ActionScript 3.0 :: Starting A Preloader From A TimerEvent
Oct 5, 2009
Before I start my preloader animation, I want to play a quick animation. I was hoping to use a TimerEvent to delay the preloader from starting until the animation was over, but nothing's happening.I cobbled this together from other preloader tutorials, and since I'm not sure I understand how it all works, I shouldn't be too surprised that my hybrid failed.[code]I don't register either trace statement, but if I move this. loaderInfo.add EventListener (ProgressEvent.PRO GRESS, check_progress); out of the timer event function, then I get the trace statement just fine.
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Sep 23, 2007
I'm in need of a preloader, (or easy tutorial on how to create one), that will run a progress bar and also play a short welcome animation all the way through... regardless of connection speed. One that checks total frames of mc against total bytes loaded or something.
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Dec 3, 2010
I can only run a timer.start(); command once, the second time it will only run once instead of the value of 10 repeat.
Code:
var addTenPointsTimer:Timer=new Timer(500, 10);
var currentScore = 0;
score.text = "0";
[code]........
I want to be able to have the score add the ten points one at a time rather than all at once. It works fine the first time ten points are added, but the second, third, fourth, etc time it only adds one point then stops. How can I get the timer to work more than once?
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Oct 14, 2009
I am attempting to use a TimerEvent in a while loop. In the example I have created below, the init function should loop through the values myArray, tracing each value at three second intervals. It seems, however, that because I am incrementing the currentNum value outside of the while loop (in the timerHandler function), that the loop just keeps running until Flash stops responding.[code]
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Feb 27, 2009
I'm using multiple timers in a script, but I would like to use the same function with a Switch to define the appropriate action corresponding to the event.target. I've tried e.target.name but it says that name isn't a property of the Timer class... how can I retrieve the names (timer or timer2) within the onTimer function?
Code:
var timer:Timer = new Timer(3000);
var timer2:Timer = new Timer(3500);
timer.addEventListener(TimerEvent.TIMER, onTimer);
[Code].....
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Feb 4, 2010
I noticed that TimerEvent in html document has prolem with IE.My document turns at 12 frame/sec :
ActionScript Code:
var timer:Timer=new Timer(5,0);
timer.addEventListener(TimerEvent.TIMER,timing);
[code]....
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Sep 7, 2009
I have a movie clip, asterixHolder, with multiple frames that is instructed, at times, to gotoAndPlay at a particular frame (where'currentSection' is a number):
Code:
asterixHolder.gotoAndPlay("tween"+currentSection); Nested inside asterixHolder is a clip called theAsterix that I want to continually rotate. I've been achieving this with a Timer Event:
[Code]...
However, when the TimerEvent code is included - or to be more precise, when the function timerHandler references asterixHolder - the previous code to send the clip to the appropriate frame does not work. Could anyone tell me why this is the case? It doesn't seem logical that calling a nested clip should prevent the parent clip from doing anything.
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Apr 23, 2010
I have a Timer class and i am trying to call a variable from that TimerEvent class. But i am not sure how to do that. Do you have idea?
[code]...
How can get a var from outside to a Timer Class?
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Nov 18, 2009
Very new to AS3 and wasn't a strong coder to begin with - I've been asked to build a large banner revealing multiple ads (4 to be precise). My thought is to use a TimerEvent (if, then type statement) to control how long each "billboard" will be on the stage, then have the next one slide onto the stage...etc, etc... I'm finding conflicting codes out there, and don't know which to pull from. This seems easy in my head, but the AS3 code appears very complex to pull this off.
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Apr 5, 2011
I create a timer and set it to fire events every 500ms:
Code:
t = new Timer(500);
t.addEventListener(TimerEvent.TIMER, onTick);
t.start();
On every tick I would like to add the last 2 elements of a vector to an other vector:
Code:
private function onTick(event : TimerEvent) : void{
tempCoords.push(coords[coords.length - 2],coords[coords.length - 1]);
}
But after the 2nd tick, it doesn't add only those 2 elements but the whole other vector I really don't get what this is happening. I don't use tempCoords anywhere else in my code. The coords vector is updated in a MOUSE_MOVE event with the coordination point of the mouse.
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Jul 18, 2010
Below is simplified version of a game I am creating. Basically, the game have some circles. Each circle shoot bullets that is dispatched with timerEvent. When the circle is clicked it is removed from the stage. However, the bullet still keeps on dispatching. I couldn't figure out how to stop timerEvent of each individual circle when it is clicked.
var _timer:Timer = new Timer(1000);
var speed:int = 20;
for(var i:int=0; i<= 3; i++) {
var _shape:MovieClip = new MovieClip();
_shape.graphics.beginFill(0x999999);
[Code] .....
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Jun 24, 2009
so I'm not just new here, but definitely new to actionscript (though I have a MINOR amount of OOP experience in matLAB). I was wondering if someone could clarify something (though I'm sure this thread will grow out of my own confusion)?
[Code]...
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Jul 2, 2009
I'm using the following code to delay my movie a set time for each frame:
[Code]...
This works fine but I want to be able to change the length of the delay for each frame. I've tried alsorts but my as3 knowledge is limited
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Nov 25, 2009
In this following function I would like to pass a parameter when i call the function tchauBalao.
which is actually the Mouse Event ( "e" ).
Code:
function outPassaro(e:MouseEvent):void
{
var passaro:MovieClip = e.target as MovieClip;
TweenLite.to(passaro.balao, 0.2, {scaleX:0, scaleY:0, ease:Expo.easeOut});
[Cod]....
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Jan 10, 2011
im having some problems pushing the two vars below into a timerupdate function while trying to stop them turning into NANs.
Code:
vx=2.3;
vy=1.3;
//they are declared private
Im passing 2 floats(vx, vy) into a class, then running a function called
Code:
update(e:TimerEvent){
trace("Update:",this.x, this.y ,vx, vy, );
this.x+=vx;
[Code]....
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Apr 8, 2009
I prefer to build custom drag functions using the TimeEvent etc. Below I have some code where as when I click on a MovieClip it fires the imageStartDrag function which then begins the imageDrag function consecutively.Currently when I click and drag it moves the image fine, however it is snapping to the far left of the image.What I would like is to be able to click and drag so that the image drags from it's original point. My brain is a bit confused, what do I edit in 'imageLoader.x = mouseX;' to have it starting from it's original position and moving. (Note, I'm only testing with the X Axis atm, later it will use the Y Axis too.)
Code:
// Image StartDrag Handler.
private function imageStartDrag(e:MouseEvent):void {
[code]......
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Feb 16, 2012
I am working on a very simple game in Flash. I want to make all the animations framerate agnostic, so that I can change the framerate without affecting the flow and speed of the game.I read somewhere that if you want to do that, you simply create a Timer object and attach an event listener to this timer.
What if I have many objects that have to listen to the same timer? See the code to understand what I am trying to do. At this stage nothing breaks, but the event does not fire.Here is the Main class, the one that runs on swf execution:
public class Main extends MovieClip {
private static var _stage:Stage;
private static var _timer:Timer;
[code]....
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May 19, 2011
Is there any way to make a movie clip start at a frame other than 1? I know with graphics it's simple, but with MCs I'm not sure. If possible, I'd like to do it without code, but if that's the only way to do it, I'd like to know that way too.
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Apr 24, 2010
how to make text acting as a preloader so that its color changes as preloader percentage. i dont mean how to apply the math, i mean how to mask it or whatever action to achieve that effect?
like for example imagine the red is constantly growing to the right letter by letter (actually pixel by pixel:
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Sep 15, 2009
I just started working on a preloader screen that includes a preloader mask over a logo and a percentage dynamic text. I can get either or to work but not both at the same time. I notice that if I remove stop(); I can get the percentage to work but not the preloader image. With the stop(); embedded the image preloader works but the percentage doesn't.
[Code]....
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Jan 16, 2004
I want to make a preloader for flash mx 2004 that when it finish becomes to decrement another time. I would like to do it to modify the flash preloader component.
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Nov 26, 2010
I'm creating a small car game where you shoot from the car, so I've made a bullet animation with this code inside the mocieclip:
Actionscript Code:
shellNo = 0;function shellEject(){shell_holder.attachMovie("shellAnim", shellNo, shellNo);shellNo++;}
But the problem is that the car is moving when you controll it so the bullet stays on the same position and I want it to follow the car and start from the same position as the car whereever it goes.
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Aug 5, 2009
I can't seem to get around my video and audio files starting when I arrive at the page. I'm even using some example code with start and stop buttons. This is in CS4 Flash. I expect it's because the ActionScript is in the wrong place because when I run the movie it flashes through all of the pages on the site without stopping at the home page. Is there some generic code that will allow me to simply swap out the name of the video or audio file I want to start. If there is, do I need to locate it on its own layer at the top of the timeline?
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Sep 11, 2009
I just started to make flash animations using Adobe Flash CS4, but there's something I just don't understand. To create an animated object, I know I have to create a new movie clip symbol, animate it, and then put it in the main scene. But when I drag the symbol from the library to the main scene, only the first frame of the animation is copied! How can I copy the entire animation of a movie clip symbol to the main scene?
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Nov 25, 2010
I'm creating a small car game where you shoot from the car, so I've made a bullet animation with this code inside the mocieclip:
shellNo = 0;
function shellEject(){
shell_holder.attachMovie("shellAnim", shellNo, shellNo);
shellNo++;
}
But the problem is that the car is moving when you controll it so the bullet stays on the same position and I want it to follow the car and start from the side of it whereever it goes.
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Aug 5, 2011
We have a set of FMS's deployed on Amazon's EC2. One of the things we want to be able to do is automatically detect when we should start up another FMS instance. To do that, I've been looking for metrics I could measure on the local FMS box to help me identify "transition" points, e.g., when we should add capacity or remove excess capacity.
I ran some load testing to find out where the capacity limits of a particular box, but ran into a couple of problems[code]...
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Sep 22, 2011
i have a text area that can be swiped using a touchevent....
var myText:TextField = new TextField();
myText.width = 300;
myText.x = 0;
[code].....
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Dec 15, 2009
Figuring out Public, Private, Internal, Protected for every variable in even a basic banner is a lot for me to figure out. Defining permissions of movieclips is totally new to me. Personally, I could truly care-a-less as I don't build apps. I work in smaller media. But I need to do things right for stuff to work fast when clients want changes every 5 minutes.What's good to use starting out so I don't trip all over myself with errors?Is there a general rule of thumb for a least path of resistance? I'm thinking I should just make everything public (or what I used to know as global) unless something "bad" happens.
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Nov 9, 2010
i've got a timer that at the moment starts at zero and goes on forever. It is also visable on stage. What I want to know is how can I get it so the timer starts at 2:00 and continues down to zero?
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Jun 27, 2009
[URL]
You don't have to understand anything the problem is into the intro. It is quite simple but I don't really know how to fix it. The problem is the movie in the first page start before it totally loaded so depending of your connection and your cpu in doesn't start at the begin.
I want to fix that.
Here's my structure.
I have a swf which load the "template" which load another swf which load the movie
index.swf (preloader)--->base.swf--->preloader2.swf---->movie.swf
I think that the only thing you need is the code of the preloader
Code:
//code for the preloader and loader element
var l:Loader = new Loader();
l.contentLoaderInfo.addEventListener(ProgressEvent.PROGRESS, loop);
[Code]....
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