Professional :: Control Speed Of Simple Movie Using Arrow Keys?
Mar 19, 2010
I have a simple animation that I would like to control the speed of the movie using the right an left arrow buttons. Keep pressing right arrow to speed up, and keep pressing left button to slow down.
I have the script so that you can controle a car with the arrow keys but for one of the misions on my gta2 style game i would like an enemy car to follow you. The car has to stay facing the right way acording to the way the street though, this is the only bit i cant think of i also need boundries.
I followed the tutorial and built a carousel and it works great. I linked up some xml and I've got pretty much just what I want. I understand the math _ sort of _ I never paid much attention in math class so the whole 3d thing is a train wreck for me.
What I really want to do is setup arrow keys to control which item is in front. I've tried hit tests to check the next/prev item and then stop there.. but the timing is sort of per project - meaning I need to set the rate or amount of items each time I want to change anything. I even tried setting intervals to set the speed to 0 after # milliseconds. Nothing works quite right.
Because here in my game the main character is controlled through mouse and i want it to be controlled in left and right arrow keys. Here are the codes:
I'm making a Flash presentation for a client which I will eventually publish as a Projector movie...All the animated slides are in individual scenes, but the individual scenes have several stop points.My client wants to be able to use the left and right arrow keys to skip backwards and forwards to these stop points. They also want to be able to press the spacebar at any point to stop and play the movie manually.
In Fash CS3, suddenly, in certain files, I can't move an object left using arrow keys - but I can move the same object right, or if I hold down Shift + left arrow, it works correctly Also - I can move the object down with arrow keys, but not up Workaround - move an object on a different layer, then return to the problem object and it moves correctly. But this doesn't last long, the problem resurfaces.(I've tried rebooting; tried copying all the layers into a new file.
I can't lock the screen or whatever you want to call it. If the game requires the arrow keys to move the character, it scrolls the screen until they can't see the game. I have tried to click on the flash player game window but it still scrolls to the bottom of the page when you pich the arrow keys.
I created an animated character as a movie clip and I want to be able to move it using the arrow keys. I created a new layer and have the character on that layer.
I'm trying to move a movie clip using the arrow keys. It's a very simple test animation. Basically I have a stick character with simple walking animation. It has 3 movement. 1 is a forward walk, 2 is a duck and 3 is a backwards walk. Now I can move the character but I cant keep the animation going. Is there something I'm missing??
I am trying to setup a movie where the user can move objects with the arrow keys. I have several objects that can be moved. My problem is that they all move at the same time. How can I fix it so you can click on an object and only that one object moves?
I have a movie clip of a character who is supposed to walk when the arrow keys are held down. The character does move in response to the keys being held down, but the walk cycle in the movie clip only plays once. (Flash file is attached.)
I used a Trace in the code to see what the issue is, and one thing that I noticed is that the function seems to run over and over. I'm wondering if that has something to do with it?
I want to add an animated .gif file to my movie. So I created a new symbol and then imported the .gif file to the stage. This created the symbol containing the animated .gif.I dragged the symbol onto the scene where I want it. However, the animation seems to play at a different speed (fps) than normal. So I changed the fps of the symbol (at bottom of Timeline where it says "fps"). But for some reason this changes the fps of the rest of the entire movie.
just wondering what the best way to control the speed of a movie is. I have a movie clip that is text scrolling from right to left and it needs to go slower so that itīs readable. So I know I can just change the fps and/or make the motion tween a lot longer, but there must be a better way to do this with ac....?
When a movie clip is clicked on, another movie clip will fade out.The problem is that the clip that needs to fade out just disapears in a second, is there a way to controll the speed.I read a lot of info about this for complicated setups, is there a simple fix for this.I was hoping I could just do this designR_mc._alpha = 0/4;But that does not work.HERE IS THE CODE
The objective is to get the fox - by using the arrow keys - to move around on the stage and when he touches a duck the duck should disappear of the stage. The duck has a motion tween on it, to make it fly.Also if the fox touches one of the traps he should make a sound - using the redfox.wav sound in the library and disappear off the stage.I have this code on the actionscript timeline //Program to generate a set number of traps
//Declaring Variables var numOfTraps:Number; var movieWidth:Number; var movieHeight:Number; var counter:Number; //setting variables values for traps numOfTraps = 6 movieWidth = Stage.width; movieHeight = Stage.height; //Program to generate a set number of traps //Declaring Variables for (counter = 7; counter <= 13; counter++){ //Place 6 traps on the stage [code]....
I have a file set up with a movie clip moving from side to side by itself and when it reaches the end of the stage it goes back in the opposite direction.[code]I know want to control the movie clips movement with arrow keys, just left and right so that it would stop when it reaches the edge and will only let me move it the opposite direction.I guess I'm just trying to set up a sort of template.
I have been using powerpoint all long for my presentations, but I'd like to move on with Flash. My question is therefore as follows: How do I use the arrow keys to go to the next frame and optionally, the left key to go to the previous frame?
For some reason, the down and right keys aren't working. They work fine in other programs but in this program they fail. paddle_ybase = paddle._yscale;paddleSpeed = 0; onEnterFrame = function(){ if(Key.isDown(Key.UP)){paddleA._y -= 1;}if(Key.isDown(Key.DOWN)){paddeA._y += 1;} if(Key.isDown(Key.LEFT)){paddleA._x -= 1;}if(Key.isDown(Key.RIGHT)){paddeA._x += 1;} steam(7);paddle._rotation = paddleSpeed; } function steam(num){for(i=0;i<num;i++) { [Code] .....
im trying to make a navigation menu thats out of 5 buttons to go through them with arrow keys, right and left, figured i could do it with an array, but cant seem to work that out
how do you move an object around with the arrow keys.
But there's a catch.
I need my object to flip horizontal when pressing right when it is facing left ( and vice versa). And I need it to flip vertical when it is facing facing upwards and the down arrow is pressed (and vice versa).
I am trying to create a four button system that is controlled using either your mouse or arrow keys.I need to create a Key Listener to allow the highlighting and selecting of each button . The arrow keys allow you to select button when you reach the last button it returns to the first button, and the enter key allows you to select the button.
I know this has been posted many times before but, how do you move an object around with the arrow keys.But there's a catch.I need my object to flip horizontal when pressing right when it is facing left ( and vice versa). And I need it to flip vertical when it is facing facing upwards and the down arrow is pressed (and vice versa). Does anyone know how to do this?
i have different scenes once clicked it goes to next similarly want to have right and left keys want to work with but its only working in the 1st Scene, once user clicks and goes to next scene then arrow keys stop working,
i got my character to move left, right, down and up wit this code:
[Code]....
My question is, how can i block the up and down movement? I tried simply deleting some part of the script to block does movement from the user. But then the script would not work properly : s Here is the uploaded page i'm working on: link.
Is there a way to make it so that when you press the right key your animation/game goes forward a frame and when you press the left key it goes back a frame? I have a pretty minimal knowledge of actionscript so I'm not exactly sure how it would be done.
I'm making a Flash presentation for a client which I will eventually publish as a Projector movie...All the animated slides are in individual scenes, but the individual scenes have several stop points.My client wants to be able to use the left and right arrow keys to skip backwards and forwards to these stop points. They also want to be able to press the spacebar at any point to stop and play the movie manually.