Professional :: Preloader Not Passing Over NextFrame()?
May 5, 2010
The preloader I created doesn't transistion to the next frame, it just hangs on the preloader frame at 0%.
stop();
loaderInfo.addEventListener(ProgressEvent.PROGRESS, updatePreloader);
function updatePreloader (evtObj:ProgressEvent):void{ var percent:Number =
I have a preloader.swf which loads in media_player.swf which is fine. thats all working I also have the preloader loading in a variable from the webpage using flashvars and thats also fine i have that outputting onto a text box so i can see it but what im trying to do is set the source of a uiloader inside the media_player.swf to the variable that im loading into the preloader.swf.
I have looked up the tutorials on tween class etc. but can't figure out if I can crossfade images using nextFrame. I have a dozen images placed in their own frames and a button using nextFrame (and prevFrame) to navigate between them. How would I crossfade these images smoothly?
I know that you just write nextFrame to advance the stage to the next frame BUT I am inside a nested mc - in AS2 you used to write _root so what would I use here. I tried Stage.nextFrame() - didn't work.
I am really new to actionscript 3 and am having some trouble wrapping my brain around this. I have what basically amounts to a slideshow with navigation. I have a menu frame that has buttons, that when clicked, move down the timeline to a specific frame and stops. From there the navigation has 3 buttons..."menu" (goes ck to menu) and "previous" and "next" which have actions associated with it to go to next frame or previous frame. I have an actions layers that has the code in it and it works fine from the menu (attached is the menu actionscript) as long as I click on the item that is on the keyframe directly under the keyframe containing the actionscript. How can I get the frames that aren't directly under the actionscript frame to use the actions?
I`m working on a presentation template....I`m gettin along ok, with fullscreen, presentation mode etc. However, the classic click and goto next slide aint working so good. yet.I`ve been trying to set som sort of action: onPress.Nextframe but it is not working. Also, I`m trying to create the reverse fx, let`s say when I hold down shift (for example) and then click - the "presentation" should play backwards.
I initially wrote my Main class to read from LoaderInfo to parse some parameters, but then I recently added a Preloader, with that being the "main class". Is there a clean way to move things over, or to retrieve LoaderInfo?
i am trying to create 2 buttons...a next frame and a previous frame...The next frame works fine...but i just cant figure out how to make my previous frameThe code is on the main timeline and its as followsQuote:
next_btn.onRelease = function() { nextFrame(); // will gotoAndStop on next frame in timeline
Unfortunately, it is giving me some problems. At first, it seems to work fine, it will go forward a frame if UP key is pressed. However, if I press the down key, then the up key again, it will skip a frame. For example:
I am on frame 1- I press UP key, flash goes to frame 2 On frame 2, I press DOWN key, flash goes to frame 1 On frame 1 again, if I press UP key, flash will jump to frame 3 It will continue to do this until I am left with just my first and last frame and can't go thorugh the other ones.
First off, I'm a total noob when it comes to actionscript. I'm attempting to create a flash movie file that basically has a number of thumbnails in a straight line. As the user puts their mouse over a button I'd like the movie to advance to the next frame and keep playing until the user's mouse leaves that button. I found an online tutorial to accomplish this in AS 2.0 but I would rather do it in 3.0 so it's current.I have the following code that sort of works; when I hover over the right_btn, it advances to the next frame, but only advances 1 frame instead of playing the movie forward. The left_btn should go to the previous frame and play the movie backwards.
Fk says my last login was 3/23/2006! So I'm rather rusty! All I wanted for now is to drag an image and update the view on release. So, I have two frames:
[Code]....
When I play, it starts and stops dragging nicely. But it will not advance the frame. If I try something else like getUrl, that works fine too. gotoandPlay does nothing as well, though. What am I missing? This is Flash MX2004, as2.
I am struggling with this bit of code in AS3, stop(); next_btn.addEventListener(MouseEvent.MOUSE_DOWN, mouseDownHandler141); function mouseDownHandler141(event:MouseEvent):void { gotoAndPlay.nextFrame(); } It is coming up with this error: 1061: Call to a possibly undefined method nextFrame through a reference with static type Function.
Ok I know how to do this in AS2, but I decided to make a sort of dress up game in AS3.
The only thing I don't get to work is: I have 5 frames in a movieclip, the movieclip is on the stage and so is the button, but I want the button to perform nextframe and prevframe of the frames that are in the mc.
I used this code but it does nothing (except for activating my button as a button)
its my way of going around scripting lol. the reason i would like to know is coz the same movie clip will be used several times, but once a button inside this movie clip is clicked, i would like the playhead (on the root timeline) to move two frames forward.
Also, if im correct (if not, please tell me) nextFrame() goes to the next frame and stops? it deosn't play on? is there an equivalent that moves to the next frame and plays on?
I'm trying to make a button that when clicked will make my movie clip go to the next frame, and it works fine only when it gets to the last frame in the movie clip it just stops. How can I make it loop back to the first frame with the same button. I know I can have next/previous buttons but I'm using only one button and need it to change frames on a loop.
Code: stop(); circleBtn.addEventListener(MouseEvent.CLICK, onNext); function onNext(evt:MouseEvent){ circle.nextFrame(); }
I want to trigger via mouseDown a function that plays a 30 frame mc while the mouseX coordinate increases and the mouse Y decreases. Then when the mouseX coordinates decreases and mouseY increases ie. the mouse moves up on the stage - mc plays in reverse So basically the movieClip is scrolled by the mousemovement. When the mouse is not moving mc stops at currentFrame
I`m working on a presentation template....Powerpoint really sucks! I`m gettin along ok, with fullscreen, presentation mode etc. However, the classic click and goto next slide aint working so good. yet. I`ve been trying to set som sort of action: onPress.Nextframe but it is not working. Also, I`m trying to create the reverse fx, let`s say when I hold down shift (for example) and then click - the "presentation" should play backwards.
In AS2, I was able to create an rollover and rollout state that utilized the nextFrame() and prevFrame() commands. When hovering over the hit target, a specific movie clip would continuously advance to the next frame using an onEnterFrame command. Conversely, in a rollout state, the movieclip would play backwards until it reached the first frame.
I could specifically use some help with how to implement the onEnterFrame command so that the nextFrames and prevFrames constantly run.
I have a class that works with an external swf with play, pause and slider. Now that I have all that working, I'd like to be able to pass the URL of the external SWF to the class from the main fla AS. I managed to use a 'set' inside the class to retrieve the name, but it apparently doesn't trigger until after the external SWF gets loaded.
Code snippets follow: CntlClass: public var loader:Loader; private var _urlName:String; public function CntlClass() { loader = new Loader(); loader.contentLoaderInfo.addEventListener(Event.COMPLETE, movieLoaded); loader.load(new URLRequest(_urlName)); public function set urlName(value:String):void { _urlName = value; }
Main FLA file - other than a controller (cntl_mc) containing a play button, a pause button, and a slider, the only thing in the FLA file is this code in the first frame: cntl_mc.urlName = "extswf.swf";
I need to dynamically pass 2 parameter to an swf movie to make it work properly, they are a number and a boolean. To do this I've changed the html page which contains the movie to php, I pass to the page the parameters' values through GET. The values are correctly passed to the page, I've tried to print them.
I build the call to the swf in this way collpreloader.swf?connid=<?php echo $_GET['connid'] ?>&animazione=<?php echo $_GET['animazione'] ?>
collpreloader.swf correctly reads the connid parameter, but animazione results always true.
I made a game that has its levels divided in frames. When you reach the end of the level it will nextFrame(); to the next level. But it seems it dosenīt clean up, cuz i get errors like: TypeError: Error #1009: Cannot access a property or method of a null object reference. at classes::levelEnd/update() It seems like the function is still running. Is there some kind of way for me to clean up everything each frame?
i have developed a flash website, just user interface, now i have a contact form in my swf file . can anyone help me in embedding this swf file in html and getting values out of swf file on html page and printing on another html page, i just need help in getting values and out of swf file to html.
I'm trying to have Flash execute a file, and I can get FSCOMMAND to work. Sort of. While I can use it to run a single batch file, what I really need to do is to pass a parameter from within Flash to the item being executed. I'm currently using Flash to allow a user to select some items, and I need to pass that selection out of it in order to kick off some other processes (Flash is basically just my GUI interface right now until I learn more about how to do things in it).
I don't care if it's a batch file or JavaScript or anything that's not uber complex (so no .NET or C++). I just need to find something that we can run internally for our company (either from an .HTML or a .EXE file output from Flash - not too picky there either).
I have a movie clip where I store a value in a variable called "yourname" and then load a different .swf file in level 1. I display the value of "yourname" in a dynamic text box, that works fine. I then move on to a frame where the user has an input text box and can re-enter a value for the "yourname" variable, and then clicks a button symbol to reassign the value. Bear in mind, "yourname" was not originally stored on this level and this movie clip, it is stored on level 0 on the first (main) movie clip. Here is my code in the button:
on (release) { _level0.yourname = String (inpt_newName.text); }
inpt_newName is the input text box. My intent here is to have a "main" timeline where variables are stored, and then load and unload various .swf movie clips as needed, storing and variables (i.e. decisions) that the user makes.