So I've made a few custom classes before, but I cant seem to get this class to work. All it's doing is making an interlace pattern bitmap graphic.[code]When I instantiate this class via flash IDE using this code:Code: Select allimport com.me.shapes.HorzScreen;[code]I get nothing. No graphic, no errors no output.
Recently I added a class (its code is below) in my project but its not working if I open the SWF with Internet Explorer or Firefox, the rest just runs normal, only that class' code doesnt work (unless I open my SWF with Flash).
I hv am using clock movieclip as class, it have sound tick tock on it's timeline and interval funtion, if I remove child of clockmc but setinterval and sound is still working..i use this code to remove child..removeChild(myclock)myclock= null
I am trying to use AMF PHP to pass variables to a flash file, thus far I cannot see anything wrong with my code, but I have very little experience with creating classes, so here it goes, here is my code,
index.php:
<?php include "amfphp/services/flashMe.php"; $session = true;
[Code].....
Flash is looking for the flashMe class and the push method within that class, but I keep getting null variables in my flash file when I run it
I am building an application using Flex 4.5 and Zend_AMF as my AMF endpoint.I would like to map a class called CRequest in PHP to a class called Request in Flex.This is my php class:
I have a flash .fla called image.fla. I have a document class file called controls.as that is linked to the
image.fla. The .fla has the following frames; frame_1, frame_2, frame_3,etc
I have buttons such as button_1,button_2,button_3,UploadBtn (common for all frames) in stage etc when i click the button1 it will goto frame_1,if i click button_2 it will goto frame_2,etc.,All frames contains
my_mc..
Within the controls.as file,i ve the functionalites like uploading the jpeg,creating the text for my_mc etc.,
for 1st frame all functionalites working(i can upload,Creating text)..but if it's goes to frame_2
no action for that btn..The .as file only working for 1st frame alone..
I have a bunch of images that im pulling in dynamically from my library. I am looking to create masks on those images everytime they are pulled onto the stage. the issue is how can i name my mask's using a predefined name in the function and or attach it correctly to the object that came from the library. for example:
/// on the stage i have a movieclip named "mContainer" Code: var sw = stage.stageWidth;
On my file I got an external XML(which I can not edit) loaded into my file. I also have a CSS file for text/link styles which works if I use my own xml file with <span> tags. But the external xml I want to use does not have the span tags so the CSS is not applied as expected... My code looks like that, how can I work it out so I can use the span tags?
I'm trying to learn OOP in AS3 and I'm hitting some roadblocks early on with a practice site I started. My fla file is in the com folder and my document class/AS is in the mywebsite folder (structured like this: com/mywebsite). I imported the images and sound and used linkage to assign their class names. My code isn't showing me any errors, but nothing is working... no sound, images, not even the trace statement in the output.
Besides not knowing why it isn't working as expected, Still learning and all I'm unsure about my placement of variables and addChild methods in relation to my functions.
If i don't use any HTML tags, it displays fine. But if I add tags, such as <a> or <b>, etc... the text within the tags does not display. For example, if in the XML text i have:
<node>For more information, <a href=' http://www.link.com'>Click
Here</a> to see the information.When I run the flash move, it displays:For more informationto see the information.If i remove the <a> tags, it displays fine.
I have a BaseComponentClass that I am using as the class that all my custom components extend.For some reason, none of my custom components show up at runtime. I am not getting any compile or runtime errors either.I am implementing all the protected UIComponent methods.[code]The Button never shows up at runtime.
Basically I have a function that is needs to tell 2 other classes to do something. It works for one of the classes: BigPlayButton, but not Background for some reason.TabMenu.as Class functionNote: The function below WILL call the hitPlayCircle function in my BigPlayButton class, but I get an undefined property error for the Background switchTitle function.
I have a problem with loading an image path reference into a movieClip.On my movie loading I attachMovie according to i (no. of instances)Then I generate a copy of the instances (these are prepared ready for print - I have this working)
However, the initial creation of these instances is handled when the Flash movie loads and uses part of the code below to generate thumbnails:
The class is called multiple times once then when triggered in a duplicate movieclip but fails somehow - maybe the clue is duplicate tho tried that (duplicateMovieClip..)
I am migrating an application from flex sdk 3.4 to flex sdk 4.5.I am using a telnet example of AS3 tutorials as base to construct a generic socket class that implement a specific protocol.The main problem is that the new application with the validated socket class does not fire any event (no error - no connected - no data - nothing). The try catch with the connect method does not throw any error. I checked if the events were successfully connected, but they are not fired never.Update: I used the suggestions to modidy the code. Actually, now I am receiving an error on the security policy.
This is the constructor: public function GenericSocket(server:String, port:int, output:TextArea) { // set class variables to the values passed to the constructor.
I'm trying to detect a user's bandwidth from my swf however, I have never used classes before so I'm all messed up. In the help file it says to do the following and when I do it gives an error of:
Quote:
1131: Classes must not be nested.
After reading the help file on Classes I don't understand why this below doesn't work when I put it in my fla. I have tried to put this in a separate file and save it as an .as and import it in but it didn't work.
ActionScript Code: class Client { public function onBWCheck(... rest):Number { return 0;
I have been pulling my hair out on this one for too long. I have a web banner that uses Erik Hallander's Pixelator Class. Everything works fine when the timeline plays just once, but as soon as it loops I get error:
ArgumentError: Error #2015: Invalid BitmapData.
I have tried removeChild, removeEventListener, nulling the variables involved, disposing of the BitmapData. I also tried some conditional statements depending on the loop but no success.
I have a strange issue in an AS3 project I'm building. For some reason I am not receiving any traces from a specific class in my project. I can get traces from any other class though. I have a Main.as that loads several classes, one of which is IphoneScroller.as
Any reasons why I might not be getting traces? I'd also like to note that I have a container that has several control components as children. I pass the container to the iphoneScroller for scrolling and it works fine...until I click a numericstepper and the iphonescroller breaks. However, other controls like InputTextfields don't break the scoller. These issues are why I've been trying to do traces in the first place.
The class that I am struggling with is not the Document Class. I've had great success grabbing variables using LoaderInfo there when building the page from the start. LoaderInfo works great there, I think I am struggling to understand how to use it with the nested classes.This class, SetBookMark.as, is imported into another class that controls button methods. When the user clicks the exit button, its supposed to set the cookies and close the browser window. I've done a lot of error checking and JavaScript alerts to ensure everything is functioning properly and my classes are pulled in correctly. The code I posted below from the navigation class I have built is just the important part showing that I have called the class, added it to the DisplayList. Everything works great other than where it fails to grab the closeTheWindow variable and what its set to.This is the variable in JavaScript that I am trying to grab using FlashVars and LoaderInfo.
Code: document.movie.FlashVars = "closeTheWindow=true"; Snippet from navigation class that I pulled together
Is there any reason for a tween to randomly stop itself mid-tween? The animation works 90% of the time but sometimes it just stops while the animation is going. I'm curious if the Tween class has some known issues or if I've done something wrong... I've been working on this project for about a month now so its already a pretty hefty piece of code(everything else works), but this one little thing is frustrating because I can't recreate it (since it happens randomly) but it will happen at least once within a given session.
What it does:Cycle through an array of dynamically added images on the stage, checking if any of their tags(array) values matches a selected value. When true it executes the animation. When false does nothing. like I said 90% of the time it works fine but that random 10% is really bugging me.This code exicutes on a mouseClick of a MC. The MC name is the "activeTag" valueThis code does work, no errors and it properly traces the correct variables when asked. it is just the tween that is giving me problems.
Code: Select allfor (var t:int=0; t<imgnameCO.length;t++){ if (arrayHas(activeTag, imgNameCO[t].tags)){ rotateImageX2=new
I have two class files that extend to movieclips......one targets _root.scrolling_mc, the other _root.messages_mc. I have multiple movieclips throughout the presentation with instance names scrolling_mc and messages_mc. This is where it gets interesting. After navigating from a scene with scrolling_mc to a scene with messages_mc, some of the behaviour of the scrolling_mc is still triggering. Its almost as if both class files are working side by side.
im getting into using the tween classes in mx 2004, and im havin a bit of a problem. im not sure why this code isn't working
[Code]...
what im trying to do is to have the box scale to a certain size once the player enters that frame... am i missing something, because i thought i was doing it correctly. this action is on a frame and not on the movieclip itself.
I have lost the AS 2.0 Class file for this script, can someone look at my flash file and see if you can get it to work? this program list stores for a company, the drop down menu serves as a selector for the states and the scroll box list the stores.ive been trying for 3 weeks now. the script reads external text files to show the information.
I'm having a problem with a my TextFormat object in the Letter class I've created. Whenever I call a class function that alters the TextFormat object (formatText,sizeText,colorText), the next time that one of these functions is called on a different instance the common formatting is applied. I've read that you need to redefine objects or arrays within the class constructor in order to make them unique to instances. I think I've done here with this code but it is not working:
I'm running into a problem loading an external swf. Check it out here: [URL]
If it's working right, the top and bottom red areas should end up looking exactly the same.
I have "init.swf" loading "cc_home.swf" into a container. When successful, it should fade up (that animation is in "init.swf") and then load the white text (cc_home.swf). What you're seeing on that page is init.swf on top, and cc_home.swf down below.
When I test init.swf directly from Flash, it works fine. In the browser, though, it doesn't load the movie.
Here's the code I'm using in "init.swf" to load cc_home.swf (which I got from Kirupa):
var mycontainer:MovieClip; var myloader:Loader = new Loader(); var urlrequest:URLRequest = new URLRequest("cc_home.swf") myloader.load(urlrequest);
I have a clip i need instances of on the stage, and it is not practical to add the instances via actionscript, so I drag them on the stance and name the instances.
The attached code is for the clip class, ProductBubble. I am populating the object's properties in the main document class, as in:
I've been really frustrated with the code hinting in CS5. It doesn't seem to work like it should. It appears to work fine if I am placing the code on the timeline, but if I create a class file I lose the class code hinting even for simple types like Boolean. The other thing I noticed is after the class file has been created even if I go back to the code on the timeline it has now lost code hinting. The only way to get them back is to close the fla I was working and close flash itself.how to resolve this or is this a legitimate bug? If others have seen this happen please post so that we can get some attention brought to this. It seems to work fine if you create flex components and then edit them in Flash Builder.