_btn.onRelease = function () { gotoAndStop("nav"); }
the how button script works, however the menu button does not. is this b/c it's in a nested mc? i tried specifying the root, but that didn't do it either.
When landing on a certain frame, I'm trying to make a MC jump randomly either forward or back ONE frame in the timeline. Can't get random(whatever); to cooperate.
I am trying to use buttons to jump to frame labels. They jump to the label just fine, but they won't stop when pressed again. Below is the code I am using to have the button rest when pressed again.
getting_btn.addEventListener(MouseEvent.CLICK, gettingStarted); function gettingStarted(evt:MouseEvent):void { gotoAndPlay("ipad_in");
i purchased a slideshow.but slideshow's next&prev button doesnt skip if an image is lost. i want the slider to jump to the next image which is exist. check out the code below.
HTML Code: function TRANSITION(obj:Object, B:int = -1){ var _a:int = c_pos var _b:int