ActionScript 2.0 :: BitmapData Class Transitions?
Nov 4, 2008
I am working with the BitmapData class for the first time for a transition and I am running into a problem loading a new image from the array. I have modified a tutorial from flash-db by Jorge Solis. The function dissImg is firing but I can't work out how to load another image from the array into the container! Please see the code below:
Code:
import flash.display.*
import flash.geom.*
[code].....
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Sep 10, 2008
Been going crazy the last two days trying to figure this out. Can't get my head around it, so I thought I would ask here. I've programmed a fairly simple site in AS 2.0, using a couple of old functions like mx.transitions (still learning myself AS 3.0). The site is outlined like this:
- A main MovieClip on _root called mc_scene containing four different movieclips (doing this because I need to be able to run the Flash fullscreen and center the content).
- This main MovieClip contains a simple header movieclip, a footer movieclip, a MovieClip holder (for loading images) and a Meny for controlling the different sections and loading.- Inside the main MovieClip there's four frames each containing a holder and buttons according to each section. - Each section movieclip contains some manual tweens and 1-7 (differs from each clip) buttons. - On the main _root scene I'm using BitMapData to fill a patterened background and centering mc_scene.
[Code]...
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Jan 31, 2007
I'm using Flash 8, with this code in the first frame:
import flash.display.BitmapData;
rissa._x=Stage.width/2;
rissa._y=Stage.height/2;[code].....
When I publish the file, I'm getting the following error message in the Output panel:
**Error** Scene=Scene 1, layer=Layer 2, frame=1:Line 7: The class or interface 'BitmapData.loadBitmap' could not be loaded.
var plaid:BitmapData.loadBitmap("plaid");
Total ActionScript Errors: 1 Reported Errors: 1
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Oct 25, 2004
how to use this class, mx.transitions.Zoom? Acutally, there are lots of these undocumented classes.how to use them? This can be found under C:Program FilesMacromediaFlash MX 2004[lang]First RunClasses.
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Apr 12, 2011
I have a flash piece that I programmed last year in CS4 and now I had to change a little bit of the content, nothing code related, just modify an image. Now I'm using CS5 but when I try to publish the movie, I get an error: Can't load class or interface mx.transitions.BroadcasterMX' (I'm translating fom spanish)I have reduced the fla to the minimal expression. just a frame with the following AS:import mx.transitions.Tween;import mx.transitions.easing.*;new Tween(MCcore, "_y", None.easeNone, MCcore._y, 0, 2, true);stop();Where MCcore is just a square in the bottom of the screen that should move to the top.I've checked that BroadcasterMX is in the correct path of the hard drive and is not corrupted.
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Jun 16, 2006
I try to use setInterval and Tween Class // Flash 8.One time I move the circle on certain position and second time (what I dont know how to do it) I need to move the circle back on original position.
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Oct 25, 2004
how to use this class, mx.transitions.Zoom? Acutally, there are lots of these undocumented classes. Do anyone know how to use them? This can be found under C:Program FilesMacromediaFlash MX 2004[lang]First RunClasses.
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Sep 5, 2011
In my flash IDE library there's an imported jpg Image. Its class base is automatically BitmapData. How to get its data ? The following doesn't work:[code]But how to do without using away3d just for it!?
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May 3, 2011
[ Embed('Assests/ui/Main.swf', symbol='backgroundImage')]
private var background01:Class;
private function getBitmapData(className:String):BitmapData[code]....
I want to return bitmapData from a symbol that is embedded in a flash swf file. background01 is the class name exported to as3 in the flash swf file. As you can see from above I'm finding the swf with no problem. and I'm pullin the data back from the swf file with no prob. I can type addChild(new background01) and the image will show up. But when I've tried to cast to a bitmap , bitmapasset and movieclip. It always returns null. I want to get access to the bitmapdata of this image/movieclip. It should be returning a vertex circle drawn in flash and created to be a movieclip symbol. So what I would expect to be returned would be a MovieClip.
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Mar 6, 2012
I am using BitmapData to draw the objects in my game. But, I'm not sure I am using this in the best way.In each class I have a draw method where I call a renderer where copy the pixels of my object to the game canvas.For example, I have an Avatar class and its contains a BitmapData instance. There is a method where I draw my character into the bitmapdata of this class and I apply the filters or visual modification I need frame by frame. When I finish this process I copy the result to the main canvas. It is in a renderer class that contains another bitmapdata.I believe this is not the best way to render the objects of a game.
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Jun 1, 2011
I have the following code
///Get BitmapData from library in SWC
var ClassReference:Class = getDefinitionByName(products[i].producticon+"Data") as Class;
// Create new BitmapData Instance From it
[Code]....
I get null in the trace. How do I make a dynamic class that I can refer to for this bitmap similar to how your reference a class from and embedded media?
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Jul 16, 2009
I'm trying to use BitmapData Class to capture an animated movieclip and adding it to the display list by using addChild, but it's causing my computer to bog down because it's adding a zillion children. what do I do to remove the old, or rather, update the current child with the new one?
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Apr 1, 2012
I'm getting the compiler errorThe Class or interface 'BitmapData' could not be loaded. (actionscript 2.0)
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Mar 29, 2010
I am using bitmapData and bitmap classes to render a mouse cursor on the display screen. The bitmapData consists of an area whose colors should be inverted according to the background color. This is a very basic thing which could be observed with text cursor(the vertical line with two small horizontals on top and bottom), when moved over the text area. want to be able to do the same with the pixels in my bitmapData, is there a way to find out the background color effectively and invert the color values? In this process i will be redrawing the whole pixels, is there any other efficient way to do that ?
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May 3, 2011
I am developing an application similar to MS Paint. I am building a Flash Paint application. The basic structure is this. I have two layers namely topLayer_mc and bottomLayer_mc. The actual vector drawing is drawn on the top layer and onmouseUp of the tool, a bitmap copy of the vector graphics on the top layer is taken and added as a bitmap to the bottom layer. The top layer is cleared subsequently. It is working for the pencil tool.
Now I need to create an eraser tool. This is where things get tricky. In the application there is an option to save the image as png, so alpha has top be preserved. So the coventional method of draw a brush using the vector and using the draw method of bitmap will not work. Of course, on a visual level it would work if the brush drawn using the vector is to have the same color as that of the background. The eraser's are rectangular in shape.
The technique I am tring to use is to use the copyChannel method of BitmapData class. Specify a channels (say GREEN channel )hex value as 00 and make it as the source. Then make the destination channel ALPHA. I got it working without using movieclips as shown below.
[Code]....
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Nov 5, 2009
I'm trying to make an scratch lottery ticket in as3 by using the bitmapData class. The scratch function is working fine, but I want to add an function that is challenging. When 75% of the lottery ticket surface is scratched of I want to trigger an event.
My ActionScript Code:
var toolsize = skraper_mc.width;
var tooloffset = toolsize/2;
var basepoint = new flash.geom.Point(0,0);
var bitmap:Bitmap=new Bitmap();
[Code] .....
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Aug 7, 2009
I am trying to rebuild "Pixelator" class writen by Eric Hallander, becouse I need it for my personal site, and orginal class doesn't give me all that I need. I thought I have everythig right scripted but after compilate debuger gives me an error:
ArgumentError: Error #2015: Invalid BitmapData.
at flash.display::BitmapData$iinit()
at tmk::Pixelate/::pixelateOut()
This is code of my MainClass - calling a Pixelation effect:
Code:
package src {
import flash.display.Sprite;
import flash.display.MovieClip;
import flash.display.Bitmap;
import flash.display.BitmapData;
import tmk.Pixelate;
[Code] .....
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Apr 16, 2007
I try to make a simple copy of a flv video in a new MovieClip using the BitmapData class.
Here is my code :
Code:
var video1:MovieClip = this.attachMovie("mcVideo","videoMC",1);
var objVideo = video1.v;
var _nc:NetConnection = new NetConnection();
[Code]......
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Oct 14, 2009
I am trying to use the reflect class from "http://pixelfumes.blogspot.com/2007/03/reflection-class-v3-with-source .html" but I keep getting this error:
ArgumentError: Error #2015: Invalid BitmapData.
at flash.display::BitmapData()
at Reflect()
at Site_fla::GalleryPage_29/loadThumbs()
at Site_fla::GalleryPage_29/sortXML()
[Code]...
btw, first I used assigned thumbContainer as the mc argument (outside the loadThumbs() function) and it worked but not exactly what I wanted... because I thought it is supposed to update when the movieclip is animated but it actually didn't... when I use a scroller, only the thumbs that are first loaded to the stage get the reflection..
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Dec 29, 2011
I've been using BitmapData.copyPixels() to draw graphics onto a canvas (Bitmap).I need to rotate the resulting graphics without the use of draw() because it's vastly slower.How can I rotate the target graphic? I'm assuming that there might be a formula or library that I can use which will first reorganize the pixels that make up a graphic based on an origin (point) and radians.I'm pretty certain that I'm not capable of creating such logic, so if there are any known libraries that do this, that would be awesome.I'd like to achieve something similar to XNA's SpriteBatch.Draw() method, which accepts rotation as its 5th argument.
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Sep 1, 2011
how to use the bitmapData collision method. Now I'm trying to figure out if there is a way to see at what angle or coordinate of the bitmapData the collision happens? I need it in order to figure the accurate bounce angle after the collision occurs.
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Jul 15, 2009
I'm currently working on a flash game and I need to know how to addChild a BitmapData or draw a BitmapData to screen. If I can't than how can I give a DisplayObject my BitmapData?
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Nov 15, 2011
I am having an issue with compiling a .swf. I get the following error on what seems to be related to the images. There is about 40 that are all very similar the the error code listed below:
5000: The class 'com.decalmywall.Emb_EMB_BORDER' must subclass 'flash.display.BitmapData' since it is linked to a library symbol of that type.
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Dec 22, 2011
I've made a mobile version of my software, with low-res images and such, and I can now fully buffer all my content (including a 360 frame animation which is buffered to memory). Problem is, that everytime I update the view, more memory is used.When I write image = new BitmapData();, does it store the previously created BitmapData's in memory? Do I have to flush the memory somehow before I draw my second picture in BitmapData?Example:
ActionScript Code:
// In this example I draw using the same bitmapData several times, also
//overwriting the first image. Do I have to somehow delete the data first, to
[code].....
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Jan 9, 2012
I am having an issue with using BitmapData.draw(stage). I am getting the following error:
SecurityError: Error #2123: Security sandbox violation: BitmapData.draw: file:///C|/Documents%20and%20Settings/bla...bla...bla.swf cannot access null. No policy files granted access. Here is a portion of my code:
var bd:BitmapData = new BitmapData(2800, 2100); bd.draw(stage);//this is where the error happens All of the files referenced (.xml/.jpg/.swf) are located in the same local folder as the main .swf. How do I get around this error? The main objective is to print the stage using PrintJob(). I am using Flash Professional CS5.5 and publishing to Flash 10.0/10.1. Let me know if I need to supply any more info.
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Dec 29, 2009
The title might be a little misleading. Look at my code and I will explain
public static function loadTile(tileDir:String = "empty"):void
{
if(tileDir != "empty")
{
tPoint = new Point(0,0);
tRect = new Rectangle(0,0,30,30);
[Code]...
I am trying to do tiling with sprites. I want my tiles to be interactive, so that is why I am using the sprite object instead of using regular bitMaps to represent my tiles. You might be wondering why I wouldnt just use graphics.beginBitmapFill(tImage); and graphics.drawRect(0, 0,tWidth ,tHeight ); to pick out the tiles I want to use. Well reason being is because it turns out that drawRect() first and second parameters actually alter the location of where the actual sprite sits at.
So if I set the x and y properties of the sprite to x = 20, and y = 20. then I set my drawRect(20,20). it actually adds an extra 20 pixels to my x and y coords of my sprite. And I know the reason why, I just need to know a better way.
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Dec 30, 2009
I'm building my first AS 3.0 application and am using external .swf files that load into a main.swf. I'm creating transitions for each external .swf as they are unloaded so when the user clicks next, the current .swf transitions out and the new one comes in. Since loadMovie and levels are obsolete in 3.0,I've looked into the transitions manager class, but some of my transitions are pretty intricate so I would need to use timeline based tweens.
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Oct 26, 2011
I am working on a slideshow (sort of). The idea is that each frame in the root timeline works as a slide. Each slide inside each frame is a simple MC filled with images, texts, audio and animations and so on. Once this MC reaches its last frame, it should stop and trigger another MC used as a transition. And I've put inside this transition MC a code that should tell the root timeline to advance a single frame in order to show the next "slide".
So, on the timeline, I've put this code:
***
this.onEnterFrame = function(){
if(slide._currentframe == slide._totalframes){
[code]....
Well, needless to say it is not working. The whole swf just stops. And if I remove the stop() code of the Transitions MC at frame 2, the current slide will loop before the transition triggers the nextFrame command.
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Aug 14, 2009
I only open it up a couple of times a year to replace a banner ad in a clients web site. But I am having a problem with the transitions that I haven't experienced before. I created a new flash file with text that fades in over 24 frames before going to the next bit, but when I test it, it just jumps from one text to the next without the fade in. It plays fine on the stage, but exports the .swf file without the fade transitions.
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Jan 10, 2004
Below is the code which is used to trigger the transitions. For reference 'home' is movieclip and 'homestate' is a button in the movieclip.
home.homestate.onRelease=function(){
if(_root.section!="home.swf"){
_root.section="home.swf";[code]....
I try incorporating these actions into the first script but I get an error.
home.homestate.onRelease=function(){
if(_root.section!="home.swf"){
_root.section="home.swf";[code]...
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