Actionscript 3 :: Getting BitmapData From Embedded Class?
May 3, 2011
[ Embed('Assests/ui/Main.swf', symbol='backgroundImage')]
private var background01:Class;
private function getBitmapData(className:String):BitmapData[code]....
I want to return bitmapData from a symbol that is embedded in a flash swf file. background01 is the class name exported to as3 in the flash swf file. As you can see from above I'm finding the swf with no problem. and I'm pullin the data back from the swf file with no prob. I can type addChild(new background01) and the image will show up. But when I've tried to cast to a bitmap , bitmapasset and movieclip. It always returns null. I want to get access to the bitmapdata of this image/movieclip. It should be returning a vertex circle drawn in flash and created to be a movieclip symbol. So what I would expect to be returned would be a MovieClip.
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Jan 31, 2007
I'm using Flash 8, with this code in the first frame:
import flash.display.BitmapData;
rissa._x=Stage.width/2;
rissa._y=Stage.height/2;[code].....
When I publish the file, I'm getting the following error message in the Output panel:
**Error** Scene=Scene 1, layer=Layer 2, frame=1:Line 7: The class or interface 'BitmapData.loadBitmap' could not be loaded.
var plaid:BitmapData.loadBitmap("plaid");
Total ActionScript Errors: 1 Reported Errors: 1
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Jan 26, 2011
I know half of the problem:the embedded movieclip is "content" of a Loader, and you can not draw Loaders directly with bitmapData.draw(aLoader);with a normal Loader, you could access the Loader.content and draw it but not in the embedded case.adobe forums could not give an answer to this and i searched for hours through the web ...
[Embed(source="aMovieClip.swf")]
private static var AMovieClip:Class;
//...
[code]....
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Sep 5, 2011
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Nov 4, 2008
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[code].....
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Mar 6, 2012
I am using BitmapData to draw the objects in my game. But, I'm not sure I am using this in the best way.In each class I have a draw method where I call a renderer where copy the pixels of my object to the game canvas.For example, I have an Avatar class and its contains a BitmapData instance. There is a method where I draw my character into the bitmapdata of this class and I apply the filters or visual modification I need frame by frame. When I finish this process I copy the result to the main canvas. It is in a renderer class that contains another bitmapdata.I believe this is not the best way to render the objects of a game.
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Jun 1, 2011
I have the following code
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[Code]....
I get null in the trace. How do I make a dynamic class that I can refer to for this bitmap similar to how your reference a class from and embedded media?
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Jul 16, 2009
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[Code]....
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Nov 5, 2009
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var toolsize = skraper_mc.width;
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[Code] .....
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Aug 7, 2009
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ArgumentError: Error #2015: Invalid BitmapData.
at flash.display::BitmapData$iinit()
at tmk::Pixelate/::pixelateOut()
This is code of my MainClass - calling a Pixelation effect:
Code:
package src {
import flash.display.Sprite;
import flash.display.MovieClip;
import flash.display.Bitmap;
import flash.display.BitmapData;
import tmk.Pixelate;
[Code] .....
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Apr 16, 2007
I try to make a simple copy of a flv video in a new MovieClip using the BitmapData class.
Here is my code :
Code:
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[Code]......
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ArgumentError: Error #2015: Invalid BitmapData.
at flash.display::BitmapData()
at Reflect()
at Site_fla::GalleryPage_29/loadThumbs()
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[Code]...
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[Embed(source="picture.png")] public static const picture:Class;
what is the class of:
new picture();
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Sep 2, 2011
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[Embed(source="resources/MySwf.swf")]
private var MySwf:Class;
private function someFunction() : void
[code].....
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Feb 19, 2007
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[Code]...
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How do I give a class name to an embedded font when embedding using the textfield properties panel?
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Jul 15, 2009
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Dec 10, 2009
Is there a way in AS 3 to trace what embedded fonts are available to your class at runtime.
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Feb 8, 2012
I am trying to create a dynamic class from a symbol in an embedded swf, basically I need to be able to add arbitrarily named properties for some exciting math, but it appears the only way is to create a dynamic class.
[Bindable]
[Embed(source='ExternalAssets/Assets.swf', symbol="assetName")]
private var AssetNameObject:Class;
[code].....
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Nov 15, 2011
I am having an issue with compiling a .swf. I get the following error on what seems to be related to the images. There is about 40 that are all very similar the the error code listed below:
5000: The class 'com.decalmywall.Emb_EMB_BORDER' must subclass 'flash.display.BitmapData' since it is linked to a library symbol of that type.
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Dec 22, 2011
I've made a mobile version of my software, with low-res images and such, and I can now fully buffer all my content (including a 360 frame animation which is buffered to memory). Problem is, that everytime I update the view, more memory is used.When I write image = new BitmapData();, does it store the previously created BitmapData's in memory? Do I have to flush the memory somehow before I draw my second picture in BitmapData?Example:
ActionScript Code:
// In this example I draw using the same bitmapData several times, also
//overwriting the first image. Do I have to somehow delete the data first, to
[code].....
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I'm building a Flex project with a lot of embedded bitmaps and such. The usual method for getting to the bitmaps in Actionscript seems to be to do something like
[Bindable] [Embed(source = '../lib/WhiteFencePost.png')]
private static var clsObstacleFencePost : Class;
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Jan 9, 2012
I am having an issue with using BitmapData.draw(stage). I am getting the following error:
SecurityError: Error #2123: Security sandbox violation: BitmapData.draw: file:///C|/Documents%20and%20Settings/bla...bla...bla.swf cannot access null. No policy files granted access. Here is a portion of my code:
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I'd like to gain read only access to the following parameters of embedded Flash videos located on sites that I do not own through my own custom browser extension/add-on:
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Would I have to use something like the SWFObject Javascript API [URL]
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