ActionScript 3.0 :: Flash Creating MovieClip Instances In Loop
May 28, 2010
So I know that if I want to create an instance of a movie clip called part01Roads from the library I do this:
Code:
var part01Roads_mc:part01Roads = new part01Roads();
addChild(part01Roads_mc);
part01Roads_mc.x = -22379;
part01Roads_mc.y = 317;
Well I want to take this one step further if it is at all possible. Lets say I have 100 different movie clips labeled in a sequence: part01Roads, part02Roads, part03Roads ..... part100Roads. Instead of rewriting the above code 100 times, can I make a loop to do this?
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Aug 5, 2010
I'm trying to create a vertical column of images in a mc that can be clicked. I've added listeners to reposition them once they load, but right now they are overwriting each other. I'm not sure how to rename the object and listener vars for each iteration. [code]...
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Oct 30, 2010
basically i want to create ten balls on the stage. I have a balls.as file which uses the drawing api to create a circle within it. also within the balls.as file there is a public variable.[code]how would i go about finding out: if you click one of the balls it traces that balls life.
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Jul 17, 2009
I thought would be coded like this:
var sp:Sprite = new Sprite();
sp.graphics.beginFill(0xFF88CC);
sp.graphics.drawCircle(0, 0, 50);
[Code]....
however, I realize even tho im looping that addChild method, its still adding sp, so do I add a new naming convention in the loop, or should I be adding these instances to another display object.... this seems like such a simple thing to do yet I cant figure it out, I also want to randomize the x and y, but this first seems to be the issue I need to address.
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Feb 12, 2009
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Jan 2, 2010
I use the code below to create 3 movie clips.
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[code]........
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Jun 22, 2010
There's 3 boxes I'm indexing through with a timer. They disappear in sequence. How do I make them reappear?
boxes disappear in sequence 1-3
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Dec 1, 2010
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Something like:
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{
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Aug 2, 2010
In the library of the FLa I have a symbol that is exported for actionscript with a class name of 'aClip'.I am placing multiple instances of it on stage as follows:
Code:
for (var i:int = 0; i < 10; i++) {
var myClip:aClip = new aClip();
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Each myClip will move across the stage at 1 unit per frame. If I only had 1 instance on the stage I would implement as follows:
Code:
//make an enterFrame listener for the stage
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May 15, 2010
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Code:
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[code]......
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Jun 16, 2011
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[Code]...
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May 27, 2010
Im trying to create a simple loop that creates 50 buttons, adds them to screen and then when a button is pressed, it traces out that number. I can get it to work by doing stuff I consider hacky (such as using the buttons X/Y location to determine its value), but I'd rather just be able to hold a single value in the function.
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Sep 11, 2010
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at flash.display::DisplayObject/_hitTest()
at flash.display::DisplayObject/hitTestObject()
[code].....
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Jul 4, 2011
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Dec 6, 2010
I have the code below but I need to generate it with a for loop. What is the proper way to do this? I don't initially know how many points i will have. I just want to create a for loop to loop through a variable that holds the point count such as "var totalPoints=10"
//1
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Sep 19, 2009
Been struggling with the basics of creating instances at runtime. I needed to implement an XML video player and even though the client has supplied a component that they liked and it works fine, i cant turn it off as im not sure how the thing works. Basically the timeline hits a keyframe and stops. It runs the code to make the player popup but once the user has exited, the player stays on.If the function creates an instance for flv playback... how do i tell it to stop?
function below
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Feb 22, 2012
I'm having trouble creating instances of an object, I want a random number to be generated and then based on the number which was choosen create an instance of an object in one of four positions.The problem I'm having is, my instances are generated fine but there is one that keeps jumping to x 0 and y 0.[code]
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Jan 20, 2010
[code]My code will:
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Aug 27, 2006
I'm trying to parse an XML file, and use it to create instances of a custom class the fly in actionscript 2. (can't migrate to 3 for this project).I'm trying to make something happen like:
Code:
for (var i:Number=0; var<n; var++) {
instanceName="MyObject"+i;[code].....
Which doesn't work.When it's all done, I need to have n objects named MyObject1, MyObject2, ..., MyObject(n).
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Dec 5, 2009
I have created 4 movieclips and named (instance) them box1, box2, box3, box4 and shuffled them with the following code:
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var num : Number = Math.round(Math.random()*2)-1;
return num;
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trace(shuffled_vector);
How can I tween the instances using fl.transitions.Tween with a loop. I tried the following but did not work..
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function startMotion(me:MouseEvent):void {
btnPlay.visible = false;
for(var j:int = 0; j < 4; j++) {
var twSlide:Tween;
[Code] ......
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Oct 5, 2010
I have several clips in the library:
MCA1
MCA2
MCA3
....
MCA100
Each with "export for actionscript" checked, and mathcing classnames.
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PHP Code:
var clipA1:MCA1 = new MCA1();
var clipA2:MCA2 = new MCA2();
var clipA3:MCA3 = new MCA3();
[Code].....
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Apr 26, 2010
I have a class subclass1.I want to be able to do something like this,[code]
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Jan 16, 2011
I am working on a project in which I need to create a bunch of buttons.. all need to look the same with different text on the button.. rather then making each button separate in my library I would like to make one and create instances of the one button. I have created a button with a text field on top named txtLabel with a default text of "Label Here". I have dragged an instance of the button onto the stage and named it btnHome
btnHome.txtLabel.text = "Home"; d
Does not work..
I get the following error
TypeError: Error #1009: Cannot access a property or method of a null object reference.
at MyProject_fla::MainTimeline/frame1()
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Jul 16, 2009
I thought would be coded like this:
var sp:Sprite = new Sprite();
sp.graphics.beginFill(0xFF88CC);
sp.graphics.drawCircle(0, 0, 50);
[Code].....
however, I realize even tho im looping that addChild method, its still adding sp, so do I add a new naming convention in the loop, or should I be adding these instances to another display object.... this seems like such a simple thing to do yet I cant figure it out, I also want to randomize the x and y, but this first seems to be the issue I need to address.
View 1 Replies
Apr 27, 2010
I'm using Adobe Flash CS4.The language is Action Script 3In my library I have 2 items:playerwallthe player object is already functioning correctly with moving him around.Now when I place multiple wall objects into the stage (wall = 32x32 px) I want to prevent the player from moving when he walks into a wall.I've tried giving all the walls the same instance name and just check for a collision with that object but when I do that the collision only works for 1 of the walls.I could give all the instances of wall a different collision script but this is way to time consuming, is there another way to globally define the wall as solid for the player?
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Oct 27, 2010
I have a movieclip created in the IDE exported to Actionscript via the Library panel (Linkage?).I instatiate multiple instances of it via a loop on the timeline.I want to move them around randomly via Actionscript. How do I do that?I tried using listeners, but I have no way to store values to make each movement unique.
View 1 Replies
Dec 15, 2011
I have created a game in flash, and due to the nature of the game, I have many movieclips placed on the stage manually in Flash CS4. They are not programmatically added as children to the stage, and so I am having difficulty getting access to them in the document class. So far the only method I have been able to use is to do stage.addChild(active_area); (for example), but there are many movie clips, all very differently named, so this method seems incorrect.I've discovered that my MovieClips are not children of the stage, but in fact MainTimeline, as when I for loop through stage.getChildAt(i);, only one child, root1, is traced out. How can I access movieclips that were placed on the stage in the timeline from the document class, without having to manually add them as children to the stage? So it looks like my problem wasn't that I couldn't access the MovieClips, it was that I wasn't modifying the MovieClips' values, so I wasn't registering any change in them.
Here is the code after I fixed it:
function manage_cursor(e:Event):void {
prevX=currX;
[code].....
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Oct 21, 2010
Here's a piece of script I would like to condense into a single loop where the number of instances created would be dynamic:
Actionscript Code:
//create instances of Door objectvar door_1:Door = new Door();var door_2:Door = new Door();var door_3:Door = new Door();var door_4:Door = new Door();var door_5:Door = new
[code]....
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Dec 17, 2011
I'm very new to Adobe Flash CS5.5. Can you create a common instance EG: "Enemy" and then control it like so:
Enemy.x += 1;
So that all instances of Enemy will move forward one pixel each frame? Instead of just one enemy? If this is not possible could I set up some sort of array of enemies like you can in C and try something like:
int EnemyNo = 1;
for(EnemyNo = 1; EnemyNo < 5; EnemyNo++) {
Enemy[EnemyNo].x += 1;
}
Does Flash even support "for" loops?
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