ActionScript 2.0 :: Combo Box - Jump To A Frame Label On The Timeline?
Jun 24, 2010
I have a combo box, and when a item from the drop down is selected I want to jump to a frame label on the timeline...Thats it.I dont know how to go about setting it up.I think it must be something Im not doing within the component inspector...Ive given the combo box the instance name of myComboBox here is the code I'm using:
myComboBoxListener = new Object();
myComboBoxListener.change = function(eventObj)
{
var eventSource = eventObj.target;
I created a MC that is a set of buttons, my menu. Now I want my buttons to jump to a label on the timeline in Scene1... This is the code I've put on the button: this.onRelease = function(){ _Scene1.gotoAndPlay("flag1"); }
Today I found that flash had no option to jump to unassigned frames.
Say, I am working on frames numbered from 1 to 250. Now I need to jump to frame number 15000 and I found that I cannot jump to the frame number 15000 directly. I have to click in the Timelline and move the scroller right to its full extent, again click in the last frame visible in the time line and so on continue this until I reached the frame 15000.
I've got a button that I want to use to jump to a labeled frame within the timeline. When I click on the button I can't get my trace statement to work. The error message I get is: Error 1061: call to a possibly undefined method addEventListener through a reference with a static type flash.display:SimpleButton BtnDone is the instance of the button on the stage, btn1867 is the frame label I want to jump to once the button is clicked.
Here's the code: stop(); btnDone.addEventListner (MouseEvent.CLICK,clickSection); function clickSection (evtObj:MouseEvent) { //trace action - what's happening in output window trace("The button 1867 was clicked!") gotoAndStop("btn1867"); }
Today I found that flash had no option to jump to unassigned frames. Say, I am working on frames numbered from 1 to 250. Now I need to jump to frame number 15000 and I found that I cannot jump to the frame number 15000 directly. I have to click in the Timelline and move the scroller right to its full extent, again click in the last frame visible in the time line and so on continue this until I reached the frame 15000.
I trying to randomly jump to a frame in a sequnce of pictures on the timeline. Neither of the parts work below - the first "if/then" statements or the commented out switch code. Very frustrated with Flash CS5. Do I really need to learn AS3 to use CS5? I'm having other issues with code I've used in CS3 Flash not working in CS5. If I'm setting the publish settings to AS 2 and Flash Player 8 it should work, right? [code]...
I have two embedded flv's in the timeline, one after the other. There are no errors in the video files. When the "playhead" in the exported swf comes to the end of the two combined videoclips, it jumps back to the first frame of the 2nd video clip for a fraction of a second, before playing from the start of the timeline as it is supposed to. I have explicitly done a "gotoandplay(1) in a separate action layer, at the last frame of the "movie", but that's not what happens.
When landing on a certain frame, I'm trying to make a MC jump randomly either forward or back ONE frame in the timeline. Can't get random(whatever); to cooperate.
I have a button that is loaded into my main movie at level 2. in my main movie on the timeline I have a frame label called guestbook. I want my button, when released to go to trigger the frame label. on my button i have the script:
on (release) { _root.gotoAndStop("guestbook"); }
Obvously this does not work because it references the wrong timeline so i tried:
on (release) { _parent.gotoAndStop("guestbook"); }
thinking that somehow it would see the parent swf and work - haha - me and my dumb ideas of course it doesnt work.do you know how i can get it to work. Perhaps i should mention that the button that loads in at level 2 is inside a movie clip (for reasons of animation)
I want to link a button in my main timeline to a label- frame in a movie clip. The movie clip is called "Adetail" and the label is "on01"... I type in the following script
I am going nuts with this combo box! I have a flash form with 3 textboxes a combo box, and a submit button. When I hit submit, I post to an aspx page. My 3 textboxes are inserting into my db fine, but I have not been able to retrieve the value of the combo box.I have a change handler on the combo box called "comboDropDown". I have 3 labels, and no data. In the ActionScript for my submit button I have: on (release) {
function comboDropDown() { var vchUser1 = comboBox.selectedItem;[code]............
Is it possible to change a frame label within a gotoAndStop('label') with the parameters in a function?I'm playing around with updating code as I learn more and more techniques, and at the moment the code is a basic click-a-button to select the object shape, and on press the button disappears:
// Change the object into a circle. circle_btn.addEventListener(MouseEvent.CLICK,function(){changeShape_fun(circle_btn,circle);}); // Change the object into a square. square_btn.addEventListener(MouseEvent.CLICK,function(){changeShape_fun(square_btn,square);});
[code]....
However I can't/don't seem to know how to change a frame label through function parameters, or if what I'm trying to do is even possible.Also to note, while I'm all ears for any more efficient ways of doing what I'm trying to do, I would still like to know how/if you can change frame labels through function parmeters.
I need to create a script that will jump to a certain frame in the scene when a movie cilp reaches its last frame. Putting a goto... within the MC itself doesn't work. I assume that I need to create a listener of some sort....I haven't been able to find what I need in any documentation (and I'm even been looking through AS dictionaries going back to Flash 4).
I built a button in one of the movie clips in my project,
when I release this button, it goes to the 41st frame of the main timeline and continue to play until the frame 70 which has got a stop; command. till here everything's just OK. But I want this button to do something more though I don't know whether it's possible or not.
I want this button to go and play the frame number 41 in the main timeline, and then after it stopped at the frame 70 , then jump to frame 73.
How do I link a button thats embedded in frame 2 (music page timeline) to a frame in the main timeline ( frame 3= biography page)? Both pages are on the same scene with link buttons embedded in each page independent timeline.
How do I change the corner radius of a Label component in Flex. Tried applying style name, and the setStyle('cornerRadius',9) methods, but doesn't work. How can I change the arrow image in the combo box control to a different image?
I have a small movieclip with shifting type within it. The idea being, that it starts with a word, then rearranges the letters to spell anotherhis happens three times or so. The "another" word is always the same, so I have 3 labels each one being the same word, but the transitions in between shift to those as it animates.I am curious if there is way for me to designate that on a click, it plays through to the next label, "then" jumps to a different location in the timeline for the link away..
so i have a main timeline and a nested one. the main timeline has a button named "how_btn" that plays the nested mc (named "how"). once i get into playing "how", i have a button named "menu" that i want to bring the user back to the main timeline (where the "how" button is). this is how i scripted:
how_btn.onRelease = function () { gotoAndStop("how"); } menu_btn.onRelease = function () { gotoAndStop("nav"); }
the how button script works, however the menu button does not. is this b/c it's in a nested mc? i tried specifying the root, but that didn't do it either.
I'm trying to create something similar to this url...but don't understand how to do it programatically.[code]I've named my frames "Funny old man", "Angry mother", and so on and so forth. How can I accomplish this?
I have a movie clip with a button, clicking on it goes to another scene. When in the other scene, i want to be able to click another button and go back to the original scene and have the movie clip be at the frame where I left it, or any other that I specify.
I have a memory game here. And each time a card is removed from the gameboard I have "cardCount -2", when this cardCount gets to zero, I want the program to jump to the next frame which is like a "game over" page. I've tried using gotoAndStop(); as well as nextFrame(); but it doesn't seem to be working![code]...