Actionscript 3 :: Dynamically Creating Movieclip Instances?
Jan 2, 2010I use the code below to create 3 movie clips.
var A:Array = new Array();
for (var i:uint = 0; i < 3 ; i++) {
A[i] = new hayvanSec();
[code]........
I use the code below to create 3 movie clips.
var A:Array = new Array();
for (var i:uint = 0; i < 3 ; i++) {
A[i] = new hayvanSec();
[code]........
I have a class subclass1.I want to be able to do something like this,[code]
View 4 Replieshmm how do I describe what I'm trying to do.. well here it is: In my flash library I have a series of movieclip with names like clip00, clip01, clip02 they are set to export for actionscript as the same name.
Now in my as file I'm importing a xml file that has the names of the clips which to place on the stage. Now if it were just a regular case I would do
[Code]...
I hope I am somewhat clear, please let me know if I can explain further. My project is really complex and I tried simplify it here. Please help or suggest alternative method.
I'm having trouble creating multiple instances of one movieclip. I've got an array set up that loads photos into flash and places them in a grid (sort of). I want those photos to have outlines around them. So, i created an outline. Now, when i try to place it on all of the photos, it will run through them and only apply itself to the latest photo (one instance overwrites the others). How do i make multiples of the outline?
View 1 RepliesSo I know that if I want to create an instance of a movie clip called part01Roads from the library I do this:
Code:
var part01Roads_mc:part01Roads = new part01Roads();
addChild(part01Roads_mc);
part01Roads_mc.x = -22379;
part01Roads_mc.y = 317;
Well I want to take this one step further if it is at all possible. Lets say I have 100 different movie clips labeled in a sequence: part01Roads, part02Roads, part03Roads ..... part100Roads. Instead of rewriting the above code 100 times, can I make a loop to do this?
I'm trying to dynamically place instances of MovieClip on the stage. Receiving an error:
TypeError: Error #2007: Parameter child must be non-null.
at flash.display::DisplayObjectContainer/addChild()
ActionScript:
// properties in class ----------
var circle_ary:Array = new Array;
var circ_num:int;//number of circles on the stage.
[code]....
Trying to do hitTestObject on instances that are dynamically placed on the stage. Receiving an error:
TypeError: Error #2007: Parameter hitTestObject must be non-null.
at flash.display::DisplayObject/_hitTest()
at flash.display::DisplayObject/hitTestObject()
[code].....
Here is a simple example of what I need to be able to do:I have a movieclip, "main_movie", in the main frame, which has multiple instances inside of it...for example "mc_1", "mc_2", and "mc_3".I am unable to figure out how to dynamically reference them. Please look at the code below and let me know what I'm doing wrong.
for (var i = 1; i <= 3; i++) {
main_movie.mc_[i]._visible = false;
}
How could you do something like this? [code]...
View 5 RepliesI'm modifying a flash slideshow (actually the one from kirupa.com) and among other things, I'm trying to get it to generate small LEDs depending on the number of images the script finds in the xml file. I intend to make them light up depending on the image currently up (i.e. image #5 lights up led #5) and allow users to click on the LEDs to jump around between images.
The problem I'm having now is that I can't get the file to generate more than one LED at a time. In fact, it seems to only generate the last LED needed and places it in the final LED position. My only real guess at this point is either I'm not indicating a new depth properly, or I'm creating the new movieclip over and over again but not actually creating a duplicate of it, or something like that.[code]...
I have made a movieClip (mcMask) which I can use to mask another movieClip containing a bg image (mcImage). I have given the image movieClip an instance name(bg_mc) and I have given the mask movieClip a class of "Mask" in the "linkage" field. Now, I want to create multiple "Mask" movieClips using AS3 and use these to mask the image movieClip (bg_mc).The problem comes when I want to call the instance names of the "Mask" movieClips and set them to be the .mask value of the image movieClip.Because they are created from a class dynamically they don't have instance names. Is there a way to easily give them all instance names and then call them to use as masks? Or is there another way of calling them without assigning instance names?
Code:
//creates Var to create new "Mask" movieClips
var timer:Timer = new Timer(100, 999999);
[code].....
I have a .jpg graphic in a movieclip on layer two (1024/768). This is used as a background.I have a .jpg scrolling movieclip on layer one. It is a very wide graphic used for displaying a panorama.I would like to be able to create, dynamically using actionscript, a transparent area on the layer two movieclip (create a window) to view the underlying movieclip.I believe this is possible using the Rectangle class in the flash.geom.rectangle but I can't figure out how to attach it to the layer two movieclip or how to make it transparent so shows the underlying scrolling graphic.
View 4 RepliesI am making a Thumbnail class which is part of my Photo Gallery Package that I am building with the intent of automatically generating my thumbnails. I do not want to limit myself to just AS3 animations, I would also like the ability to use timeline animations. I have a system using "in" and "out" for frame labels which I find very efficient and I get stuff done quickly. So I created the thumbnails holder MovieClip with the animations and have it linked in my Library, however, when I try to pass it to my Thumbnail Class, I only get one instance and I need to create several instances.
Document Class
ActionScript Code:
var thumbCont:mcThumb = new mcThumb();
thumbNails = new Thumbnails(thumbCont);
Thumbnails Class
ActionScript Code:
var thumbContainer:MovieClip;
public function Thumbnails(thumbCont:MovieClip,) {
thumbContainer = thumbCont;
}private function createThumbs():void {
for (var i:int = 0; i < aThumbs.length; i++) {
[Code] .....
I eliminated most of the additional stuff. What this does is that it doesn't create several thumbContainers, rather it just uses the one. So how would I be able to generate several of them? I can obviously create an Array with them and create them in my document class, but if I can avoid that and have my thumbnail class do it by itself, that would be perfect.
I have recently started out with flash oop concepts and was wondering how to do create an instance of an extended movie class without dragging and dropping the clip from the library ....I have figured out this method..
for(i = 0;i<100;i++)
{var mc:MovieClip = attachMovie("ball","dasd"+i,_root.getNextHighestDe pth());
mc._x = Math.random() * 600;
mc._y = Math.random() * 600;
}
but this way I cant pass arguments to the constructor function of the ball class..
I am dynamically creating a movieclip,
[Code].....
Then when I add something else as a child in this class, the mask is still applied to the gallery and it crops it accordingly, however the background in it turns white and hides whatever was behind it. For instance, there is space between the rectangles in the gallery movieclip and then a backdrop from the main class's movieclip shows behind it. When I called "addChild", the space between the rectangles becomes white. The background of gallery renders totally white.
Been struggling with the basics of creating instances at runtime. I needed to implement an XML video player and even though the client has supplied a component that they liked and it works fine, i cant turn it off as im not sure how the thing works. Basically the timeline hits a keyframe and stops. It runs the code to make the player popup but once the user has exited, the player stays on.If the function creates an instance for flv playback... how do i tell it to stop?
function below
function makePlayer ():void {
my_player = new FLVPlayback();[code].........
I'm having trouble creating instances of an object, I want a random number to be generated and then based on the number which was choosen create an instance of an object in one of four positions.The problem I'm having is, my instances are generated fine but there is one that keeps jumping to x 0 and y 0.[code]
View 21 RepliesI'm trying to create a vertical column of images in a mc that can be clicked. I've added listeners to reposition them once they load, but right now they are overwriting each other. I'm not sure how to rename the object and listener vars for each iteration. [code]...
View 1 RepliesI have several clips in the library:
MCA1
MCA2
MCA3
....
MCA100
Each with "export for actionscript" checked, and mathcing classnames.
I want to create an instance of each - and add to the current stage. I need to do this:
PHP Code:
var clipA1:MCA1 = new MCA1();
var clipA2:MCA2 = new MCA2();
var clipA3:MCA3 = new MCA3();
[Code].....
basically i want to create ten balls on the stage. I have a balls.as file which uses the drawing api to create a circle within it. also within the balls.as file there is a public variable.[code]how would i go about finding out: if you click one of the balls it traces that balls life.
View 9 RepliesI am working on a project in which I need to create a bunch of buttons.. all need to look the same with different text on the button.. rather then making each button separate in my library I would like to make one and create instances of the one button. I have created a button with a text field on top named txtLabel with a default text of "Label Here". I have dragged an instance of the button onto the stage and named it btnHome
btnHome.txtLabel.text = "Home"; d
Does not work..
I get the following error
TypeError: Error #1009: Cannot access a property or method of a null object reference.
at MyProject_fla::MainTimeline/frame1()
I thought would be coded like this:
var sp:Sprite = new Sprite();
sp.graphics.beginFill(0xFF88CC);
sp.graphics.drawCircle(0, 0, 50);
[Code].....
however, I realize even tho im looping that addChild method, its still adding sp, so do I add a new naming convention in the loop, or should I be adding these instances to another display object.... this seems like such a simple thing to do yet I cant figure it out, I also want to randomize the x and y, but this first seems to be the issue I need to address.
i am trying to control 30 instances of a movie clip dynamically. the instances are as follows
ship1
ship2
ship3
[code]....
coming from php i would just set up an associative array like list array('speed'=>array(false,false,true,...),'weapon '=>array(true,false,....and so on I can not for the life of me figure out how to store this information and then use it as a variable name later.my end result should look something like this .. i just don't understand how to do this in as3 .. it seems unnecessarily convoluted.
Code:
foreach($upgrades['speed'] as $key => $val)
{
UpgradeScreen.'speed'.$key.visible = $val);
this would dynamically call
[code]....
i know the above is incorrect.I want to create this so that it is completely dynamic and the instance names can be feed in dynamically as the array or whatever is being looped.
I have a movie clip 'sliderMc' which contains two other clips 'slider' and 'groove'. I've used actionscript to make the 'slider' clip move along the 'groove' and display the value of the at each point in a text field. The idea is to have a slider object that i can use multiple times. I want a situation whereby I can create instances of 'sliderMc' so that I'll be able to move the slider on the individual clips and have each slider update different variables which would then be sent to an XML file or php. Im able tp talk back and forth between php and xml with no problem; The issue I'm facing is that after creating multiple instances of 'sliderMc', I'm not able to give the 'slider' and 'groove' movie clips different instance names without changing the instance names of all other 'slider' and 'groove' instances of 'sliderMc'. Which in turn makes it difficult to distinguish between the different sliders in actionscript.
View 0 RepliesI create X instances of a class (called SM) depending on a varibale I have (called here howmany), but later on as I want to check their states with a while, I need to have diferent instances names (sm1,sm2,sm3...).[code]
View 1 Replieswhy this sort of, but doesn't work?I'm just creating a group of buttons using imported pictures without having anything in the library.Here's the code I'm using:
[AS]clipArray = [];
posArray = [];
for (var k = 0; k<3; k++) {
[code].....
I've done some basic flash for my college course and i'm moving onto advanced flash and Actionscript. For this, i'm trying to build a "construction game".
What I have is objects on the right side, and I want to be able to drag out copies of those objects onto the left and have the size and rotation of each object adjustable...
So say click and drag on a circle, it puts a copy of the circle where I place it on the left. I can then drag that circle around, scale it or rotate it, or if I decide I don't want it at all, drag it onto a recycle bin icon and have it removed.
I'd like to be able to make as many copies of that circle as allowed (so maybe a limit of 10?), and have each one adjustable when you "select" it...
Is this correct? I am gettign this errorTypeError: Error #1007: Instantiation attempted on a non-constructor.I am trying to created a new instance of a movieclip on stage based on the number from elderCount.
//elderCount is a var:Number
var elderMan:Array = new Array(new starMovie());
var Star:starMovie = new elderMan[elderCount](stage);
[code].....
I thought would be coded like this:
var sp:Sprite = new Sprite();
sp.graphics.beginFill(0xFF88CC);
sp.graphics.drawCircle(0, 0, 50);
[Code]....
however, I realize even tho im looping that addChild method, its still adding sp, so do I add a new naming convention in the loop, or should I be adding these instances to another display object.... this seems like such a simple thing to do yet I cant figure it out, I also want to randomize the x and y, but this first seems to be the issue I need to address.
I'd like to create a Hangman game, only instead of having the player enter a letter, I'd like to have 26 clickable buttons on the screen. Now, I could make 26 symbols, but that seems ridiculous when I could create a letter_button.as class and just create 26 instances of letter_button, where I can just do something like letter_button.letter_id to get the value. That part's easy. The hard part is, uh. Well. 1- How do I create a button that will accept dynamic text? How do I add these buttons to the stage? Will parent.addChild(new letter_button(letter)) work? Or do I need something else?
Here's how far I've gotten in my solution, tell me if I'm barking up the wrong tree. To begin, I created a button called "Letter_Button". It has a text field on it called "letter_text". It's a MovieClip and it links to Letter_Button.as
[Code]....