ActionScript 3.0 :: Reading All The Keys?
May 28, 2009
using the authoring tool to test,I find I can only read certain keys via:stage.addEventListener(KeyboardEvent.KEY_DOWN, keyDown);
But when I test in a browser, I can indeed read all the keys. So the IDE must be intercepting certain keypresses. E.g., I can read w and d but not e.
How can I read all keys? Testing in a browser all the time is a bit inconvenient
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May 31, 2011
The following code works properly in flash player 10.1 but not 10.2
ActionScript Code:
function setup() {
stage.addEventListener(KeyboardEvent.KEY_DOWN, displayKey);
}
[Code].....
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Apr 27, 2011
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May 16, 2003
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[Code]....
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Oct 24, 2011
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Jun 19, 2011
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[Code]....
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Oct 15, 2010
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Jan 18, 2010
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May 9, 2009
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Jul 14, 2009
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Mar 6, 2007
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onClipEvent(enterFrame)
{
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[code].....
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Oct 8, 2009
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Code:
stop();
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[Code]....
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Nov 10, 2009
I am trying to get a keyboard input why my game is playing. So here is my code below. Thing is, only certain keys are coming up in the trace. So if I press the a key, nothing happens. If press the d key, I get the trace. Only a handful of the keys are registering... why?
Code:
function PowerUps(e:KeyboardEvent):void{
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[code]....
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Jan 6, 2010
I'm building a simple app where an image displayed changes based on which image is selected in the combobox. Pick a different image in the combobox, the old one transitions out, the new one transitions in. Easy, right? So while the transition is taking place, even though I disable the combobox (.enabled = false, and I remove the Event.CHANGE listener for the combobox, I can still scroll through the combobox's options with the up/down arrow keys. I'd like to lock that ability out temporarily
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Dec 23, 2010
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Apr 19, 2010
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Code: Select all<presentation>
<info>
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[code].....
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Mar 31, 2010
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Dec 17, 2011
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switch(Key.getCode())
{
case(65)://a
trace(Key.getCode());
[Code].....
variable game_swf is defined earlier and is simply a name of this clip: "game1.swf" and on pressing A it traces correctly
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Jul 29, 2009
For some reason, the down and right keys aren't working. They work fine in other programs but in this program they fail.
paddle_ybase = paddle._yscale;paddleSpeed = 0;
onEnterFrame = function(){
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steam(7);paddle._rotation = paddleSpeed;
} function steam(num){for(i=0;i<num;i++) {
[Code] .....
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Dec 2, 2009
I have been working on a project which has been giving me headaches. I want to be able to navigate through a presentation using the arrow keys - To do everything on the one timeline was going to be too complicated and messy so tried to create separate files but could not get the separate files loading -.My next problem is incorporating the two approaches - here is my code from my test files with my attempt added:
stop();
// create an array to hold the names of the frame labels
var labels:Array = new Array();
// take the name of each label in a MovieClip and put each
[code]....
I can either get the arrow key navigation to work or the previous movie to load but the left arrow key then doesn't navigate back. Although in saying this version doesn't work and I can't get it load again.
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Jun 24, 2010
I have done up a flash demo which uses the computer mouse to navigate. Now instead of using mouse, I want to use keyboard (arrow up, down, left, right) to highlight buttons and then hit "enter" key to click the button.
View 6 Replies
Oct 15, 2010
2 keys at once My code doesnt detect 2 kest at once.I want to press an arrow key and spce bar. In .net the below code does do this but in flash if I hold down an arrow key and press space bar the arrow key event will stop working.
[Code]...
View 4 Replies