ActionScript 1/2 :: Using Keys To Activate Buttons?
Jun 24, 2010
I have done up a flash demo which uses the computer mouse to navigate. Now instead of using mouse, I want to use keyboard (arrow up, down, left, right) to highlight buttons and then hit "enter" key to click the button.
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Jun 24, 2010
I have done up a flash demo which uses the computer mouse to navigate. Now instead of using mouse, I want to use keyboard (arrow up, down, left, right) to highlight buttons and then hit "enter" key to click the button.
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Apr 28, 2009
I'm into a personal project with the Tween Method:
A menu with 5 buttons inside the movie clip instanced from bt1 to bt5.A main movie clip that extends the stage dimensions.When buttos are released they shall target to the respective Y value and stop.So..
Importing classes
import fl.transitions.Tween;[code].....
I'd like to activate the 5 buttons for this navigation.. Insted of it, only 3 buttons navigates.. The other buttons i don't know how active them to navigation.
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Dec 7, 2009
My main scene in only on 2 frames. On the second layers I have some buttons that activate my movie clips (on the third layer)... These buttons can be pressed 'randomly' and after the muvie clips are played my buttons (one by one) disappear to reveal what on the first layer. Here there's another button, but I want it to be active only after all my movie clips have been played. What kind of ActionScript should I use to tell flash to go to the second frame of my time line (where my button on the first layer is active) only after all the mcs have been played.
My file at the moment is in AS2... This should be a second part of a game. People who arrive at this stage should now which are the right buttons to press. If they press the right one a pop up opens and some buttons disappear to reveal the massage that's behind. When all the right buttons have been pressed I need to play the frame 'end' on my timeline... The attached fla is an example of mine animation the right buttons are the red ones.
Attachments:
example.swf (14.1 K)
example.fla.zip (269.8 K)
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Mar 12, 2005
how to activate buttons from external swf timelines?
i have this menu that loads external swfs. One of the swfs is an animation of the mouse cursor rolling over the menu. At that point i want to start one of the button animations and action.
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Nov 9, 2007
Is it possible to have 2 buttons work on the same rollover when they are on top of one another?
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Mar 12, 2005
how to activate buttons from external swf timelines?
i have this menu that loads external swfs. One of the swfs is an animation of the mouse cursor rolling over the menu. At that point i want to start one of the button animations and action.
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Jun 22, 2009
I created a Flash CS4 document which contains 2 buttons. I used the code below to link the two buttons to well known web sites, tested them in Flash and the buttons work fine.
[Code]....
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Mar 30, 2011
I currently have a game that allows the player to Start, Stop and Pause sound clips.
Currently the Start button only becomes active after the Stop button has been pressed.
I would also like is the play buttons to become active as soon as the sounds complete playing. This is the code on frame 1 of the main timeline that creates two sound objects
[Code]....
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Dec 10, 2002
I have 12 different buttons that are keyboard keys that play a sound when you click on them.I am wondering if, in addition to that, one could hit, for instance, the ` key for this first one, the 1 key for the second one, the 2 key for the third one, etc..etc
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May 15, 2005
(Flash 5) I have 12 different buttons that are keyboard keys that play a sound when you click on them. I am wondering if, in addition to that, one could hit, for instance, the ` key for this first one, the 1 key for the second one, the 2 key for the third one, etc..etc.. Is there a script for that, in addition to the click?
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Mar 23, 2010
To move the MC, using arrow keys I used the following and it worked:
var timer:Timer;
var direct:String;
initStage();
[Code].....
I tried to convert this to use my onstage buttons: up_btn, down_btn, left_btn, right_btn to move MC box but couldn't figure it out.
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Apr 27, 2011
whether using a String as the key in a Dictionary results in slower lookups than using an Object, Class or Custom Object (an instance of developer defined Type)?
When using a String as a key, does the literal String have to be parsed, or does the Dictionary key point to the String Object?
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May 16, 2003
How do I get the AWSD keys to work as smoothly as the arrow keys. I can put the arrow keys inside an enterFrame
[AS]onClipEvent (enterFrame) {
//move the tank
if (Key.isDown(Key.RIGHT)) {
[Code]....
If I put the AWD keys inside an enterFrame they run until I push another button
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Aug 8, 2011
I'm trying to make a couple's dress-up game with lots of characters. I wanted to make it so that when you click a certain character and pair it with a certain character, something special appears or happens. How do i make it so that this 'special' thing only appears when the certain two characters are both chosen.[code]...
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Nov 19, 2010
Some browsers force users to click on a flash object before it will activateon my pc opera has this problem and i am told IE has it too.
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Aug 27, 2010
Is it possible to de-activate the Enter key so that on a stop() instruction in a frame,pressing the Enter key doesn't generate a move to the next frame
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Jan 24, 2011
I am trying to make this game but I cant get any further because of the following: (copy pasted the necessary parts, not sure if this is all you need though...
Selected[unitcounter].addEventListener(MouseEvent.CLICK, moveselecter);
function moveselecter(evt:MouseEvent):void{
var Unitcounted:Object = evt.currentTarget
evt.target.addEventListener(MouseEvent.MOUSE_UP, moveTo);
trace("hello")
} function moveTo(evt:MouseEvent):void {
trace("hello2")
}
It does give hello but not hello2 so the event should do its work if u ask me...
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Jan 22, 2007
I'll first say that I'm a Flash designer but I'm not really technically inclined which may be why I still haven't figured out how to get around the Microsoft IE 'Activate' double click problem with Flash content.I have a completely Flash site that's designed with Flash MX. All of the fixes seem to be for Flash 8 or for Flash content embedded in an HTML page. I've tried posting questions on several of the Flash sites but no one seems to be getting my question.I publish all of my pages in Flash, then upload the resulting HTML and swf files to my site. I do not write any HTML at any time. I only write actionscript. Is there a purely actionscript solution to the activate problem? Or possibly an external .js fix that can be referenced with an #include "something.js" inside the flash source file?
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Feb 25, 2007
I know it's something simple but could someone please take a look at the attached file and tell me what I am doing wrong! There is an MC on the rollOver state of my button but it won't play, it starts to play and then stops.
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May 30, 2009
I've uploaded my flash game to the web, when I view the page in any browser I have to click the swf file before I can use the keyboard functions. I can't seem to find a fix.
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Aug 23, 2009
I've put a zipped file on my site, its about 0.5 mb and flash CS4 format.
I've got two problems;
1. How to stop the function from starting as soon as the file is loaded
2. How to call the function properly
Within the first frame of my flash movie I've got two layer, one with a movieclip called moon and another for actionscript which contains:
Code:
import mx.transitions.Tween;
import mx.transitions.easing.*;
_global.hidden = function(){
[Code].....
But nothing happens when I click on the button.
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Nov 10, 2009
I have created swf file, with buttons, actionscrip version 8.whet I open my file in internet explorer browser, it works correctly, but when i open it in opera browser, I need to click on my flash animation to activate the controls, buttonsHow can I resolve that problem?
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Jan 21, 2010
I have a scrollbar that scrolls left or right when the cursor is moved either side of the central x coordinate. I've been trying to change it so the scroll only activates when the cursor is towards the far right hand side (ie x>75%) or towards the far left hand side (x<25%) of the scrollbar, leaving the central 50% of the scrollbar inactive.
Code:
function scrolling() {
_root.onEnterFrame = function() {
container_mc._x += Math.cos(((mask_mc._xmouse)/mask_mc._width)*Math.PI)*15;
[code].....
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Dec 23, 2008
I have a class linked to a library MovieClip. Several public instance variables in the class point to other DisplayObject's which are children of the class.Is Event.ACTIVATE the correct event to indicate that all ofthe children have been instantiated?
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May 28, 2009
I was certain that in AC3 this is done by default, when the button is in focus and the ENTER key is press, it dispatches a Click event.
myButon.addEventListener("click", funClick);
function funClick(evtObj:Event):void { trace("yes");}
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Sep 29, 2010
I have Adobe Flash CS3 pro, Actionscript 3.0.I've made a SWF and got it to work with a poster frame and everything seems to work fine.Except for one thing:the fullscreen button appears on the player controls at the bottom, but pressing it does not fullscreen the video.Nothing happens.How do I activate fullscreen ?
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Jan 9, 2011
I know that you just write nextFrame to advance the stage to the next frame BUT I am inside a nested mc - in AS2 you used to write _root so what would I use here. I tried Stage.nextFrame() - didn't work.
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Jan 18, 2007
how do i get rid of the click to activate this control around the swf in a web page?
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Dec 15, 2009
If you have a text box and name it using the extension txt ie: mytextbox_txt, then when typing a dot at the end will activate the Flash drop down menu. I was wondering if they exist what are the respective notations for other Flash components such as check boxdatagridlabel
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