ActionScript 3.0 :: NextFrame: Activate From Within A Nested Mc?

Jan 9, 2011

I know that you just write nextFrame to advance the stage to the next frame BUT I am inside a nested mc - in AS2 you used to write _root so what would I use here. I tried Stage.nextFrame() - didn't work.

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ActionScript 3.0 :: Crossfade Using NextFrame?

May 15, 2011

I have looked up the tutorials on tween class etc. but can't figure out if I can crossfade images using nextFrame. I have a dozen images placed in their own frames and a button using nextFrame (and prevFrame) to navigate between them. How would I crossfade these images smoothly?

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ActionScript 2.0 :: No 'nextFrame' Method?

Nov 11, 2010

I'm using this code to make a really simple button

on (press) {
Color.nextFrame();
}
But I keep getting this error: There is no method with the name 'nextFrame'.

I get the same error when using prevFrame also. What's wrong??

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Professional :: Preloader Not Passing Over NextFrame()?

May 5, 2010

The preloader I created doesn't transistion to the next frame, it just hangs on the preloader frame at 0%.

stop();
loaderInfo.addEventListener(ProgressEvent.PROGRESS, updatePreloader);
function updatePreloader (evtObj:ProgressEvent):void{ var percent:Number =

[code].......

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ActionScript 1/2 :: NextFrame Fade In Effect

Aug 28, 2010

i have a simple flash gallery with next and previous button, for the next button i add below actionscript: on (release,) {    nextFrame;    }

now my question is in order to make the transition look better, i like to add a fade in to next frame effect (and fade out previous)

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ActionScript 3.0 :: Navigating The Timeline Using This.nextframe

Mar 26, 2009

I am really new to actionscript 3 and am having some trouble wrapping my brain around this. I have what basically amounts to a slideshow with navigation. I have a menu frame that has buttons, that when clicked, move down the timeline to a specific frame and stops. From there the navigation has 3 buttons..."menu" (goes ck to menu) and "previous" and "next" which have actions associated with it to go to next frame or previous frame. I have an actions layers that has the code in it and it works fine from the menu (attached is the menu actionscript) as long as I click on the item that is on the keyframe directly under the keyframe containing the actionscript. How can I get the frames that aren't directly under the actionscript frame to use the actions?

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ActionScript 2.0 :: OnPress.Nextframe Not Working?

Dec 22, 2004

I`m working on a presentation template....I`m gettin along ok, with fullscreen, presentation mode etc. However, the classic click and goto next slide aint working so good. yet.I`ve been trying to set som sort of action: onPress.Nextframe but it is not working. Also, I`m trying to create the reverse fx, let`s say when I hold down shift (for example) and then click - the "presentation" should play backwards.

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ActionScript 2.0 :: NextFrame And Previous Frame Code?

Feb 4, 2010

i am trying to create 2 buttons...a next frame and a previous frame...The next frame works fine...but i just cant figure out how to make my previous frameThe code is on the main timeline and its as followsQuote:

next_btn.onRelease = function()
{
nextFrame(); // will gotoAndStop on next frame in timeline

[code].....

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ActionScript 3.0 :: SoundComplete Event Cant Firing NextFrame?

Oct 2, 2011

soundchannel.addEventListener(Event.SOUND_COMPLETE  , onSoundComplete);
function onSoundComplete(e:Event):void{
nextFrame();

[code].....

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ActionScript 2.0 :: NextFrame And PrevFrame Skipping Frames

Dec 16, 2010

I need to happen is when the UP arrow key is pressed, go to next frame. If the DOWN arrowkey is pressed, go back a frame. Here is the code:

< quote >
//stop();
//keyListener = new Object();
//keyListener.onKeyUp = function()

[Code]....

Unfortunately, it is giving me some problems. At first, it seems to work fine, it will go forward a frame if UP key is pressed. However, if I press the down key, then the up key again, it will skip a frame. For example:

I am on frame 1- I press UP key, flash goes to frame 2 On frame 2, I press DOWN key, flash goes to frame 1 On frame 1 again, if I press UP key, flash will jump to frame 3 It will continue to do this until I am left with just my first and last frame and can't go thorugh the other ones.

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ActionScript 2.0 :: Add PrevFrame Or NextFrame To The Controlling Buttons?

May 22, 2008

I'm trying to create a movie clip that can be controlled to move a shape left or right (as animated in the movie clip) via buttons on the main stage.

I was thinking I could just add prevFrame or nextFrame to the controlling buttons when the mouse rolls over them... like this:

Code:
on (rollOver) {
this.shape.prevFrame();
}

But now I need a method of repeating it non-stop while you are on the button. Can I loop the prevFrame infinatly or loop that line of code?

P.S I'm just getting to grips with actionscript and I'm hitting a few hurdles on the way, so please excuse my ignorance.

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ActionScript 3.0 :: NextFrame PrevFrame Continious Play?

Dec 11, 2009

First off, I'm a total noob when it comes to actionscript. I'm attempting to create a flash movie file that basically has a number of thumbnails in a straight line. As the user puts their mouse over a button I'd like the movie to advance to the next frame and keep playing until the user's mouse leaves that button. I found an online tutorial to accomplish this in AS 2.0 but I would rather do it in 3.0 so it's current.I have the following code that sort of works; when I hover over the right_btn, it advances to the next frame, but only advances 1 frame instead of playing the movie forward. The left_btn should go to the previous frame and play the movie backwards.

right_btn.addEventListener(
MouseEvent.MOUSE_OVER,
function(evt:MouseEvent):void {

[code].....

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NextFrame(); - Drag An Image And Update The View On Release

Aug 19, 2010

Fk says my last login was 3/23/2006! So I'm rather rusty! All I wanted for now is to drag an image and update the view on release. So, I have two frames:

[Code]....

When I play, it starts and stops dragging nicely. But it will not advance the frame. If I try something else like getUrl, that works fine too. gotoandPlay does nothing as well, though. What am I missing? This is Flash MX2004, as2.

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ActionScript 3.0 :: Call To Possibly Undefined Method NextFrame

Jul 6, 2009

I am struggling with this bit of code in AS3,
stop();
next_btn.addEventListener(MouseEvent.MOUSE_DOWN, mouseDownHandler141);
function mouseDownHandler141(event:MouseEvent):void {
gotoAndPlay.nextFrame();
}
It is coming up with this error:
1061: Call to a possibly undefined method nextFrame through a reference with static type Function.

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ActionScript 3.0 :: Movieclip Nextframe Prevframe With Button On Stage?

Oct 19, 2011

Ok I know how to do this in AS2, but I decided to make a sort of dress up game in AS3.

The only thing I don't get to work is: I have 5 frames in a movieclip, the movieclip is on the stage and so is the button, but I want the button to perform nextframe and prevframe of the frames that are in the mc.

I used this code but it does nothing (except for activating my button as a button)

ActionScript Code:
stop();
nexthair.addEventListener(MouseEvent.CLICK, onClick1)

[Code].....

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ActionScript 2.0 :: NextFrame Equivalent To Move From One Frame To Two Frames On?

Aug 25, 2009

its my way of going around scripting lol. the reason i would like to know is coz the same movie clip will be used several times, but once a button inside this movie clip is clicked, i would like the playhead (on the root timeline) to move two frames forward.

Also, if im correct (if not, please tell me) nextFrame() goes to the next frame and stops? it deosn't play on? is there an equivalent that moves to the next frame and plays on?

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ActionScript 3.0 :: Flash NextFrame Button To Loop Back

Apr 2, 2011

I'm trying to make a button that when clicked will make my movie clip go to the next frame, and it works fine only when it gets to the last frame in the movie clip it just stops. How can I make it loop back to the first frame with the same button. I know I can have next/previous buttons but I'm using only one button and need it to change frames on a loop.

Code:
stop();
circleBtn.addEventListener(MouseEvent.CLICK, onNext);
function onNext(evt:MouseEvent){
circle.nextFrame();
}

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ActionScript 3.0 :: Play Mc NextFrame And PrevFrame As Mouse Coordinates Change Up And Down On Stage

Dec 29, 2011

I want to trigger via mouseDown a function that plays a 30 frame mc while the mouseX coordinate increases and the mouse Y decreases. Then when the mouseX coordinates decreases and mouseY increases ie. the mouse moves up on the stage - mc plays in reverse So basically the movieClip is scrolled by the mousemovement. When the mouse is not moving mc stops at currentFrame

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ActionScript 2.0 :: Flash Presentation Template - Set A Sort Of Action: OnPress.Nextframe

Dec 22, 2004

I`m working on a presentation template....Powerpoint really sucks! I`m gettin along ok, with fullscreen, presentation mode etc. However, the classic click and goto next slide aint working so good. yet. I`ve been trying to set som sort of action: onPress.Nextframe but it is not working. Also, I`m trying to create the reverse fx, let`s say when I hold down shift (for example) and then click - the "presentation" should play backwards.

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ActionScript 3.0 :: Create An Rollover And Rollout State That Utilized The NextFrame() And PrevFrame() Commands

Apr 9, 2011

In AS2, I was able to create an rollover and rollout state that utilized the nextFrame() and prevFrame() commands. When hovering over the hit target, a specific movie clip would continuously advance to the next frame using an onEnterFrame command. Conversely, in a rollout state, the movieclip would play backwards until it reached the first frame.

I could specifically use some help with how to implement the onEnterFrame command so that the nextFrames and prevFrames constantly run.

[Code]...

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ActionScript 3.0 :: Clean NextFrame - Error #1009: Cannot Access A Property Or Method Of A Null Object Reference

May 9, 2011

I made a game that has its levels divided in frames. When you reach the end of the level it will nextFrame(); to the next level. But it seems it dosenīt clean up, cuz i get errors like: TypeError: Error #1009: Cannot access a property or method of a null object reference. at classes::levelEnd/update() It seems like the function is still running. Is there some kind of way for me to clean up everything each frame?

[Code]...

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ActionScript 2.0 :: Write A Code For A Button When The Button Is Clicked It Should Move To The Nextframe?

Nov 28, 2007

how to write a actionscript code for a button when the button is clicked it should move to the nextframe.

// About and smile1 button scripts
stop();
_root.smile1.onPress = function() {
if (mouse_over_smile1) {

[code]....

i have given 3 functions as onEnterFrame,onPress,onRelease. i tried all these but didnt get the result.smile1,smile2,smile3 are button instances which are declared on the monie clip.my main thing is i hav a button, when i click on that button it should go the next frame which i have declared in "gotoAndPlay(6)" method.

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ActionScript 3.0 :: WTF - CS5.5 HitTestObject - Drag Player And If The Play Htis "ground" Nextframe Should Be Played?

May 21, 2011

It was long time sense i play with Flash so i decided to start agian. I wrote this really easy code in AS3, in FLASH cs5.5: PHP Code:

[Code]...

That means that i can drag my player and if the play htis "ground" nextframe should be played. BUT it doesnt work for some wierd reason? Why?

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ActionScript 2.0 :: Activate A Certain Event?

Aug 8, 2011

I'm trying to make a couple's dress-up game with lots of characters. I wanted to make it so that when you click a certain character and pair it with a certain character, something special appears or happens. How do i make it so that this 'special' thing only appears when the certain two characters are both chosen.[code]...

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Use Keys To Activate Buttons/

Jun 24, 2010

I have done up a flash demo which uses the computer mouse to navigate. Now instead of using mouse, I want to use keyboard (arrow up, down, left, right) to highlight buttons and then hit "enter" key to click the button.

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Professional :: Click To Activate?

Nov 19, 2010

Some browsers force users to click on a flash object before it will activateon my pc opera has this problem and i am told IE has it too.

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ActionScript 3.0 :: De-activate The Enter Key?

Aug 27, 2010

Is it possible to de-activate the Enter key so that on a stop() instruction in a frame,pressing the Enter key doesn't generate a move to the next frame

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ActionScript 3.0 :: Function Does Not Seem To Activate

Jan 24, 2011

I am trying to make this game but I cant get any further because of the following: (copy pasted the necessary parts, not sure if this is all you need though...
Selected[unitcounter].addEventListener(MouseEvent.CLICK, moveselecter);
function moveselecter(evt:MouseEvent):void{
var Unitcounted:Object = evt.currentTarget
evt.target.addEventListener(MouseEvent.MOUSE_UP, moveTo);
trace("hello")
} function moveTo(evt:MouseEvent):void {
trace("hello2")
}
It does give hello but not hello2 so the event should do its work if u ask me...

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ActionScript 2.0 :: IE 'Activate' Fix For Flash MX Swf?

Jan 22, 2007

I'll first say that I'm a Flash designer but I'm not really technically inclined which may be why I still haven't figured out how to get around the Microsoft IE 'Activate' double click problem with Flash content.I have a completely Flash site that's designed with Flash MX. All of the fixes seem to be for Flash 8 or for Flash content embedded in an HTML page. I've tried posting questions on several of the Flash sites but no one seems to be getting my question.I publish all of my pages in Flash, then upload the resulting HTML and swf files to my site. I do not write any HTML at any time. I only write actionscript. Is there a purely actionscript solution to the activate problem? Or possibly an external .js fix that can be referenced with an #include "something.js" inside the flash source file?

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ActionScript 2.0 :: My Button Won't Activate

Feb 25, 2007

I know it's something simple but could someone please take a look at the attached file and tell me what I am doing wrong! There is an MC on the rollOver state of my button but it won't play, it starts to play and then stops.

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