ActionScript 3.0 :: Reference Instances Created By A Loop Elsewhere?
Jan 20, 2010
My code will:
- loop through the Grid array and place each tile on the stage
- assign RedBall a random Grid coordinate and places it on the stage at that coordinate
I want to be able to click RedBall, which will create a border around the tile beneath RedBall, and create borders around the tiles above, below, to the left and to the right. BUT, I don't want to reference the tiles by their distance in pixels from RedBall or from each other; I want to reference the tiles by their coordinates in the Grid array.So I want to:
- get the coordinates of RedBall
- use those same coodinates to reference the tile at the same coordinates in the Grid array
- use the tile's coordinates to reference the tiles above/below/left/right
- apply a border to all these tiles
What's the best way to reference an instance of a tile? Should I apply a name to each instance as it's created in the loop? like myTile.name = "tile"+i+"_"+j; ? If so, how do you reference that instance later? Just tile1_3 ? Do you have to prepend it with root, or stage, or the class it was originally created in? Do you have to use getChildByName? OR, can you still reference it later without having given it a name?
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Similar Posts:
Jan 20, 2010
[code]My code will:
- loop through the Grid array and place each tile on the stage
- assign RedBall a random Grid coordinate and places it on the stage at that coordinate
I want to be able to click RedBall, which will create a border around the tile beneath RedBall, and create borders around the tiles above, below, to the left and to the right. BUT, I don't want to reference the tiles by their distance in pixels from RedBall or from each other; I want to reference the tiles by their coordinates in the Grid array. So I want to:
- get the coordinates of RedBall
- use those same coodinates to reference the tile at the same coordinates in the Grid array
- use the tile's coordinates to reference the tiles above/below/left/right
- apply a border to all these tiles
What's the best way to reference an instance of a tile? Should I apply a name to each instance as it's created in the loop? like myTile.name = "tile"+i+"_"+j; ? If so, how do you reference that instance later? Just tile1_3 ? Do you have to prepend it with root, or stage, or the class it was originally created in? Do you have to use getChildByName? OR, can you still reference it later without having given it a name?
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Dec 25, 2009
I'v been toying with this for a few weeks now and I'm trying to find the best way to animate several instances of an object created by a for loop thru an ENTER_FRAME function.When the function runs only 1 of the 3 instances that were created animates.
var balloonArray:Array = new Array();var balloon: hotAirBalloon;var xVel: Number = -3;var yVel: Number = -4;
addEventListener(Event.ENTER_FRAME, startBalloons)
[code]....
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Dec 17, 2006
I thought this would be simple but for some reason I'm having all kinds of problems. Why won't the for loop create a new c instance each time the loop increments, like it does for sHolder and s? ...And, assuming it is possible to make it do this, how can each instance be given an identifier that can be accessed dynamically, like sHolder and s in the traceSomething function?
Code:
package {
import flash.display.Sprite;
import flash.geom.ColorTransform;
[Code]....
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Dec 9, 2011
In my main class (BaseController.as) I created a number of instances.
public class BaseController extends MovieClip implements IMXP {
public static const DEBUG_MODE:Boolean = false;
// APP APPLICATION SPECIFIC VARIABLES
public var mapLoader : MovieClip;
[Code]...
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Jun 8, 2007
I have a situation where I create many instances of an MC, one for each node in an XML file (using a for loop), using attachMovie.
Code:
var photo_mc = _root.center_mc.photosLevel1_mc.attachMovie("photoFrame_mc", photoName, itemCount);
[code].....
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May 26, 2010
I'm creating a DDR style game. The 'moving graphics' are being randomly and dynamically created with the default instance name (instance28, instance 30...) I want to be able to refer to these different elements according to another movie clip I press (in this case, they look like piano keys).
So, if a 'C' moving graphic is created, I want the C movie_clip with a listener attached to check the 'C' moving graphic.
[Code]...
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Dec 16, 2009
im develloping an application for create a layout of advertising newspaper. the user can set the number of pages, and create rectangles represanting the adverts, then drag them and place them into the the representation of the page.the display list is as follow: on the main stage there is inputs textfields and a button that create the pages according to the number that the user typed.Then instances of the pages are created (MC Page in the lybrary exported for AS as Page and i have a class Page as well). Inside this clip Page i have my tools for create the rectangles and drag and place.....As well as the instances of my pages are created, button(1 for each Page) are also created. NOTE that Page and button are in the main stage My probleme is that i want my button to change the depth of is related page for it can be on top or alpha at 100% or the visibilty to true, but my button doesnt find the instance name of the pages at the export because they are not yet created.
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Jul 17, 2009
How could you do something like this? [code]...
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Nov 29, 2009
this is my first post on this forum so please take it easy on me as I am sure that this will be a simple answer for most of you out there. Here is what I am working with: I have dynamically added 4 buttons to the stage using XML data and a loop to place as many buttons as will allow per the data. Once the game begins, a MovieClip that I have also added to the stage will jump randomly from frames 1-16 and stop using a stage event listener. I need to have event-listeners on each of the buttons I have created using the XML data to check to see if the user has selected a correct answer. I had intended on using a function that would check to see which button was clicked and check to see what frame the movieClip was on when that button was clicked and judge right or wrong that way.
[Code]...
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Feb 17, 2009
I am loading an swf file into an EmptyMovieClip container called "container" using loadClip. I cant figure out how to reference the different instances inside the loaded swf.[code]...
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Sep 14, 2007
how is the best way to reference to the Instances.
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Feb 10, 2011
I have a question about the Java Factory; I've read somewhere that: "... the JavaFactory will check if there is already an instance in the scope and return that. If the object is not available then it is instantiated ...", but I don't understand the expression "if the object is not available"?I am having trouble to find and/or assign classes already instantiated (by another class) in the server, to a declared destination.
I'm developing an application in Java: J2EE.I'm running it on a Tomcat 6 server I'm using BlazeDS to communicate with Flex. I'm using the RPC's Remoting Service (through RemoteObjects)There are two java classes that handle Client (Flex) interaction, say ApplicationClass and UserApplicationClass:
ApplicationClass has a reference
(attribute) to a UserApplicationClass
instance
[code]...
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Feb 16, 2009
Here is a simple example of what I need to be able to do:I have a movieclip, "main_movie", in the main frame, which has multiple instances inside of it...for example "mc_1", "mc_2", and "mc_3".I am unable to figure out how to dynamically reference them. Please look at the code below and let me know what I'm doing wrong.
for (var i = 1; i <= 3; i++) {
main_movie.mc_[i]._visible = false;
}
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Dec 20, 2011
long title i know. This concerns the data handling for a physics engine i'm writing. At the moment, i divide objects in my engine, into three broad groups (2d arrays), which allows me to save on a lot of processing. every object has an array for its records which is held inside one of the three main arrays. however, this division is causing more processing work in other spots, particularly where finding things is concerned.
what i'm wondering is if it would be possible to make a master list, but still keep my three smaller arrays, and for an object's records to be synchronised regardless of whihc place i update it. actually going and synchronising it would be extra work that kind of defeats the point, but what i hope to do is reference object records from the master array, so thst both the master array and the three small arrays hold references to the same data objects
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Jul 8, 2010
I have:
Code:
// a class
package
{
[Code].....
how to get the instance of AA that created this mc the_class.big_function( ) ;
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Mar 11, 2010
I have a MXML button:
<mx:Button id="myButton1"/>
How do I create N number of Buttons with Actionscript: myButton2, myButton3, myButton4... myButtonN ?
And how to get the reference to the newly created buttons right after they are created? Like I should be able to do myButtonN.x = 100 right after it's created.
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Mar 2, 2012
I have some movie clips in the library of a FLash file, which has a document class. The movie clips in the library are set up (via Linkage) to have a BaseClass. The document class creates containers for the movie clips, which are created by a timer. The base class has a click event that removes the movie clips. My problem is, how to reference the container that's created in the document class, when i want to do so from within the base class.
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Aug 21, 2011
I have this main (document class) in a Flash project:
package {
import flash.display.MovieClip;
import flash.events.Event;
[Code]....
Now: if I pass a reference (ref) of the main class to Other and I add clippo as you can see in the first case, I can reference the movieclip clippo from the main (getChildAt(0) is "clippo" from the main). But, is there any way to use the second method (no ref) and do the same from the main class? I can see clippo onstage when Other creates it but I can't understand where clippo "lives" into the DisplayList.
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Jun 22, 2010
There's 3 boxes I'm indexing through with a timer. They disappear in sequence. How do I make them reappear?
boxes disappear in sequence 1-3
var pink:Array = ["","boxInstance1","boxInstance2","boxInstance3"];
var timer:Timer = new Timer(555);
timer.addEventListener(TimerEvent.TIMER, onTimer);
[Code]....
I'm not to particular about the sequence they disappear and appear, but it need to keep going in a loop.
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Aug 5, 2010
I'm trying to create a vertical column of images in a mc that can be clicked. I've added listeners to reposition them once they load, but right now they are overwriting each other. I'm not sure how to rename the object and listener vars for each iteration. [code]...
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Aug 27, 2006
I'm trying to parse an XML file, and use it to create instances of a custom class the fly in actionscript 2. (can't migrate to 3 for this project).I'm trying to make something happen like:
Code:
for (var i:Number=0; var<n; var++) {
instanceName="MyObject"+i;[code].....
Which doesn't work.When it's all done, I need to have n objects named MyObject1, MyObject2, ..., MyObject(n).
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Dec 5, 2009
I have created 4 movieclips and named (instance) them box1, box2, box3, box4 and shuffled them with the following code:
var vector_name:Array = new Array("box1", "box2", "box3", "box4");
function shuffle(a,b):Number {
var num : Number = Math.round(Math.random()*2)-1;
return num;
} var shuffled_vector:Array = vector_name.sort(shuffle);
trace(shuffled_vector);
How can I tween the instances using fl.transitions.Tween with a loop. I tried the following but did not work..
btnPlay.addEventListener(MouseEvent.CLICK, startMotion);
function startMotion(me:MouseEvent):void {
btnPlay.visible = false;
for(var j:int = 0; j < 4; j++) {
var twSlide:Tween;
[Code] ......
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Oct 21, 2010
Here's a piece of script I would like to condense into a single loop where the number of instances created would be dynamic:
Actionscript Code:
//create instances of Door objectvar door_1:Door = new Door();var door_2:Door = new Door();var door_3:Door = new Door();var door_4:Door = new Door();var door_5:Door = new
[code]....
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Dec 17, 2011
I'm very new to Adobe Flash CS5.5. Can you create a common instance EG: "Enemy" and then control it like so:
Enemy.x += 1;
So that all instances of Enemy will move forward one pixel each frame? Instead of just one enemy? If this is not possible could I set up some sort of array of enemies like you can in C and try something like:
int EnemyNo = 1;
for(EnemyNo = 1; EnemyNo < 5; EnemyNo++) {
Enemy[EnemyNo].x += 1;
}
Does Flash even support "for" loops?
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Dec 1, 2010
I have a bunch of movie clips on a layer named s1, s2, s3, .. s16.
I need to add them to an array so that I can select a random number to play.
Something like:
var sparkle:Array = new Array();
var i:int = new int;
for(i=0;i=16;i++)
{
sparkle[i] = 's'+i;
}
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Feb 5, 2010
i am creating a certain amount of instances of a class-object (called Jaar).When i click on one of them, I would like to change a value (isSelected) in all the instances of this class.How can i do this?So far i have this (simplified version) :
ActionScript Code:
package{
import flash.display.*;
[code].....
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Oct 30, 2010
basically i want to create ten balls on the stage. I have a balls.as file which uses the drawing api to create a circle within it. also within the balls.as file there is a public variable.[code]how would i go about finding out: if you click one of the balls it traces that balls life.
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Mar 5, 2011
Ok what i want to do is to put MORE than one instance of a MC on stageFor that i try to create a name to the MC inside a (FOR) loop (working)what dident work is to put multiple instance of it on stage.Seem preety basic but i can figure it out
function generateHex(e:MouseEvent)
{
tileSet.x = tileSize;
[code]......
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Apr 28, 2009
I am trying to create TextField Instances for a crossword puzzle in Flash through a loop and then address them later how do I do this. My Code:[code]
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