ActionScript 2.0 :: SetInterval Not Working In Class?

Feb 7, 2008

public function showImageAt(num:Number):Void
{
var interval:Number = setInterval(
function():Void {

[Code]......

so the test function never gets called...

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I was wondering why my current code for calling a setInterval on a function doesn't work inside my class.I have this code inside one function, calling a second function.

intID = setInterval(selfReferential, dupe, 30, 0x000000);

The selfReferential keyword refers to the current class,but was defined previously (selfReferential = this; ).I get no errors, but the dupe() function is never called.and I had the selfReferential variable replaced with the this keyword at one point as well.

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The first scene will have an embedded movie clip and artwork as a background for approximately 150 frames, the next scene (Scene 2) then appears (in the first and only frame) which has the following (AS2) setInterval on it (to play a swf file on a movie clip - the swf lasts a little over 2 minutes. Hence, 122000 milliseconds below):

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I have a very odd issue with Firefox 3. Take the following code

ExternalInterface.addCallback("startAds", null, startAds);
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[Code].....

The startAds function is called from javascript. When run in IE 6 & 7 everything works fine. When run in Firefox 3 i can see it enter the function and even assign and intervalId but the function set in the setInterval function never gets called. If i call setAds from actionscript and run it in Firefox 3 it works ok. Its just when the startAds function is called from javascript in Firefox 3.

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I'm trying to create a wipe, where a bar expands vertically from the top to the bottom. This was accomplished with a motion tween. Now, I'm trying to use AS to duplicate that one bar across the screen, and this is done inside a movieclip, and the movieclip is on the main stage and it is setMask(my_mc); to reveal an image beneath.

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[Code]...

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I am having problems with this function, which is called when a button is pressed. I am loading a JPG with a movieClipLoader into a newly created movieclip, and while this is loading the other is still viewable and is faded and deleted when the new JPG has fully loaded, using the code below:

ActionScript Code:
function loadBigPicture(iValue:Number, firstTime:String):Void {
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[Code].....

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function onLoad(){
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[code].....

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ActionScript Code:
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I tried this:

ActionScript Code:
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[code]....

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[Code]...

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So I've made a few custom classes before, but I cant seem to get this class to work. All it's doing is making an interlace pattern bitmap graphic.[code]When I instantiate this class via flash IDE using this code:Code: Select allimport com.me.shapes.HorzScreen;[code]I get nothing. No graphic, no errors no output.

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Recently I added a class (its code is below) in my project but its not working if I open the SWF with Internet Explorer or Firefox, the rest just runs normal, only that class' code doesnt work (unless I open my SWF with Flash).

package {
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import flash.display.BlendMode;
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[Code].....

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I hv am using clock movieclip as class, it have sound tick tock on it's timeline and interval funtion, if I remove child of clockmc but setinterval and sound is still working..i use this code to remove child..removeChild(myclock)myclock= null

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I am trying to use AMF PHP to pass variables to a flash file, thus far I cannot see anything wrong with my code, but I have very little experience with creating classes, so here it goes, here is my code,

index.php:

<?php
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[Code].....

Flash is looking for the flashMe class and the push method within that class, but I keep getting null variables in my flash file when I run it

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class com.RCN.Menu.Menu{
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[code]....

and in a seperate SWF I use the code:

import com.RCN.Menu.Menu;
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trace(Accountability);

yet Accountability traces as undefined?

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