ActionScript 2.0 :: Randomly Jump To A Frame In A Sequence Of Pictures On Timeline?
Jun 29, 2011
I trying to randomly jump to a frame in a sequnce of pictures on the timeline. Neither of the parts work below - the first "if/then" statements or the commented out switch code. Very frustrated with Flash CS5. Do I really need to learn AS3 to use CS5? I'm having other issues with code I've used in CS3 Flash not working in CS5. If I'm setting the publish settings to AS 2 and Flash Player 8 it should work, right? [code]...
View 5 Replies
Similar Posts:
Jan 28, 2012
When landing on a certain frame, I'm trying to make a MC jump randomly either forward or back ONE frame in the timeline. Can't get random(whatever); to cooperate.
View 1 Replies
Dec 3, 2008
I have an animation where I want to play a movie clip and then play another movie clip from the library (selecting randomly from a group of movie clips). I couldn't figure out how to get this to work, so I tried to play the first clip, and when it gets to its last frame jump to a random clip which is already on the time line. The AS is attached.
Clearly I'm missing something critical here.
View 5 Replies
Aug 6, 2010
how to accomplish my current task. I have an .fla with 32 frames in it, an open frame, a close frame, and a bank of 30 frames in between. I want to set up some AS so that once the user clicks a "Next" button on the first frame, it randomly jumps to another one of the frames within the bank of 30. Then, when they get to that frame and view the contents, and click next, they'll randomly jump to another one of the remaining frames. This will only happen for 20 frames, after the 20th viewed frame, I want the "Next" button to take them to the final slide in the series. The purpose being so that each time a user views the program, it's never the same (well not likely ever the same) - so they'll all see 20 different frames in a different order.
I'm guessing I could do this with arrays, and the math.random method, some if/else statements.
View 6 Replies
Mar 23, 2011
Today I found that flash had no option to jump to unassigned frames.
Say, I am working on frames numbered from 1 to 250. Now I need to jump to frame number 15000 and I found that I cannot jump to the frame number 15000 directly. I have to click in the Timelline and move the scroller right to its full extent, again click in the last frame visible in the time line and so on continue this until I reached the frame 15000.
Is there any easy way to jump to frame 15000 ??
View 2 Replies
May 22, 2009
I've got a button that I want to use to jump to a labeled frame within the timeline. When I click on the button I can't get my trace statement to work. The error message I get is:
Error 1061: call to a possibly undefined method addEventListener through a reference with a static type flash.display:SimpleButton
BtnDone is the instance of the button on the stage, btn1867 is the frame label I want to jump to once the button is clicked.
Here's the code:
stop();
btnDone.addEventListner (MouseEvent.CLICK,clickSection);
function clickSection (evtObj:MouseEvent) {
//trace action - what's happening in output window
trace("The button 1867 was clicked!")
gotoAndStop("btn1867");
}
View 3 Replies
Mar 23, 2011
Today I found that flash had no option to jump to unassigned frames. Say, I am working on frames numbered from 1 to 250. Now I need to jump to frame number 15000 and I found that I cannot jump to the frame number 15000 directly. I have to click in the Timelline and move the scroller right to its full extent, again click in the last frame visible in the time line and so on continue this until I reached the frame 15000.
View 4 Replies
Sep 10, 2004
How do I make the main timeline jump to frame 1 when the mouse moves out of the entire embedded swf?
View 1 Replies
Jun 24, 2010
I have a combo box, and when a item from the drop down is selected I want to jump to a frame label on the timeline...Thats it.I dont know how to go about setting it up.I think it must be something Im not doing within the component inspector...Ive given the combo box the instance name of myComboBox here is the code I'm using:
myComboBoxListener = new Object();
myComboBoxListener.change = function(eventObj)
{
var eventSource = eventObj.target;
[code]....
View 2 Replies
Oct 10, 2011
I have two embedded flv's in the timeline, one after the other. There are no errors in the video files. When the "playhead" in the exported swf comes to the end of the two combined videoclips, it jumps back to the first frame of the 2nd video clip for a fraction of a second, before playing from the start of the timeline as it is supposed to. I have explicitly done a "gotoandplay(1) in a separate action layer, at the last frame of the "movie", but that's not what happens.
View 0 Replies
Apr 29, 2010
how to jump to a certain frame number / frame label inside a movie clip on the main time line (ROOT) from ANOTHER movie clip elsewhere. Any ideas?
View 1 Replies
Sep 23, 2011
what the script to jump to another Scene, randomly... im using AS2
View 9 Replies
May 4, 2009
How do you force Flash to take in a series of pictures as a movie sequence, if the pictures are not in some obvious numbered sequence? I'd rather not rename them. Flash CS3 Mac
View 1 Replies
Sep 16, 2009
I'm interested in understanding the ActionScript 2 code that will allow a random decision on the next marker to jump to. I have five markers on a time line and want the movie to stop after playing a sequence of elements, then randomly choose the next marker to jump to and play, this would continue forever.The goal is to communicate a few concepts without starting from the same concept every time in a linear manner.
View 6 Replies
Jun 1, 2011
I managed to make some code that works perfectly which, when the flash game is launched it randomly inserts a picture from the list you give it (word1.png, word2.png etc.)It works fine! But the problem is the place in which it appears, when i start the pictures appear in the top left corner of my flash game, but I want them to appear at preferably the location of a symbol or the x & y coordinates I specify (In actions obviously, i dont want to type these coordinates in game :P).Btw here is the code
var _loader:Loader = new Loader;
var _pictureArray:Array = ["word1.png", "word2.png", "word3.png"];
var _whatPicture:Number = Math.floor(Math.random()*3);
[code].....
View 5 Replies
Aug 19, 2003
I use Flash 5
I went to this (click HERE) site. After a moment, it takes you to the main site.
The top banner is moving randomly over 3 or 4 pictures.
View 6 Replies
Apr 23, 2004
I want to fade pictures in and out, but randomly. Kinda like KrazyDad's cloud fly through. I looked at the code for that, but couldn't figure it out. I want to use an array to load the jpegs, and then cycle through it constantly.
Code:
randomPics = random (pics.length);
I just don't know how to fade them in and out. I grabbed this from a fla that faded pictures in and out using buttons
Code:
fadeIn = function () {
if (this._alpha <= 100) this._alpha += 5 ;
else this.onEnterFrame = null ;
[Code]....
I think I might keep my hands away from programming after this. Actually I have 1 more thing I wanna do, but then I will!
View 14 Replies
Apr 20, 2004
I have a movie with various movie clips on certain frames. What I want is the playhead to randomly jump to different frames I specify within the movie after each Movie clip has played. So at the end of each movie clip there would be a random script forcing the playhead to play another movie clip randomly. My movie has 100 frames but I only want the random sequence to occur on the following frames 10, 13, 25, 86, 75, 56. Or If I labelled the frames how would I label them?? Would they all have to have the same label, or each label different?
View 2 Replies
Jan 9, 2008
I have a game that I need to have a character randomly move into positions after an alloted time. I wrote some code that works perfect for my external movies to come in, but I can't figure out how I would make this code work for one movieclip playing random sequences.[code]
View 1 Replies
Mar 25, 2005
I'm running through the tutorial on this photo gallery, but I would like to modify the code some. Instead of loading the first picture in the XML array, I'd like to have it randomly load one of the pictures. Below is the code that loads the first movie:
Code:
function firstImage() {
if (loaded == filesize) {
picture._alpha = 0; picture.loadMovie(image[0], 1);}}
I don't know much, but I'm thinking there should be some variant of "math.random" around the
"loadMovie(image[0],1);"....
View 6 Replies
Mar 26, 2009
I'm currently working on a site where the background pictures (wallpapers) loads randomly with xlm.Loading of the pictures working properly until I try to put the AS: (stageResize/stageListener) it doesn't load.I have tried numerous things but it's still not working.
I've used the following script:
Code:
Stage.scaleMode = "noScale";
Stage.align = "TL";
stageResize = function () {[code]...........
View 14 Replies
Dec 2, 2009
I need to create a script that will jump to a certain frame in the scene when a movie cilp reaches its last frame. Putting a goto... within the MC itself doesn't work. I assume that I need to create a listener of some sort....I haven't been able to find what I need in any documentation (and I'm even been looking through AS dictionaries going back to Flash 4).
View 1 Replies
Sep 6, 2011
I built a button in one of the movie clips in my project,
when I release this button, it goes to the 41st frame of the main timeline and continue to play until the frame 70 which has got a stop; command. till here everything's just OK. But I want this button to do something more though I don't know whether it's possible or not.
I want this button to go and play the frame number 41 in the main timeline, and then after it stopped at the frame 70 , then jump to frame 73.
View 5 Replies
Nov 22, 2011
How do I link a button thats embedded in frame 2 (music page timeline) to a frame in the main timeline ( frame 3= biography page)? Both pages are on the same scene with link buttons embedded in each page independent timeline.
View 1 Replies
Nov 17, 2003
I created a MC that is a set of buttons, my menu. Now I want my buttons to jump to a label on the timeline in Scene1... This is the code I've put on the button:
this.onRelease = function(){
_Scene1.gotoAndPlay("flag1");
}
View 7 Replies
Mar 4, 2008
so i have a main timeline and a nested one. the main timeline has a button named "how_btn" that plays the nested mc (named "how"). once i get into playing "how", i have a button named "menu" that i want to bring the user back to the main timeline (where the "how" button is). this is how i scripted:
how_btn.onRelease = function () {
gotoAndStop("how");
}
menu_btn.onRelease = function () {
gotoAndStop("nav");
}
the how button script works, however the menu button does not. is this b/c it's in a nested mc? i tried specifying the root, but that didn't do it either.
View 12 Replies
Sep 30, 2009
I have 60 pictures- set sequencially in frame by frame animation.I would like to enter them (imported or from the library- whatever works) into the timeline one picture per frame (or keyframe) so when I can hit play and see the animation.
View 1 Replies
May 1, 2011
I'm quite new to Actionscripts and I hope someone can help me with two issues I'm having. I have a rather long timeline that I want to use the Keyboard to play particular sections of this timeline. I can get the Keyboard to jump to the specific frame I want, but I don't know how to indicate that action to stop at a particular frame, and then to loop that section.
So, for example, if I press the UP key, I want it to start playing from frame 5 of the timeline to frame 14, afterwhich it will loop until I press another key.
My other question is how do you script a Keyboard to play audio?[code]...
View 8 Replies
Apr 16, 2010
I have a three masked pictures all are movie clips on the main timeline and the mask works ok. The problem I am having is a set of buttons on the main timeline which allow you to move between the frames the three pictures are on. They allow me to do this ok but when the movie is started the first time one of the buttons is pressed the masked pictures can be seen on screen briefly before the screen displays the material properly.
This is the script I am currently using:
room_pic.setMask("mc_mask");
mc_mask.onEnterFrame=function(){
this._x=this._x+this._xmouse*0.300000;
this._y=this._y+this._ymouse*0.500000;}
I have three layers the main picture which is a bitmap; the three masked pictures are in the layer above this; and the mask object is in a layer above this and is a movieclip.
View 1 Replies
Oct 7, 2001
I have a movie clip with a button, clicking on it goes to another scene. When in the other scene, i want to be able to click another button and go back to the original scene and have the movie clip be at the frame where I left it, or any other that I specify.
View 2 Replies