ActionScript 3.0 :: Remove Class But Still Working?
Mar 29, 2011
I hv am using clock movieclip as class, it have sound tick tock on it's timeline and interval funtion, if I remove child of clockmc but setinterval and sound is still working..i use this code to remove child..removeChild(myclock)myclock= null
I have question regarding removing instantiated objects. Let's say i have a main class in which i instantiate a custom video player (or whatever) class:
[Code]...
From my experience, if i don't destroy for example event listeners from my VideoPlayer class and just remove VideoPlayer class the way described they still get fired with null exception messages etc. This is something that's bugging me for a while so i would really like to know what's best thing to do here?
I am trying to kind of go back and forth, view one chart on button click and I have a back button, when clicked goes back to the main chart. It works the first time but not the second time.
have made interactive quiz which have 12 movieclips each movieclip contains loop animation and sound in it(on Timeline), i export them as classes, clip1, clip2, clip3....etc, now i m doing when user reach on question 1, then clip1. comes on screen and playes that movieclip and after clickicking on right answer clip needs to remove from stage, but it is happening that clip is gone unvisible but is sound is till working
var hint:clip1=new clip1() addChild(hint) when user choose right answer
I am trying to remove an eventlisnter on a button so when the button is pressed the animation completes before you can press the button again. But based on my code below you can push the button as many times as you like:
var LeftButt:MovieClip = new left_button(); var RightButt:MovieClip = new right_button(); var topClip:Sprite = new Sprite();
I am trying to remove a MC from the stage from within its own class and trying to keep it so no matter what that MCs object is called it will work. I am using this and it seems to work, but wondering if there is another/better way to do this?
I am attempting to make a game, and i've got objects on the stage, which are from one particular class (Joint1), and i would like to remove those movieclips when you press the spacebar, how can i do that, without having to name and define all the movieclips in the script?
I want to add a child to the stage for 5 seconds and then remove it. When I use the following code I get a "1120: Access of undefined property WordoScreen." error.
In particular the problem only occurs when I use the "removeChild(WordonScreen);" using the TIMER_COMPLETE. If I remove that statement I don't have a problem.[code]...
I have as3 class like this package { import Global; import flash.display.MovieClip; import flash.events.*; public class Alert extends MovieClip { [Code] ..... I use function Close() to remove class itself but i noticed it doesn't frees memory. Is there any way to remove it completely and free used memory?
When I create classes, often I want to remove methods of the parent class (such as addChild(), perhaps), and I just override the method and have it throw an error. Is there a way to remove it completely?
I have a mc that i use as a button. I have an external class that controls the button and adds interactivity to it, here's part of the code:
[Code]...
The problem is, i want the btn that, when clicked, remain inactive.That's why I remove all the listeners in the class. HOWEVER, it still functions as a button, I mean the functions haven't been removed at all after I click it. What's wrong here? Why are the functions still there, if I have removed them when clicked at the btn?
What I'm trying to do is this: use the AS3 computeSpectrum method to trigger movieclips, one for each frequency band of the spectrum. Ideally, I'd like the movieclips to be placed on the stage using onEnterFrame or something, and then tweened (scaleX & scaleY) when its frequency band is triggered. does what I want, but this class uses the fillRect method to draw white squares when the frequency bands are triggered. I'm trying to replace the fillRect method with movieclips...So far, I've managed to add a movieclip to the stage from within that BeatDetector class (SoundBeat.as), but cannot get it to go away, it just keeps adding and adding and adding!Tried removeChild(myMovieClip), this.removeChild(...), this.parent.removeChild(...), but none work. I'm missing something really simple here, aren't I?Here's the code for SoundBeat.as:
how do I completely remove a movieclip that is created as a new class.I have an event listener that does a removeChild like this
e.target.parent.removeChild(e.target);
is this enough or do I have to 'null' the object? I can't just do 'e.target = null' because the property is read only. Will the internal garbage collection do the rest for me if I have no references somewhere else?
I am using a component in my application, but it turns out, it's slowing my app down big time b/c it doesnt remove an eventListener on stage for mouse move. Is there a way I can remove this listener? I can't get into the class b/c it's a component and it doesnt have any sort of kill function to call.
Using ActionScript can I do with my game, which is running in a browser, verify that the user already has the files needed to run the game installed on your computer? If he had these files do not need anything else that was born and can play the game immediately. If he did not have the files, they would be loaded so that the browser does not erase these files. So when he returned to play the same game day after,as the files already on your computer, nothing need be loaded.How do I remove one of the main memory image that was loaded using the Loader class? I tried using the unload () method but nothing happened.
So I've made a few custom classes before, but I cant seem to get this class to work. All it's doing is making an interlace pattern bitmap graphic.[code]When I instantiate this class via flash IDE using this code:Code: Select allimport com.me.shapes.HorzScreen;[code]I get nothing. No graphic, no errors no output.
Recently I added a class (its code is below) in my project but its not working if I open the SWF with Internet Explorer or Firefox, the rest just runs normal, only that class' code doesnt work (unless I open my SWF with Flash).
I am trying to use AMF PHP to pass variables to a flash file, thus far I cannot see anything wrong with my code, but I have very little experience with creating classes, so here it goes, here is my code,
index.php:
<?php include "amfphp/services/flashMe.php"; $session = true;
[Code].....
Flash is looking for the flashMe class and the push method within that class, but I keep getting null variables in my flash file when I run it
I am building an application using Flex 4.5 and Zend_AMF as my AMF endpoint.I would like to map a class called CRequest in PHP to a class called Request in Flex.This is my php class:
I have a flash .fla called image.fla. I have a document class file called controls.as that is linked to the
image.fla. The .fla has the following frames; frame_1, frame_2, frame_3,etc
I have buttons such as button_1,button_2,button_3,UploadBtn (common for all frames) in stage etc when i click the button1 it will goto frame_1,if i click button_2 it will goto frame_2,etc.,All frames contains
my_mc..
Within the controls.as file,i ve the functionalites like uploading the jpeg,creating the text for my_mc etc.,
for 1st frame all functionalites working(i can upload,Creating text)..but if it's goes to frame_2
no action for that btn..The .as file only working for 1st frame alone..
I have a bunch of images that im pulling in dynamically from my library. I am looking to create masks on those images everytime they are pulled onto the stage. the issue is how can i name my mask's using a predefined name in the function and or attach it correctly to the object that came from the library. for example:
/// on the stage i have a movieclip named "mContainer" Code: var sw = stage.stageWidth;
On my file I got an external XML(which I can not edit) loaded into my file. I also have a CSS file for text/link styles which works if I use my own xml file with <span> tags. But the external xml I want to use does not have the span tags so the CSS is not applied as expected... My code looks like that, how can I work it out so I can use the span tags?