I have looked up the tutorials on tween class etc. but can't figure out if I can crossfade images using nextFrame. I have a dozen images placed in their own frames and a button using nextFrame (and prevFrame) to navigate between them. How would I crossfade these images smoothly?
I have 2 movieClips that I want to fade.mc 1 fades out while mc2 fades in. I want to do it in AS to keep my file size down, 'cause I will be having quite a few of this happing.I know how to have one mc fade in using:(I know this is a fade in and I can fadein/out individually)
speed = 10; bigCalendar_mc.onEnterFrame = function() { if (this._alpha<100) {[code]......
I'm trying to do a crossfade effect, and I have [code]Which makes the image fade in, but I also want the image to fade out which it doesn't do, when I change direction:Transition.IN to direction:Transition.OUT
I've been working with Scotty's XML Crossfade (attachment link on bottom) and I'm trying to publish it in Flash 8...his version is in MX.I'm wondering (Scotty, if you know this, chime in!) if anyone knows really WHY I get an error message saying it can't find an undefined item in the folder I have the files in...yet the slideshow still works (with exception to the preloader).url...
I have an XML image gallery that works great, but I'm not satisfied with how the images transition. I'd like the old image to fade out while the new one is fading in whenever the viewer hits the previous or next button, so that way there's no blank background space between the transitions while the new image is being loaded. Below is my code[code]....
I'm trying to do a cross-fade transition in Flex between two states, both containing a VideoDisplay object. The problem is that the default CrossFade effect takes a bitmap snapshot of both states and blends between the two. This means that the movies appear to be frozen for the time of the transition. Does anybody know of a solution that uses a PixelBender (GPU-accelerated) method of fading between two movies? My other option is to manually re-order the video objects and change the alpha of the top one, but this uses a lot of CPU (in my case ±300%)...
I've been looking into how to crossfade externally loaded .jpgs.So far everything I have found deals with slideshows and seems more complicated than what I need.I have created a new Loader that will load a .jpg when the thumbnail of the corresponding image is clicked.I am trying to get the currently loaded image to crossfade upon load completion of the new image being loaded.I'm thinking I can define a variable that is the current image in the loader and then on completion of loading of the new image run a function that fades out the current image and fades in the new image simultaneously.I am having problems trying to identify the currently loaded image of the loader into a variable.
I've been trying to combine Rhamej's wonderful XML gallery with Scotty's Crossfading gallery. I understand both of them separately and have modified both of them for fun, but they use such different functions that I'm having a hard time melding them together.
I have two different background images for my navigation bar. I want the two images to crossfade between each other incrementally depending on the position of the mouse cursor. I was thinking I could do this with an OnClipEvent (mouseMove) and an attach movie command, but I'm not really sure how that works... like I said, i'm just starting out, and I'm thinking I've bitten off more than I could chew.
I am building a modified version of a slideshow, using the code from a tutorial: [URL] What I am wondering is if it is possible to cross fade the imagery so that the images don't just fade in, jump to the next image and fade in. Here is the code I'm working with from the tutorial.
im making my portfolio website and i was wondering if its possible to make 2 things:
1) crossfade transition effect between photos like: [url].... (i know site isn't flash) (when loaded click on f.ex. editorial location, left side click is previous and right side next)
2) first photo on category as a preloader (filling up from top to bottom). i got my photos in category too (on different swf files) and for now im using simple strip preloader.
The preloader I created doesn't transistion to the next frame, it just hangs on the preloader frame at 0%.
stop(); loaderInfo.addEventListener(ProgressEvent.PROGRESS, updatePreloader); function updatePreloader (evtObj:ProgressEvent):void{ var percent:Number =
I know that you just write nextFrame to advance the stage to the next frame BUT I am inside a nested mc - in AS2 you used to write _root so what would I use here. I tried Stage.nextFrame() - didn't work.
I am really new to actionscript 3 and am having some trouble wrapping my brain around this. I have what basically amounts to a slideshow with navigation. I have a menu frame that has buttons, that when clicked, move down the timeline to a specific frame and stops. From there the navigation has 3 buttons..."menu" (goes ck to menu) and "previous" and "next" which have actions associated with it to go to next frame or previous frame. I have an actions layers that has the code in it and it works fine from the menu (attached is the menu actionscript) as long as I click on the item that is on the keyframe directly under the keyframe containing the actionscript. How can I get the frames that aren't directly under the actionscript frame to use the actions?
I`m working on a presentation template....I`m gettin along ok, with fullscreen, presentation mode etc. However, the classic click and goto next slide aint working so good. yet.I`ve been trying to set som sort of action: onPress.Nextframe but it is not working. Also, I`m trying to create the reverse fx, let`s say when I hold down shift (for example) and then click - the "presentation" should play backwards.
i am trying to create 2 buttons...a next frame and a previous frame...The next frame works fine...but i just cant figure out how to make my previous frameThe code is on the main timeline and its as followsQuote:
next_btn.onRelease = function() { nextFrame(); // will gotoAndStop on next frame in timeline
Unfortunately, it is giving me some problems. At first, it seems to work fine, it will go forward a frame if UP key is pressed. However, if I press the down key, then the up key again, it will skip a frame. For example:
I am on frame 1- I press UP key, flash goes to frame 2 On frame 2, I press DOWN key, flash goes to frame 1 On frame 1 again, if I press UP key, flash will jump to frame 3 It will continue to do this until I am left with just my first and last frame and can't go thorugh the other ones.
First off, I'm a total noob when it comes to actionscript. I'm attempting to create a flash movie file that basically has a number of thumbnails in a straight line. As the user puts their mouse over a button I'd like the movie to advance to the next frame and keep playing until the user's mouse leaves that button. I found an online tutorial to accomplish this in AS 2.0 but I would rather do it in 3.0 so it's current.I have the following code that sort of works; when I hover over the right_btn, it advances to the next frame, but only advances 1 frame instead of playing the movie forward. The left_btn should go to the previous frame and play the movie backwards.
Fk says my last login was 3/23/2006! So I'm rather rusty! All I wanted for now is to drag an image and update the view on release. So, I have two frames:
[Code]....
When I play, it starts and stops dragging nicely. But it will not advance the frame. If I try something else like getUrl, that works fine too. gotoandPlay does nothing as well, though. What am I missing? This is Flash MX2004, as2.
I am struggling with this bit of code in AS3, stop(); next_btn.addEventListener(MouseEvent.MOUSE_DOWN, mouseDownHandler141); function mouseDownHandler141(event:MouseEvent):void { gotoAndPlay.nextFrame(); } It is coming up with this error: 1061: Call to a possibly undefined method nextFrame through a reference with static type Function.
Ok I know how to do this in AS2, but I decided to make a sort of dress up game in AS3.
The only thing I don't get to work is: I have 5 frames in a movieclip, the movieclip is on the stage and so is the button, but I want the button to perform nextframe and prevframe of the frames that are in the mc.
I used this code but it does nothing (except for activating my button as a button)
its my way of going around scripting lol. the reason i would like to know is coz the same movie clip will be used several times, but once a button inside this movie clip is clicked, i would like the playhead (on the root timeline) to move two frames forward.
Also, if im correct (if not, please tell me) nextFrame() goes to the next frame and stops? it deosn't play on? is there an equivalent that moves to the next frame and plays on?
I'm trying to make a button that when clicked will make my movie clip go to the next frame, and it works fine only when it gets to the last frame in the movie clip it just stops. How can I make it loop back to the first frame with the same button. I know I can have next/previous buttons but I'm using only one button and need it to change frames on a loop.
Code: stop(); circleBtn.addEventListener(MouseEvent.CLICK, onNext); function onNext(evt:MouseEvent){ circle.nextFrame(); }