ActionScript 3.0 :: Renderer Class That Contains Another Bitmapdata?

Mar 6, 2012

I am using BitmapData to draw the objects in my game. But, I'm not sure I am using this in the best way.In each class I have a draw method where I call a renderer where copy the pixels of my object to the game canvas.For example, I have an Avatar class and its contains a BitmapData instance. There is a method where I draw my character into the bitmapdata of this class and I apply the filters or visual modification I need frame by frame. When I finish this process I copy the result to the main canvas. It is in a renderer class that contains another bitmapdata.I believe this is not the best way to render the objects of a game.

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