ActionScript 2.0 :: Activate A Certain Event?

Aug 8, 2011

I'm trying to make a couple's dress-up game with lots of characters. I wanted to make it so that when you click a certain character and pair it with a certain character, something special appears or happens. How do i make it so that this 'special' thing only appears when the certain two characters are both chosen.[code]...

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ActionScript 3.0 :: DisplayObject Event.activate?

Dec 23, 2008

I have a class linked to a library MovieClip. Several public instance variables in the class point to other DisplayObject's which are children of the class.Is Event.ACTIVATE the correct event to indicate that all ofthe children have been instantiated?

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ActionScript 2.0 :: Cant Get Movieclip Event To Activate Function?

May 18, 2008

i want to setup this interface so that when you click on this movie clipsomething happens. but whenever i try to click on the movie clip i get nadathis is the location of my movieclip:_root.mc_gallery_content.mc_empty_1the AS that i want to use to be activated by "mc_empty_1" is inside "mc_gallery_content"

thought i could use this code to get "mc_empty_1" to initiallize a function:
_root.mc_gallery_content.mc_empty_1.onRelease = function() {
//preform function xyz

[code]......

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ActionScript 3.0 :: While Tween Ignore Mouse Event And Activate When Finished?

Sep 13, 2010

I have asked before but that was a week ago and ive changed alot of code. I am still having the same issue of trying to ignore MOUSE_MOVE while a tween plays and then reactivate MOUSE_MOVE on Finish. I have tried timers aswell to anticipate the finish with no luck as if i move some code a error #1009 happens.

I have alos tried motion_finished, if statements and even values with no luck as the code will just not function unless left as below.[code]...

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ActionScript 2.0 :: Movieclip Over A Moveclip Both On Stage / Activate Mouse Event?

May 22, 2008

got MC A and MC B. MC B is directly under MC A. They are both indepedent on the stage, meaning they are not children of a bigger mc container. They both have rollover events, how can I activate the rollover events of MC B??Im aware of mouseChildren and mouseEnabled, but that requires them to be in the same container...

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ActionScript 3.0 :: Make An Event Fire /activate ONLY When A Frame Label Is Hit?

Sep 13, 2011

what i mean is, is there a way in AS3,or in programming in general(php, js etc) to make an event fire/ activate "WHEN" something does something, as oppose to an if/else if / else statements ?for example, say i want to make an event fire /activate ONLY when a frame label is hit, and thereafter , do something else etc, essentially making it do things one by one down the line according to WHEN certain objectives are met. is there a "when" type of statement etc that will do this as oppose to if/else if etc??? for example, using the above example, instead of me doing something like this:

Code:
xyz.addEventListener(Event.ENTER_FRAME / or INIT , btn);
function btn(e:Event):void{
if ( externalSwf.currentFrameLabel == " label here "){[code]...

i have a little project im working on (smooth transitions of external swfs code) that is partly working but i cant for the life of me, figure out how to implement a structure like what i have directly above.

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ActionScript 3.0 :: ACTIVATE / DEACTIVATE Event Not Firing When Wmode = Transparent Or Opaque?

Feb 9, 2011

I have found that events Events.ACTIVATE and Events.DEACTIVATE do not fire in the browser when wmode = transparent or when wmode = opaque. This is found when the swf is published with or without fullscreen mode capability.However, the events do fire:In the standalone player, such as opening the publised swf locally ( not using a browser ) In the browser when wmode = window  
 
My Goal:Is to detect Events.ACTIVATE and Events.DEACTIVATE with a swf that has been published with fullscreen capability, where the wmode = opaque. ( I have found that when in fullscreen and wmode = window, mouse interactivity events, such as clicks, do not fire. Mouse interactivity is something I need, which I get with wmode = transparent or opaque. )
 
FYI:I have found that when wmode = window, the DEACTIVATE event fires both when entering and leaving fullscreen mode. The event ACTIVATE does not fire when entering fullscreen mode or when returning to the browser from fullscreen ( user presses Escape, etc ). In the event the user switched to a different window, the DEACTIVATE event fires. When the user returns to the browser, the ACTIVATE fires in IE but does not fire in Firefox until the user clicks in the swf
 
Setup:
Flash CS4
Using the Flash published  HTML ( wmode = transparent / opaque )
Firefox 3.6.6 ( Windows XP Pro )
IE 8.0.60  ( Windows XP Pro )

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Flex 4.5 Mobile Resize Textarea With Animation On Soft Keyboard Activate Event?

Jul 1, 2011

I'm using Flex 4.5.1 with AIR 2.7 (and Flash Builder 4.5.1) to build an app for the Blackberry Playbook.

The app has a large textarea that needs to be resized when the soft keyboard shows up. I am able to hook into the soft keyboard events and do things there.

Now, I want to resize the textarea to fit the remaining part of the screen when the keyboard shows up. I know the current and destination size and want to use a smooth animation to show the textarea resizing. (I can't already set the height and can see the textarea being correctly resized in the keyboard_activating event - but I want to do it through an animation). I've tried using the Animate class, the spark.effects.Move class and none of them seem to work in this case. They seem to run the animation but the screen does not get refreshed!

[Code]...

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Use Keys To Activate Buttons/

Jun 24, 2010

I have done up a flash demo which uses the computer mouse to navigate. Now instead of using mouse, I want to use keyboard (arrow up, down, left, right) to highlight buttons and then hit "enter" key to click the button.

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Professional :: Click To Activate?

Nov 19, 2010

Some browsers force users to click on a flash object before it will activateon my pc opera has this problem and i am told IE has it too.

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ActionScript 3.0 :: De-activate The Enter Key?

Aug 27, 2010

Is it possible to de-activate the Enter key so that on a stop() instruction in a frame,pressing the Enter key doesn't generate a move to the next frame

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ActionScript 3.0 :: Function Does Not Seem To Activate

Jan 24, 2011

I am trying to make this game but I cant get any further because of the following: (copy pasted the necessary parts, not sure if this is all you need though...
Selected[unitcounter].addEventListener(MouseEvent.CLICK, moveselecter);
function moveselecter(evt:MouseEvent):void{
var Unitcounted:Object = evt.currentTarget
evt.target.addEventListener(MouseEvent.MOUSE_UP, moveTo);
trace("hello")
} function moveTo(evt:MouseEvent):void {
trace("hello2")
}
It does give hello but not hello2 so the event should do its work if u ask me...

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ActionScript 2.0 :: IE 'Activate' Fix For Flash MX Swf?

Jan 22, 2007

I'll first say that I'm a Flash designer but I'm not really technically inclined which may be why I still haven't figured out how to get around the Microsoft IE 'Activate' double click problem with Flash content.I have a completely Flash site that's designed with Flash MX. All of the fixes seem to be for Flash 8 or for Flash content embedded in an HTML page. I've tried posting questions on several of the Flash sites but no one seems to be getting my question.I publish all of my pages in Flash, then upload the resulting HTML and swf files to my site. I do not write any HTML at any time. I only write actionscript. Is there a purely actionscript solution to the activate problem? Or possibly an external .js fix that can be referenced with an #include "something.js" inside the flash source file?

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ActionScript 2.0 :: My Button Won't Activate

Feb 25, 2007

I know it's something simple but could someone please take a look at the attached file and tell me what I am doing wrong! There is an MC on the rollOver state of my button but it won't play, it starts to play and then stops.

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Click Flash To Activate In Browser?

May 30, 2009

I've uploaded my flash game to the web, when I view the page in any browser I have to click the swf file before I can use the keyboard functions. I can't seem to find a fix.

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ActionScript 2.0 :: Activate Function From Different Timeline?

Aug 23, 2009

I've put a zipped file on my site, its about 0.5 mb and flash CS4 format.

I've got two problems;

1. How to stop the function from starting as soon as the file is loaded

2. How to call the function properly

Within the first frame of my flash movie I've got two layer, one with a movieclip called moon and another for actionscript which contains:

Code:
import mx.transitions.Tween;
import mx.transitions.easing.*;
_global.hidden = function(){

[Code].....

But nothing happens when I click on the button.

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ActionScript 2.0 :: Click To Activate And Use Control

Nov 10, 2009

I have created swf file, with buttons, actionscrip version 8.whet I open my file in internet explorer browser, it works correctly, but when i open it in opera browser, I need to click on my flash animation to activate the controls, buttonsHow can I resolve that problem?

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ActionScript 2.0 :: Activate Scroll Only Towards End Of Scrollbar?

Jan 21, 2010

I have a scrollbar that scrolls left or right when the cursor is moved either side of the central x coordinate. I've been trying to change it so the scroll only activates when the cursor is towards the far right hand side (ie x>75%) or towards the far left hand side (x<25%) of the scrollbar, leaving the central 50% of the scrollbar inactive.

Code:

function scrolling() {
_root.onEnterFrame = function() {
container_mc._x += Math.cos(((mask_mc._xmouse)/mask_mc._width)*Math.PI)*15;

[code].....

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ActionScript 3.0 :: Activate A Button With Enter Key?

May 28, 2009

I was certain that in AC3 this is done by default, when the button is in focus and the ENTER key is press, it dispatches a Click event.

myButon.addEventListener("click", funClick);
function funClick(evtObj:Event):void { trace("yes");}

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ActionScript 1/2 :: Using Keys To Activate Buttons?

Jun 24, 2010

I have done up a flash demo which uses the computer mouse to navigate. Now instead of using mouse, I want to use keyboard (arrow up, down, left, right) to highlight buttons and then hit "enter" key to click the button.

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ActionScript 3.0 :: How To Activate Full Screen

Sep 29, 2010

I have Adobe Flash CS3 pro, Actionscript 3.0.I've made a SWF and got it to work with a poster frame and everything seems to work fine.Except for one thing:the fullscreen button appears on the player controls at the bottom, but pressing it does not fullscreen the video.Nothing happens.How do I activate fullscreen ?

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ActionScript 3.0 :: NextFrame: Activate From Within A Nested Mc?

Jan 9, 2011

I know that you just write nextFrame to advance the stage to the next frame BUT I am inside a nested mc - in AS2 you used to write _root so what would I use here. I tried Stage.nextFrame() - didn't work.

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ActionScript 2.0 :: Disable The Click To Activate On Swf's?

Jan 18, 2007

how do i get rid of the click to activate this control around the swf in a web page?

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ActionScript 3.0 :: Activate 5 Buttons For The Navigation?

Apr 28, 2009

I'm into a personal project with the Tween Method:

A menu with 5 buttons inside the movie clip instanced from bt1 to bt5.A main movie clip that extends the stage dimensions.When buttos are released they shall target to the respective Y value and stop.So..

Importing classes
import fl.transitions.Tween;[code].....

I'd like to activate the 5 buttons for this navigation.. Insted of it, only 3 buttons navigates.. The other buttons i don't know how active them to navigation.

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ActionScript 3.0 :: How To Activate Drop Down Menu

Dec 15, 2009

If you have a text box and name it using the extension txt ie: mytextbox_txt, then when typing a dot at the end will activate the Flash drop down menu. I was wondering if they exist what are the respective notations for other Flash components such as check boxdatagridlabel

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ActionScript 2.0 :: Activate Movie When Hovering Over A Button?

Dec 28, 2009

I have a movie clip that throws out a bunch of little stars. I then have a button (a big star) and I want the movie clip to play when the button is hovered upon. So, basically when you hover over the big star a bunch of little stars float up from behind it. I have attached my fla, and my code for the movie clip is below:

Code:
onClipEvent (load) {
a = 0;[code]..........

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ActionScript 3.0 :: Activate Movieclip Via FLVPlayback CuePoint?

Apr 22, 2010

I'm working on a more interactive movie. It basically just has effects over the video that go outside of the FLVPlayback's dimensions to seem more "realistic." It seems very basic, but I am unsure where I would begin. Let me tell you the basics: It's offline, I imported the video from my computer and used the "Load external video with the playback component."My FLVPlayback on the stage is called:

fla_movieTrailer It has cuepoints already in the .FLV video. I have one Event one named "blacksmoke." If the video reaches the cuepoint "blacksmoke" I want it to play the MovieClip named fla_blacksmoke. So how do I have it activate fla_blacksmoke?

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Data Integration :: Click To Activate And Use This Control?

May 6, 2006

Click to Activate and Use this Control. upgrade to Studio 8 has been rendered anemic by the requirements of "more security" by Microsoft and others. Now Flash has an error message and you have to click the little sucker to get it to work. Someone dropped the ball BIG TIME on this one. Surely there is a fix for this for a non-programmer such as myself. I thought I was just stupid until I went on Taco Bell's [URL]..

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ActionScript 3.0 :: Activate ScrollPane Scrollbars At Runtime?

Sep 9, 2009

I'm having an issue here trying to make scrollPane scrollbars to apear and work
 
I'm creating one scrollPane at runtime with
 
var sp_veiculos:ScrollPane = new ScrollPane(); sp_veiculos.name = "sp_veiculos"; addChild(sp_veiculos);
 
then I want to have an if statmento to make the scrollbars apear if I need like
 
if (numero_veiculos < 3) {     sp_veiculos.verticalScrollPolicy = "OFF";     sp_veiculos.horizontalScrollPolicy = "OFF"; } else {     sp_veiculos.verticalScrollPolicy = "ON";     sp_veiculos.horizontalScrollPolicy = "OFF"; }

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Activate MovieClip To Play Reverse In Timeline?

Nov 5, 2009

I need to have the ability to spin or rotate an object such as a globe. I have 2 rollover mc's that spin the globe but I am having trouble getting it to loop on the backwards spin. Right now I have it acivating the mc to play fowarding in its timeline then loop but what is the best way to get it to go in reverse. My .fla can be found here [URL].

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