ActionScript 2.0 :: OnPress.Nextframe Not Working?
Dec 22, 2004
I`m working on a presentation template....I`m gettin along ok, with fullscreen, presentation mode etc. However, the classic click and goto next slide aint working so good. yet.I`ve been trying to set som sort of action: onPress.Nextframe but it is not working. Also, I`m trying to create the reverse fx, let`s say when I hold down shift (for example) and then click - the "presentation" should play backwards.
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Dec 22, 2004
I`m working on a presentation template....Powerpoint really sucks! I`m gettin along ok, with fullscreen, presentation mode etc. However, the classic click and goto next slide aint working so good. yet. I`ve been trying to set som sort of action: onPress.Nextframe but it is not working. Also, I`m trying to create the reverse fx, let`s say when I hold down shift (for example) and then click - the "presentation" should play backwards.
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Jun 17, 2009
the onPress down the bottom of this code wont trace
Code:
thumb_1_mc.onPress = function(){
loadjpg();
}
[Code].....
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Jan 23, 2011
I have created a simple grid on my canvas.First I defined an empty movieclip (wrapper) for my grid, then I draw lines onto it to make the grid.Now, I want to click on the grid and get the x/y of where I clicked so I can determine where in the grid i am. But my trace in the onPress event does not show.I'm under the impression that my mcGrid has a 0x0 width and height. When I trace the mcGrid._width in the bottom it outputs "0" so maybe that's why it is not working? Here is my code:
ActionScript Code:
_root.createEmptyMovieClip("mcGrid", 1);
for (var i=0; i<12; i++) {
var clipName = "mcHorizontal_"+i;
[code]....
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Apr 15, 2011
lets say i have dynamically duplicated movieClips ID's stored in array list. i want to add a onPress event to them. how do i do it?
[Code]...
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Nov 5, 2007
[URL]
First, click on the Abaco island shape on the map. You'll see on rollOver there is a glow around the island. Now click on that island and the glow remains for the zoomed-in detailed view. When you return to map and zoom back out, the glow is removed.
Now, compare this with clicking on the island name "Abaco" from the list on the right, instead of clicking directly on the island from the map. It zooms in and shows the details fine, but the glow that should be there is not.
The reason this problem is very perplexing for me, is that the onPress action of the list button in the right column calls the onPress function of the map button. So, theoretically they should do the EXACT same thing when pushed. But clearly they don't.
Here is the code for the button from the list on the right panel:
Code:
listAbaco_mc.onRollOver = function() {
_root.map_mc.abaco_mc.button_btn.onRollOver();
};
[Code]....
There is more code, for example rollOver, rollOut, and Press actions for the other island buttons, but they are all of the exact same format as the Abaco island button and they all have the same problem.
So, to recap, the problem is that the list button in the right panel do not function properly onPress, even though they are calling the onPress function of the island buttons directly, and the island button onPress function works perfectly. Strangely, all but one little thing works. So it's obviously getting to the correct functions and going through the code as planned, yet that one part about the glow is being ignored or otherwise messed up.
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May 15, 2011
I have looked up the tutorials on tween class etc. but can't figure out if I can crossfade images using nextFrame. I have a dozen images placed in their own frames and a button using nextFrame (and prevFrame) to navigate between them. How would I crossfade these images smoothly?
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Nov 11, 2010
I'm using this code to make a really simple button
on (press) {
Color.nextFrame();
}
But I keep getting this error: There is no method with the name 'nextFrame'.
I get the same error when using prevFrame also. What's wrong??
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May 5, 2010
The preloader I created doesn't transistion to the next frame, it just hangs on the preloader frame at 0%.
stop();
loaderInfo.addEventListener(ProgressEvent.PROGRESS, updatePreloader);
function updatePreloader (evtObj:ProgressEvent):void{ var percent:Number =
[code].......
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Aug 28, 2010
i have a simple flash gallery with next and previous button, for the next button i add below actionscript: on (release,) { nextFrame; }
now my question is in order to make the transition look better, i like to add a fade in to next frame effect (and fade out previous)
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Jan 9, 2011
I know that you just write nextFrame to advance the stage to the next frame BUT I am inside a nested mc - in AS2 you used to write _root so what would I use here. I tried Stage.nextFrame() - didn't work.
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Mar 26, 2009
I am really new to actionscript 3 and am having some trouble wrapping my brain around this. I have what basically amounts to a slideshow with navigation. I have a menu frame that has buttons, that when clicked, move down the timeline to a specific frame and stops. From there the navigation has 3 buttons..."menu" (goes ck to menu) and "previous" and "next" which have actions associated with it to go to next frame or previous frame. I have an actions layers that has the code in it and it works fine from the menu (attached is the menu actionscript) as long as I click on the item that is on the keyframe directly under the keyframe containing the actionscript. How can I get the frames that aren't directly under the actionscript frame to use the actions?
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Feb 4, 2010
i am trying to create 2 buttons...a next frame and a previous frame...The next frame works fine...but i just cant figure out how to make my previous frameThe code is on the main timeline and its as followsQuote:
next_btn.onRelease = function()
{
nextFrame(); // will gotoAndStop on next frame in timeline
[code].....
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Oct 2, 2011
soundchannel.addEventListener(Event.SOUND_COMPLETE , onSoundComplete);
function onSoundComplete(e:Event):void{
nextFrame();
[code].....
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Dec 16, 2010
I need to happen is when the UP arrow key is pressed, go to next frame. If the DOWN arrowkey is pressed, go back a frame. Here is the code:
< quote >
//stop();
//keyListener = new Object();
//keyListener.onKeyUp = function()
[Code]....
Unfortunately, it is giving me some problems. At first, it seems to work fine, it will go forward a frame if UP key is pressed. However, if I press the down key, then the up key again, it will skip a frame. For example:
I am on frame 1- I press UP key, flash goes to frame 2 On frame 2, I press DOWN key, flash goes to frame 1 On frame 1 again, if I press UP key, flash will jump to frame 3 It will continue to do this until I am left with just my first and last frame and can't go thorugh the other ones.
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May 22, 2008
I'm trying to create a movie clip that can be controlled to move a shape left or right (as animated in the movie clip) via buttons on the main stage.
I was thinking I could just add prevFrame or nextFrame to the controlling buttons when the mouse rolls over them... like this:
Code:
on (rollOver) {
this.shape.prevFrame();
}
But now I need a method of repeating it non-stop while you are on the button. Can I loop the prevFrame infinatly or loop that line of code?
P.S I'm just getting to grips with actionscript and I'm hitting a few hurdles on the way, so please excuse my ignorance.
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Dec 11, 2009
First off, I'm a total noob when it comes to actionscript. I'm attempting to create a flash movie file that basically has a number of thumbnails in a straight line. As the user puts their mouse over a button I'd like the movie to advance to the next frame and keep playing until the user's mouse leaves that button. I found an online tutorial to accomplish this in AS 2.0 but I would rather do it in 3.0 so it's current.I have the following code that sort of works; when I hover over the right_btn, it advances to the next frame, but only advances 1 frame instead of playing the movie forward. The left_btn should go to the previous frame and play the movie backwards.
right_btn.addEventListener(
MouseEvent.MOUSE_OVER,
function(evt:MouseEvent):void {
[code].....
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Aug 19, 2010
Fk says my last login was 3/23/2006! So I'm rather rusty! All I wanted for now is to drag an image and update the view on release. So, I have two frames:
[Code]....
When I play, it starts and stops dragging nicely. But it will not advance the frame. If I try something else like getUrl, that works fine too. gotoandPlay does nothing as well, though. What am I missing? This is Flash MX2004, as2.
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Jul 6, 2009
I am struggling with this bit of code in AS3,
stop();
next_btn.addEventListener(MouseEvent.MOUSE_DOWN, mouseDownHandler141);
function mouseDownHandler141(event:MouseEvent):void {
gotoAndPlay.nextFrame();
}
It is coming up with this error:
1061: Call to a possibly undefined method nextFrame through a reference with static type Function.
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Oct 19, 2011
Ok I know how to do this in AS2, but I decided to make a sort of dress up game in AS3.
The only thing I don't get to work is: I have 5 frames in a movieclip, the movieclip is on the stage and so is the button, but I want the button to perform nextframe and prevframe of the frames that are in the mc.
I used this code but it does nothing (except for activating my button as a button)
ActionScript Code:
stop();
nexthair.addEventListener(MouseEvent.CLICK, onClick1)
[Code].....
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Aug 25, 2009
its my way of going around scripting lol. the reason i would like to know is coz the same movie clip will be used several times, but once a button inside this movie clip is clicked, i would like the playhead (on the root timeline) to move two frames forward.
Also, if im correct (if not, please tell me) nextFrame() goes to the next frame and stops? it deosn't play on? is there an equivalent that moves to the next frame and plays on?
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Apr 2, 2011
I'm trying to make a button that when clicked will make my movie clip go to the next frame, and it works fine only when it gets to the last frame in the movie clip it just stops. How can I make it loop back to the first frame with the same button. I know I can have next/previous buttons but I'm using only one button and need it to change frames on a loop.
Code:
stop();
circleBtn.addEventListener(MouseEvent.CLICK, onNext);
function onNext(evt:MouseEvent){
circle.nextFrame();
}
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Dec 29, 2011
I want to trigger via mouseDown a function that plays a 30 frame mc while the mouseX coordinate increases and the mouse Y decreases. Then when the mouseX coordinates decreases and mouseY increases ie. the mouse moves up on the stage - mc plays in reverse So basically the movieClip is scrolled by the mousemovement. When the mouse is not moving mc stops at currentFrame
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Apr 9, 2011
In AS2, I was able to create an rollover and rollout state that utilized the nextFrame() and prevFrame() commands. When hovering over the hit target, a specific movie clip would continuously advance to the next frame using an onEnterFrame command. Conversely, in a rollout state, the movieclip would play backwards until it reached the first frame.
I could specifically use some help with how to implement the onEnterFrame command so that the nextFrames and prevFrames constantly run.
[Code]...
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May 9, 2011
I made a game that has its levels divided in frames. When you reach the end of the level it will nextFrame(); to the next level. But it seems it dosenīt clean up, cuz i get errors like: TypeError: Error #1009: Cannot access a property or method of a null object reference. at classes::levelEnd/update() It seems like the function is still running. Is there some kind of way for me to clean up everything each frame?
[Code]...
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Nov 28, 2007
how to write a actionscript code for a button when the button is clicked it should move to the nextframe.
// About and smile1 button scripts
stop();
_root.smile1.onPress = function() {
if (mouse_over_smile1) {
[code]....
i have given 3 functions as onEnterFrame,onPress,onRelease. i tried all these but didnt get the result.smile1,smile2,smile3 are button instances which are declared on the monie clip.my main thing is i hav a button, when i click on that button it should go the next frame which i have declared in "gotoAndPlay(6)" method.
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May 21, 2011
It was long time sense i play with Flash so i decided to start agian. I wrote this really easy code in AS3, in FLASH cs5.5: PHP Code:
[Code]...
That means that i can drag my player and if the play htis "ground" nextframe should be played. BUT it doesnt work for some wierd reason? Why?
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Sep 14, 2004
if a condition is true, then:_root.(MC with instance name that is the value of "_root.eelmine").nextFrame(); is this correct?_root._root[eelmine].nextFrame();
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Jan 16, 2009
Im new to actionscript , but not new to programming..Got the following problem : Im building a flash page dynamically with actionscript , from a php generated xml file which defines image/swf paths, text, position etc..All works well, except, i can't set an onPress function on the movieclips i create. Im doing something like this:
[Code]...
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Jan 27, 2011
I have a Red Cup which is a MC and I want the Red Cup to go UP when clicked on and goes back down when you release the mouse click.
I know the coding is
On(press) { and
On(release) {
But I do not know the details.
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