ActionScript 3.0 :: DisplayObject Event.activate?

Dec 23, 2008

I have a class linked to a library MovieClip. Several public instance variables in the class point to other DisplayObject's which are children of the class.Is Event.ACTIVATE the correct event to indicate that all ofthe children have been instantiated?

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I have found that events Events.ACTIVATE and Events.DEACTIVATE do not fire in the browser when wmode = transparent or when wmode = opaque. This is found when the swf is published with or without fullscreen mode capability.However, the events do fire:In the standalone player, such as opening the publised swf locally ( not using a browser ) In the browser when wmode = window  
 
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Firefox 3.6.6 ( Windows XP Pro )
IE 8.0.60  ( Windows XP Pro )

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I'm using Flex 4.5.1 with AIR 2.7 (and Flash Builder 4.5.1) to build an app for the Blackberry Playbook.

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What is the proper OOP method of communicating between classes that are not on the display list?

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However, if I change the class to extend Sprite, and then add it to the Stage as a displayObject, then it works just fine. Is there a way to get the class to dispatch an event without turning it into a displayObject or writing a custom EventDispatcher (I'm assuming the latter would work, but I'm not positive...).

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I am trying to make this game but I cant get any further because of the following: (copy pasted the necessary parts, not sure if this is all you need though...
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I'll first say that I'm a Flash designer but I'm not really technically inclined which may be why I still haven't figured out how to get around the Microsoft IE 'Activate' double click problem with Flash content.I have a completely Flash site that's designed with Flash MX. All of the fixes seem to be for Flash 8 or for Flash content embedded in an HTML page. I've tried posting questions on several of the Flash sites but no one seems to be getting my question.I publish all of my pages in Flash, then upload the resulting HTML and swf files to my site. I do not write any HTML at any time. I only write actionscript. Is there a purely actionscript solution to the activate problem? Or possibly an external .js fix that can be referenced with an #include "something.js" inside the flash source file?

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I know it's something simple but could someone please take a look at the attached file and tell me what I am doing wrong! There is an MC on the rollOver state of my button but it won't play, it starts to play and then stops.

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I've uploaded my flash game to the web, when I view the page in any browser I have to click the swf file before I can use the keyboard functions. I can't seem to find a fix.

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I've put a zipped file on my site, its about 0.5 mb and flash CS4 format.

I've got two problems;

1. How to stop the function from starting as soon as the file is loaded

2. How to call the function properly

Within the first frame of my flash movie I've got two layer, one with a movieclip called moon and another for actionscript which contains:

Code:
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_global.hidden = function(){

[Code].....

But nothing happens when I click on the button.

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I have created swf file, with buttons, actionscrip version 8.whet I open my file in internet explorer browser, it works correctly, but when i open it in opera browser, I need to click on my flash animation to activate the controls, buttonsHow can I resolve that problem?

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I have a scrollbar that scrolls left or right when the cursor is moved either side of the central x coordinate. I've been trying to change it so the scroll only activates when the cursor is towards the far right hand side (ie x>75%) or towards the far left hand side (x<25%) of the scrollbar, leaving the central 50% of the scrollbar inactive.

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function scrolling() {
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I was certain that in AC3 this is done by default, when the button is in focus and the ENTER key is press, it dispatches a Click event.

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