ActionScript 3.0 :: Scale Container In Another Variable Container?
May 6, 2010
I need to place an image into a container. The problem is that I will not know the size of the image or the container beforehand, so it all has to be dynamic.this is how I started (have not gotten to stage(or container) changing size yet. No matter what I try, either all the images are the same width, or they are all the same height. If some images are portrait and other landscape, I don't want all the images to be X pixels high. In this variation of the code, all the images turn out the same height, regardless of portrait or landscape.
ActionScript Code:
var ratio:Number = container.width/container.height;//get the ratio, if width is bigger than height then ratio is greater than 1, else ratio is smaller than 1
In a Flex Mobile project I have a simple itemRenderer where I'm trying to create an "bubble" texting effect, similar to ichat or iphone (just so you get what im going for). But if the text is longer than the screen it runs off, rather than just going down a line.
If I set Group thats holding the rectangle(to create the bubble effect) and the label to 100% it works and keeps it from exceeding the list containers bounds, BUT the group is always at 100% and looks bad, I'm trying to keep the "bubble" JUST AROUND the text.
Anyway so, at the top of my itemRenderer I tried specifying:
And here's my layout I figured since msg_container has a width of 100% I was hoping bubble_lable_group would just not exceed that but...it doesnt...it just runs off. I tried setting a max width but that does not allow you to input percents. And just to say it 1 more time. I know if i set bubble_lable_group width to 100% it works, and keeps it from going off the edge, but then the rectangle "bubble" stretches all the way across and just looks bad.
I am facing a issue in Flash container. I am having a project which has main container which call different SWFs into it. Now I call this main container file into another container, and their problem starts. Many option doesn't work properly which generally have _root, _parent etc...
If I want to run project (main container SWF and child SWFs) into another container file which place on a website. I want to show whole project from this container file so what I need to do?
What's the best way to scale a container mc but not scale the children inside it? Basically I have a box mc with a background colour, with a logo added using addChild, if the user changes the browser size the box scales to the height of the window but it's also scaling the logo, I just want to change the height of the container box really.
I have a loop that goes through data from a book and displays it. The book is not consistent in it's layout so I am trying to display it in two different ways. First way(works fine) is to load the text from that section in to a panel and display it. The second way is to create a new panel (panel creates fine) and then add collapsable panels(nested) to that panel. Here is the code from the else loop.
else if (newPanel == false){ // simpleData is just for the title bar of the new panel // otherwise the panel has no content
[Code]....
The error I get is: ReferenceError: Error #1069: Property panel4.4 not found on components.readTest and there is no default value.
I have tried setting the "name" property instead of the "id" property.
I'm loading png files on movieClips attached on the scene dynamically (reading an xml file). then i'm making a tween (with actionscript) to scale the container clip on RollOver.
the png file pixelate when the clip is scaled(to 110%).
I am creating an flex Air project,so mxml file will run. I have circles in one Big circle at one side and will be same on other side.
Now how to drag any circle from any Big circle to other side. Or it could be like any two container having circles, then how to drag and drop circle?
For one circle i am able to do drag and drop.But I want one Big circle on left hand side and one big circle on right hand side .And small circles with class names will be in these big circles.Now i want to drag and drop those small circles in big circles.Big cicles should not move. Even i have tried this code in actionscript
I'm trying to add zoom functionality to Lex Talkington's great Panning Class HTML Code: [URL] and have run into the following issue: I cannot seem to get the image to scale without also scaling the container _rectangle. Here's my code
I'm currently working on a custom component which extends Canvas (let's call it SuperCanvas) ; it's basically a container that let you zoom & pan its contents. It would be too long to explain why, but I can't use scrollRect, so I was forced to declare a Canvas object (called innerCanvas)... inside my SuperCanvas (I know, not very nice =/) I would like to know if there's a proper way to "redirect" the creation of my component's children in this canvas.
I would like to have a variable transparency for a Flex UI container. The upper half of the container should be completely opaque but the lower part of it should smoothly change from completely opaque to completely transparent.
I have this code: var loadText = new loadVars(); loadText.onLoad = function(success) { if (success) { myVar = this.myVar; [Code] ..... To load an external variable to load one movie, on the data.txt I have myVar=video1. My problem is that It is not loading video1.swf to container mc, but the trace to the variable name is correct.
One movie, named Gallery_1, with hotpots via which external swfs are loaded into a container mc of the main timeline of the Gallery_1 movie, works perfectly by now. Via another button function the Gallery_1.swf is loaded into a container mc on the timeline of the main swf, which works alright as well, but when one then clicks the hotspots of the Gallery_1.swf one gets following error message:
One movie, named Gallery_1, with hotpots via which external swfs are loaded into a container mc of the main timeline of the Gallery_1 movie,
Via another button function the Gallery_1.swf is loaded into a container mc on the timeline of the main swf, which works alright as well, but when one then clicks the hotspots of the Gallery_1.swf one gets following error message:
ReferenceError: Error #1065: Variable GallerySite not defined. at HotSpot1/PictureLoad() at HotSpot1/PictureCall()
[code]....
The traces in the eventHandler function work alright.I wildly imported all relevant classes I could think of, e.g. the GallerySite class to the WebSite class and vice versa, and tried various variable definitions, but am at a loss by now as to where to define the GallerySite variable.
i have a flash document with buttons along the top which when clicked display different flash documents below in a container.. now one of these which gets displayed has 2 buttons on the side next to them another container and within that container you get 2 different documents displayed depending on which button you click on the side.
so i have managed to get it so you have the first document displayed within the second container with the buttons to the side, however when you click one of those side buttons to view the second document it appears to display it in the first container as the buttons that were next to it have now gone.. i've tried changing the names of each container so they wouldn't get confused with each other but that seemed to cause it not to work at all.
What I am trying to do is basicly a button, where I can exchange the color of the button and the displayed icon (square, question mark, arrow etc.) via script separately.
Currently I have two containers. One is a MovieClip container for the icons, where I have a different icon in each frame and another MovieClip container for the button backgrounds, containing the same button with different colors in each frame. The icon container is the same for all frames of the button container.
Its instance has a name. In the script layer there is just a stop(); in every frame. Now the problem is that due to background and icon both being a button symbol (they need to be in order for them to have the 'down' and 'over' states), that the build-in click events are handled separately, meaning, that when the icon is clicked, only the icon's state is changed to 'down' and if the button is clicked, only the button's state is changed to 'down'.
I have a movie, within this movie I have a container which loads an external swf, the problem I have is that when this movie is viewed within a browser, if the browser is resized then the external swf that loads into the contanier resizes, going smaller or larger.How do I constrain a particular container to stay the same size, 100%?This is the script I have that loads the external swf, is there a way to constrain container?
I've successfully managed to load an external swf file into a movie, but I don't know how to resize it or position it... is this possible?
I'm using this code to load the swf into a movieclip called 'Holder':
Code: var Holder:Loader = new Loader(); var urlrHome:URLRequest = new URLRequest("myMovie.swf") Holder.load(urlrHome);
[Code]....
My 'Holder' is bigger than the swf importing, but ideally i would like to resize and position it in the center of the stage... (at the moment, the movie loads in small and sits at the top left corner of the stage, even though my container is in the middle...
I am working on a FLASH website that loads 3 flash movies (header, content and menu). The menu movie is displayed at the bottom. I am looking for a way to display the menu always at the bottom of the browser window (the visible bottom). This way, if the screen resolution of the user is too small, the user won't have to scroll to see the menu. I know it can be done. On this page, you can see that the copyright character is always displayed the bottom right of the browser window.[URL]
Im using AS2. Now, i got this trouble: when i load an external movie into the main one, i had some errors if i put it into a containter mc, with this code: Code: loadMovie ("movie.swf", containter_mc); The scroll bar not only move the movie.swf object, but the container_mc too... So, i just load the movie without using a container, with this code: Code: loadMovie ("movie.swf", 2); And suprise! now the scroll bar works just fine. But... How can i position the movie into the main one? Like: movie._x = 200; movie._y = 200; How can i do that in the right way? (Sorry, but my english its not good enough ha! )
I'm building a website with php/css. I'm a photographer and will be displaying images, one per page. I'd like to allow the user to click an image and view it in fullscreen, scaled to their screen resolution.I know that much can be done in flash. However, I'd like to display html elements once the fullscreening has occurred. This is because I want to retain right-click functionality.
(specifically, I want users who are going to try to steal my images to actually be able to download the image out of the sized div it's in, with metadata and hidden copyright notice intact, rather than taking a screenshot and bypassing all of my usage and copyright notification)So... flash fullscreen containing html elements?
In the root of my application I have 5 named "slots" (layers) that I want content to appear in. Should I be using Canvas, Group or something else for each of these slots? I don't need any kind of automatic layout inside these slots.
I'm using flex and drawing a circle using the Spark Ellipse primitive. I am setting the x,y coordinates of the circle myself. I am drawing them within a TitleWindow component. Is it possible to force the circle to not be allowed if I specify a coordinate that is outside the TitleWindow? Or do I have to check the coordinates manually myself?
I am using AS2 to create the whole movie. Now, I got this trouble: when I load an external movie into the main one, I had some errors if I put it into a containter mc, with this code:
Code: loadMovie ("movie.swf", containter_mc); The scroll bar not only move de movie.swf object, but the container_mc too...
So, I just load the movie without using a container, with this code: Code: loadMovie ("movie.swf", 2); And surprise! now the scroll bar works just fine.
But, How can I position the movie into the main one? Like : movie._x = 200; movie._y = 200;
Basically, i have a problem where i have two flash modules which are an image gallery XML-based and a flash mp3 player. both of them are in their individual swfs with some massive scripting. How do i import these two swfs into my main swf without actually disrupting their individual scripts?