ActionScript 2.0 :: Losing Class Scope With SetInterval?

Aug 10, 2006

How do I fix this? With this code in my class:

function moveDelay():Void {
myInterval = setInterval(this.movePoints, delay);
}

I lose scope when it calls the function. "this" becomes undefined.

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I was wondering why my current code for calling a setInterval on a function doesn't work inside my class.I have this code inside one function, calling a second function.

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Normally when creating small apps, i create a small object something like this.

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Take a look at this code:

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class Test
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[code]....

Well... Doesnt work at all... In the class, there isnt a instance of i, so, how may i access this property inside a class function? But i still have an way to access the class.

I could do this way:

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[Code]...

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I have 3 files.
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[Code]....

my workaround is to send the attached movieclip into the constructor of the class, then use it from there, this will somehow make it work. But then I'm losing the point in directconnect the baseclip to the class in the properties.. example: attaching mctest.fla (cs4 file) and baseclip.as

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I have a custom class called SpeedCheck, in this class I have a function called Activate(), I am trying to call this function using setInterval from another class but I am not sure how to format it.

This is how I would normally call the function:

ActionScript Code:
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I tried this:

ActionScript Code:
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I am trying to write a class that will take a string (provided by a different class) and display it gradually, character by character, as if it were being written by a typewriter. To do this I am making use of the setInterval method in flash.utils, but I'm having difficulties... whenever I test the movie there is no text displayed, but flash isn't reporting any errors.

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I have this issue where I have a function that when it gets called via a setInterval (or setTimeout as I have tried both), it somehow makes my class vars undefined. I have traced it right before I call the timer, right after and then inside the following function that gets called. See below:

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private function onRearTireSuccess (evt:Object):Void {
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[Code]...

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