ActionScript 3.0 :: TimerEvent Preventing A GotoAndPlay?
Sep 7, 2009
I have a movie clip, asterixHolder, with multiple frames that is instructed, at times, to gotoAndPlay at a particular frame (where'currentSection' is a number):
Code:
asterixHolder.gotoAndPlay("tween"+currentSection); Nested inside asterixHolder is a clip called theAsterix that I want to continually rotate. I've been achieving this with a Timer Event:
[Code]...
However, when the TimerEvent code is included - or to be more precise, when the function timerHandler references asterixHolder - the previous code to send the clip to the appropriate frame does not work. Could anyone tell me why this is the case? It doesn't seem logical that calling a nested clip should prevent the parent clip from doing anything.
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[Code]...
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Actionscript 2
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<CODE>
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[code]....
And that worked in the sense of no cookie-it loads and plays the swf from the beginning. If
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Someone else suggested:
<CODE>
import flash.external.*;
var currentURL:String = String(ExternalInterface.call("window.location.hre f.toString"));
[code]....
I just don't know what string (I think) to put in the /** ...flush.. **/ part
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