ActionScript 3.0 :: TimerEvent Preventing A GotoAndPlay?

Sep 7, 2009

I have a movie clip, asterixHolder, with multiple frames that is instructed, at times, to gotoAndPlay at a particular frame (where'currentSection' is a number):

Code:
asterixHolder.gotoAndPlay("tween"+currentSection); Nested inside asterixHolder is a clip called theAsterix that I want to continually rotate. I've been achieving this with a Timer Event:

[Code]...

However, when the TimerEvent code is included - or to be more precise, when the function timerHandler references asterixHolder - the previous code to send the clip to the appropriate frame does not work. Could anyone tell me why this is the case? It doesn't seem logical that calling a nested clip should prevent the parent clip from doing anything.

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