ActionScript 3.0 :: Describe Nested MovieClips To External Class?

Feb 6, 2009

I have a couple of nested movieclips inside an interface file. There are some external movies that are imported (and their scripts call functions within the main class), and when I publish any of these I get these errors[code]...

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ActionScript 3.0 :: Calling Nested Movieclips From External Class?

Dec 3, 2008

1) I created a movieclip (book_mc) on the stage. Inside the book is another movieclip (bookPages_mc). Inside of bookPages_mc is a third movieclip (subNav_mc).

2) On the root layer I created another movieclip (button).

3) On "button" I went to Linkage and gave it a base class of my own creation, "MainNav".

Now in the MainNav class I want to tell the subnavigation movieclip to animate.

The problem is - I can't figure out how to reference nested movie clips from an external class.

(For the record - everything has an instance name and has been double checked. The code works from within the FLA but not from an external class.)

Here is my class code (everything works except for the reference to the nested movieclip):

Code:
package {
//imports
import flash.display.MovieClip;
import flash.display.DisplayObject;

[Code]....

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Flash - Accessing Nested Movieclips From Main Movieclip Class?

Feb 16, 2011

I have a MovieClip, that I'm going to add to the display list with my document class at runtime beacuase there will be many instances of it. The MoviClip "box" has 3 more MovieClip instances inside it,and each of those three have two more.It looks like this:

box
circle 0
oval0
oval1

[code]....

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Actionscript 3.0 :: Accessing Nested Library Clips From External Class?

May 4, 2010

I can reference the main library Class, but the clips nested within are coming up undefined and the usual parent.child.child method of accessing clips using getDefinition isn't working.

Here's my coding:

Code: Select allpackage {
import flash.display.*;
public class Menu extends MovieClip{

[Code]....

I tried both instances naming and Class naming in the library. It loads the clips within the menuClip. I can see them, but I don't have access for some reason.

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ActionScript 3.0 :: Stop All Movieclips On Stage And It's Nested Movieclips?

Sep 9, 2011

Looking for a way to stop all movieclips both are the stage and that are children of the ones on the stage.
 
I toyed with looping thru stage's children so I can first target clips on the stage. But I am getting error.
 
for (var i:int = 0; i < this.numChildren; i++)     if (this.getChildAt(i) is MovieClip)
{
this.getChildAt(i).stop
}}

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Actionscript 3.0 :: Modify Stage And Movieclips From External Class?

Jan 13, 2009

Still trying to wrap my brain about using classes in as3. I have my document class that calls another class that sets up buttons. I have the buttons working but I want them to play a movieclip on the stage when they are clicked. In AS2 I could just reference _root.mymc.play(); I am also having trouble setting up global variables which I think will have a similar solution. I think I read somewhere that I need to make a 'Globals' class inside my document class. Is this correct? I have tried doing that a few times but keep getting errors.

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Professional :: Testing Movieclips That Have Nested Movieclips?

Oct 21, 2010

I want to test mc animations without having to hit F12 to see if they work correctly. For instance, if I have an animation movieclip and then I make another movieclip and drop that aforementioned movieclip within, and animate [via the timeline or library preview] I'm unable to see on-the-fly what my animation looks like... it only shows the top most nest, unless I F12 it.

So if I have a character blinking eyes (one movieclip) and then I create another movie clip of the face, and put that aforementioned movieclip within, the preview animation within the library does not show how it'll be viewed when F12'n it.,,,, it'd be great to see your animations on the fly.

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Actionscript 3 :: Describe An Inline && In English?

Mar 19, 2012

I recently came across some code like this:

parent && parent.removeChild(this);
Which takes the place of:
if(parent)

[code]........

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ActionScript 3.0 :: Display Text That Describe Each Image On ImageFade Animation?

Jun 6, 2010

i created an image fade animation on the timeline... no actionscript involved.... now i want a series of text to slide up to the bottom of each image as the image fades in and out...if the image ia on image1, then text1 is displayed, before its gets to image2... text1 should be off..and image1 fades in image2...then text2 is displayed describing each image.. and so on...

i have tried alot of actionscript codes, but i think i need a special property to go about it...

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ActionScript 2.0 :: Build Some Array That Describe The Geometry Of Each State Mask?

Dec 4, 2006

I think I could build some array that describe the geometry of each state for each piece of the mask, then use the Tween class to change them interactively, but I'd like to do it in a more simple way...

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ActionScript 3.0 :: Complex Nested MovieClips?

Aug 5, 2010

I'm building an event calendar as part of a website .The calendar is divided into two sections, "calendar" on the right with the actual calendar displayed, and "calendarContent" on the left, where information about the evnts is supposed to show up. The different frames in "calendarContent" are all labeled. Within "calendar" I have different movieclips for each month, and inside each month I put the buttons that open the event descriptions in "calendarContent."
 
Now, for some reason it's not working. The function I'm trying is the following:

MovieClip(root).pages.calendarContent.gotoAndStop("artsundays");where "pages" is the name of the parent movieclip that "calendar" and "calendarContent" are both inside, and "artsundays" is the label for the frame in "calendarContent" I want to go to. The function is placed within one of the month movieclips. I get the following error:TypeError: Error #1010: A term is undefined and has no properties.I've also tried usng MovieClip(parent) instead of MovieClip(root).pages (since "pages" is the parent), as well as a few other variations, but the problem remained.

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ActionScript 1/2 :: Stop All Nested Movieclips?

Dec 22, 2010

I made a series of nested movieclips, and to stop all motion i wrote this code:
 
[code]....
 
This code works fine, but can somebody explain how to write this in a more compact way?

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ActionScript 3.0 :: Events And Nested Movieclips ?

Feb 20, 2011

I am having the following issue with this navigation I am building. I am trying to build a 3 tear drop down navigation, where each buttons sub menu is placed inside that button. My buttons are actually just movieclips, so I have nested movieclips structured something like this:
 
Button_1
    -> Button_1_1
    -> Button_1_2[code]....
 
Each one of the buttons has their own class with it's event listenerens inside it. What happens now, is that when I click for example Button_1_2_1, I get it's event, but also, the event for Button_1_2 and Button_1. Initially, I fixed this, by attaching the events to a hitArea inside that movieclip, but now I am running into other issues and was wondering if there was a way to turn this off, so if movieclip for Button_1_2_1 is clicked, I only get the event for that one, not it's parents?

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ActionScript 3.0 :: Access Nested Movieclips?

Mar 12, 2011

How do you access a nested movieclip? how do you access stuff in mc2_mc or mc2_mc itself  from within mc1_mc or maintimeline?

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ActionScript 3.0 :: No Scale For Nested Movieclips

Dec 19, 2009

I really get stuck with problem, that nested movieclips always scaled when parent movieclip is scaled. Is it possible to disable somehow this?

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ActionScript 3.0 :: Mousevents In Nested Movieclips?

Jan 29, 2010

In a application I have a menu MC that slides out nicely from the side as the mouse is over a hotspot. It pops out and stays out as long as the mouse is over the menu.The problem is that in this menu I have child MCs that I want to click on to
do stuff... However when the mouse pointer slides into one of the icons the menu interprets that as a MOUSE_OUT event and slides away.I got it to work with the icons as Bitmap objects but you can't add Mouse events to bitmaps...I could do that by checking if I click inside a bitmap object but that seems ineffective.

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ActionScript 3.0 :: PrevFrame With Nested MovieClips

Aug 8, 2010

I'm making a game in which a character walks along a motion guide to the point on the guide nearest the users click. Easy enough.This motion guide is contained within a MovieClip named Sc1.Now, within the motion guide MovieClip the character is a combination of various MovieClips contained in a single MovieClip, which is placed at the beginning of the guide and tweened to the end of the line. This tween and the MovieClip's component's timelines are controlled based on the point of a users click. Furthermore to add a level of 'realism' the character turns to face front, back or sides, based on the gradient of the slope at which it is travelling, giving the illusion of walking towards or away from the screen.All this works fine. The character instance (SWJim) will walk from left to right, turn and stop at the correct point. The character itself behaves too, moving arms and legs as it should.

However, in order to get the character to walk back from right to left, i have used a boolean to flag the timeline as in 'reverse' mode and the prevFrame() function. This raises an interesting problem with the character in which it will move as planned, but won't turn to face the appropriate direction and the character MovieClip won't play (i.e. arms, legs etc. will remain in their default positions). In order to turn, the character has a series of 5 frames in which it faces different directions. A gotoAndStop(); is used to change the direction of the character.I did a bit of searching and it seems that prevFrame() may have been causing the animations to stop because it was in my onLoop() function, called by the ENTER_FRAME event listener. In order to combat this I used a timer instead to call the onLoop() function, but that produced pretty similar results.[code]

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ActionScript 3.0 :: Clicking On Nested MovieClips?

Oct 29, 2010

I'm having problems getting my interface to work. I've set up a simple animation inside a MovieClip, and at one point it diverges into two different paths (like a Choose Your Own Adventure). Trouble is, I need people to be able to click on different nested MCs, and none of them work because I think Flash takes every click as being on the parent clip. The nested clips are on the top layer of the parent clip.

How can I get Flash to recognise these clicks and react accordingly? It should be so simple, but it isn't!

I've tried putting the buttons outside and on top of the parent clip so they override it, but it stuffs up the rest of the animation, because they're visible on the stage the whole way through and I've got everything on one frame so I can't make it transparent until needed. (Even if I could, they take up most of the screen, so you'd constantly be clicking on them accidentally.)

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ActionScript 3.0 :: Get Nested MovieClips To Align?

Dec 12, 2011

I'm having a really hard time trying to get my nested movieClips to align. I have 1 major movie clip called 'game' and inside of it, is a background MC called 'bg' and a box mc named 'box'. I want to get a newChild from the library named 'circle' to attach inside the bg clip but align with the box clip.

set up : game.box - I want my newCircle to align to this MC coordinates. game.bg.newCircle - a newChild will be added to this bg MC and I want it to align with the box MC

Code:
import flash.display.*;
import flash.geom.Point;
var newCircle:MovieClip = new circleClip();

[Code]...

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ActionScript 3.0 :: LocalToGlobal And Nested Movieclips?

Nov 3, 2009

Let's say i have a 3 movieclips which are nested one in other like this:A-> B-> CAnd i would like to find out C movie clip (which is in B mc and B mc is in A mc) coordinates relative to global stage, how can i accomplish that?

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ActionScript 2.0 :: OnRelease With Nested MovieClips?

Dec 7, 2009

I have an mc, with a nested mc inside, which has a nested mc inside that.When I rollOver the container mc, It wont allow me to perform a onRelease with the 2nd nested mc .. WHY is this?my code will explain it visually better :::

Code:
all_mc.blue_mc.green_mc.onRelease = function()
{
trace("ok");[code]....

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ActionScript 3.0 :: No Scale For Nested Movieclips?

Dec 19, 2009

that nested movieclips always scaled when parent movieclip is scaled.

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ActionScript 3.0 :: Accessing Nested Movieclips?

Dec 5, 2009

I have a movie clip (assigned to a class) with several keyframes. Each keyframe consists of another movieclip, which contains an animation and all use the same name. Lastly, several of the animations contain a third movieclip, which is also assigned to a class and also use the same name. I need the first movieclip to speak to the third, unfortunately, it simultaneously tells me that the clips in the second layer (the ones at the keyframes) exist and do not exist. Namely: second layer "does not exist" in that the primary movieclip has only one child: a null. If I add other movieclips to the primary's frames, they also report back as nulls depending on what frame I'm on. I've tested this in several parts of the code, though I suppose it's possible that I managed to pick five equally bad spots. It's just so bizarre I still don't know what to think about it. However, the second layer of named clips are there, but I can only prove it by deliberately breaking the code in hopes of deliberately getting a reference error (by attempting to make the clip private, which isn't allowed given my setup).

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IDE :: Sounds Loop In Nested Movieclips?

Dec 9, 2010

We have found that if you skip over frames that include nested movieclips with embedded timeline sounds, those sounds loop endlessly.For example, if you gotoAndStop(20) from frame 2, but frames 5-10 have a CLIP A that embeds CLIP B, which has a timeline sound, you hear that sound over and over again (even though the playback head never touched the frames with that clip).Does anyone have a convenient workaround (other than the obvious -- playing sounds dynamically, etc). For animation-sync reasons we need to use timeline sounds in this particular case.

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ActionScript 3.0 :: Controlling Nested Movieclips?

May 18, 2011

I have an animation of a spinning globe made from 2 maps placed back-to-back and a circular mask over them. The animation loops endlessly to simulate a spinning globe. This animation was made into a movieclip (globeSpin) which is nested inside another movieclip ontainer_mc). I want to stop the spinning effect when a user mouses over and start it up again when they mouse out. Code is below:

Code:
container_mc.addEventListener(MouseEvent.MOUSE_OVER, stopSpin);
container_mc.addEventListener(MouseEvent.MOUSE_OUT, startSpin);

[code]....

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ActionScript 3.0 :: Hit Testing With Nested Movieclips?

Feb 20, 2012

I've created a movieclip (called Level), and nested inside it are several different movieclips. When my game starts, a movieclip is created called hero.mc, which can move around. I want this movieclip to be able to perform hit testing with the movieclips inside the Level movieclip, however when I use the code:

Code:
if(hero.mc.hitTestObject(mcTree)){
trace ("Hit!");
}

I just get the error 1120: Access of undefined property mcTree.

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ActionScript 3.0 :: Nested MovieClips And GotoAndStop Function?

Feb 26, 2010

I have a movieclip "squareA" -- inside of squareA, on frame 2 is a movieclip called "squareB". I tried the following code:
Actionscript Code:
squareA.x = 10squareA.y = 10squareA.gotoAndStop(2)squareA.squareB.x = 10squareA.squareB.y = 10

But I get the following error:
TypeError: Error #1009: Cannot access a property or method of a null object reference.
at problem_fla::MainTimeline/problem_fla::frame1()
If I put SquareB in frame 1 of SquareA -- it works.

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ActionScript 3.0 :: Nested MovieClips Position Regarding Stage

Jan 23, 2009

I have a master MC that's added to the stage via addChild(p2_mc). Inside that p2_mc, I have others MC'S (added to the stage manually, not via addChild). One of them is instanced fond_mc. I want to position that fond_mc in the middle of the stage using that line of code WHEN the stage is resized. Obviously, the following line is into the resize function:
fond_mc.x = stage.stageWidth/2;

I works but returning faulty results because it uses left corner of the mc instead of registration point, which is top and center. I tried all math formula I could think of to no results. Keeps positioning the fond_mc wrongly. I know this is related to registration OR stage measurement. Is there a way to reset stage.stageWidth values INSIDE the resize function?

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ActionScript 1/2 :: Nested Movieclips And Mouse Events?

Apr 22, 2009

I have a movieclip that contains other movieclips, however the nested movieclips don't seem to detect mouse events.Via searching, I found that only the parent can detect these events, but is there a way to pass the mouse click from the parent movie clip to the children? I want to have a small movieclip. When you rollover it, it scales up, and then you should be able to click other various things on it. When you rollout, it scales back down.If this is not practical, what's the best way to keep a movieclip "attached" to another and scale, without childing them?

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ActionScript 3.0 :: Event.target And Nested Movieclips?

Sep 23, 2010

I have a bunch of movie clips in my main timeline with at least 2 nested clips inside them, MyMc.nested1.nested2 etc. I have given the top most movie clips that sit on the main timeline instance names. In a document class I created a private variable typed as an array and placed all those MC names in that array. I then looped through the length of the array and assigned 2 event listeners to each instance. Example:

for (var i:uint = 0 ; i < _activities.length ; i++){    _activities[i].buttonMode = true;    _activities[i].addEventListener(MouseEvent.MOUSE_DOWN, pickUp);    _activities[i].addEventListener(MouseEvent.MOUSE_UP, dropIt);} 
 
in the event pickup() is were my trouble seems to come in.In the pickup function I have the following:
 
event.target.startDrag() 

This seems to work, but only on the lowest nested Movie clip......nested2I can use event.target.parent.parent.startDrag() and that seems to work.... Except when I place another movieclip in the second layer of the of the MyMC , if that is accidently clicked, it will now drag the Stage.I attempted to use the event.target.mouseChildren = false but that only seems to work on the lowest nested object... nested2 as that seems to be the one I am clickingIs there something I am missing to say, click only the top level mc then ignore all nested mc?

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