In this following function I would like to pass a parameter when i call the function tchauBalao.
which is actually the Mouse Event ( "e" ).
Code: function outPassaro(e:MouseEvent):void { var passaro:MovieClip = e.target as MovieClip; TweenLite.to(passaro.balao, 0.2, {scaleX:0, scaleY:0, ease:Expo.easeOut});
I'm brand new to actionscript and I've decided to try and make an overhead tile scrolling game. It's been going good so far, but here is my problem: I have the level data stored in an array, where the number represents the corresponding tile. I have movie clips in my library called "tile_1", "tile_2", "tile_3" etc. Anyway, what I was thinking of doing was this: var newTileContents:("tile_"+lvlArray[i]) = new ("tile_"+lvlArray[i])(); newTile.addChild(newTileContents); Where, if the value in the lvlArray at [i] is 2, then it will create an instance of tile_2 etc. But I am not sure how to to type the "tile_"+lvlArray[i] bit properly.
I have a movieClip named MC, and it's enabled with action script, with the class name MC_Rectangle and a Stage.I override the MC_Rectangle class file in a mc_rectangle.as external file.here is the code:
1. how can i access the variable "sequence" in "mc_rect"
2. how can i pass parametre from main stage to mc_rect via function setSequence(data:int)?
3. how can i call the function in addSequence() in mc_rect.
in asp.net, i usually use mc_rect.sequenct,mc_rect.setSequence(data), mc_rect.addSequence() to achieve my goals......btw, can function in mc_rect return out result to main stage?
I want to monitor a variable. Whenever the variable value changes I want to call a function. In actionscript 2 I can use "watch" but in as3 what can do ?
while working with a server side script (php or aspx) which returns some data(from the database) can we call it in a sub-class or do we have to make the calls in the document class itself?
I need to call the class into to my control as file. The problem I'm getting now is this error. "environmentTab.lightsButton.addEventListener(MouseEvent.CLICK, selectLights);" environmentTab is a instance name of a movie clip that is on the stage of my .
How can I run function of the main document class from a class of a MovieClip? I usually just used MovieClip(parent).function(), but now my MovieClip has another parent. Or what do I have to pass to the MovieClip class when creating the MovieClip to acess the main document class?
Lets say I have a Main Document Class called Main. I also have a child class called childClass that call a function from the Main class and is also imported in the Main class. How should I call the function? I tried this , but when calling the function, it's getting me error.
I have a Document class that instantiates a class named Other. I need to call a function in the Other class from the Document class.I'm getting this error: Call to a possibly undefined method OtherFunction through a reference with static type Other.I have read online that you need to use make the functions static or use a getter function but I'm unclear how to do that. I haven't been able to make it work and I feel like i'm missing something fundemental with this problem.below are simplified versions of the classes.
I have a document class called Main.as In the class constructor I have the following listener:
enter code here var listeningFORModeChangeToStudent:Sprite = new Sprite; listeningFORModeChangeToStudent.addEventListener(TellAllModeChangeToStudent.STUDENT,exp); addChild(listeningFORModeChangeToStudent);
[code]....
In a third class I make a call to the despatcher in the previous class:
enter code here var ThisTellAllModeChangeToStudent:TellAllModeChangeToStudent = new TellAllModeChangeToStudent; ThisTellAllModeChangeToStudent.tellAllModeChangeToStudent();
I have trace statements in eveything and from this I know the despatcher in TellAllModeChangeToStudent is being called.The problem is that the listener in the main.as is not calling the function exp.I cant see why and I dont know how to check if the listener is actually seeing the dispatch event?
Main is my doccument class . how can i call Main.Caller
package { import flash.display.Sprite; import flash.events.Event; public class Main extends Sprite { public function Main():void { if (stage) init(); else
I have a class, my document class, called SilkRoadTweeter. as I also have a class called User.as In my User class I need to call a method called nonce() I have tried this, trace(SilkRoadTweeter(root).nonce()); But I get the error, TypeError: Error #1009: Cannot access a property or method of a null object reference.
I can only run a timer.start(); command once, the second time it will only run once instead of the value of 10 repeat.
Code: var addTenPointsTimer:Timer=new Timer(500, 10); var currentScore = 0; score.text = "0";
[code]........
I want to be able to have the score add the ten points one at a time rather than all at once. It works fine the first time ten points are added, but the second, third, fourth, etc time it only adds one point then stops. How can I get the timer to work more than once?
I am attempting to use a TimerEvent in a while loop. In the example I have created below, the init function should loop through the values myArray, tracing each value at three second intervals. It seems, however, that because I am incrementing the currentNum value outside of the while loop (in the timerHandler function), that the loop just keeps running until Flash stops responding.[code]
I'm using multiple timers in a script, but I would like to use the same function with a Switch to define the appropriate action corresponding to the event.target. I've tried e.target.name but it says that name isn't a property of the Timer class... how can I retrieve the names (timer or timer2) within the onTimer function?
Code: var timer:Timer = new Timer(3000); var timer2:Timer = new Timer(3500); timer.addEventListener(TimerEvent.TIMER, onTimer);
They are located in the same package and are both importing each other. I am trying to call a function from Class2 within Class1, but I don't know the syntax. I tried: Class2.godoThisThingNow(); But it gave me an error 1061, call to an undefined method. What's the proper syntax for this, and is it even possible in AS3?
From my LoadXML class I am trying to call a method, named onBackgrLoad, which sits inside the Main class. I made the method onBackgrLoad public. Inside the LoadXML class in the method ParseData I added an event listener. This is supposed to call onBackgrLoad but it doesnt work
I have a movie clip, asterixHolder, with multiple frames that is instructed, at times, to gotoAndPlay at a particular frame (where'currentSection' is a number):
Code: asterixHolder.gotoAndPlay("tween"+currentSection); Nested inside asterixHolder is a clip called theAsterix that I want to continually rotate. I've been achieving this with a Timer Event:
[Code]...
However, when the TimerEvent code is included - or to be more precise, when the function timerHandler references asterixHolder - the previous code to send the clip to the appropriate frame does not work. Could anyone tell me why this is the case? It doesn't seem logical that calling a nested clip should prevent the parent clip from doing anything.
Before I start my preloader animation, I want to play a quick animation. I was hoping to use a TimerEvent to delay the preloader from starting until the animation was over, but nothing's happening.I cobbled this together from other preloader tutorials, and since I'm not sure I understand how it all works, I shouldn't be too surprised that my hybrid failed.[code]I don't register either trace statement, but if I move this. loaderInfo.add EventListener (ProgressEvent.PRO GRESS, check_progress); out of the timer event function, then I get the trace statement just fine.
Very new to AS3 and wasn't a strong coder to begin with - I've been asked to build a large banner revealing multiple ads (4 to be precise). My thought is to use a TimerEvent (if, then type statement) to control how long each "billboard" will be on the stage, then have the next one slide onto the stage...etc, etc... I'm finding conflicting codes out there, and don't know which to pull from. This seems easy in my head, but the AS3 code appears very complex to pull this off.
But after the 2nd tick, it doesn't add only those 2 elements but the whole other vector I really don't get what this is happening. I don't use tempCoords anywhere else in my code. The coords vector is updated in a MOUSE_MOVE event with the coordination point of the mouse.
Below is simplified version of a game I am creating. Basically, the game have some circles. Each circle shoot bullets that is dispatched with timerEvent. When the circle is clicked it is removed from the stage. However, the bullet still keeps on dispatching. I couldn't figure out how to stop timerEvent of each individual circle when it is clicked.
var _timer:Timer = new Timer(1000); var speed:int = 20; for(var i:int=0; i<= 3; i++) { var _shape:MovieClip = new MovieClip(); _shape.graphics.beginFill(0x999999); [Code] .....
so I'm not just new here, but definitely new to actionscript (though I have a MINOR amount of OOP experience in matLAB). I was wondering if someone could clarify something (though I'm sure this thread will grow out of my own confusion)?