ActionScript 3.0 :: Flash Creating MovieClip Instances In Loop

May 28, 2010

So I know that if I want to create an instance of a movie clip called part01Roads from the library I do this:

Code:
var part01Roads_mc:part01Roads = new part01Roads();
addChild(part01Roads_mc);
part01Roads_mc.x = -22379;
part01Roads_mc.y = 317;

Well I want to take this one step further if it is at all possible. Lets say I have 100 different movie clips labeled in a sequence: part01Roads, part02Roads, part03Roads ..... part100Roads. Instead of rewriting the above code 100 times, can I make a loop to do this?

View 13 Replies


Similar Posts:


Actionscript 2.0 :: Loop Not Creating New Instances

Aug 5, 2010

I'm trying to create a vertical column of images in a mc that can be clicked. I've added listeners to reposition them once they load, but right now they are overwriting each other. I'm not sure how to rename the object and listener vars for each iteration. [code]...

View 1 Replies

ActionScript 3.0 :: Creating Instances Of A Class Using A Loop

Oct 30, 2010

basically i want to create ten balls on the stage. I have a balls.as file which uses the drawing api to create a circle within it. also within the balls.as file there is a public variable.[code]how would i go about finding out: if you click one of the balls it traces that balls life.

View 9 Replies

ActionScript 3.0 :: Creating A Sprite And Run A Loop Create 100 Instances And Add Them To Stage

Jul 17, 2009

I thought would be coded like this:
var sp:Sprite = new Sprite();
sp.graphics.beginFill(0xFF88CC);
sp.graphics.drawCircle(0, 0, 50);

[Code]....

however, I realize even tho im looping that addChild method, its still adding sp, so do I add a new naming convention in the loop, or should I be adding these instances to another display object.... this seems like such a simple thing to do yet I cant figure it out, I also want to randomize the x and y, but this first seems to be the issue I need to address.

View 6 Replies

ActionScript 3.0 :: Creating Multiple Instances Of One Movieclip?

Feb 12, 2009

I'm having trouble creating multiple instances of one movieclip. I've got an array set up that loads photos into flash and places them in a grid (sort of). I want those photos to have outlines around them. So, i created an outline. Now, when i try to place it on all of the photos, it will run through them and only apply itself to the latest photo (one instance overwrites the others). How do i make multiples of the outline?

View 1 Replies

Actionscript 3 :: Dynamically Creating Movieclip Instances?

Jan 2, 2010

I use the code below to create 3 movie clips.

var A:Array = new Array();
for (var i:uint = 0; i < 3 ; i++) {
A[i] = new hayvanSec();

[code]........

View 1 Replies

As3 :: Flash - Array Loop With Instances?

Jun 22, 2010

There's 3 boxes I'm indexing through with a timer. They disappear in sequence. How do I make them reappear?

boxes disappear in sequence 1-3

var pink:Array = ["","boxInstance1","boxInstance2","boxInstance3"];
var timer:Timer = new Timer(555);
timer.addEventListener(TimerEvent.TIMER, onTimer);

[Code]....

I'm not to particular about the sequence they disappear and appear, but it need to keep going in a loop.

View 3 Replies

Actionscript :: Loop Through Instances Of Movieclips Flash?

Dec 1, 2010

I have a bunch of movie clips on a layer named s1, s2, s3, .. s16.

I need to add them to an array so that I can select a random number to play.

Something like:

var sparkle:Array = new Array();
var i:int = new int;
for(i=0;i=16;i++)
{
sparkle[i] = 's'+i;
}

View 2 Replies

ActionScript 3.0 :: Flash - Multiple Instances Generated In The For Loop?

Aug 2, 2010

In the library of the FLa I have a symbol that is exported for actionscript with a class name of 'aClip'.I am placing multiple instances of it on stage as follows:

Code:

for (var i:int = 0; i < 10; i++) {
var myClip:aClip = new aClip();
myClip.x = 0;
myClip.y = 50 + (50 * i);
}

Each myClip will move across the stage at 1 unit per frame. If I only had 1 instance on the stage I would implement as follows:

Code:

//make an enterFrame listener for the stage
this.addEventListener(Event.ENTER_FRAME, moveClip);
//make a function for the listener[code]...

The problem I am having, is getting this to work for the multiple instances generated in the for loop.

View 2 Replies

ActionScript 3.0 :: Flash - Creating Multiple Instances Of Code Generated Mc?

May 15, 2010

I need to generate multiple instances of a code generated movieclip. If I try:

Code:
var mc:MovieClip = new MovieClip();
var n:mc = new mc();

[code]......

View 4 Replies

ActionScript 1/2 :: Creating A Sound Loop In Flash?

Jun 16, 2011

I found an issue when I was creating a sound loop in Flash. I'm using similar code (here is a short version):

[Code]...

View 6 Replies

Flash :: Creating A Function Within A Loop (pointers?)

May 27, 2010

Im trying to create a simple loop that creates 50 buttons, adds them to screen and then when a button is pressed, it traces out that number. I can get it to work by doing stuff I consider hacky (such as using the buttons X/Y location to determine its value), but I'd rather just be able to hold a single value in the function.

The code itself is:
for (var a:int = 0; a < 5; a++) {
for (var b:int = 0; b < 10; b++) {

[code]........

View 3 Replies

ActionScript 3.0 :: Flash - Creating A Function Inside Of A Loop?

Jun 19, 2011

create functions using a loop, like so with just the !HERE! replaced with the method of creating it with the 'i' variable. Both the function name in the event listener and the function's setting need to make use of the i variable

Code:
for (var i:int = 0; i <= 5; i++){
this["question"+i].addEventListener(MouseEvent.CLICK, !HERE! );

[code].....

View 4 Replies

Flash :: HitTestObject On Dynamically Placed MovieClip Instances?

Sep 11, 2010

Trying to do hitTestObject on instances that are dynamically placed on the stage. Receiving an error:

TypeError: Error #2007: Parameter hitTestObject must be non-null.
at flash.display::DisplayObject/_hitTest()
at flash.display::DisplayObject/hitTestObject()

[code].....

View 1 Replies

AS2 :: Flash - Name All Instances Of A Movieclip Dragged On To The Stage?

Jul 4, 2011

I have a number of instances of a MovieClip on stage. These are dragged onto the stage and arranged manually. Now, I would like to alter the instances during run time, using as2 code.

how can I name all the instances of the same MovieClip dragged onto the stage, using as2 code? (specify if the solution involves exporting the library MovieClip with an identifier name)

View 1 Replies

ActionScript 3.0 :: Flash - Creating A For Loop To Create Dynamic Variables?

Dec 6, 2010

I have the code below but I need to generate it with a for loop. What is the proper way to do this? I don't initially know how many points i will have. I just want to create a for loop to loop through a variable that holds the point count such as "var totalPoints=10"

//1
var p1oint = new Point();
points.addChild(p1);

[code]......

View 1 Replies

ActionScript 3.0 :: Creating Instances At Runtime?

Sep 19, 2009

Been struggling with the basics of creating instances at runtime. I needed to implement an XML video player and even though the client has supplied a component that they liked and it works fine, i cant turn it off as im not sure how the thing works. Basically the timeline hits a keyframe and stops. It runs the code to make the player popup but once the user has exited, the player stays on.If the function creates an instance for flv playback... how do i tell it to stop?

function below
function makePlayer ():void {
my_player = new FLVPlayback();[code].........

View 1 Replies

ActionScript 3.0 :: Creating Instances Of An Object

Feb 22, 2012

I'm having trouble creating instances of an object, I want a random number to be generated and then based on the number which was choosen create an instance of an object in one of four positions.The problem I'm having is, my instances are generated fine but there is one that keeps jumping to x 0 and y 0.[code]

View 21 Replies

Reference Instances Created By A Loop Elsewhere?

Jan 20, 2010

[code]My code will:

- loop through the Grid array and place each tile on the stage

- assign RedBall a random Grid coordinate and places it on the stage at that coordinate

I want to be able to click RedBall, which will create a border around the tile beneath RedBall, and create borders around the tiles above, below, to the left and to the right. BUT, I don't want to reference the tiles by their distance in pixels from RedBall or from each other; I want to reference the tiles by their coordinates in the Grid array. So I want to:

- get the coordinates of RedBall

- use those same coodinates to reference the tile at the same coordinates in the Grid array

- use the tile's coordinates to reference the tiles above/below/left/right

- apply a border to all these tiles

What's the best way to reference an instance of a tile? Should I apply a name to each instance as it's created in the loop? like myTile.name = "tile"+i+"_"+j; ? If so, how do you reference that instance later? Just tile1_3 ? Do you have to prepend it with root, or stage, or the class it was originally created in? Do you have to use getChildByName? OR, can you still reference it later without having given it a name?

View 1 Replies

ActionScript 2.0 :: Use A For Loop To Create Instances?

Aug 27, 2006

I'm trying to parse an XML file, and use it to create instances of a custom class the fly in actionscript 2. (can't migrate to 3 for this project).I'm trying to make something happen like:

Code:
for (var i:Number=0; var<n; var++) {
instanceName="MyObject"+i;[code].....

Which doesn't work.When it's all done, I need to have n objects named MyObject1, MyObject2, ..., MyObject(n).

View 2 Replies

IDE :: How To Tween Instances Using Transitions With Loop

Dec 5, 2009

I have created 4 movieclips and named (instance) them box1, box2, box3, box4 and shuffled them with the following code:
var vector_name:Array = new Array("box1", "box2", "box3", "box4");
function shuffle(a,b):Number {
var num : Number = Math.round(Math.random()*2)-1;
return num;
} var shuffled_vector:Array = vector_name.sort(shuffle);
trace(shuffled_vector);

How can I tween the instances using fl.transitions.Tween with a loop. I tried the following but did not work..
btnPlay.addEventListener(MouseEvent.CLICK, startMotion);
function startMotion(me:MouseEvent):void {
btnPlay.visible = false;
for(var j:int = 0; j < 4; j++) {
var twSlide:Tween;
[Code] ......

View 2 Replies

ActionScript 3.0 :: Creating Dynamic Instances Of Clips?

Oct 5, 2010

I have several clips in the library:

MCA1
MCA2
MCA3
....
MCA100

Each with "export for actionscript" checked, and mathcing classnames.

I want to create an instance of each - and add to the current stage. I need to do this:

PHP Code:

var clipA1:MCA1 = new MCA1();
var clipA2:MCA2 = new MCA2();
var clipA3:MCA3 = new MCA3();

[Code].....

View 1 Replies

ActionScript 3.0 :: Dynamically Creating Class Instances

Apr 26, 2010

I have a class subclass1.I want to be able to do something like this,[code]

View 4 Replies

ActionScript 3.0 :: Creating Instances Of One Button Onto Stage

Jan 16, 2011

I am working on a project in which I need to create a bunch of buttons.. all need to look the same with different text on the button.. rather then making each button separate in my library I would like to make one and create instances of the one button. I have created a button with a text field on top named txtLabel with a default text of "Label Here". I have dragged an instance of the button onto the stage and named it btnHome
btnHome.txtLabel.text = "Home"; d
Does not work..

I get the following error
TypeError: Error #1009: Cannot access a property or method of a null object reference.
at MyProject_fla::MainTimeline/frame1()

View 9 Replies

IDE :: Creating A Sprite, And Adding 100 Instances To The Stage

Jul 16, 2009

I thought would be coded like this:

var sp:Sprite = new Sprite();
sp.graphics.beginFill(0xFF88CC);
sp.graphics.drawCircle(0, 0, 50);

[Code].....

however, I realize even tho im looping that addChild method, its still adding sp, so do I add a new naming convention in the loop, or should I be adding these instances to another display object.... this seems like such a simple thing to do yet I cant figure it out, I also want to randomize the x and y, but this first seems to be the issue I need to address.

View 1 Replies

Flash :: Handle Collisions Detection With Multiple Instances Of One Movieclip?

Apr 27, 2010

I'm using Adobe Flash CS4.The language is Action Script 3In my library I have 2 items:playerwallthe player object is already functioning correctly with moving him around.Now when I place multiple wall objects into the stage (wall = 32x32 px) I want to prevent the player from moving when he walks into a wall.I've tried giving all the walls the same instance name and just check for a collision with that object but when I do that the collision only works for 1 of the walls.I could give all the instances of wall a different collision script but this is way to time consuming, is there another way to globally define the wall as solid for the player?

View 2 Replies

Flash :: Instantiate Multiple Instances Of Exported MovieClip Then Animate Them?

Oct 27, 2010

I have a movieclip created in the IDE exported to Actionscript via the Library panel (Linkage?).I instatiate multiple instances of it via a loop on the timeline.I want to move them around randomly via Actionscript. How do I do that?I tried using listeners, but I have no way to store values to make each movement unique.

View 1 Replies

Flash :: Access MovieClip Instances That Are Already On The Stage In Document Class?

Dec 15, 2011

I have created a game in flash, and due to the nature of the game, I have many movieclips placed on the stage manually in Flash CS4. They are not programmatically added as children to the stage, and so I am having difficulty getting access to them in the document class. So far the only method I have been able to use is to do stage.addChild(active_area); (for example), but there are many movie clips, all very differently named, so this method seems incorrect.I've discovered that my MovieClips are not children of the stage, but in fact MainTimeline, as when I for loop through stage.getChildAt(i);, only one child, root1, is traced out. How can I access movieclips that were placed on the stage in the timeline from the document class, without having to manually add them as children to the stage? So it looks like my problem wasn't that I couldn't access the MovieClips, it was that I wasn't modifying the MovieClips' values, so I wasn't registering any change in them.

Here is the code after I fixed it:
function manage_cursor(e:Event):void {
prevX=currX;

[code].....

View 2 Replies

ActionScript 3.0 :: Using Loop To Create Object Instances?

Oct 21, 2010

Here's a piece of script I would like to condense into a single loop where the number of instances created would be dynamic:

Actionscript Code:
//create instances of Door objectvar door_1:Door = new Door();var door_2:Door = new Door();var door_3:Door = new Door();var door_4:Door = new Door();var door_5:Door = new

[code]....

View 5 Replies

ActionScript 3.0 :: Working With Multiple Instances - For Loop?

Dec 17, 2011

I'm very new to Adobe Flash CS5.5. Can you create a common instance EG: "Enemy" and then control it like so:
Enemy.x += 1;
So that all instances of Enemy will move forward one pixel each frame? Instead of just one enemy? If this is not possible could I set up some sort of array of enemies like you can in C and try something like:
int EnemyNo = 1;
for(EnemyNo = 1; EnemyNo < 5; EnemyNo++) {
Enemy[EnemyNo].x += 1;
}
Does Flash even support "for" loops?

View 21 Replies







Copyrights 2005-15 www.BigResource.com, All rights reserved