IDE :: How To Tween Instances Using Transitions With Loop

Dec 5, 2009

I have created 4 movieclips and named (instance) them box1, box2, box3, box4 and shuffled them with the following code:
var vector_name:Array = new Array("box1", "box2", "box3", "box4");
function shuffle(a,b):Number {
var num : Number = Math.round(Math.random()*2)-1;
return num;
} var shuffled_vector:Array = vector_name.sort(shuffle);
trace(shuffled_vector);

How can I tween the instances using fl.transitions.Tween with a loop. I tried the following but did not work..
btnPlay.addEventListener(MouseEvent.CLICK, startMotion);
function startMotion(me:MouseEvent):void {
btnPlay.visible = false;
for(var j:int = 0; j < 4; j++) {
var twSlide:Tween;
[Code] ......

View 2 Replies


Similar Posts:


Actionscript 3 :: Fl.transitions.Tween Could Not Be Found?

Jul 13, 2011

I need to do some work with some custom tweening and I understand how I'm suppose to do it.However CS5 is not able to resolve my import statements.I have import fl.transitions.Tween;import fl.transitions.easing.*;and both of these cause an error. The error is "definition fl.transitions.Tween or easing could not be found"The import statements are turning blue so flash is recognizing the path and I am able to import other fl components like fl.controls and fl.events. Why is my program unable to resolve these imports and how can I fix i

View 1 Replies

ActionScript 3.0 :: Transitions Tween Not Working?

Feb 18, 2009

As code, simply trying to make things fade in and out namely :- homepage_mc which is a movieclip on my main stage. Fades in Fine on startup, but when the button mybuttons.homebutt is pressed i get no response.

View 4 Replies

ActionScript 2.0 :: SetInterval + Transitions.Tween Class?

Jun 16, 2006

I try to use setInterval and Tween Class // Flash 8.One time I move the circle on certain position and second time (what I dont know how to do it) I need to move the circle back on original position.

View 1 Replies

ActionScript 3.0 :: Can't Import Fl.transitions.tween In Flash Builder 4

May 14, 2011

I'm running Flash Builder 4 that came with my Adobe Master Suite CS5 group of software. I'm trying to implement a flip animation that uses the following packages:

fl.transitions.Tween
fl.transitions.TweenEvent
fl.transitions.easing.Strong
 
but I'm getting compiler errors for each of those lines:
 
1172: Definition fl.transitions:Tween could not be found.
1172: Definition fl.transitions:TweenEvent could not be found.
1172: Definition fl.transitions.eashing:Strong could not be found.

I found some references other people discussed regarding CS3, but I'm on cs5 (and this machine never had cs3 installed, I started with cs4 and upgraded to cs5).
 
Do I need to explicitely tell Flash Builder where to find these packages? Are they not standard to the Flash Builder 4.0 Standard build?

View 2 Replies

Actionscript 3 :: Fl.transitions.Tween Not Found On Mobile Project

Jul 27, 2011

I'm developing an ActionScript mobile project for Android. When I add the following import, compiler says that is not found. import fl.transitions.Tween; How can I use Tween with mobile projects?

[Code]...

View 1 Replies

Flash :: Cannot Load Fl.transitions.Tween And Other Similar In Project?

Jan 24, 2012

I am using flex sdk 4.5 to develop my project. I need to use the generic Tweening packages in As3 but when I import these packages

import fl.transitions.Tween;
import fl.transitions.TweenEvent;
import fl.transitions.easing.*;

while compilation the sdk tell, it cannot find the upper packages.

View 2 Replies

Move All Instances Along A Tween In CS4?

Jul 20, 2010

I would like to select all the instances along a motion tween, at each keyframe, and move them over the same amount, all at once.

It can be done in a classic tween using "Edit Multiple Frames".

View 1 Replies

ActionScript 2.0 :: CS3 - Control & Tween Text Instances

Dec 25, 2008

I want to do is a map of russia with circles on it, denoting cities, where dealerships of my company reside. So the european part is so adlomerated that it would be insane placing city name in there, so i though of making a script that would make the circle grow onRollOver and shrink it onRollOut (which I made, based on some exmamples on [URL] - as said before - total noob) and would make the city name come out or appear onRelease. I can't figure the onRelease part.

NOTHING. The buttons/circles are all instances of one movieclip with unique names, placed in an array. So on load the init() function fires off, which takes care of onRollOver and onRollOut methods and SHOULD take care of the onRelease part, but I can't figure out how the code should be like.

View 1 Replies

Flash - Add/Tween/Remove - Multiple Instances Of The Same MC (Tweenlite)?

Nov 11, 2009

I'm trying to create a simple loop that adds a random number of stars, fades them out and removes them.The script I've come up with does everything but remove them, and perhaps I need a less on adding children to a stage.

Here's what I come up with

import flash.display.*;
import com.greensock.*;
import com.greensock.easing.*;

[code].....

I need a way to make the movie clips unique so I can tell my oncomplete function to remove the property clip, if I don't do this the movie will eventually slow down and crash because of so many (invisible) movieclips.

View 2 Replies

ActionScript 2.0 :: Simple Alpha Fade - How To Tween Instances

Dec 18, 2007

I'm learning how to tween instances using AS and not the timeline but I've run into a rather odd little problem regarding Alpha fades. It seems that the instance I'm fading in only remains on screen for a while (a minute or two) and then promptly disappears. Similarly in a simple slideshow I've made (where the images just fade in over the top of one another) the second rotation runs without a fade in/out.

Here's the code I'm using attached to the instance:-
On clipEvent (enterFrame);
instance = +10

View 9 Replies

Reference Instances Created By A Loop Elsewhere?

Jan 20, 2010

[code]My code will:

- loop through the Grid array and place each tile on the stage

- assign RedBall a random Grid coordinate and places it on the stage at that coordinate

I want to be able to click RedBall, which will create a border around the tile beneath RedBall, and create borders around the tiles above, below, to the left and to the right. BUT, I don't want to reference the tiles by their distance in pixels from RedBall or from each other; I want to reference the tiles by their coordinates in the Grid array. So I want to:

- get the coordinates of RedBall

- use those same coodinates to reference the tile at the same coordinates in the Grid array

- use the tile's coordinates to reference the tiles above/below/left/right

- apply a border to all these tiles

What's the best way to reference an instance of a tile? Should I apply a name to each instance as it's created in the loop? like myTile.name = "tile"+i+"_"+j; ? If so, how do you reference that instance later? Just tile1_3 ? Do you have to prepend it with root, or stage, or the class it was originally created in? Do you have to use getChildByName? OR, can you still reference it later without having given it a name?

View 1 Replies

As3 :: Flash - Array Loop With Instances?

Jun 22, 2010

There's 3 boxes I'm indexing through with a timer. They disappear in sequence. How do I make them reappear?

boxes disappear in sequence 1-3

var pink:Array = ["","boxInstance1","boxInstance2","boxInstance3"];
var timer:Timer = new Timer(555);
timer.addEventListener(TimerEvent.TIMER, onTimer);

[Code]....

I'm not to particular about the sequence they disappear and appear, but it need to keep going in a loop.

View 3 Replies

Actionscript 2.0 :: Loop Not Creating New Instances

Aug 5, 2010

I'm trying to create a vertical column of images in a mc that can be clicked. I've added listeners to reposition them once they load, but right now they are overwriting each other. I'm not sure how to rename the object and listener vars for each iteration. [code]...

View 1 Replies

ActionScript 2.0 :: Use A For Loop To Create Instances?

Aug 27, 2006

I'm trying to parse an XML file, and use it to create instances of a custom class the fly in actionscript 2. (can't migrate to 3 for this project).I'm trying to make something happen like:

Code:
for (var i:Number=0; var<n; var++) {
instanceName="MyObject"+i;[code].....

Which doesn't work.When it's all done, I need to have n objects named MyObject1, MyObject2, ..., MyObject(n).

View 2 Replies

ActionScript 3.0 :: Using Loop To Create Object Instances?

Oct 21, 2010

Here's a piece of script I would like to condense into a single loop where the number of instances created would be dynamic:

Actionscript Code:
//create instances of Door objectvar door_1:Door = new Door();var door_2:Door = new Door();var door_3:Door = new Door();var door_4:Door = new Door();var door_5:Door = new

[code]....

View 5 Replies

ActionScript 3.0 :: Working With Multiple Instances - For Loop?

Dec 17, 2011

I'm very new to Adobe Flash CS5.5. Can you create a common instance EG: "Enemy" and then control it like so:
Enemy.x += 1;
So that all instances of Enemy will move forward one pixel each frame? Instead of just one enemy? If this is not possible could I set up some sort of array of enemies like you can in C and try something like:
int EnemyNo = 1;
for(EnemyNo = 1; EnemyNo < 5; EnemyNo++) {
Enemy[EnemyNo].x += 1;
}
Does Flash even support "for" loops?

View 21 Replies

Actionscript :: Loop Through Instances Of Movieclips Flash?

Dec 1, 2010

I have a bunch of movie clips on a layer named s1, s2, s3, .. s16.

I need to add them to an array so that I can select a random number to play.

Something like:

var sparkle:Array = new Array();
var i:int = new int;
for(i=0;i=16;i++)
{
sparkle[i] = 's'+i;
}

View 2 Replies

ActionScript 3.0 :: Loop Over Instances Of A Class-object?

Feb 5, 2010

i am creating a certain amount of instances of a class-object (called Jaar).When i click on one of them, I would like to change a value (isSelected) in all the instances of this class.How can i do this?So far i have this (simplified version) :

ActionScript Code:
package{
import flash.display.*;

[code].....

View 6 Replies

ActionScript 3.0 :: Creating Instances Of A Class Using A Loop

Oct 30, 2010

basically i want to create ten balls on the stage. I have a balls.as file which uses the drawing api to create a circle within it. also within the balls.as file there is a public variable.[code]how would i go about finding out: if you click one of the balls it traces that balls life.

View 9 Replies

ActionScript 3.0 :: Add Instances On Stage Through AddChild In A For Loop?

Mar 5, 2011

Ok what i want to do is to put MORE than one instance of a MC on stageFor that i try to create a name to the MC inside a (FOR) loop (working)what dident work is to put multiple instance of it on stage.Seem preety basic but i can figure it out

function generateHex(e:MouseEvent)
{
tileSet.x = tileSize;

[code]......

View 2 Replies

ActionScript 3.0 :: Reference Instances Created By A Loop Elsewhere?

Jan 20, 2010

My code will:

- loop through the Grid array and place each tile on the stage
- assign RedBall a random Grid coordinate and places it on the stage at that coordinate

I want to be able to click RedBall, which will create a border around the tile beneath RedBall, and create borders around the tiles above, below, to the left and to the right. BUT, I don't want to reference the tiles by their distance in pixels from RedBall or from each other; I want to reference the tiles by their coordinates in the Grid array.So I want to:

- get the coordinates of RedBall
- use those same coodinates to reference the tile at the same coordinates in the Grid array
- use the tile's coordinates to reference the tiles above/below/left/right
- apply a border to all these tiles

What's the best way to reference an instance of a tile? Should I apply a name to each instance as it's created in the loop? like myTile.name = "tile"+i+"_"+j; ? If so, how do you reference that instance later? Just tile1_3 ? Do you have to prepend it with root, or stage, or the class it was originally created in? Do you have to use getChildByName? OR, can you still reference it later without having given it a name?

View 3 Replies

ActionScript 3.0 :: When Create Instances Through Loop / How To Address Them

Apr 28, 2009

I am trying to create TextField Instances for a crossword puzzle in Flash through a loop and then address them later how do I do this. My Code:[code]

View 12 Replies

ActionScript 3.0 :: Animating Instances Of An Object Created By A For Loop?

Dec 25, 2009

I'v been toying with this for a few weeks now and I'm trying to find the best way to animate several instances of an object created by a for loop thru an ENTER_FRAME function.When the function runs only 1 of the 3 instances that were created animates.

var balloonArray:Array = new Array();var balloon: hotAirBalloon;var xVel: Number = -3;var yVel: Number = -4;
addEventListener(Event.ENTER_FRAME, startBalloons)

[code]....

View 9 Replies

ActionScript 3.0 :: Create Object Instances Of Class In For-loop?

Mar 16, 2009

Exactly this doesn't work but is there a way to do it?

Code:
for ( var i = 0; i < 10; i++ )
{
var ["object"+i]:MyClass = new MyClass();
// would create object1, object2, object 3, object 4, ...
}

View 3 Replies

ActionScript 3.0 :: Flash Creating MovieClip Instances In Loop

May 28, 2010

So I know that if I want to create an instance of a movie clip called part01Roads from the library I do this:

Code:
var part01Roads_mc:part01Roads = new part01Roads();
addChild(part01Roads_mc);
part01Roads_mc.x = -22379;
part01Roads_mc.y = 317;

Well I want to take this one step further if it is at all possible. Lets say I have 100 different movie clips labeled in a sequence: part01Roads, part02Roads, part03Roads ..... part100Roads. Instead of rewriting the above code 100 times, can I make a loop to do this?

View 13 Replies

ActionScript 3.0 :: Flash - Multiple Instances Generated In The For Loop?

Aug 2, 2010

In the library of the FLa I have a symbol that is exported for actionscript with a class name of 'aClip'.I am placing multiple instances of it on stage as follows:

Code:

for (var i:int = 0; i < 10; i++) {
var myClip:aClip = new aClip();
myClip.x = 0;
myClip.y = 50 + (50 * i);
}

Each myClip will move across the stage at 1 unit per frame. If I only had 1 instance on the stage I would implement as follows:

Code:

//make an enterFrame listener for the stage
this.addEventListener(Event.ENTER_FRAME, moveClip);
//make a function for the listener[code]...

The problem I am having, is getting this to work for the multiple instances generated in the for loop.

View 2 Replies

ActionScript 3.0 :: Load A Bitmap In Instances Of Uiloader With A Loop Structure

Feb 15, 2009

I put in the stage 3 instances of uiloader and name pic1, pic2, pic3. How can i load a bitmap in these 3 instances of uiloader with a loop structure;

View 5 Replies

ActionScript 3.0 :: Creating A Sprite And Run A Loop Create 100 Instances And Add Them To Stage

Jul 17, 2009

I thought would be coded like this:
var sp:Sprite = new Sprite();
sp.graphics.beginFill(0xFF88CC);
sp.graphics.drawCircle(0, 0, 50);

[Code]....

however, I realize even tho im looping that addChild method, its still adding sp, so do I add a new naming convention in the loop, or should I be adding these instances to another display object.... this seems like such a simple thing to do yet I cant figure it out, I also want to randomize the x and y, but this first seems to be the issue I need to address.

View 6 Replies

ActionScript 2.0 :: Multiple ColorTransform Object Instances Not Created In Loop?

Dec 17, 2006

I thought this would be simple but for some reason I'm having all kinds of problems. Why won't the for loop create a new c instance each time the loop increments, like it does for sHolder and s? ...And, assuming it is possible to make it do this, how can each instance be given an identifier that can be accessed dynamically, like sHolder and s in the traceSomething function?

Code:
package {
import flash.display.Sprite;
import flash.geom.ColorTransform;

[Code]....

View 12 Replies







Copyrights 2005-15 www.BigResource.com, All rights reserved