ActionScript 3.0 :: Build Function That Creates A 2D Array Similar?

Feb 9, 2011

I keep confusing myself :S I've been staring at this screen too long.I'm trying to build function that creates a 2D array similar to this one:

Code:
private var test:Array = new Array
(

[code].....

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ActionScript 2.0 :: Create A Function That Creates An Array Of Arrays?

Mar 28, 2009

I have to create a function that creates an array of arrays. I have to be able to add elements to the array, delete elements and extract elements? the elements will be arrays. How to I do that, or it is possible?

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Actionscript 3 :: Writing A Flex Precompiler - Similar To The Way MXML Is Done Into Build Process?

Oct 14, 2011

This is a bit of a crazy question, but does anyone out there know how to go about writing an extra compile step into the flex compiler. The idea would be that the MXML compiler would knock out the MXML to AS3 code as it does, but we have an extra step between the AS3 code and the bytecode.

The reason why I ask, is that this would be a great step to handle things like metadata tags to make code changes. A common practice in a lot of frameworks is to have an [Inject] tag before a variable. I.e. [Inject] public var user:IUser.

[Code]...

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ActionScript 3.0 :: Nested Array Creates A Third Array?

Apr 14, 2009

I create an array of two-item arrays. However, I seem to get three nested arrays back as the code below is what is required to get to the array. I can not figure out why the middle array exists.
 
Create arrays with:

[Code].....

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ActionScript 2.0 :: Array That Creates The Mc's Names?

Apr 19, 2005

I have an array that creates 7 mc clips with names.I'm trying to make each one of those peices clickable.When clicked each peice will slide over to the far left "barrier_mc" and stop.Actually not true, the one closest to the "barrier_mc" will stop at the barrier and from then on each piece will stop when it hits the one beside it (kinda like a 7 car fender-bender). This isnt the problem im trying to work through right now, although i will in the near future.

What im trying to figure out is the array that creates the mc's names them like the following "" infoBar"+i+"_mc"". What im trying to do is call that in a function so that i dont have to type in each of the 7 mc names manual I.E (infoBar0_mc) you'll see my function at the bottem in the "function pieceStop"of the pasted code.

Code:
var list:Array = ["piece1", "piece2", "piece3", "piece4", "piece5", "piece6", "piece7"];
var startingX:Number = list_mc._x;
var bottom:Number = 950;[code].....

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ActionScript 2.0 :: AttachMovie Only Creates Last Array Item?

Apr 21, 2010

Fla is attached (small file, simple function)I am going thrue an array and create instances of 'inputter'.It all works fine for the last one in the array but not the first ones.Shortening the array-count still creates only the last one and not the first ones.

My function:
ActionScript Code:
doinit = function()

[code].....

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ActionScript 3.0 :: Function That Creates Custom Displayobjects?

Mar 18, 2011

ActionScript Code:
private function drawMap(tile1:DisplayObject, tile2:DisplayObject):void
{
var _tile1 = tile1;

[Code].....

The idea behind this is to store custom sprites in an array and then feed the array to the drawMap function, which would use the sprites from the array to draw a map.

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ActionScript 3.0 :: Create Function That Creates Random Number Shuffle

Dec 4, 2009

I have just start to learning AS3.I have create a function that creates a random number shuffle.I have another array that holds linkages from the library and I'm using addchild to attach clip from the number generated.when a new number is generated how can i attach that amount of movieclips from the library to stage?[code]

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ActionScript 3.0 :: KeepCreating Function Creates A Random Shape On The Stage?

Jul 30, 2009

How would I make it if I wanted a function (that happens to run on event MouseEvent. MOUSE_DOWN)to run while mouse is down, not just once. For example, I have this code:

ActionScript Code:
stage.addEventListener(MouseEvent.MOUSE_DOWN, keepCreating);

My keepCreating function creates a random shape on the stage. But since it runs once during mouse_down, only one shape is created until you activate mouse_down again (by lifting the mouse button and pressing down again).

What I want it to do is keep creating shapes over and over again, instead of creating one shape per mouse_down.

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ActionScript 2.0 :: Pass The Contents Of An Array To Javascript Code Which Creates A Text File On The Local Machine?

Jul 30, 2003

Is it possible to pass the contents of an array to JavaScript code which then creates a text file on the local machine?

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ActionScript 3.0 :: Combine Similar Code Into One Function?

Oct 19, 2009

I have a project which uses very similar code for I think 12 or 13 different movieclips. I actually copy-pasted a good chunk of the code changing words and numbers here and there.[code]The main point of this part of the project is that each movieclip is a selector on a scrollbar. I just wanted the selectors to look nice, so they tween up and down on rollover and when they are clicked they change from black and white to color. Also when clicked they move a very long movie clip called customizing_forms_mc, into view on the stage. The code is inside a movieclip that contains all the selectors. There is a layer for each selector and on that layer is the code for that selector. I was thinking that there might be a way to call a fuction perhaps with the variables that are brought to the function being strings that i could substitute in for the names of the movieclips. I tried attatching the fla or an swf but they are both too large. For a more detailed look at the code on the stage:[code]As I previously said there is a scroller with the selector buttons and when clicked they bring a certain part of another movieclip into view. Of course, everything is masked so it looks nice.

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ActionScript 2.0 :: Create Something Similar To The Str_replace Function?

Sep 28, 2005

i am looking to create something similar to the str_replace function (from PHP) that will replace all occurrences of the search string the replacement string from within an larger string. Does anyone have something like that created already (save me the time)?

ie
var myStr:String = new String( "i wish i were an oscar meyer weiner" );
var myOutput = str_replace(myStr, "i", "we");
// myOutput would now = "we wish we were an oscar meyer weiner"

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ActionScript 3.0 :: Flash Other Function Similar To HitTestObject?

Sep 16, 2010

Is there any other function similar to 'hitTestObject'. Am having problem with this function, b'coz it checks the collision on a box around that object. I want to find the actual collision with the object.

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Ruby On Rails :: Converting Object To Array Or Similar In Flex?

Mar 7, 2010

I'm kinda new to Flex. I have trying to send Hash from Ruby on Rails application to Flex using RubyAMF.Results look like this:

result (mx.utils.ObjectProxy (@22b207d9))
|
|-->errors (object (@16c64dd1))

[code]......

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ActionScript 2.0 :: Combining 2 Scripts(first One Creates Array To Play Movie Clips In A Order Fro Left To Right Of The Screen Depending On Position ) ?

Nov 3, 2005

i need to combine these two scripte (first one creates array to play movie clips in a order fro left to right of the screen depending on position ) each script works corectly if used on there own. but i want to combine them

var videos:Array = new Array("mc1", "mc2", "mc3", "mc4");
var busy:Boolean = false;
for(var i = 0; i<videos.length; i++)[code]....

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ActionScript 2.0 :: Using Attribute To Build Array?

Feb 1, 2010

i have xml that looks like:

Code:
<features>
<screen leisureGallery="true">
<client>Gator Golf Cart</client>[code].....

everything is on frame 1 in the movie, several layers.all items in the XML are displaying; it seems like my checker doesnt work?

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ActionScript 2.0 :: Build A Nested Array From Xml File

Sep 19, 2009

I am trying to build a nested array from my xml file.so that I then can build some photo slide shows.[code]What I want to do is be able to access the xml data by array notation.For example: If I want the to load the 1st photographers 2nd Gallery adn 3rd image I would say something like:[code]

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ActionScript 2.0 :: Build New Array From _width Values In Loop?

Sep 9, 2007

I have a bunch of thumb mc instances on my stage, using the same mc symbol. They're all sized differently so the widths(which are same as heights) vary.I want to be able to access their width value from an array independent of all the scaling I'm doing with rollovers. That is, I need to have each mc instance's original width accessible from anywhere in my code.The simplest way to do this is to hard code an array, like:

var Twidth:Array = new Array();
Twidth[0] = "33";
Twidth[1] = "45";[code]....

But since I have 22 thumbs and several portfolios, and want the option of changing their original sizes on the stage, I want to create the array above on the fly using information in a loop. For instance, I already have a loop in a function called generateThumbs(). Here's what I've tried:

for (var i = 0; i<total; i++) {
Twidth = new Array();
Twidth[i] = this["thumb_mc"+i]._width;[code]....

for trace on the first method, replacing 'i' with the key I want (Twidth[2]):

undefined
undefined
45
undefined
undefined

As you can see, this gives me non-indexed non-delimited value for the whole loop (the actual in my real movie is 22). There's no length or array because its actually just one value. Entering a number in the key will display a bunch of undefined with one defined. I have no way of extracting that one key without getting all the other undefined values.my question is: How do I put 'this["thumb_mc"+i]._width' values into a loop with each value indexed for the rest of my functions to access?

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ActionScript 3.0 :: How To Build Grid Of Identical MCs In Multidimensional Array

May 17, 2009

I'm trying to build an 8x8 grid of identical movieclips, in a multidimensional array, that I can then access by row, and play each in order. So far, I can get them into the array, but I'm having trouble playing each item in a row. Basically, I have 8 more selector buttons in another array, and I added an event handler to each of those, and I want to use the index position of each selector button to play the corresponding row in the first array.

Code:
//The first Array
for ( i = 0; i< 8 ; i++) { //create a row
beatsArray[i] = new Array();
for (var j:Number = 0; j<8; j++) { //add 8 instances to the row
beats = new Beats;
addChild(beats);
[Code] .....

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ActionScript 2.0 :: Build Up The Search Function That Contains 400 More Keyword?

Nov 18, 2009

i have a big problem with Search function to build the Glossary.. First, what is the best way to build up the Search function that contains 400 more keyword?? what way should i use, with XML, or combo box or etc????

I have used the text field with String.indexOf() .. but it seem like not the best way.. because it's really long..

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ActionScript 2.0 :: Build Some Array That Describe The Geometry Of Each State Mask?

Dec 4, 2006

I think I could build some array that describe the geometry of each state for each piece of the mask, then use the Tween class to change them interactively, but I'd like to do it in a more simple way...

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Flash :: Function For Extrapolating Points On A Spline Curve Or Hermite Curve Similar To Keframe Interpolation?

Aug 26, 2011

I was hoping someone could help me working out some advanced data reformatting. What I'm hoping for is a function where I can input a value along with an array of key positions like so:

function remap(percentage:Number, keypoints:Array) { ...

The array would start with the minimum and end with the maximum point, with nested key points along the way. For example, I would input something like remap(0.25, [0:0,80:50,100:100] ) and the function would 'imagine' a spline curve graph from (0,0)-(100,100) with a key point of (80,50), then return the y value that is 25% along that graph.

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ActionScript 3.0 :: Build A Small App That Will Iterate Through An Array Of Sound Files To See If They Are Valid?

Sep 11, 2009

I'm trying to build a small app that will iterate through an array of sound files to see if they are valid.I'm simulating corrupt sound files by taking .png's and changing the extension on them to .mp3 The idea is a sound will start playing and the timer will start. When the sound is done playing the next sound will start and the timer will reset and start counting down again. If a sound does not finish within 45 seconds the timer will complete, output the name of the file that did not finish, and then skip to the next file. For some reason though the timer does not reset when the sounds finish playing, it just keeps counting down from wherever it is.

Code:

import flash.display.Sprite;
import flash.net.URLRequest;
import flash.media.Sound;
import flash.media.SoundChannel;

[code]....

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ActionScript 2.0 :: Write A Function That Will Build A Menu Based Upon The Vars?

Dec 14, 2006

Im trying to write a function that will build a menu based upon the vars that I passed it to. This is a simpler version on the code.(The library has a MC/Btn symbol with the linkage "btn");

Code:
function bulidMenu(nItems:Number) {
var menuMCx:Number = 100;
var menuMCy:Number = 100;

[code]...

Why do I get an output of 4 on every clicked button, instead of 0,1,2,3 ? I tryed forwarding the " i " to the onRelease = function(i) {} and then in it declaring a new var and assigning it the passed " i ", but that doesn't work either :/

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Flash :: Flex - TFS Build 2010 Call An Ant Script And / Or Build?

Mar 31, 2011

In TFS 2010 build, I have a new build and I want to call an ant script that builds Flash. How do I call the ant script? Also How can I compile the Flash directly? I've seen the Power Tools and this question but it doesn't help me as we don't have TFS 2008. I can't find any documentation on how to use the power tools except the 1 sentence on the bottom of download page saying to create your build the old way and import it (which isn't very helpful). I've installed the power tools on the agent computer but I don't see any new options in the Toolbox when I'm designing the build flow.

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Flex :: Creating Ant Build Script To Build Only When A Dependency Was Updated?

Apr 14, 2011

I just started working with ant a few days ago. Right now I have a general buildall.xml which should call each project's build.xml. Because some projects depend on each other, I need to rebuild some other projects which depend on it. This isn't a problem--I'm just setting the depends property of the target. However, ant is always building the dependencies, even when the files haven't changed.Let's say project1 has no dependencies; project2 depends on project1; project3 depends on project1, 2; project4 depends on project1, 2, and 3; and so on.I could hack a solution which looks at project K, and checks if project 1 .. project K have updated files using uptodate. If so, then run the target. This is messy and appears unnecessary.

What is the cleanest way to implement this?EDIT: So I decided to just hack in a bunch of targets, "check_projectK" where it does the uptodate checks on all of its source files, its build file, and the build files of the 1 .. K-1 projects. Due to dependencies, this is always handled correctly. However, this is still a large amount of copy and paste for a large workspace.

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Eclipse :: Retrieve Build Information After Build Completes In FDT?

Jul 30, 2011

Using FDT, when I have a debug configuration with several operations in the launcher chain and the final launcher opens in Flash Player, how can I retrieve the build output from the console once the build is complete and Flash player is running?

It seems that once Flash Player has started the console clears to make way for the application's trace output, but I need to be able to look back over the events and build times for each item in my launch chain while Flash Player is running. Is there a setting I can enable to either log my build output to a file or to preserve it in the console?

Edit: I know I can still read the info when building normally, this question is specifically for building with the debugger.

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ActionScript 2.0 :: Calling A Function With An Array Variable As Arguments Is Resetting Array?

Oct 12, 2006

I'm going to post the full code of the two functions, disregard the "fluff" unrelated to the two functions as it is all working flawless, I've tested this HEAVILY and cannot understand why it keeps setting the entire array to undefined!

Code:
// processReplace Function
function processReplace(transferFiles) {
var processArray:Array = transferFiles.slice();

[Code]....

Basically it's supposed to check to see if the file exists and return as true if it does and add it to a replace array, then the replace array is processed into a single string and put into a dialog box through the flash wrapper prompting them to "replace the files or not".

It makes the replace array just fine, it actually even has the right "count" in it but it's setting all the "filenames" to undefined because of the exists = processSearch function.

I even tried to make a new array and run the search just from that one and set the values from the old one and it's still failing.

Is it because of the "break" or can anyone figure it out? Iknow it's hard because you can't use the code

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ActionScript 3.0 :: Store A List Of Parameters Needed For A Function In An Array And Then Use That In A Function Call?

Jun 23, 2009

is it possible to store a list of params needed for a function in an array and then use that in a funciton call?

[Code]...

or something like that?? Prob have to iterate the array but how do i get the params into the function call? Is this even possible?

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ActionScript 3.0 :: Function Returning Array And Declaring A Function With Event And Variable?

Jul 27, 2009

is it possible to declare function this way

ActionScript Code:
function startShake(e:MouseEvent, num1, num2):void

what i mean is it possible to send to the function not only en event but also a variable and a second question how can i access

ActionScript Code:
function stopShake(e:MouseEvent):Array

this array that function return.

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