ActionScript 3.0 :: Transitions Tween Not Working?
Feb 18, 2009
As code, simply trying to make things fade in and out namely :- homepage_mc which is a movieclip on my main stage. Fades in Fine on startup, but when the button mybuttons.homebutt is pressed i get no response.
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Jul 13, 2011
I need to do some work with some custom tweening and I understand how I'm suppose to do it.However CS5 is not able to resolve my import statements.I have import fl.transitions.Tween;import fl.transitions.easing.*;and both of these cause an error. The error is "definition fl.transitions.Tween or easing could not be found"The import statements are turning blue so flash is recognizing the path and I am able to import other fl components like fl.controls and fl.events. Why is my program unable to resolve these imports and how can I fix i
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Dec 5, 2009
I have created 4 movieclips and named (instance) them box1, box2, box3, box4 and shuffled them with the following code:
var vector_name:Array = new Array("box1", "box2", "box3", "box4");
function shuffle(a,b):Number {
var num : Number = Math.round(Math.random()*2)-1;
return num;
} var shuffled_vector:Array = vector_name.sort(shuffle);
trace(shuffled_vector);
How can I tween the instances using fl.transitions.Tween with a loop. I tried the following but did not work..
btnPlay.addEventListener(MouseEvent.CLICK, startMotion);
function startMotion(me:MouseEvent):void {
btnPlay.visible = false;
for(var j:int = 0; j < 4; j++) {
var twSlide:Tween;
[Code] ......
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Jun 16, 2006
I try to use setInterval and Tween Class // Flash 8.One time I move the circle on certain position and second time (what I dont know how to do it) I need to move the circle back on original position.
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May 14, 2011
I'm running Flash Builder 4 that came with my Adobe Master Suite CS5 group of software. I'm trying to implement a flip animation that uses the following packages:
fl.transitions.Tween
fl.transitions.TweenEvent
fl.transitions.easing.Strong
but I'm getting compiler errors for each of those lines:
1172: Definition fl.transitions:Tween could not be found.
1172: Definition fl.transitions:TweenEvent could not be found.
1172: Definition fl.transitions.eashing:Strong could not be found.
I found some references other people discussed regarding CS3, but I'm on cs5 (and this machine never had cs3 installed, I started with cs4 and upgraded to cs5).
Do I need to explicitely tell Flash Builder where to find these packages? Are they not standard to the Flash Builder 4.0 Standard build?
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Jul 27, 2011
I'm developing an ActionScript mobile project for Android. When I add the following import, compiler says that is not found. import fl.transitions.Tween; How can I use Tween with mobile projects?
[Code]...
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Jan 24, 2012
I am using flex sdk 4.5 to develop my project. I need to use the generic Tweening packages in As3 but when I import these packages
import fl.transitions.Tween;
import fl.transitions.TweenEvent;
import fl.transitions.easing.*;
while compilation the sdk tell, it cannot find the upper packages.
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Dec 20, 2008
AS 2.0 new to CS4, import mx.transitions.TweenRGB not working
Works fine in CS3, Doesn't work in CS4?
Any Ideas, seem to be having the same problem with:
mport flash.display.*;
Stage.scaleMode = "noScale";// no resize of the swf
Stage.align = "TL";// align top left.
import mx.transitions.Tween;
Like things are not importing correctly, or something?
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Mar 16, 2005
okay, this is driving me crazy. i used this tutorial: [URL] for creating transisitons between diffrent swfs. i have it set up exactly how the tutoral shows me, and i changed the necessary AS to the buttons that i have, as well as the contianer MC. but for som odd reason, when i press a diffrent button from one thing to another, the swf that comes through is still the first one.
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May 27, 2010
I have :
//-----Class File
import mx.transitions.*;
import mx.transitions.easing.*;
[Code]....
This code is within a class and the problem is that the "myMovieToAnimate" movieClip animates the first time around but when the tween finishes, it does not call the AnimateScreen() function again, why is this.
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Oct 4, 2010
I am new to flash and working on creating a simple animation. I have the objects ready, but problem is I can't seem to get motion tween working. Following this, I tried a very basic motion tween just increasing the size of text from one frame to another and can't get even this to work. I followed the basic steps, converted the text objects to symbol etcetera. What is seen is for frames 1-9 there is no change and in frame 10 there is sudden change in size. I also notice that there is no 'arrow' observed in the tween as shown in a sample tutorial.
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Jan 3, 2011
I have a tween in my .fla that isnt working properly. I have 2 buttons, Start and Yoyo. When I click the "Start" button the tween runs. Clicking the "Yoyo" button play the tween in reverse. All fine, but when I press the "Start" button again after I've ran the animation twice the animation always run in yoyo mode. What my problem. Code:
import fl.transitions.Tween;
import fl.transitions.TweenEvent;
import fl.transitions.easing.*;
[code]......
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Feb 8, 2005
I am having trouble with this button. The first half of the tween doesnt work but the second half does. It only does this when I add the code
link._visible = 0;.
This is to make the alpha completely disappear.
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Oct 7, 2009
I just can't figure out why a simple movieclip is not performing as expected.
Here's what happened:
In my MAIN SCREEN, I placed a a movieclip and named it "mainnav_mc" and on my ACTIONS layer, I placed a script on the frame that will eventually play the movie "mainnav_mc". This is the script: mainnav_mc.gotoAndPlay("show");The clip is suppose to fade-in but it seems that MOTION TWEEN is not working. I tried to create a test MC and still it's not working.
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Dec 24, 2009
I want to create an image slideshow. When the user clicks the next button, I want the current image to fade out and the next image to fade in. I'm using Loader to load images, using .load(new URLRequest("imagename.jpg"). When the first image loads and next button is pressed, the image fades out just fine. The problem is when the second image loads. the image loads, but doesn't fade in, it just appears without the tween. Here is my code:
Code:
import flash.display.MovieClip;
import flash.events.MouseEvent;
import com.greensock.*;
[Code]....
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Jan 5, 2011
If I have this line of code:
var myTween:Tween = new Tween(contHolderMain, "alpha", None.easeNone, 0, 100, 100, true);
contHolderMain's alph value should move from 0 to 100 in 100 seconds, but it only take about 5.
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Mar 25, 2009
The website I'm creating has a large map picture (mcMap) and a crosshair (mcLines) that moves to a different location, depending on which button is clicked. I used a Switch statement and the Point and Tween classes so the user can click from one to the other and the map and craosshair moves.
However, when a button is clicked...sometimes, at random, the map and/or crosshair goes to the wrong location and/or the MC that is supposed to appear doesn't. The issue is very random, so I'm lost as to what may cause this.
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Aug 20, 2011
I have a situtation trying to get a motion tween to work. It woeks in the time framw when I hit play but when I go to test it does not work.
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Jun 18, 2009
Is there any reason for a tween to randomly stop itself mid-tween? The animation works 90% of the time but sometimes it just stops while the animation is going. I'm curious if the Tween class has some known issues or if I've done something wrong... I've been working on this project for about a month now so its already a pretty hefty piece of code(everything else works), but this one little thing is frustrating because I can't recreate it (since it happens randomly) but it will happen at least once within a given session.
What it does:Cycle through an array of dynamically added images on the stage, checking if any of their tags(array) values matches a selected value. When true it executes the animation. When false does nothing. like I said 90% of the time it works fine but that random 10% is really bugging me.This code exicutes on a mouseClick of a MC. The MC name is the "activeTag" valueThis code does work, no errors and it properly traces the correct variables when asked. it is just the tween that is giving me problems.
Code: Select allfor (var t:int=0; t<imgnameCO.length;t++){
if (arrayHas(activeTag, imgNameCO[t].tags)){
rotateImageX2=new
[code].....
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Dec 16, 2005
im getting into using the tween classes in mx 2004, and im havin a bit of a problem. im not sure why this code isn't working
[Code]...
what im trying to do is to have the box scale to a certain size once the player enters that frame... am i missing something, because i thought i was doing it correctly. this action is on a frame and not on the movieclip itself.
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Jul 19, 2007
I have an interesting problem here that I can't figure out. Here's the problem: This code works:
[Code]....
As you can see, I want the object to move in the x direction, then once it's done that I want it to move in the y direction instead of just doing both at once and going diagonal. One thing that is "interesting" is that the trace still spits out the word to the output window. But the object in the end has only moved to the x destination and never gets to the y.
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Apr 8, 2010
I really can't work out why this isn't working Once i take the tween out of the function it works
[AS]
container.alpha = 0;
container.addEventListener(Event.ENTER_FRAME, tweenUp);
function tweenUp(evt:Event) {
[Code].....
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May 26, 2010
Take a look at [URL] I have made a preloader for a site but the tween dosnt seem to be working properly. Stop the page from loading as soon as you see the preloader. You'll notice that the preloader circle appears to shimmer, i have no idea why. its basically a photoshop psd file that i have dropped to the stage as a graphic and then done a motion tween to make it rotate across 24 frames. I have set the html page to show the flash at 'best' quality and tried it on a black background to see if it was an optical effect, but its always the same.
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Jan 12, 2011
i have a problem with my as3 working on normal movieclips, but not on the gallery, the site works by loading an external swf file with the UILoader, the swf that is loaded is a ScrollPane that loads a Movieclip.The script i use:
import fl.transitions.Tween;import fl.transitions.easing.*;
var myTweenAlphaRoskilde:Tween = new Tween(roskildemc, "alpha", None.easeNone, 0, 1, 40, false);
1. frame is the preloader
2. frame is the Scrollpane and Movieclip that loads, the action is added here.
The file if it makes it easier:
[Link removed by moderator at OP's request]
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Feb 18, 2009
For some reason I can't get this nested set of functions to work, it executes the first tween and the tween invoked after motion of the first is finished but it doesn't ever get to the third!
ActionScript Code:
var t1:Tween=new Tween(p1,"rotationY",Strong.easeOut,90,0,50,false);
var t1x:Tween=new Tween(p1,"x",Strong.easeOut,-900,0,50,false);
t1.addEventListener(TweenEvent.MOTION_FINISH,onMotionFinished);
[Code].....
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Nov 10, 2010
Code:
var tween2:Tween = new Tween(_root.img_fake_mc, "_rotation", Strong.easeOut, target._rotation, target._rotation-90, 10, false);
[code].....
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Mar 12, 2010
I'm a bit rusty in flash.
import mx.transitions.Tween;
import mx.transitions.easing.*;
var mytween:Tween = new Tween(ball_mc,"_x",Strong.easeInOut,-320.10,47.90,5,true);
mytween.onMotionFinished = function() {
var mytween2:Tween = new Tween(ball_mc,"_x",Strong.easeInOut,47.90,-320.10,5,true);
} mytween2.onMotionFinished = function() {
gotoAndPlay(2);
}
It does the first and second tween but doesn't do the gotoAndPlay function?
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Jun 5, 2011
I'm creating 18 enemies (simple circle sprites) using a for loop,Then (using Math.random)I'm selecting 1 enemy at random and making it travel down the screen,Once it's at the bottom of the screen, it's y position will reset back to zero.However, I've got this problem where my motion tween comes to a complete halt after approximately 1min and 37secs.whyI've attached the .fla and .as, however, here's the .as if you can't be bothered downloading it: (Enemy1 is just a MovieClip I created)
Code:
package {
import flash.display.MovieClip;
[code].....
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Sep 9, 2011
When I try to create a tween for the blur, so it will blur into focus, the tween just wont work. I go to frame 130, keyframe, add blur filter, create clasic tween. But when i go to frame 131 it instantly pops into focus instead of going along the tween time span to blur in gradually(I have the next keyframe at 160).
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Feb 24, 2009
When you click on the top clip, which simulates the back of a card, the card turns over to reveal the image on the front.Now all this works fine in the demo movie I have constructed in order to present the problem in a simplified way for the Kirupa forum (The actual movie is a bit more involved, so I have just concentrated on the problem area.) The BIG problem I have got is that the cards are supposed to tween into a new position once they have been turned by the user & a button is pressed.What happens now is if you press the button before turning the cards the whole tween works fine. Press the button after turning the card & it will NOT work!ere is an online demo of the movie. I would have liked to include the fla, but it is showing as too large @226KBCode for first frame of movie:
Code:
stop();
spd=10;
[code]......
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