I know it's something simple but could someone please take a look at the attached file and tell me what I am doing wrong! There is an MC on the rollOver state of my button but it won't play, it starts to play and then stops.
I have a movie clip that throws out a bunch of little stars. I then have a button (a big star) and I want the movie clip to play when the button is hovered upon. So, basically when you hover over the big star a bunch of little stars float up from behind it. I have attached my fla, and my code for the movie clip is below:
I have a very complicated interface going on in my flash application, with tons of dependencies/variable checking/etc and it would make my life one heck of a lot easier if it was possible to simply "press" or activate an onscreen button via actionscript. I have never seen this referenced, and don't know if it's possible. Search didn't find me anything. Can you do this in some way? "Virtually" activate a button (and thereby all the button's scripting...)
How to make a number key on the keyboard activate a button on the stage. My drum has 6 buttons on it that play notes when you click them with the mouse. But I also want the number keys 1 - 6 to activate the buttons to.
I have flash which contains the map of the United States. Each state is a separate button. When each state is in hover mode, it changes the look/size of that state and adds names of the cities in white on the particular state.I would actually like to add 2 things to this flash.
1) When the state is hovered over, not only will the state change, but the cities belonging to that state (in the list to the right, will highlight)
2) I would like the city names in the list, when hovered over to highlight and to activate the hover mode of that particular state. In addition, that cityName button in the list and the state button should be able to direct to a URL upon hit.
I currently have each state as a button with each state's hover mode changes.I will be changing the cityNames into buttons (they are currently MCs).Once I change the CityNames into Buttons, then modify their hover modes to look like a highlight, then I know to do the following for the URL direct:[code]One of these will go on each text cityname button. But how do I tell the button to also activate the NewYorkState_btn into hover mode?I will also need each State image button to automatically arrange to the front when they are hovered so that they will not be overlapped by other states.Also, What do I do to get each state to hover and simultaneously highlight the appropriate CityName button(s) in the list?I have included an image below (FLashMapHover.jpg) so that it is a bit more clear what I am trying to do.
How would I make a simple button that when clicked once, acts as if you'd double clicked a video file in explorer, as in it either activates your video player of choice, or plays it immediatly if it's already open.
(I know I've not worded this all that well, please say if you need me to say it more clrealy)
I'm trying to activate a jQuery (facebox) in a flash button but no luck all the relevant JS includes are correctly inserted.. now I just need to get my actionscripting correct.
I have a form saved as an html page, and at the moment my contact button launches this page in a pop up.What I would like is that so when you click my contact button, it loads the pages as a layer so it fits in more with the website and loads ontop of the flash file. For an example check out www.dobi.nu - its and html website but if you go to illustrations and click and image the page loads on top as a layer, just wanna know if it can be done with flash.
I have a button that plays a movie clip. that movie clip is a drop down menu. Is there a code that I can put on the button that will allow the viewer to rollover the button activate the menu and then when they roll off the "menu" part it plays the animation in revers. I made it already with very messy coding and placed a demo on this site. [URL]
I want the user to be able to drag 3 items onto a target area, which will then activate a button.All i'm after is the code rather than a complete guide
I'm trying to set a common task, wich is activate/desactivate interactivity (clickability) of a button. (sometimes clickable, sometimes not). The button is a blue bowl. I use the stopPropagation() of event metod to stop propagation, then my blue bowl is not clickable anymore. (if you erase "stopPropagation()", it becomes clickable) It works.
But I want to change this statut. I've designed a ON/OFF switcher, who set the blue bowl clickability ON/OFF. And it doesn't work. I've tried everything : removeEventListener, an "if" who write "stopPropagation()" or not, but it fails, it stay on the beggining statut. Here's the very simple .fla to show you : [URL] What should be my "ON/OFF switcher" code ?
I'm trying to make a couple's dress-up game with lots of characters. I wanted to make it so that when you click a certain character and pair it with a certain character, something special appears or happens. How do i make it so that this 'special' thing only appears when the certain two characters are both chosen.[code]...
I have done up a flash demo which uses the computer mouse to navigate. Now instead of using mouse, I want to use keyboard (arrow up, down, left, right) to highlight buttons and then hit "enter" key to click the button.
Is it possible to de-activate the Enter key so that on a stop() instruction in a frame,pressing the Enter key doesn't generate a move to the next frame
I am trying to make this game but I cant get any further because of the following: (copy pasted the necessary parts, not sure if this is all you need though... Selected[unitcounter].addEventListener(MouseEvent.CLICK, moveselecter); function moveselecter(evt:MouseEvent):void{ var Unitcounted:Object = evt.currentTarget evt.target.addEventListener(MouseEvent.MOUSE_UP, moveTo); trace("hello") } function moveTo(evt:MouseEvent):void { trace("hello2") } It does give hello but not hello2 so the event should do its work if u ask me...
I'll first say that I'm a Flash designer but I'm not really technically inclined which may be why I still haven't figured out how to get around the Microsoft IE 'Activate' double click problem with Flash content.I have a completely Flash site that's designed with Flash MX. All of the fixes seem to be for Flash 8 or for Flash content embedded in an HTML page. I've tried posting questions on several of the Flash sites but no one seems to be getting my question.I publish all of my pages in Flash, then upload the resulting HTML and swf files to my site. I do not write any HTML at any time. I only write actionscript. Is there a purely actionscript solution to the activate problem? Or possibly an external .js fix that can be referenced with an #include "something.js" inside the flash source file?
I've uploaded my flash game to the web, when I view the page in any browser I have to click the swf file before I can use the keyboard functions. I can't seem to find a fix.
I have created swf file, with buttons, actionscrip version 8.whet I open my file in internet explorer browser, it works correctly, but when i open it in opera browser, I need to click on my flash animation to activate the controls, buttonsHow can I resolve that problem?
I have a scrollbar that scrolls left or right when the cursor is moved either side of the central x coordinate. I've been trying to change it so the scroll only activates when the cursor is towards the far right hand side (ie x>75%) or towards the far left hand side (x<25%) of the scrollbar, leaving the central 50% of the scrollbar inactive.
Code:
function scrolling() { _root.onEnterFrame = function() { container_mc._x += Math.cos(((mask_mc._xmouse)/mask_mc._width)*Math.PI)*15;
I have a class linked to a library MovieClip. Several public instance variables in the class point to other DisplayObject's which are children of the class.Is Event.ACTIVATE the correct event to indicate that all ofthe children have been instantiated?
I have done up a flash demo which uses the computer mouse to navigate. Now instead of using mouse, I want to use keyboard (arrow up, down, left, right) to highlight buttons and then hit "enter" key to click the button.
I have Adobe Flash CS3 pro, Actionscript 3.0.I've made a SWF and got it to work with a poster frame and everything seems to work fine.Except for one thing:the fullscreen button appears on the player controls at the bottom, but pressing it does not fullscreen the video.Nothing happens.How do I activate fullscreen ?
I know that you just write nextFrame to advance the stage to the next frame BUT I am inside a nested mc - in AS2 you used to write _root so what would I use here. I tried Stage.nextFrame() - didn't work.