ActionScript 3.0 :: Pixelator Class Not Working When Looped?
Apr 30, 2010
I have been pulling my hair out on this one for too long. I have a web banner that uses Erik Hallander's Pixelator Class. Everything works fine when the timeline plays just once, but as soon as it loops I get error:
ArgumentError: Error #2015: Invalid BitmapData.
I have tried removeChild, removeEventListener, nulling the variables involved, disposing of the BitmapData. I also tried some conditional statements depending on the loop but no success.
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Aug 7, 2009
I am trying to rebuild "Pixelator" class writen by Eric Hallander, becouse I need it for my personal site, and orginal class doesn't give me all that I need. I thought I have everythig right scripted but after compilate debuger gives me an error:
ArgumentError: Error #2015: Invalid BitmapData.
at flash.display::BitmapData$iinit()
at tmk::Pixelate/::pixelateOut()
This is code of my MainClass - calling a Pixelation effect:
Code:
package src {
import flash.display.Sprite;
import flash.display.MovieClip;
import flash.display.Bitmap;
import flash.display.BitmapData;
import tmk.Pixelate;
[Code] .....
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Oct 1, 2009
I am making a website in Flash CS4 and wanted to do a background of images that fade in and out from each other on loop and that would not get interrupted by clicking a button. Here's an example of what I am trying to explain:n this website you can click any button (except the Projects button), bringing up that information in a text box and the images continue to loop in the background without looking like it jumps to a different scene
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May 29, 2010
I want to create a SWF with 10 embedded FLVs as they are smaller file sizes than embedding the video in the main FLA timeline. I have imported using Import Video>Load external video with playback component.
For each of these FLVs i have created separate Movie Clips and placed each Movie Clip in a scene with forward and back buttons.
I need the FLVs to loop when played so I used this code in frame 1 of the Movie Clip:
Code:
import fl.video.VideoEvent;
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The issue I'm having is that when the Next button is pressed and the playhead goes to the next scene, the sound from the previous scene pauses for a moment then continues to play through.
This is the code that I have at the moment in the first frame of the scene:
Code:
stop();
invis01.addEventListener(MouseEvent.CLICK,play_S2);
function play_S2(event:MouseEvent):void {
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[Code].....
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Oct 7, 2010
I have a very simple flash movie. It has 6 images that fade in and out in a loop. I created the movie and when I play it in Flash using Control > Play (with loop playback) it all works perfectly, but when I publish it there is a blank space at the end of the movie before it loops through again. It only lasts a fraction of a second but it breaks up the smooth image transitions. I have checked and there are no layers that go past the last image, and there is a keyframe on the last frame of the last image.
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Sep 7, 2006
I need to add inertia (gradual slowing down of the clip before it comes to a stop) to the following code :
up.onRollOver = function () {
_parent.pages.onEnterFrame = function(){
_parent.pages._y -= 3;[code]....
This code is a looped onRollOver, sa long as the mouse cursor is within "up", the movieClip moves up 3 pix at a time. I need it to slow down simulating inertia when the cursor is removed.I know a code that usually works.
f=0.3;
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Mar 29, 2009
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[Code]....
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Apr 20, 2010
Is it possible to alpha tween (or any tween) the end of an animation with the start?For example, here we have a simple animation that alpha tweens three images with looped playback (keyframes capitalized):
IMAGE X: xxxxxxxxxxxxX--->X
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(loop)
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Aug 24, 2010
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Mar 23, 2010
I have a banner (160x600) and want to have 2 images (one at a time) slide into place and then fade out (alpha=0). Image1 should slide in and then fade to alpha=0, whiling fading out, Image2 should begin to slide in and then fade out as Image1 begins to slide in... this all needs to loop.
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Code:
import fl.transitions.*;
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function finishHandler(event:TweenEvent):void[code]........
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Nov 23, 2010
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[Code].....
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[Code]....
would work, and Im simply trying to target a child item within btn[i]
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Code:
import mx.transitions.Tween;
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//this keeps track of which bomb we're on
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[code]....
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[Code]....
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Oct 27, 2011
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if (canAdd == true)
{
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[code].....
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[AS]
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[/AS]
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[Code]...
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package {
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import flash.display.DisplayObject;
[Code].....
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[Code].....
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So I'm trying to learn to create a public class, and this is what is in my class file:
class com.RCN.Menu.Menu{
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[code]....
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<?php
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[code].....
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Aug 5, 2009
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Code:
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[code]....
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Jul 30, 2011
On my file I got an external XML(which I can not edit) loaded into my file. I also have a CSS file for text/link styles which works if I use my own xml file with <span> tags. But the external xml I want to use does not have the span tags so the CSS is not applied as expected... My code looks like that, how can I work it out so I can use the span tags?
ActionScript Code:
textfield.htmlText = "<span class='main'>"+"<a href='www.google.com'>"+"My Text"+"</a>"+"</span>"
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Apr 19, 2009
I'm trying to learn OOP in AS3 and I'm hitting some roadblocks early on with a practice site I started. My fla file is in the com folder and my document class/AS is in the mywebsite folder (structured like this: com/mywebsite). I imported the images and sound and used linkage to assign their class names. My code isn't showing me any errors, but nothing is working... no sound, images, not even the trace statement in the output.
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{
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[code]....
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public function showImageAt(num:Number):Void
{
var interval:Number = setInterval(
function():Void {
[Code]......
so the test function never gets called...
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