ActionScript 3.0 :: Renderer Class That Contains Another Bitmapdata?
Mar 6, 2012
I am using BitmapData to draw the objects in my game. But, I'm not sure I am using this in the best way.In each class I have a draw method where I call a renderer where copy the pixels of my object to the game canvas.For example, I have an Avatar class and its contains a BitmapData instance. There is a method where I draw my character into the bitmapdata of this class and I apply the filters or visual modification I need frame by frame. When I finish this process I copy the result to the main canvas. It is in a renderer class that contains another bitmapdata.I believe this is not the best way to render the objects of a game.
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import flash.display.BitmapData;
rissa._x=Stage.width/2;
rissa._y=Stage.height/2;[code].....
When I publish the file, I'm getting the following error message in the Output panel:
**Error** Scene=Scene 1, layer=Layer 2, frame=1:Line 7: The class or interface 'BitmapData.loadBitmap' could not be loaded.
var plaid:BitmapData.loadBitmap("plaid");
Total ActionScript Errors: 1 Reported Errors: 1
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[ Embed('Assests/ui/Main.swf', symbol='backgroundImage')]
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[code].....
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Jun 1, 2011
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[Code]....
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[Code]....
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[Code]...
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[Code]...
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[Code]...
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[code]....
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