ActionScript 3.0 :: Stop Looped FLV With Button?

May 29, 2010

I want to create a SWF with 10 embedded FLVs as they are smaller file sizes than embedding the video in the main FLA timeline. I have imported using Import Video>Load external video with playback component.

For each of these FLVs i have created separate Movie Clips and placed each Movie Clip in a scene with forward and back buttons.

I need the FLVs to loop when played so I used this code in frame 1 of the Movie Clip:

Code:
import fl.video.VideoEvent;
SWFfilm01.addEventListener(VideoEvent.COMPLETE, videoFinished);
function videoFinished(event:Event){
SWFfilm01.play();
};

The issue I'm having is that when the Next button is pressed and the playhead goes to the next scene, the sound from the previous scene pauses for a moment then continues to play through.

This is the code that I have at the moment in the first frame of the scene:

Code:
stop();
invis01.addEventListener(MouseEvent.CLICK,play_S2);
function play_S2(event:MouseEvent):void {
SoundMixer.stopAll();

[Code].....

View 0 Replies


Similar Posts:


ActionScript 2.0 :: Looped Button Displays Only Last When OnPress?

Mar 29, 2009

we need to make a variable out of i in order to choose the i of that moment during the loop... [URL]

I made an Actionscript together with PHP script which looks for files in a certain folder:

here is the php script:

[Code]....

View 3 Replies

ActionScript 2.0 :: Looped Button Functions - Make A Tooltip On Each Thumb

Aug 11, 2007

I have a gallery that generates thumbs. I want to make a tooltip on each thumb. If i add this to one button in particular it works fine, but looping it screws it up, i know its a simple syntax issue but am just stupid.

[Code]....

View 1 Replies

AS3 :: Flash - Finding Out What Button Was Clicked From Looped Dynamically Added Buttons?

Jan 12, 2012

have a loop that creates buttons. Each button stays on the screen, but scrolls off, meaning there are at any one time upto 4 buttons on the screen. There are a total of 241 buttons.t is to my understanding that using an array will allow me to access these buttons later, and that is great, but I can not find a way for it to tell me exactly which button was clicked.Am I missing something very simple here?

if (canAdd == true)
{
canAdd = false;

[code].....

View 1 Replies

ActionScript 3.0 :: Get Main Timeline To Stop In The Beginning On Button Press To Play And At The End Stop Again?

Feb 1, 2008

I just got Flash CS3. I'm trying to get my main timeline to stop in the begining, on button press to play and at the end stop again. In AS2, you would just put stop(); on the first keyframe and stop(); on the last key frame and program your buttons accordingly.

The stop(); does not work!!!! It's driving me crazy. What am I missing? I've gone through the tutorials in Flash and they don't work either.Also, if you have MovieClip that contains an animation and you don't want the movie clip to be on a continuous loop how do you stop it from playing. In AS2, I would put a stop(); on the last keyframe of the movieclip's animation. This also does not work in AS3.

View 9 Replies

ActionScript 2.0 :: Sound - Stop Button To Allow The User To Stop Mid Song

Mar 13, 2007

i have programed a play button using:

[Code]...

now i am trying to program the stop button to allow the user to stop mid song....

View 4 Replies

IDE :: Looped Slideshow Background?

Oct 1, 2009

I am making a website in Flash CS4 and wanted to do a background of images that fade in and out from each other on loop and that would not get interrupted by clicking a button. Here's an example of what I am trying to explain:n this website you can click any button (except the Projects button), bringing up that information in a text box and the images continue to loop in the background without looking like it jumps to a different scene

View 2 Replies

Blank Frame At End Of Looped Movie When Published?

Oct 7, 2010

I have a very simple flash movie. It has 6 images that fade in and out in a loop. I created the movie and when I play it in Flash using Control > Play (with loop playback) it all works perfectly, but when I publish it there is a blank space at the end of the movie before it loops through again. It only lasts a fraction of a second but it breaks up the smooth image transitions. I have checked and there are no layers that go past the last image, and there is a keyframe on the last frame of the last image.

View 3 Replies

ActionScript 3.0 :: Pixelator Class Not Working When Looped?

Apr 30, 2010

I have been pulling my hair out on this one for too long. I have a web banner that uses Erik Hallander's Pixelator Class. Everything works fine when the timeline plays just once, but as soon as it loops I get error:

ArgumentError: Error #2015: Invalid BitmapData.

I have tried removeChild, removeEventListener, nulling the variables involved, disposing of the BitmapData. I also tried some conditional statements depending on the loop but no success.

View 4 Replies

ActionScript 2.0 :: Adding Inertia On Looped OnRollOver?

Sep 7, 2006

I need to add inertia (gradual slowing down of the clip before it comes to a stop) to the following code :

up.onRollOver = function () {
_parent.pages.onEnterFrame = function(){
_parent.pages._y -= 3;[code]....

This code is a looped onRollOver, sa long as the mouse cursor is within "up", the movieClip moves up 3 pix at a time. I need it to slow down simulating inertia when the cursor is removed.I know a code that usually works.

f=0.3;
xdest = 300;
onEnterFrame = function () {[code].....

View 2 Replies

Professional :: Looped Playback: Alpha Tween End With Start?

Apr 20, 2010

Is it possible to alpha tween (or any tween) the end of an animation with the start?For example, here we have a simple animation that alpha tweens three images with looped playback (keyframes capitalized):
 
IMAGE X: xxxxxxxxxxxxX--->X
IMAGE Y:             Y--->YyyyyyyyyY--->Y
IMAGE Z:                           Z--->Zzzzzzzzzzzzz
(loop)
 
Image X alpha tweens with Y, and Y alpha tweens with Z.Is it possible to alpha tween image Z with image X when the playback loops?

View 3 Replies

ActionScript 2.0 :: Exporting An .mp3 File Created From Looped Sequences?

Aug 24, 2010

I downloaded a flash app the other day. I can't put links since I don't have 50 posts, but if you type Dj Mixer on ActiveDen, it should come up.Basicly, it allows you to put sounds in a folder, add them to an XML file and the flash application acts as a mixer with a timeline. You can select which loop you want at what time and create your own track.There's one thing though, it doesn't allow you to export the sound. I have no experience in that area so I was wondering 2 things:- What would exporting the sound in an .mp3 format from the compiled sound loops involve in terms of complexity? Can this be done in a short time frame or is this something that requires a lot of knowledge and ressources?- Once the exporting to .mp3 part is done, I wanted to able to take that .mp3 and send it to my phone. Do you guys know of any Websites that offer a suitable solution for this?

View 1 Replies

ActionScript 3.0 :: 2 Looped Animations - Image1 Should Slide In And Then Fade To Alpha=0?

Mar 23, 2010

I have a banner (160x600) and want to have 2 images (one at a time) slide into place and then fade out (alpha=0). Image1 should slide in and then fade to alpha=0, whiling fading out, Image2 should begin to slide in and then fade out as Image1 begins to slide in... this all needs to loop.

So this is the code I have which slides in the image and fades it out but I need for the fade out to overlap the next image sliding in and loop it all.


Code:
import fl.transitions.*;
import fl.transitions.easing.*;
function finishHandler(event:TweenEvent):void[code]........

View 3 Replies

ActionScript 3.0 :: Sending Looped Event.CurrentTarget To Start Position?

Nov 23, 2010

I've got a problem with an if/else statement within a function which checks to see which 'drop area' one of ten items should to snap to.. the problem is I can only set the start location of each item to work on the first hitTest, otherwise after clicking another item or positioning any item in one of the drop areas, the drop area becomes it's start location due to startDrag() and stopDrag() been called again to move the object..

What I've tried to do here is to create a variable (which does trace the correct (currentTargetHome) movieclip reference, but as a string) but it doesn't work when I try to access it's attributes using [currentTargetHome]. The item exists within the movieclip "gamePage" and the rest of the function works !

[Code].....

View 9 Replies

ActionScript 3.0 :: Reference Path Of Dynamic Text Within Looped Buttons?

Aug 19, 2010

I am starting simply (or so I thought) by pulling an object from my library (libraryButton) with a unique identifier btn[i] and placing a dynamic text field within it. thus;

var numberOfButtons:Number = 5;
var btn:Array = new Array();
for(var i = 0; i < numberOfButtons; i++) {

[Code]....

would work, and Im simply trying to target a child item within btn[i]

View 2 Replies

ActionScript 2.0 :: Connecting Looped Programmatic Tweens To Their OnMotionFinished Events?

Mar 6, 2007

I'm working with the Tween object: I'm building a game where mc's need to drop periodically from the sky, and then when they reach the bottom of the screen, they need to be unloaded. The problem I'm having is firing "onMotionFinished" events for these dynamically, "loop-generated" mc's. I think I need to be able to send parameters to an onMotionFinished function, but I can't figure out how. I made a stripped-down version of what I'm doing, here's the code:

Code:
import mx.transitions.Tween;
import mx.transitions.easing.*;
//this keeps track of which bomb we're on
bomb_count = 0;

[code]....

Basically I just want to have more control over the programmatic tween and its associated events. Everything is there, it's just that the onMotionFinished event isn't attached to the tween I want it to be attached to, it's attached to the most recent tween that occured, or something. I suspect it has something to do with the fact that all my tweens have the same name, but I don't know how to name them differently in the loop.

I read some stuff about "delegates" and "superclasses" and other dizzying objecty things that seemed relevant but like I said, since I'm not oop fluent, I get pretty lost pretty quick, esp.

View 3 Replies

Creating An Animated Background / Flash Animation - Multiple Looped Animations

Oct 27, 2011

I'm creating an animated background/flash animation, in short I have several tweened pieces all moving/swinging around and I want them all to loop at the end of their individual loops. Each piece is on its own layer) I have been using gotoAndPlay(2); (I'm using a preloader so frame 2 is the start). The problem is (If I'm correct here) is the first layer to reach the end runs the "go to and play" resetting everything!. I want each layer to act independantly. Is there a different version of gotoAndPlay(2); that will work or am I looking at things like nested animations/importing individual fla's ect (all of which goes over my head).

View 4 Replies

Flex :: Output In The Text Filed A Number Of How Many Times The Video Looped?

Aug 24, 2010

Is there a way to output in the text filed a number of how many times the video looped? (how many times it has played)

View 2 Replies

ActionScript 2.0 :: Made The Movie 2 Frames And Looped It Back The Form Wont Work?

Aug 27, 2003

ok, i made a form and i want to count how many characters you can type so i got this far...

[AS]
mlength = message.length;
charsleft = 466-mlength+" characters left";
[/AS]

that works except when i made the movie 2 frames and looped it back the form wont work

[Code]...

View 10 Replies

ActionScript 2.0 :: Bar - Play And Stop Button To Play And Stop Frames In A Flash Movie

Dec 1, 2004

give me the actionscript for a bar that has a play and stop button to play and stop frames in a flash movie. i would be gratefull if you could as i am really stuck

View 2 Replies

ActionScript 3.0 :: Multiple Button Functions - When Click The Button, The Mc Does Not Stop Playing And The Text Does Not Show Up?

Nov 8, 2009

I'm designing an interface for a class, and the buttons that I am using all have multiple functions.For example, when the story button is clicked, I need the mc to stop playing and change to text (in the same window/screen, just no mc playing).  The mc is 31 frames long, but if there's a way to just make it loop continuously until told not to, Currently, my code looks like this:

stop();
story_btn.addEventListener(MouseEvent.CLICK,story);
function story(event:MouseEvent):void { gotoAndStop(32);}credits_btn.addEventListener(MouseEvent.CLICK,credits);[code]...

When I click the button, the mc does not stop playing and the text does not show up. 

View 6 Replies

ActionScript 2.0 :: Stop Sound Loop From One Button By Clicking New Button?

May 22, 2011

I want to stop the sound loop from one button by clicking new button. Does anyone know the code that would stop one button's sound from looping by just clicking another button (for another sound)?So you have these buttons:button 1 button 2 button 3 button 4and after clicking "button 1" a sound loops. when i click "button 2" i want the sound from "button 1' to stop.

View 2 Replies

Actionscript 2.0 :: Multiple Mp3 Players - Stop Button , Pause Button When Choose A Song The Previously That Play Will Be Muted

May 8, 2010

i started with a Multiple mp3 players project and i more complicated with that - as you see in the picture i try to do that when click on the play button for every song this switch the song that selected -first preloading + percentage the mp3 file and after play it immediately and of course there is stop button, pause button when choose a song the previously that play will be muted

View 4 Replies

Professional :: Play/stop Button Change Into One Button?

Mar 9, 2010

I have two buttons for paly and stop movie.

It is possible to only use ONE button ...
 
EXample
When click PLAY , stop btn is on
When click Stop, Play btn is on.
 
My file: [URL]

View 1 Replies

ActionScript 2.0 :: Changing The Stop Button To A Pause Button?

Nov 13, 2011

I am basically creating an mp3, I want to change the stop button with a pause button but don't know how to do it.

[Code]...

View 2 Replies

Professional :: FLV - Video Slight "jump" When The Movie Is Looped

Dec 14, 2010

I have an FLV video that I am attempting to loop. I have tried various methods, but all of them cause the video to have a slight "jump" when the movie is looped. I can't seem to get this to go away... See the following link: [URL] Here is what I have tried:

- Using JWPlayer

- Using Flash embed method

- Using an SWF to display the FLV Currently, in the link above, I have an SWF displaying the FLV. But, I am willing to try anything.

View 5 Replies

ActionScript 3.0 :: MyTimer.stop(); In The Fuction The Listener Called (to Stop It) It Dosent Stop?

Jun 12, 2009

I thought I had a handle on the timer class (even just a beginners understanding), but I'm having trouble with it.I have an event listener for the timer and it starts fine i get a delay, then a tween,but when I place a myTimer.stop();in the fuction the listener called (to stop it) it dosent stop.it will repeat placing the first image, and then call the first function again

......Wait its placing the first image in (a couple of lines before the start), so Its restarting the whole movie, not just the function?

myTimer.addEventListener(TimerEvent.TIMER, tweenone)
myTimer.start();
function tweenone (event:Event):void[code]...........

View 6 Replies

How To Stop Button From Looping

Jun 20, 2009

I have created a submit button and the text goes up when the mouse is over the button, but when I go to test the movie it seems to be on a loop and I can't see away to stop the text from looping. I found loop on the control panel but when I remove the tick there is no change and the movie continues to loop. There is no action scripts applied to the button yet.I am at the moment trying to get my head around action scripts so I am a complete beginner at this.

View 1 Replies

ActionScript 3.0 :: Put Stop To The Button/url But It Won't?

Mar 23, 2010

So i have been following lynda tutorials and i have put these codes:

stop();
//Animate in the home_mc from right to left, using the Tween class.
//Flash - go get code that's going to make the tween work...

import fl.transitions.Tween; import fl.transitions.easing.*; //home_mc animation - animate in.. var homeTween:Tween = new Tween(home_mc, "x", Elastic.easeOut, 1000, 0, 3, true); //handle events for buttons...home.addEventListener(MouseEvent.CLICK, [code].....

I did use stop in the begining and goto and stop in the end but as i play the test movie, it will go from home, about portfolio constantly when i want it to stop and only be played when clicked, eg about button takes it to about page

View 3 Replies

IDE :: Add A Stop Button To The First Photogallery?

Feb 6, 2009

add a stop button to the first photogallery?

View 1 Replies







Copyrights 2005-15 www.BigResource.com, All rights reserved