ActionScript 2.0 :: SetInterval + Transitions.Tween Class?
Jun 16, 2006
I try to use setInterval and Tween Class // Flash 8.One time I move the circle on certain position and second time (what I dont know how to do it) I need to move the circle back on original position.
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Jul 13, 2011
I need to do some work with some custom tweening and I understand how I'm suppose to do it.However CS5 is not able to resolve my import statements.I have import fl.transitions.Tween;import fl.transitions.easing.*;and both of these cause an error. The error is "definition fl.transitions.Tween or easing could not be found"The import statements are turning blue so flash is recognizing the path and I am able to import other fl components like fl.controls and fl.events. Why is my program unable to resolve these imports and how can I fix i
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Feb 18, 2009
As code, simply trying to make things fade in and out namely :- homepage_mc which is a movieclip on my main stage. Fades in Fine on startup, but when the button mybuttons.homebutt is pressed i get no response.
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Dec 5, 2009
I have created 4 movieclips and named (instance) them box1, box2, box3, box4 and shuffled them with the following code:
var vector_name:Array = new Array("box1", "box2", "box3", "box4");
function shuffle(a,b):Number {
var num : Number = Math.round(Math.random()*2)-1;
return num;
} var shuffled_vector:Array = vector_name.sort(shuffle);
trace(shuffled_vector);
How can I tween the instances using fl.transitions.Tween with a loop. I tried the following but did not work..
btnPlay.addEventListener(MouseEvent.CLICK, startMotion);
function startMotion(me:MouseEvent):void {
btnPlay.visible = false;
for(var j:int = 0; j < 4; j++) {
var twSlide:Tween;
[Code] ......
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May 14, 2011
I'm running Flash Builder 4 that came with my Adobe Master Suite CS5 group of software. I'm trying to implement a flip animation that uses the following packages:
fl.transitions.Tween
fl.transitions.TweenEvent
fl.transitions.easing.Strong
but I'm getting compiler errors for each of those lines:
1172: Definition fl.transitions:Tween could not be found.
1172: Definition fl.transitions:TweenEvent could not be found.
1172: Definition fl.transitions.eashing:Strong could not be found.
I found some references other people discussed regarding CS3, but I'm on cs5 (and this machine never had cs3 installed, I started with cs4 and upgraded to cs5).
Do I need to explicitely tell Flash Builder where to find these packages? Are they not standard to the Flash Builder 4.0 Standard build?
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Jul 27, 2011
I'm developing an ActionScript mobile project for Android. When I add the following import, compiler says that is not found. import fl.transitions.Tween; How can I use Tween with mobile projects?
[Code]...
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Jan 24, 2012
I am using flex sdk 4.5 to develop my project. I need to use the generic Tweening packages in As3 but when I import these packages
import fl.transitions.Tween;
import fl.transitions.TweenEvent;
import fl.transitions.easing.*;
while compilation the sdk tell, it cannot find the upper packages.
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Oct 7, 2004
I was wondering why my current code for calling a setInterval on a function doesn't work inside my class.I have this code inside one function, calling a second function.
intID = setInterval(selfReferential, dupe, 30, 0x000000);
The selfReferential keyword refers to the current class,but was defined previously (selfReferential = this; ).I get no errors, but the dupe() function is never called.and I had the selfReferential variable replaced with the this keyword at one point as well.
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Jun 21, 2006
Now I am using the Tween Class to move some boxes in my movie, now I can move the first mc and then another mc after the first tween has finished with onMotionFinished but I was hoping someone could help with how do I start the second tween when the first mc has passed a certain _x coordinate. ie starting the second mc moving while the first tween is still moving.
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Mar 4, 2010
If i have a clip with a bunch of stuff inside it (on layers) like other clips, bitmaps, etc. and perform a tween on that clip (via tween class), the stuff inside the clip seems to alpha at different rates.
For instance, i have a clip with an empty movieclip which loads a bitmap image and on top of the bitmap image, i have a gradient feathered edge (.png) bitmap and on top of that I have some dynamic text (embedded fonts).
The bitmap is supposed to create a feathered edge on the photo but since they alpha at different rates, you always see the hard edge of the photo...
is there a solution like cacheAsBitmap which would let the whole clip alpha at once? If it's cacheAsBitmap, i must be using it incorrectly, b/c it's not working!
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Oct 2, 2010
Am trying to use the Tween class to scale and move a movieclip. Now the movieclip is within the loader, so I need the motion to be controlled by the percentage loaded. Now the code to move the movieclip to its final position is:
var xscaletween:Tween = new Tween(mstone, "_xscale", Regular.easeOut, mstone._xscale, 220, 6, true);
But this is the final location, I want to be able to change the properties of xscaletween, yscaletween, xmovetween and ymovetween as per percentage loaded.As in, within this final boundary limit of the tween, I want, for example, xscaletween, to scale only till 140 till percentage hits 50. Is this possible?? If not is there a workaround?Or do I have to use new tweens within each percentage limit?
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Oct 27, 2009
I am trying to understand the thinking behind motion tweening using AS3 (rather than doing it on the timeline).I am trying to create a simple platform game, and while this is simply a learning project, I have an movieclip instance on the stage, and using basic x+5 logic I can get the instance to move left and right on the stage accordingly.Trying to make the instance 'jump' is a bit trickier. This is the code I am using:
ActionScript Code:
import fl.transitions.Tween;
import fl.transitions.easing.*;
import fl.transitions.TweenEvent;[code].....
I thought this code would move the instance from it's current y-position and tween it to it's highest jump point. From here I planned to use a MOTION.FINISH event to tell it to tween back to it's original position.Something strage happens though, rather than tween from the current y position and move up, the instance instantly transforms it's position to y+100 and then tween back to the original position. So it kind of turns out that it is the second part of the jumping action that I want to create.
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Apr 9, 2006
function onLoad(){
trace("Calling SetInterval");
setInterval(this,"resizeImage",1000);
[code].....
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Nov 4, 2008
I am working with the BitmapData class for the first time for a transition and I am running into a problem loading a new image from the array. I have modified a tutorial from flash-db by Jorge Solis. The function dissImg is firing but I can't work out how to load another image from the array into the container! Please see the code below:
Code:
import flash.display.*
import flash.geom.*
[code].....
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Oct 25, 2004
how to use this class, mx.transitions.Zoom? Acutally, there are lots of these undocumented classes.how to use them? This can be found under C:Program FilesMacromediaFlash MX 2004[lang]First RunClasses.
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Feb 7, 2008
public function showImageAt(num:Number):Void
{
var interval:Number = setInterval(
function():Void {
[Code]......
so the test function never gets called...
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Apr 12, 2011
I have a flash piece that I programmed last year in CS4 and now I had to change a little bit of the content, nothing code related, just modify an image. Now I'm using CS5 but when I try to publish the movie, I get an error: Can't load class or interface mx.transitions.BroadcasterMX' (I'm translating fom spanish)I have reduced the fla to the minimal expression. just a frame with the following AS:import mx.transitions.Tween;import mx.transitions.easing.*;new Tween(MCcore, "_y", None.easeNone, MCcore._y, 0, 2, true);stop();Where MCcore is just a square in the bottom of the screen that should move to the top.I've checked that BroadcasterMX is in the correct path of the hard drive and is not corrupted.
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Oct 25, 2004
how to use this class, mx.transitions.Zoom? Acutally, there are lots of these undocumented classes. Do anyone know how to use them? This can be found under C:Program FilesMacromediaFlash MX 2004[lang]First RunClasses.
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Feb 4, 2009
I have a custom class called SpeedCheck, in this class I have a function called Activate(), I am trying to call this function using setInterval from another class but I am not sure how to format it.
This is how I would normally call the function:
ActionScript Code:
SpeedCheck.Activate()
I tried this:
ActionScript Code:
setInterval(SpeedCheck ,"Activate",100);
but it doesn't work, what am I doing wrong?
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Aug 10, 2006
How do I fix this? With this code in my class:
function moveDelay():Void {
myInterval = setInterval(this.movePoints, delay);
}
I lose scope when it calls the function. "this" becomes undefined.
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Apr 30, 2008
class actionscript.Time extends MovieClip
{
private var dateTimer:Number;
[code]....
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Oct 25, 2010
Is there any way to make a movie clip start at a given x and y point, and ends at another x and y point, in 90 seconds?m not getting a good result.The main problem is, I want the movie clip to travel along a straight line. And by this code below the "b" movie clips makes some curves.Heres what Ive done.
"p" is point movie clip
"b" is ball movie clip
fullTime = 90000;_currentTime = fullTime;oldTime = undefined;onEnterFrame = function () {if
[code]........
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Oct 26, 2010
If you try to make a movie clip travel along a rectangle diagonal within 90 seconds, the movie clip makes some curves.
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May 13, 2006
What I want to do is tween a number from lets say 0 to 50 using the Tween class. The below is an example of my tween but it wasn't working (*NOTE* i'm using TweenExtended but if you change the tween to Tween only it will be the same thing, i just have a habit of using the TweenExtended class):
[Code]...
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Nov 4, 2010
I am trying to write a class that will take a string (provided by a different class) and display it gradually, character by character, as if it were being written by a typewriter. To do this I am making use of the setInterval method in flash.utils, but I'm having difficulties... whenever I test the movie there is no text displayed, but flash isn't reporting any errors.
Here is the code:
package {
import flash.display.MovieClip;
import flash.text.TextField;
import flash.utils.*;
public class TypeWriter extends MovieClip {
[Code] .....
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Jan 29, 2007
I have this issue where I have a function that when it gets called via a setInterval (or setTimeout as I have tried both), it somehow makes my class vars undefined. I have traced it right before I call the timer, right after and then inside the following function that gets called. See below:
Code:
private function onFrontTireSuccess (evt:Object):Void {
_allowTorqueChange = false;
[code].....
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Jan 29, 2007
I have this issue where I have a function that when it gets called via a setInterval (or setTimeout as I have tried both), it somehow makes my class vars undefined. I have traced it right before I call the timer, right after and then inside the following function that gets called. See below:
Code:
private function onRearTireSuccess (evt:Object):Void {
allowRandomCars = true;
_scoreboardTimer.reset();
[Code].....
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Jul 13, 2006
I would like to focus my question on the setInterval and clearInterval use inside a class.
isn't bellow the right way to use it ?
[Code]...
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Jun 14, 2006
im looking for how to remove a setInterval. i searched but the answer which was supposed to work dident for me.
[Code]...
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Jun 30, 2009
im using the tween class within a class and having trouble getting the .onMotionFinished of the tween to recognize or relate back to the scope of the class.so if i had
Code:
var t1:Tween = new Tween(myClip, "_alpha", None.easeNone, 0, 100, 1, true);
t1.onMotionFinished=function()
[code]......
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