ActionScript 3.0 :: Jump To Root And Specific Label And Instance
Mar 10, 2012i tried to jump to the root and then to sepecific label and if in that label in the root enter in a instance my cod eis something like this.
[Code]...
i tried to jump to the root and then to sepecific label and if in that label in the root enter in a instance my cod eis something like this.
[Code]...
I have a combo box, and when a item from the drop down is selected I want to jump to a frame label on the timeline...Thats it.I dont know how to go about setting it up.I think it must be something Im not doing within the component inspector...Ive given the combo box the instance name of myComboBox here is the code I'm using:
myComboBoxListener = new Object();
myComboBoxListener.change = function(eventObj)
{
var eventSource = eventObj.target;
[code]....
I created a MC that is a set of buttons, my menu. Now I want my buttons to jump to a label on the timeline in Scene1... This is the code I've put on the button:
this.onRelease = function(){
_Scene1.gotoAndPlay("flag1");
}
I want to jump to a specific frame in the swf I load using the Loader class. As it is now it goes directly to frame1 in the file, which I dont really want it to do. I'm using Flash CS4
View 2 RepliesI have been researching this for hours and cannot seem to find an answer anywhere. Right now I am linking one flash file or .swf file within my main flash site using a button.So in my main flash site, I connect to this .swf file by using...
on(release){
loadMovie ("MDsite2.swf", _level0);
}
This works perfect but the .swf file starts at the first frame. Is it possible to a jump to specific frame within that .swf file so it doesn't start on the first frame?
I want to jump to a specific spot in my XML file - when I click a button, it should jump to picture number 10.
Code:
#include "mc_tween2.as"
Stage.scaleMode = "noScale";
//
[Code]....
From root I want to load frame labels in a movie clip called mySampleMC
First frame label is "one"
Second frame label is "two"
I have a problem regarding flash, actionscript3 and movieclips.
I have 2 videos(inserted as movieclips, each one in different frames 100 and 102). I want to gotoAndPlay the one on frame 102, but the other in frame 100 always starts at the same time. How do I play just the specific movieclip of frame 102?
P.S. If I order to reproduce the movieclip on 100, it starts as it should.
i see a code back in my old days of flash pro 8.0of gotoAndPlay() and stop(),etc;now its as3.0when i tried my old codes b4 with as3.0 it doesnt work..well my button is named start_btn.. and all my buttons is on the same frame as it is..but i wanted for it jump to the next frame where most of the actions of my flash takes place..can some1 guide me thru this?im jst new to cs4..and lots of things has changed when i jumpd from pro 8.0 to cs4.
View 2 RepliesThis time, my goal is, I want to jump to a specific frame, when a button is clicked.
For example,
When I push button1, jump to frame 55,
When I push button2, jump to frame 65..
Buttons are designed in one frame, at the beginning, together...
My problem is :
A.swf : 5 frame (ie, page1, page2, page3, page4, page5)
B.swf : 2 frame (ie, page6, page7)
When click on back button in the page6(B.swf), wish to jump back to page5(A.swf) instead of page1 as normally
Script using :
back_btn.onRelease = function() {
loadMovie("A.swf",0);
};
B.swf jump to A.swf, but go to frame 5 instead of frame 1 in A.swf.
What should i do for the script to achieve what i mentioned above?
basically i have a container which I am loading in swfs, when you click on a specific button I want the loaded swf to jump to a specific frame.
I am using actionscript 2 at the moment this is the code on my buttons...
on (release) {
container.loadMovie("lindy_black_swatch.swf");
}
Just when i think I have learned something and can make something work I find out I know less than nothing. its either laugh or tear my hair out (thinks there must be a lot of bald actionscripters) LOL
this is the code i came up with and is not working. I want this on a frame on main timeline and
nyeve.onEnterFrame = function() {
nyeveDate = new Date();
seconds = nyeveDate.getSeconds();
minutes = nyeveDate.getMinutes();
hours = nyeveDate.getHours();
[Code]...
I have many buttons in a few movie files, i need to select a few of these buttons and store them in an array so i use....
var twocolourbuttons:Array = ["mybutton1", "mybutton23", "mybutton34"];
I then need to show a movie file if the button that has been clicked on is in the array. so something like...
if e.target.name is in the array show the movie twocolor.visible = true;
i then need to go to a certain frame of the movie, depending upon where the button is found in the array. So if the button is at position three of the array, i need to jump to keyframe 3 of my movie.
How do I reference the root frame label in a function for event dispatching using a switch statement.
SUMMARY: This is simple, but as I've stepped away from ActionScript for too long, I'm having trouble figuring out the proper test expression to reference the root timeline frame label (e.g., switch(the root frame label)).
Nothing i've tried works:
switch(this.label)://obviously this would look at the button timeline switch(event.root.label)://player says there is no "root" property ...
STRUCTURE: I have five MCs, one on each of five frames. I have a forward button and a back button. I created a switch statement to specify different actions, based on the root frame label. Frame labels are f1, f2, f3, f4, fend.
THE RELEVANT CODE on Frame one ("f1"):
Code:
stop();
nexter.addEventListener(MouseEvent.CLICK, onNexter);
nexter.buttonMode = true;
[Code]...
when a external swf file gets loaded into main swf file, i need to detect while playing external file reach to end so that i can unload that file and move to another frame on root of main file. I am not getting how to identify external swf play reach to end so that i can unload swf and jump to root specific frame of main swf.
View 1 RepliesI have a small movieclip with shifting type within it. The idea being, that it starts with a word, then rearranges the letters to spell anotherhis happens three times or so. The "another" word is always the same, so I have 3 labels each one being the same word, but the transitions in between shift to those as it animates.I am curious if there is way for me to designate that on a click, it plays through to the next label, "then" jumps to a different location in the timeline for the link away..
View 3 RepliesI'd like to be able to instance an MC that is within another MC to the stage. I understand how to duplicate things in the same path and how to attach from the library. However, for the unique situation that I have in my project I'd like to instance from inside a MC to the root.Pseudo example:contatiner1 and projectile1 are MCscontainer1 parent is the rootprojectile1 is inside container1Create an instance on the root of projectile1
View 2 RepliesI know. This topic has been addressed several times in various posts. And I've read and tried all of them, however nothing seems to work. I'm not sure if due to the circumstances...I'll explain.
I have made 2 files: main.swf and products.swf. A button in main.swf has the following code:
on (release){
_root.loadMovie("products.swf");
}
This works great, but what I really want to do is go to frame label "Range" in products.swf. A note of explanation: I'm not trying to load products.swf into a container movieclip, I want to replace main.swf with products.swf and go to Range label.
I have declared a object in my 1 st frame of application.
ActionScript Code:
var objTest:Test = new Test();
I am tring to access the object from a movie clip. Movie clip is located in frame 2. I am getting error
ActionScript Code:
this.parent.objTest.IncrementCount();
trace(this.parent.objTest.QuestionCount);
1119: Access of possibly undefined property objTest through a reference with static type flash.displayisplayObjectContainer.
How to access a object instantiated at root from a movie clip.
I have declared a object in my 1 st frame of application.
ActionScript Code:
var objTest:Test = new Test();
I am tring to access the object from a movie clip. Movie clip is located in frame 2. I am getting error
ActionScript Code:
this.parent.objTest.IncrementCount();
trace(this.parent.objTest.QuestionCount);
[code].....
I have declared a object in my 1 st frame of application.
ActionScript Code:
var objTest:Test = new Test();
I am tring to access the object from a movie clip. Movie clip is located in frame 2. I am getting error
ActionScript Code:
this.parent.objTest.IncrementCount();
trace(this.parent.objTest.QuestionCount);
[code].....
I'm having a problem trying to call an specific label or frame in a secondary MC.
-There is a main time line (120 frames) with an Intro animation stop in frame 103.
-There is 2 buttons in frame 103 (b1,b2). On release this buttons play 104 and stop in the last frame of the main time line (120).
-In the frame 120 these 2 buttons fade and an MC called navmenu and an empty mc (to load external flash) appear
-MC navmenu is the main menu with 6 frames, one for each button.
I'm trying that when I click on b1, it play 104 go to the end of the main time line, and call frame 3 on navmenu MC, plus load movie on empty MC.[code]...
In the main timeline I have several movie clips, buttons and labels that navigate to the appropriate mc's. Inside the movie clip I have a button that will send you back to the main timeline and the appropriate label. I thought that would be relatively easy but it's not working.[code]...
View 2 RepliesI'm trying to access a specific frame label in an externally loaded swf. I have the external swf loading, but I'm not sure how to access the specific frame label after release. This is an example of the code on my external swf timeline:
[Code]....
I know this sounds confusing but it's really a simple question. You can follow my site to better understand. [URL]
If you click on "Films" a submenu appears. I want all of these submenu buttons to link to (u-stu.com/films.html) but each go to a specific frame label in the .swf located within [URL]
[URL]
Okay, I know. This topic has been addressed several times in various posts. And I've read and tried all of them, however nothing seems to work. I'm not sure if due to the ircumstances...I'll explain.I have made 2 files: main.swf and products.swf. A button in main.swf has the following code:
on (release){
_root.loadMovie("products.swf");
}
This works great, but what I really want to do is go to frame label "Range" in products.swf. A note of explanation: I'm not trying to load products.swf into a container movieclip, I want to replace main.swf with products.swf and go to Range label.
I want to tween a movie clip (this) to another movie clip.ActionScript Code:_tweenX = new Tween(this, "x", Regular.easeOut, x,building3.x, 40, false);Not sure why it is throwing this...Quote:Line 1361120: Access of undefined property building3.
View 6 RepliesI am using Flash CS3, Actionscript 2.
I need to load an external movie file into the root of my main movie, so it replaces the main movie, and when it loads, it loads at a specific frame (or label)of that newly loaded movie.
Explanation: My main movie, lets call it "Main.swf", has a button which is part of a drop down (tree) list. When you click on the button, I want to load my second movie called "bearings.swf", and to immediately go to frame #2 of the "bearings.swf" movie.
I have reviewed and applied this wonderfull explanation contained in the post thread response from Mr. Catbert303 "linking to specific frame number or label from an html page" about the javascript and actionscript code combination wich allows the swf movie to force-jump into specific framelabel or framenumber and it also works perfectly whenever i go from the link "back to swf" on my plain html page to the movie content page (also html). But i need my swf movie content page to start playing from cero whenever it is played from start and not begining always at the specifyed frame in the actionscript code:
if (frame != "") {
gotoAndPlay(frame);
}
I have tried everything within the "if" & "else" conditionals and i can't get the swf movie content page to start playing from frame 1 everytime it is called up, but instead it looks like it reads the actionscript code described above and always takes you to the specifyed framelabel, not playing it from the start. I have a hunch i'm missing something extra on my actionscript code wich must determine if the swf file is to jump to the specified frame or start playing from cero, because if i remove the above AS2 code from frame 1, it then starts playing from cero normally like it should but won't jump to the specifyed frame when also needed from the HTML page.